{"id":1283172,"date":"2026-03-23T08:53:52","date_gmt":"2026-03-23T08:53:52","guid":{"rendered":"http:\/\/Ncgc8eeZvTWL6emNV533h8"},"modified":"2026-03-23T08:53:52","modified_gmt":"2026-03-23T08:53:52","slug":"a-veteran-final-fantasy-programmer-hates-how-indie-games-deliberately-recreate-ps1-visual-bugs-he-made-many-futile-efforts-to-fix-i-just-dont-get-whats-so-interesting-about-tr","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/a-veteran-final-fantasy-programmer-hates-how-indie-games-deliberately-recreate-ps1-visual-bugs-he-made-many-futile-efforts-to-fix-i-just-dont-get-whats-so-interesting-about-tr\/","title":{"rendered":"A veteran Final Fantasy programmer hates how indie games deliberately recreate PS1 visual bugs he made &#8216;many futile efforts&#8217; to fix: &#8216;I just don\u2019t get what\u2019s so interesting about trying to replicate that&#8217;"},"content":{"rendered":"<article>\n<p>First reported by <a data-analytics-id=\"inline-link\" href=\"https:\/\/automaton-media.com\/en\/news\/final-fantasy-x-programmer-doesnt-get-why-devs-want-to-replicate-low-poly-ps1-era-games-we-worked-so-hard-to-avoid-warping-but-now-they-say-its-charming\/\" target=\"_blank\">Automaton<\/a>, veteran programmer Koji Sugimoto (Chrono Trigger, Xenogears, Final Fantasy 10) criticized modern games&#8217; emulation of retro visual glitches, specifically the affine texture warping of the original PlayStation, a frequent feature of lo-fi, throwback indie games.<\/p>\n<p>On August 5, <a data-analytics-id=\"inline-link\" href=\"https:\/\/x.com\/k_sugimoto\/status\/1952618577665859916\" target=\"_blank\">Sugimoto responded to a tweet from Unity Japan<\/a> about a new tool in the engine to let devs more easily emulate the PS1&#8217;s texture warping effect, a limitation of the hardware that meant flat textures would warp and jitter when viewed from anything other than a direct perpendicular angle.<\/p>\n<div class=\"see-more see-more--clipped\">\n<blockquote class=\"twitter-tweet hawk-ignore\" data-lang=\"en\">\n<p lang=\"en\" dir=\"ltr\">\u5f53\u6642\u306f\u865a\u3057\u3044\u82e6\u52b4\u3092\u8cbb\u3084\u3057\u3066\u6b6a\u307f\u3092\u56de\u907f\u3057\u3066\u3044\u305f\u306e\u306b\u3001\u4eca\u3067\u306f\u300c\u5473\u308f\u3044\u300d\u3068\u304b\u8a00\u308f\u308c\u3066\u3057\u307e\u3063\u3066\u3044\u308b\u3002 https:\/\/t.co\/r90BkvvUAq<a href=\"https:\/\/twitter.com\/cantworkitout\/status\/1952618577665859916\">August 5, 2025<\/a><\/p>\n<\/blockquote>\n<div class=\"see-more__filter\"><\/div>\n<\/div>\n<p>&#8220;Back in the day, we used to put in painstaking work and made many futile efforts to avoid texture warping,&#8221; said Sugimoto, &#8220;only for it to be called &#8216;charming&#8217; nowadays.&#8221; I have defaulted to Automaton&#8217;s translation rather than the machine translation provided by Twitter.<\/p>\n<p>Sugimoto also linked to a <a data-analytics-id=\"inline-link\" href=\"https:\/\/x.com\/k_sugimoto\/status\/1187349415784108033\" target=\"_blank\">far harsher critique of deliberate texture warping<\/a> he made all the way back in 2019. &#8220;It&#8217;s detestable,&#8221; Sugimoto said (auto translation opted for &#8220;object of disdain&#8221;), &#8220;I spent so many work hours in vain trying to work my way around [warped textures]. I just don&#8217;t get what&#8217;s so interesting about trying to replicate that.&#8221;<\/p>\n<p>I understand Sugimoto&#8217;s frustration, given his own work trying to fix the problem, and could take or leave texture warping myself as far as nostalgic flourishes go, but overall I do <em>love<\/em> when games look like garbage, and I&#8217;m only half-kidding. I think Thief: The Dark Project is still one of the best looking games ever made, and all of its NPCs were made with like, three triangles.<\/p>\n<p>The great Brian Eno has an often-shared passage from his book, A Year With Swollen Appendices, that does a far better job of explaining and defending the artificial recreation of imperfections like texture warping better than I ever could. \u201cWhatever you now find weird, ugly, uncomfortable and nasty about a new medium will surely become its signature,&#8221; Eno wrote. &#8220;CD distortion, the jitteriness of digital video, the crap sound of 8-bit\u2060\u2014all of these will be cherished and emulated as soon as they can be avoided.&#8221;<\/p>\n<div class=\"product\"><a data-dimension112=\"f853e82d-1ccd-447e-8472-1e0d64a4be03\" data-action=\"Deal Block\" data-label=\"2025 games\" data-dimension48=\"2025 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:400px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"Vji3V6i3HDWUHeQ22PrjFL\" name=\"New Project (8).jpg\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/08\/a-veteran-final-fantasy-programmer-hates-how-indie-games-deliberately-recreate-ps1-visual-bugs-he-made-many-futile-efforts-to-fix-i-just-dont-get-whats-so-interesting-about-tryi.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"400\" height=\"400\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-games-2025-upcoming-pc-release-schedule\/\" target=\"_blank\" data-dimension112=\"f853e82d-1ccd-447e-8472-1e0d64a4be03\" data-action=\"Deal Block\" data-label=\"2025 games\" data-dimension48=\"2025 games\" data-dimension25=\"\"><strong>2025 games<\/strong><\/a>: This year&#8217;s upcoming releases<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/a-veteran-final-fantasy-programmer-hates-how-indie-games-deliberately-recreate-ps1-visual-bugs-he-made-many-futile-efforts-to-fix-i-just-dont-get-whats-so-interesting-about-trying-to-replicate-that\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>First reported by Automaton, veteran programmer Koji Sugimoto (Chrono Trigger, Xenogears, Final Fantasy 10) criticized modern games&#8217; emulation of retro visual glitches, specifically the affine texture warping of the original PlayStation, a frequent feature of lo-fi, throwback indie games. On August 5, Sugimoto responded to a tweet from Unity Japan about a new tool in the engine to let devs more easily emulate the PS1&#8217;s texture warping effect, a limitation of the hardware that meant flat textures would warp and jitter when viewed from anything other than a direct perpendicular angle. \u5f53\u6642\u306f\u865a\u3057\u3044\u82e6\u52b4\u3092\u8cbb\u3084\u3057\u3066\u6b6a\u307f\u3092\u56de\u907f\u3057\u3066\u3044\u305f\u306e\u306b\u3001\u4eca\u3067\u306f\u300c\u5473\u308f\u3044\u300d\u3068\u304b\u8a00\u308f\u308c\u3066\u3057\u307e\u3063\u3066\u3044\u308b\u3002 https:\/\/t.co\/r90BkvvUAqAugust 5, 2025 &#8220;Back in the day, we used to put in painstaking work and made many futile efforts to avoid texture warping,&#8221; said Sugimoto, &#8220;only for it to be called &#8216;charming&#8217; nowadays.&#8221;&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/a-veteran-final-fantasy-programmer-hates-how-indie-games-deliberately-recreate-ps1-visual-bugs-he-made-many-futile-efforts-to-fix-i-just-dont-get-whats-so-interesting-about-tr\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1283173,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[5491],"class_list":["post-1283172","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-gaming-industry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>A veteran Final Fantasy programmer hates how indie games deliberately recreate PS1 visual bugs he made &#039;many futile efforts&#039; to fix: &#039;I just don\u2019t get what\u2019s so interesting about trying to replicate that&#039; | Arcader 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