{"id":1270213,"date":"2026-03-10T16:06:26","date_gmt":"2026-03-10T16:06:26","guid":{"rendered":"http:\/\/67EWeKu7fYDy74jNohx78n"},"modified":"2026-03-10T16:06:26","modified_gmt":"2026-03-10T16:06:26","slug":"battlefield-6-isnt-going-to-choose-between-closed-or-open-weapons-at-launch-the-dueling-rulesets-will-coexist","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/battlefield-6-isnt-going-to-choose-between-closed-or-open-weapons-at-launch-the-dueling-rulesets-will-coexist\/","title":{"rendered":"Battlefield 6 isn&#8217;t going to choose between closed or open weapons at launch\u2014the dueling rulesets will coexist"},"content":{"rendered":"<article>\n<p>Earlier this month, EA made the unexpected call to let players have the classic &#8220;closed&#8221; weapons ruleset in next week&#8217;s Battlefield 6 beta, seemingly contradicting its &#8220;open&#8221; weapons vision for BF6 that lets any class equip any gun.<\/p>\n<p>The unprecedented decision to support two opposing rulesets at once begged a question: Come launch, which format would Battlefield 6 settle on?<\/p>\n<p>Turns out, it&#8217;ll always have both.<\/p>\n<p>In a Q&#038;A with press and creators in Los Angeles on Wednesday, Battlefield Studios devs said the closed\/open weapons playlists aren&#8217;t a test or an experiment\u2014they&#8217;re both officially supported modes at launch, and there are no plans to change that.<\/p>\n<p>&#8220;It&#8217;s a proper thing,&#8221; DICE lead producer David Sirland said, referring to the closed weapons playlist. &#8220;It&#8217;s not like this is a test where whatever you play more we will [choose]. No, we will support both.&#8221;<\/p>\n<p>That might come as a relief to classic BF fans (like me) who worried they were being momentarily placated for the beta. That said, I&#8217;m not convinced the classic ruleset will be treated equally to the new loosey goosey loadouts.<\/p>\n<p>For one, the event I attended this week was designed to debut BF6&#8217;s multiplayer in all its glory, and sadly, that did not include classic classes. I also noticed some fine print (in a fact sheet provided to press) that described the closed weapons mode as a &#8220;Community Experience&#8221;, Battlefield 6&#8217;s name for modes created in Portal. So it&#8217;s a Portal mode?<\/p>\n<p>Maybe the final game will present the classic mode differently, but placing it in the same bucket as community creations doesn&#8217;t scream &#8220;we think this is important&#8221; to me.<\/p>\n<p>Unsurprisingly, Battlefield 6&#8217;s developers are genuinely excited by the freedom of open weapons, but acknowledge it won&#8217;t be everyone&#8217;s thing.<\/p>\n<p>&#8220;We had this idea that the class experience could transcend weapon choice,&#8221; DICE producer Jeremy Chubb told PC Gamer, &#8220;that it could be something you choose to do, married with a flexibility in weapon selection that gave you more options.&#8221;<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"3cwJZmVNZxRU5naREWtsua\" name=\"BF6 Screen #7\" alt=\"Battlefield 6\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/08\/battlefield-6-isnt-going-to-choose-between-closed-or-open-weapons-at-launch-the-dueling-rulesets-will-coexist.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: EA)<\/span><\/figcaption><\/figure>\n<p>Chubb describes the scenario where you&#8217;d like to be your squad&#8217;s information gatherer, so you pick Recon, but since the mode is Team Deathmatch on a small map, you equip an SMG instead of a sniper rifle. In the live Q&#038;A, Sirland cited the same scenario as the reason he was ultimately swayed by open weapons.<\/p>\n<p>To Chubb&#8217;s credit, he also acknowledged a key criticism of open weapons.<\/p>\n<p>&#8220;What we kept hearing again and again was that people felt the identity of classes was not as strong as a result,&#8221; he said. &#8220;And so we chose to give people the choice.&#8221;<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"nzHxfrUhURasjWJTUU2Q5Z\" name=\"BF6 Screen #6\" alt=\"Battlefield 6\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/08\/battlefield-6-isnt-going-to-choose-between-closed-or-open-weapons-at-launch-the-dueling-rulesets-will-coexist-1.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: EA)<\/span><\/figcaption><\/figure>\n<p>Choice is nice, but let&#8217;s be real: We traditionalists are being placated, and that&#8217;s fine. DICE and co. want the Call of Duty-style loadout in Battlefield 6, and all signs point to that becoming the default style.<\/p>\n<p>We have a lot more Battlefield 6 coverage coming off today&#8217;s reveal: <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/fps\/after-4-hours-with-battlefield-6-i-think-battlefield-is-really-back-this-time\" target=\"_blank\">I played four hours<\/a> of the open beta and had a blast (open weapons be damned), <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/fps\/battlefield-6-has-a-proper-forge-mode-with-scripting-level-editing-and-a-front-and-center-server-browser\" target=\"_blank\">Portal is back<\/a>, and the <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/fps\/battlefield-6-open-beta-release-date\" target=\"_blank\">release date is set for October<\/a>.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/battlefield-6-isnt-going-to-choose-between-closed-or-open-weapons-at-launch-the-dueling-rulesets-will-coexist\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Earlier this month, EA made the unexpected call to let players have the classic &#8220;closed&#8221; weapons ruleset in next week&#8217;s Battlefield 6 beta, seemingly contradicting its &#8220;open&#8221; weapons vision for BF6 that lets any class equip any gun. The unprecedented decision to support two opposing rulesets at once begged a question: Come launch, which format would Battlefield 6 settle on? Turns out, it&#8217;ll always have both. In a Q&#038;A with press and creators in Los Angeles on Wednesday, Battlefield Studios devs said the closed\/open weapons playlists aren&#8217;t a test or an experiment\u2014they&#8217;re both officially supported modes at launch, and there are no plans to change that. &#8220;It&#8217;s a proper thing,&#8221; DICE lead producer David Sirland said, referring to the closed weapons playlist. &#8220;It&#8217;s not like&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/battlefield-6-isnt-going-to-choose-between-closed-or-open-weapons-at-launch-the-dueling-rulesets-will-coexist\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1270214,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[91,748],"class_list":["post-1270213","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-fps","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Battlefield 6 isn&#039;t going to choose between closed or open weapons at launch\u2014the dueling rulesets will coexist | Arcader News<\/title>\n<meta name=\"description\" content=\"Earlier this month, EA made the unexpected call to let players have the classic &quot;closed&quot; weapons ruleset in next week&#039;s Battlefield 6 beta, seemingly\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" 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