{"id":1269366,"date":"2026-03-08T23:21:30","date_gmt":"2026-03-08T23:21:30","guid":{"rendered":"http:\/\/rhvLPKN2crr2dSA8rvhynE"},"modified":"2026-03-08T23:21:30","modified_gmt":"2026-03-08T23:21:30","slug":"were-not-making-gta-vampire-the-masquerade-bloodlines-2-is-channeling-the-best-part-of-deus-ex-mankind-divided-a-dense-hub-instead-of-a-huge-open-world","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/were-not-making-gta-vampire-the-masquerade-bloodlines-2-is-channeling-the-best-part-of-deus-ex-mankind-divided-a-dense-hub-instead-of-a-huge-open-world\/","title":{"rendered":"&#8216;We&#8217;re not making GTA&#8217;: Vampire: The Masquerade \u2013 Bloodlines 2 is channeling the best part of Deus Ex: Mankind Divided\u2014a dense hub instead of a huge open world"},"content":{"rendered":"<article>\n<p>I try to keep myself in check, but I admit it: I&#8217;m back to being excited about Vampire: The Masquerade \u2013 Bloodlines 2. Ever since our Fraser Brown returned as a cautious optimist from a <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/rpg\/vampire-the-masquerade-bloodlines-2-first-hands-on-a-gory-undead-power-fantasy-that-im-desperate-to-play-again\/\">hands-on preview of Bloodlines 2<\/a>, I&#8217;ve been unable to stop myself from hoping.<\/p>\n<p>As we trudge closer to the game&#8217;s October release window, the devs at The Chinese Room are chatting more and more about it. Now, they&#8217;ve sat down with <a data-analytics-id=\"inline-link\" href=\"https:\/\/gameinformer.com\/exclusive-interview\/2025\/07\/29\/detail-over-scope-were-not-making-gta-vampire-the-masquerade\" target=\"_blank\">Game Informer<\/a> to talk about their vision for Bloodlines 2&#8217;s spooky Seattle. It ain&#8217;t big; it is dense.<\/p>\n<p>Per art director Ben Matthews, it sounds like the Bloodlines 2 dev mantra is &#8220;quantity of detail over scope.&#8221; Which is, I&#8217;m afraid, exactly the kind of thing I like to hear. Rather than a huge but sparse city for you to vamp around in, you get a small but (hopefully) deep slice of it to explore, with the protagonist&#8217;s brand acting up if you stray too near to the boundaries.<\/p>\n<p>&#8220;We&#8217;re not making GTA; this isn&#8217;t a big, open world, sprawling game where the horizon is your limit,&#8221; said Matthews. &#8220;That was something we really paid attention to, to try to make everything as dense [as possible].&#8221;<\/p>\n<p>Boy if that isn&#8217;t a breath of fresh air in a world of impossibly massive games filled with not much, and boy if it&#8217;s not the kind of statement that fills me with even more doomed hope than I was experiencing before.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"h7pEMYhQZC3dNj63h45BYe\" name=\"vampire2.jpg\" alt=\"Creepy vampire man snuggles up with a nightmarish figure with hooks in their mouth.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/07\/were-not-making-gta-vampire-the-masquerade-bloodlines-2-is-channeling-the-best-part-of-deus-ex-mankind-divided-a-dense-hub-instead-of-a-huge-open-world.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Paradox)<\/span><\/figcaption><\/figure>\n<p>It calls to mind Deus Ex: Mankind Divided (RIP), whose main Prague hub was a masterclass in this kind of design\u2014not especially wide, but filled with interesting nooks and crannies you could spend ages poking about in and uncovering.<\/p>\n<p>It&#8217;s precisely the right approach for a Bloodlines game. The first one was, after all, kind of an inheritor of the Deus Ex legacy with its imsim-y gameplay, strange politics, and variable character builds. If The Chinese Room is taking after the most recent DX\u2014by fluke or by choice\u2014in its approach to Bloodlines 2? That&#8217;s an incredibly good sign as far as I&#8217;m concerned. And I&#8217;m even more hopelessly optimistic than ever.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/were-not-making-gta-vampire-the-masquerade-bloodlines-2-is-channeling-the-best-part-of-deus-ex-mankind-divided-a-dense-hub-instead-of-a-huge-open-world\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I try to keep myself in check, but I admit it: I&#8217;m back to being excited about Vampire: The Masquerade \u2013 Bloodlines 2. Ever since our Fraser Brown returned as a cautious optimist from a hands-on preview of Bloodlines 2, I&#8217;ve been unable to stop myself from hoping. As we trudge closer to the game&#8217;s October release window, the devs at The Chinese Room are chatting more and more about it. Now, they&#8217;ve sat down with Game Informer to talk about their vision for Bloodlines 2&#8217;s spooky Seattle. It ain&#8217;t big; it is dense. Per art director Ben Matthews, it sounds like the Bloodlines 2 dev mantra is &#8220;quantity of detail over scope.&#8221; Which is, I&#8217;m afraid, exactly the kind of thing I like to&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/were-not-making-gta-vampire-the-masquerade-bloodlines-2-is-channeling-the-best-part-of-deus-ex-mankind-divided-a-dense-hub-instead-of-a-huge-open-world\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1269367,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,34],"class_list":["post-1269366","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-rpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>&#039;We&#039;re not making GTA&#039;: Vampire: The Masquerade \u2013 Bloodlines 2 is channeling the best part of Deus Ex: Mankind Divided\u2014a dense hub instead of a huge open world | Arcader News<\/title>\n<meta name=\"description\" content=\"I try to keep myself in check, but I admit it: I&#039;m back to being excited about Vampire: The Masquerade \u2013 Bloodlines 2. 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