{"id":1268473,"date":"2026-03-09T03:55:30","date_gmt":"2026-03-09T03:55:30","guid":{"rendered":"http:\/\/bpRbfdq3yi9rF4NXTk8xjR"},"modified":"2026-03-09T03:55:30","modified_gmt":"2026-03-09T03:55:30","slug":"ninja-gaiden-ragebound-review","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/ninja-gaiden-ragebound-review\/","title":{"rendered":"Ninja Gaiden: Ragebound review"},"content":{"rendered":"<article>\n<div class=\"fancy-box\">\n<div class=\"fancy_box-title\">Need to Know<\/div>\n<div class=\"fancy_box_body\">\n<p class=\"fancy-box__body-text\"><strong>What is it?<\/strong> The first new 2D Ninja Gaiden in basically forever. <br \/><strong>Release date<\/strong> July 31, 2025<br \/><strong>Expect to pay<\/strong> TBC<br \/><strong>Developer<\/strong> The Game Kitchen<br \/><strong>Publisher<\/strong> Dotemu, Joystick<br \/><strong>Reviewed on<\/strong> ASUS ROG Ally<br \/><strong>Steam Deck<\/strong> TBA<br \/><strong>Link<\/strong> <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.dotemu.com\/games\/ninja-gaiden-ragebound\/\" target=\"_blank\">Official site<\/a><\/p>\n<\/div>\n<\/div>\n<p>Well, this is a nice surprise. Previous Ninja Gaiden games have been about as warm and welcoming as being booted down a flight of stairs. But Ragebound has pulled off a fun revival that\u2019s far and away the most accessible Ninja Gaiden yet. And by \u2018most accessible\u2019 I mean \u2018it waits a few hours before repeatedly kicking you in the face\u2019. Hey, it\u2019s a <em>start<\/em>.<\/p>\n<p>The studio behind Blasphemous obviously knows its pretty pixel art and violent action. What\u2019s new is its discovery of lightning-quick pacing. It&#8217;s slammed an adrenaline shot into 2D Gaiden and made a game that\u2019s far more interested in keeping your murderous momentum up than just repeatedly killing you. Enemies leap on screen and you\u2019re encouraged to slice them in two before they\u2019ve even finished their intro animation. Ideally you\u2019re doing this while constantly sprinting forwards and with your next target already in your swords\u2019 sights.<\/p>\n<p><a target=\"_blank\"><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"mbYMpc3QppTDu5wJn6FwkX\" name=\"2\" alt=\"Kenji fighting demons in a forest in Ninja Gaiden: Ragebound.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/07\/ninja-gaiden-ragebound-review.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: The Game Kitchen)<\/span><\/figcaption><\/figure>\n<p><\/a><\/p>\n<p>You play as Kenji, a student of usual protagonist Ryu Hayabusa, who\u2019s apparently too busy starring in the very first Ninja Gaiden to help out here (I suppose that\u2019s fair). Kenji\u2019s got a basic sword slash attack, throwing knives, and a Sonic-esque bounce that both hurts enemies and lets him use them as handy makeshift platforms, so at least they don\u2019t die in vain.<\/p>\n<p>Once you unlock the shop you can buy a talisman that restores health on each kill, as long as you have at least a +3 kill streak going. Buy this immediately. It\u2019s the missing piece that makes the game absolutely sing as a ninja vampire sim, encouraging you to slice your way through levels as swiftly as you can. Speedrunners are going to have a ball with this one, and mere mortals like myself had a pleasant time too.<\/p>\n<p>The story is nonsense, of course, involving unwise demon pacts, the CIA, and a construction site run by ninjas. You\u2019re soon forced to team up with Kumori, a lady ninja from the rival Black Spider clan. Kenji and Kumori\u2019s prickly relationship is a lot of fun, with Kenji constantly calling her out for the Black Spider\u2019s apparent moral inferiority, and Kumori preferring to tease Kenji for thinking pirates are cool. Awww.<\/p>\n<p><a target=\"_blank\"><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"rnmSVwNmxb6haA8QD8JDNX\" name=\"3\" alt=\"Kenji and Kumori talking in Ninja Gaiden: Ragebound.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/07\/ninja-gaiden-ragebound-review-1.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: The Game Kitchen)<\/span><\/figcaption><\/figure>\n<p><\/a><\/p>\n<p>Together you slay your way through villages, mountains, navy bases, and\u2026 a sewer level?<em> Tsk tsk. <\/em>Well, at least the linear campaign is too restless to ever keep you in one place for long. Essentially it\u2019s a series of kill chains and platforming challenges, with the occasional pause to figure out a mild puzzle (usually nothing more complex than how to slaughter everything more efficiently).<\/p>\n<p>Ragebound rushes you through the campaign too swiftly for repetitiveness to ever truly sink in, but no one\u2019s going to accuse its moveset of being complex. It\u2019s actually kind of novel to play a game in 2025 that puts a sword in your hand and then <em>doesn\u2019t <\/em>have a parry mechanic. I liked the glowy enemies that, when properly dispatched, gave me a massively overpowered strike immediately after. And the special ability to temporarily freeze time is probably the reason I saw the credits.<\/p>\n<p><a target=\"_blank\"><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"iunyg6EsAeDVyoENKbZKTX\" name=\"6\" alt=\"A demon on a crashing helicopter in Ninja Gaiden: Ragebound.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/07\/ninja-gaiden-ragebound-review.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: The Game Kitchen)<\/span><\/figcaption><\/figure>\n<p><\/a><\/p>\n<div>\n<blockquote>\n<p>The last trio of bosses are brutal affairs that test every skill the game\u2019s taught you. <\/p>\n<\/blockquote>\n<\/div>\n<p>Still, Ragebound lacks a killer idea to truly call its own. The novelty of its set pieces, like a battle aboard a runaway train, or being chased through a construction yard by a demon driving a bulldozer, stick in the memory far more than how I fought my way through them. Swordplay in two dimensions enjoyed a bit of a renaissance last year with games like <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/adventure\/nine-sols-review\/\" target=\"_blank\">Nine Sols<\/a> and <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/prince-of-persia-the-lost-crown-review\/\" target=\"_blank\">Prince of Persia: The Lost Crown<\/a>. Ragebound\u2019s fighting is fun but doesn\u2019t reach those giddy combat highs.<\/p>\n<p>Fans of the original games who\u2019ve been spitting blood at this review since I used the word \u2018accessible\u2019 earlier will be pleased to know Ragebound eventually becomes an asshole. The last trio of bosses are brutal affairs that test every skill the game\u2019s taught you (the excellent final boss is particularly good at this). Then there\u2019s the optional challenges. Some are reasonable, like killing a set amount of a certain enemy. And some are preposterous, like asking you to defeat a boss without being hit, or in under a minute. Oh how I <em>laughed <\/em>at the latter proposition after sixty minutes of uninterrupted failure.<\/p>\n<p>Then there are the secret levels, which you\u2019ll find under a tab labelled SECRET LEVELS (stealth was never this series\u2019 strong suit). These are <em>far <\/em>more hardcore, with some of the checkpoint placement apparently done by Satan while he was in a particularly foul mood. If a tougher challenge is what you want from a Ninja Gaiden, you\u2019ll find it here.<\/p>\n<p><a target=\"_blank\"><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"FSwvz889Z3K6RPCxtzKbbX\" name=\"7\" alt=\"Kenji riding a jetski at sunset in Ninja Gaiden: Ragebound.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/07\/ninja-gaiden-ragebound-review-2.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: The Game Kitchen)<\/span><\/figcaption><\/figure>\n<p><\/a><\/p>\n<p>Not always one that plays fair, mind. You\u2019d likely have to be clairvoyant to get through some of Keumuri\u2019s sections first time. And the tracker that tells you how many kills you\u2019ve chained sometimes doesn\u2019t show up for work. Hugely infuriating when you\u2019ve got that aforementioned talisman equipped that grants health back for keeping it in play. It\u2019s also not above the occasional cheap death worthy of its NES predecessors.<\/p>\n<p>I still almost always enjoyed the seven-ish hours it took to see the main game (and there\u2019s plenty more if you dig into the \u2018secret\u2019 stuff). Blasphemous\u2019 self-serious tone takes a welcome backseat for a silly ninja romp, and like a lot of people, The Game Kitchen turns out to be a lot of fun when they stop droning on about God. I\u2019d love to see what they could do with a more ambitious sequel.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/action\/ninja-gaiden-ragebound-review\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Need to Know What is it? The first new 2D Ninja Gaiden in basically forever. Release date July 31, 2025Expect to pay TBCDeveloper The Game KitchenPublisher Dotemu, JoystickReviewed on ASUS ROG AllySteam Deck TBALink Official site Well, this is a nice surprise. Previous Ninja Gaiden games have been about as warm and welcoming as being booted down a flight of stairs. But Ragebound has pulled off a fun revival that\u2019s far and away the most accessible Ninja Gaiden yet. And by \u2018most accessible\u2019 I mean \u2018it waits a few hours before repeatedly kicking you in the face\u2019. Hey, it\u2019s a start. The studio behind Blasphemous obviously knows its pretty pixel art and violent action. What\u2019s new is its discovery of lightning-quick pacing. It&#8217;s slammed an&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/ninja-gaiden-ragebound-review\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1268474,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[23,748],"class_list":["post-1268473","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-action","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Ninja Gaiden: Ragebound review | Arcader News<\/title>\n<meta name=\"description\" content=\"Need to KnowWhat is it? The first new 2D Ninja Gaiden in basically forever. 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