{"id":1267193,"date":"2026-03-07T18:52:26","date_gmt":"2026-03-07T18:52:26","guid":{"rendered":"https:\/\/www.eurogamer.net\/grounded-2-wobbles-while-walking-a-line-between-frustration-and-brilliance"},"modified":"2026-03-07T18:52:26","modified_gmt":"2026-03-07T18:52:26","slug":"grounded-2-wobbles-while-walking-a-line-between-frustration-and-brilliance","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/grounded-2-wobbles-while-walking-a-line-between-frustration-and-brilliance\/","title":{"rendered":"Grounded 2 wobbles while walking a line between frustration and brilliance"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/07\/grounded-2-wobbles-while-walking-a-line-between-frustration-and-brilliance.jpg\" \/> <\/p>\n<p>I&#8217;ve had a mixed experience with Grounded 2. It flip-flops between brilliance and frustration. The magic of living in an insect kingdom that&#8217;s been made massive around me, by virtue of my being shrunk, is absolutely still here. I will never tire of watching spiders the size of cars prowl around the blades-of-grass forest around me, or bees buzz like helicopters above. And now there&#8217;s more everything: more insects, more world, more variety, more story, more nuance to its systems, more things to make. In every way, Grounded 2 has widened and deepened &#8211; sometimes quite literally. There&#8217;s a much clearer sense Obsidian knows the game it&#8217;s making now and what the community wants from it. But with this added game-framework also comes busywork and a sense of grind, and a feeling of sometimes being held back from doing what you really want to do.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/grounded-2-wobbles-while-walking-a-line-between-frustration-and-brilliance\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/grounded-2-wobbles-while-walking-a-line-between-frustration-and-brilliance\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve had a mixed experience with Grounded 2. It flip-flops between brilliance and frustration. The magic of living in an insect kingdom that&#8217;s been made massive around me, by virtue of my being shrunk, is absolutely still here. I will never tire of watching spiders the size of cars prowl around the blades-of-grass forest around me, or bees buzz like helicopters above. And now there&#8217;s more everything: more insects, more world, more variety, more story, more nuance to its systems, more things to make. In every way, Grounded 2 has widened and deepened &#8211; sometimes quite literally. There&#8217;s a much clearer sense Obsidian knows the game it&#8217;s making now and what the community wants from it. But with this added game-framework also comes busywork and&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/grounded-2-wobbles-while-walking-a-line-between-frustration-and-brilliance\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1267194,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[259,773,17842,8711,8673,1022,34,676,54,3987,649],"class_list":["post-1267193","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer","tag-action-adventure","tag-first-person","tag-grounded-2","tag-multiplayer-competitive","tag-multiplayer-cooperative","tag-obsidian-entertainment","tag-rpg","tag-sandbox","tag-single-player","tag-third-person","tag-xbox-game-studios"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Grounded 2 wobbles while walking a line between frustration and brilliance | Arcader News<\/title>\n<meta name=\"description\" content=\"I&#039;ve had a mixed experience with Grounded 2. It flip-flops between brilliance and frustration. The magic of living in an insect kingdom that&#039;s been made\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/grounded-2-wobbles-while-walking-a-line-between-frustration-and-brilliance\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Grounded 2 wobbles while walking a line between frustration and brilliance | Arcader News\" \/>\n<meta property=\"og:description\" content=\"I&#039;ve had a mixed experience with Grounded 2. It flip-flops between brilliance and frustration. The magic of living in an insect kingdom that&#039;s been made\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/grounded-2-wobbles-while-walking-a-line-between-frustration-and-brilliance\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2026-03-07T18:52:26+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/07\/grounded-2-wobbles-while-walking-a-line-between-frustration-and-brilliance.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"480\" \/>\n\t<meta property=\"og:image:height\" content=\"270\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Arcade News\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"1 minute\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/grounded-2-wobbles-while-walking-a-line-between-frustration-and-brilliance\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/grounded-2-wobbles-while-walking-a-line-between-frustration-and-brilliance\\\/\"},\"author\":{\"name\":\"Arcade News\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"headline\":\"Grounded 2 wobbles while walking a line between frustration and brilliance\",\"datePublished\":\"2026-03-07T18:52:26+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/grounded-2-wobbles-while-walking-a-line-between-frustration-and-brilliance\\\/\"},\"wordCount\":161,\"commentCount\":0,\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/grounded-2-wobbles-while-walking-a-line-between-frustration-and-brilliance\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2025\\\/07\\\/grounded-2-wobbles-while-walking-a-line-between-frustration-and-brilliance.jpg\",\"keywords\":[\"Action-Adventure\",\"first-person\",\"Grounded 2\",\"Multiplayer Competitive\",\"Multiplayer Cooperative\",\"obsidian entertainment\",\"RPG\",\"Sandbox\",\"single-player\",\"Third Person\",\"Xbox Game Studios\"],\"articleSection\":[\"Eurogamer\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/arcader.org\\\/news\\\/grounded-2-wobbles-while-walking-a-line-between-frustration-and-brilliance\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/grounded-2-wobbles-while-walking-a-line-between-frustration-and-brilliance\\\/\",\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/grounded-2-wobbles-while-walking-a-line-between-frustration-and-brilliance\\\/\",\"name\":\"Grounded 2 wobbles while walking a line between frustration and brilliance | Arcader News\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/grounded-2-wobbles-while-walking-a-line-between-frustration-and-brilliance\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/grounded-2-wobbles-while-walking-a-line-between-frustration-and-brilliance\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2025\\\/07\\\/grounded-2-wobbles-while-walking-a-line-between-frustration-and-brilliance.jpg\",\"datePublished\":\"2026-03-07T18:52:26+00:00\",\"author\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"description\":\"I've had a mixed experience with Grounded 2. 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