{"id":1267169,"date":"2026-03-07T17:49:26","date_gmt":"2026-03-07T17:49:26","guid":{"rendered":"https:\/\/www.polygon.com\/?p=616926"},"modified":"2026-03-07T17:49:26","modified_gmt":"2026-03-07T17:49:26","slug":"wuchang-makes-the-same-mistake-as-stellar-blade","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/wuchang-makes-the-same-mistake-as-stellar-blade\/","title":{"rendered":"Wuchang makes the same mistake as Stellar Blade"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"\" data-caption=\"\" data-portal-copyright=\"\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/07\/wuchang-makes-the-same-mistake-as-stellar-blade.jpg\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-text-align-none\">Once again, the discourse around a promising action game has been hijacked not by its gameplay, music, or setting, but by debates over its main character\u2019s appearance.<\/p>\n<p class=\"has-text-align-none\">Following the July 24 release of <em>Wuchang: Fallen Feathers,<\/em> Soulslike players rejoiced at the arrival of yet another competent action game to join the repertoire. <em><a href=\"https:\/\/www.polygon.com\/review\/615210\/wuchang-fallen-feathers-soulslike\">Wuchang: Fallen Feathers<\/a><\/em> may not rival genre greats like <em>Lies of P<\/em> (or, well, most of the FromSoftware catalog), but it is mechanically sound. <em>Wuchang: Fallen Feathers<\/em> has an interesting setting, it tries to do something different with the Soulslike formula through unique mechanics, and it even has a decent implementation of a skill tree for Soulslike progression. But the discussion online isn\u2019t about the game\u2019s bona fides. No, instead, fans and detractors both have dedicated their energies to arguing about Bai Wuchang, the conventionally attractive protagonist of <em>Fallen Feathers<\/em>.<\/p>\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube\">\n<div class=\"wp-block-embed__wrapper\">\n<div>\n<div><iframe title=\"Wuchang: Fallen Feathers - Launch Trailer | PS5 Games\" src=\"https:\/\/www.youtube.com\/embed\/UJ0_8W3a_hY?rel=0\" allowfullscreen allow=\"accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;\"><\/iframe><\/div>\n<\/div>\n<\/div>\n<\/figure>\n<p class=\"has-text-align-none\">The small but vocal contingents of the \u201cthis game is goonerslop\u201d crowd and the \u201cfinally real gaming is back\u201d crowd spent the days leading up to Wuchang\u2019s release <a href=\"https:\/\/x.com\/LoftyorBill\/status\/1948441905139720566\">arguing on social media<\/a>. This discussion has continued even after the release, and watching all of it unfold has only reminded me of <em>Stellar Blade,<\/em> one of the standout Soulslikes of 2024.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/07\/wuchang-makes-the-same-mistake-as-stellar-blade-1.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">Korean developer Shift Up initially revealed <em>Stellar Blade<\/em> as <em>Project EVE, <\/em>immediately catching the eye of potential fans in part with the design of its main character. She was stylish and sexy, and people were excited to have another character of this archetype joining the likes of <em>Nier: Automata\u2019s <\/em>and <em>Bayonetta\u2019s<\/em> titular characters.<\/p>\n<p class=\"has-text-align-none\">Of course, across various media, sex symbol characters are nothing new. However, speaking as a fan of <em>Stellar Blade<\/em>\u2019s themes&nbsp;\u2014 not to mention the mood set by Keiichi Okabe\u2019s fantastic score, and the captivating yet overwhelming feel of isolation and loneliness throughout \u2014 it\u2019s disappointing to see that even a year past its release, the conversation around <em>Stellar Blade<\/em> remains dominated by its character\u2019s appearance. This conversation itself distracts from aspects that make the game such a gem.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/07\/wuchang-makes-the-same-mistake-as-stellar-blade-2.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\"><em>Stellar Blade\u2019s<\/em> marketing campaign leaned into Eve, emphasizing Eve\u2019s physique. The developer drew a lot of attention to the design, publicizing how it worked with Korean model Shin Jae-eun as a base for the character. <em>Stellar Blade<\/em> director Hyung-Tae Kim is also <a href=\"https:\/\/www.gamesradar.com\/stellar-blade-dev-also-known-for-butt-jiggling-game-nikke-says-he-put-special-attention-into-the-female-leads-back-because-thats-what-players-see-most-of-the-time\/\">on the record<\/a> stating how they paid extra attention to Eve\u2019s backside because that\u2019s what the player would see most of the time. Of course, the studio can make the game it wants to make, and even beyond the numbers \u2014 <em>Stellar Blade<\/em> currently has an 81 on Metacritic and has sold more than 3 million copies across PlayStation 5 and Windows PC \u2014 Eve has resonated with fans. At the same time, though, it\u2019s a fair criticism to say Shift Up should\u2019ve put extra attention toward fleshing out <em>Stellar Blade\u2019s <\/em>weaker aspects, such as its story.<\/p>\n<p class=\"has-text-align-none\">When Leenzee Games initially revealed <em>Wuchang<\/em>: <em>Fallen Feathers<\/em> in 2021, it portrayed a female warrior in historical attire, and unfortunately, the crowd went mild. A Reddit thread from the time was highly critical of the game\u2019s Souls-inspired design, criticizing how its animations appeared directly ripped from <em>Dark Souls<\/em>. <\/p>\n<figure class=\"wp-block-embed is-type-rich is-provider-reddit wp-block-embed-reddit\">\n<div class=\"wp-block-embed__wrapper\">\n<div class=\"iframely-embed\">\n<div class=\"iframely-responsive\"><a href=\"https:\/\/www.reddit.com\/r\/Games\/comments\/ppz7vy\/wuchang_fallen_feathers_official_reveal_trailer\/?seeker-session=true\" data-iframely-url=\"https:\/\/cdn.iframe.ly\/api\/iframe?maxheight=750&#038;url=https%3A%2F%2Fwww.reddit.com%2Fr%2FGames%2Fcomments%2Fppz7vy%2Fwuchang_fallen_feathers_official_reveal_trailer%2F&#038;key=ff2ced3d1b51f7e6c5a2c62b5be4eb3d\"><\/a><\/div>\n<\/div>\n<\/div>\n<\/figure>\n<p class=\"has-text-align-none\">However, as time went on, the discussion shifted as the developers of Wuchang progressively made Bai more \u201cappealing,\u201d citing <a href=\"https:\/\/tech4gamers.com\/wuchang-fallen-feathers-positive-early-previews\/#:~:text=created%20using%20Unreal%20Engine%205,laser%20scanning%20and%20motion%20capture\"><em>Stellar Blade<\/em> as a clear inspiration<\/a>. With this change, feedback from some reactionaries pivoted away from the game\u2019s mechanics, vibe, and feel, and instead focused on how the game would allegedly receive lower review scores because Bai wore more revealing outfits.<\/p>\n<p class=\"has-text-align-none\">Unfortunately, that\u2019s exactly what played out in response to <a href=\"https:\/\/xboxera.com\/2025\/07\/23\/wuchang-fallen-feathers-review\/\">XboxEra\u2019s <em>Wuchang <\/em>review<\/a>, which listed the phrase \u201cgooner-approved\u201d as both a pro and a con \u2014 an obvious joke that provoked <a href=\"https:\/\/x.com\/Grummz\/status\/1948396538029298060\">predictable reactions<\/a> from some social media personalities. Now that the game is in the hands of players, its <a href=\"https:\/\/www.metacritic.com\/game\/wuchang-fallen-feathers\/\">Metacritic score<\/a> paints the picture of a game that\u2019s\u2026.fine. And yes, having played, <em>Wuchang<\/em> doesn\u2019t feel entirely realized in many aspects of its design. It tries hard to imitate the greatness found in a game like <em>Sekiro<\/em> or <em>Lies of P,<\/em> and lacks the polish of its competitors \u2014 but hey, the protagonist has jiggle physics on her butt.<\/p>\n<p class=\"has-text-align-none\">It\u2019s still early in <em>Wuchang<\/em>\u2019s life cycle, and conversations around major video games can turn on a dime. You can see the tide start to change around <em>Stellar Blade<\/em>, for instance. <a href=\"https:\/\/www.thegamer.com\/ex-playstation-boss-says-stellar-blades-success-is-because-of-its-combat-but-we-all-know-the-real-reason\/\">Former PlayStation CEO Shuhei Yoshida said<\/a>, \u201cThe biggest reason for <em>Stellar Blade\u2019s<\/em> success is its combat.\u201d The director of <em>Stellar Blade<\/em>, meanwhile, while defending the studio\u2019s design choices, has also <a href=\"https:\/\/www.pcgamer.com\/games\/action\/stellar-blades-director-admits-the-narrative-was-lacking-but-wants-to-make-up-for-it-in-the-sequel\/#:~:text=Stellar%20Blade%27s%20director%20admits%20%27the,Taylor%20published%20June%2023\">acknowledged areas in which the game fell short<\/a> (namely its story).<\/p>\n<p class=\"has-text-align-none\">The developers of <em>Wuchang<\/em> have been tight-lipped about the conversation bubbling up around their game \u2014 a wise move from a business perspective, seeing as this discourse is potentially alerting people to a game they may or may not have heard of otherwise. But Leenzee has an opportunity here to address criticism about the game through rolling out updates that align it more with the initial vision for with&nbsp;<em><a href=\"https:\/\/www.polygon.com\/gaming\/616121\/wuchang-fallen-feathers-performance-steam-reviews-patch\">Wuchang: Fallen Feathers<\/a><\/em>. If <em>Wuchang<\/em> wants to be remembered for more than its protagonist\u2019s appearance, the developers need to prove that style doesn\u2019t have to come at the expense of substance.<\/p>\n<p class=\"has-text-align-none\"><\/p>\n<p><a href=\"https:\/\/www.polygon.com\/gaming\/616926\/wuchang-fallen-feathers-stellar-blade-soulslike-marketing\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Once again, the discourse around a promising action game has been hijacked not by its gameplay, music, or setting, but by debates over its main character\u2019s appearance. Following the July 24 release of Wuchang: Fallen Feathers, Soulslike players rejoiced at the arrival of yet another competent action game to join the repertoire. Wuchang: Fallen Feathers may not rival genre greats like Lies of P (or, well, most of the FromSoftware catalog), but it is mechanically sound. Wuchang: Fallen Feathers has an interesting setting, it tries to do something different with the Soulslike formula through unique mechanics, and it even has a decent implementation of a skill tree for Soulslike progression. But the discussion online isn\u2019t about the game\u2019s bona fides. No, instead, fans and detractors&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/wuchang-makes-the-same-mistake-as-stellar-blade\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1267170,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-1267169","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Wuchang makes the same mistake as Stellar Blade | Arcader News<\/title>\n<meta name=\"description\" content=\"Once again, the discourse around a promising action game has been hijacked not by its gameplay, music, or setting, but by debates over its main\" \/>\n<meta name=\"robots\" content=\"index, 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