{"id":1265972,"date":"2026-03-06T13:30:05","date_gmt":"2026-03-06T13:30:05","guid":{"rendered":"http:\/\/cTiVopn4yuMMEcpnDLp3yc"},"modified":"2026-03-06T13:30:05","modified_gmt":"2026-03-06T13:30:05","slug":"cronos-the-new-dawns-sci-fi-survival-horror-channels-re4-and-dead-space-but-it-took-bloober-awhile-to-realize-it-subconsciously-is-also-a-game-about-covid","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/cronos-the-new-dawns-sci-fi-survival-horror-channels-re4-and-dead-space-but-it-took-bloober-awhile-to-realize-it-subconsciously-is-also-a-game-about-covid\/","title":{"rendered":"Cronos: The New Dawn&#8217;s sci-fi survival horror channels RE4 and Dead Space, but it took Bloober awhile to realize it &#8216;subconsciously&#8217; is also a game about Covid"},"content":{"rendered":"<article>\n<p>Jacek Zi\u0119ba reflexively reaches for his temple as he recalls the moment he realized Bloober&#8217;s sci-fi horror game, set in alt-history Poland after a deadly outbreak, was about Covid.<\/p>\n<p>&#8220;We didn&#8217;t want to make a game about the pandemic,&#8221; the game director says. &#8220;When we started the story, it just worked for us. And at some point in the production, it was like, damn\u2026 we made something about the pandemic.&#8221;<\/p>\n<p>It was subconscious, Zi\u0119ba says. Cronos: The New Dawn is rooted in the troubled history of post-WW2 Krak\u00f3w and the toll that life in the Soviet Union took on its people during the Cold War, a consistent theme in Bloober Team&#8217;s games prior to last year&#8217;s celebrated Silent Hill 2 remake. The sci-fi twist is that some sort of plague struck Krak\u00f3w in the 1980s, wiping out much of the population and leaving the city to decay for decades until you arrive in a BioShock-Big Daddy-meets-Dead-Space time travel suit to go diving into the past to learn more about what happened.<\/p>\n<p>The plague also created a bunch of shambling guts-on-the-outside mutants jealous of your guts-on-the-inside vanity, and they all require a few explosive rounds to the head. It&#8217;s a videogame, after all.<\/p>\n<h2 id=\"a-good-old-fashioned-plague-6\">A good old-fashioned plague<\/h2>\n<div>\n<blockquote>\n<p>When we realized we were actually venting some things, we realized we needed to approach it very elegantly<\/p>\n<p>Grzegorz Like<\/p>\n<\/blockquote>\n<\/div>\n<p>Lead writer Grzegorz Like says that he finds he&#8217;s &#8220;more honest&#8221; when he writes about the people and places he already knows intimately.<\/p>\n<p>&#8220;We discovered that it really enforces the questions we want to ask, and the themes. We overthrew communism and the regime by uniting, but now we want to ask you &#8216;what if uniting and being close was the thing that destroyed the world? What then?&#8217; We wanted the characters in the story to have difficult decisions, and the setting really enforces the drama and important questions.<\/p>\n<p>&#8220;After four years of working on the game\u2014and pre-production started <em>during<\/em> the pandemic\u2014it was too early to say &#8216;let&#8217;s do a game about <em>now<\/em>.&#8217; That was not our intention at all. When we realized we were actually venting some things, we realized we needed to approach it very elegantly and with great caution.&#8221;<\/p>\n<p>&#8220;But at the same time it&#8217;s horror, so tough stuff will happen,&#8221; Zi\u0119ba adds.<\/p>\n<p>The &#8216;tough stuff&#8217; that happened to me in Cronos&#8217;s opening two hours hewed pretty closely to survival horror standards. Before I encountered my first zombie stand-in the game tried to jumpscare me with a mannequin positioned for maximum spook factor when I rounded a corner with my flashlight on. Then a sudden clattering\u2014a monster!?<\/p>\n<div class=\"inlinegallery carousel-layout\">\n<div class=\"inlinegallery-wrap\" style=\"display:flex; flex-flow:row nowrap;\">\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 1 of 3<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"aEAmr8FZBJtDdTEbNiPuf5\" name=\"Cronos 8\" alt=\"Cronos: The New Dawn sci-fi survival horror\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/07\/cronos-the-new-dawns-sci-fi-survival-horror-channels-re4-and-dead-space-but-it-took-bloober-awhile-to-realize-it-subconsciously-is-also-a-game-about-covid.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Bloober Team)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 2 of 3<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"EktdFFVZAkDmWM6perBtP6\" name=\"Cronos 3\" alt=\"Cronos: The New Dawn sci-fi survival horror\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/07\/cronos-the-new-dawns-sci-fi-survival-horror-channels-re4-and-dead-space-but-it-took-bloober-awhile-to-realize-it-subconsciously-is-also-a-game-about-covid-1.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Bloober Team)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 3 of 3<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"wjkdduv5kcVKnng55kpqe5\" name=\"Cronos 6\" alt=\"Cronos: The New Dawn sci-fi survival horror\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/07\/cronos-the-new-dawns-sci-fi-survival-horror-channels-re4-and-dead-space-but-it-took-bloober-awhile-to-realize-it-subconsciously-is-also-a-game-about-covid-2.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Bloober Team)<\/span><\/figcaption><\/figure>\n<\/div>\n<\/div>\n<\/div>\n<p>Nah\u2014just a cat knocking something over.<\/p>\n<p>When I do run into a monster, its exposed muscles pulsing and stretching to stab at me from an alarming distance, I fight back less like Resident Evil 4&#8217;s Leon Kennedy and more like his grandpa with arthritic knees wearing a half-ton space suit.<\/p>\n<p>I&#8217;m <em>slow<\/em>. The lumbering pace definitely sells the spooky solemnity of stomping around the devastated city, any contact with mutant flesh or even the very air around me potentially too toxic to survive unprotected. But I&#8217;m immediately pining for Leon&#8217;s roundhouse kick or even his 180-degree nope-out quickturn. When I die to a monster for the first time because I tried to jog past it and end up awkwardly sandwiched between it and the wall while it bludgeons me, Cronos feels awkwardly old-fashioned.<\/p>\n<h2 id=\"crononaut-6\">Crononaut<\/h2>\n<div class=\"jwplayer__widthsetter\">\n<div class=\"jwplayer__wrapper\">\n<div id=\"futr_botr_vF14E7rz_HmrQxqIu_div\" class=\"future__jwplayer\" data-player-id=\"HmrQxqIu\" data-playlist-id=\"vF14E7rz\">\n<div id=\"botr_vF14E7rz_HmrQxqIu_div\"><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/div>\n<div>\n<blockquote>\n<p>We just used reality: the &#8217;80s in Poland was fucked up.<\/p>\n<p>Jacek Zi\u0119ba<\/p>\n<\/blockquote>\n<\/div>\n<p>Zi\u0119ba says that their vision for Cronos started with the protagonist in this chunky, retrofuturist suit that allows them to time travel, and they&#8217;ve committed to it. &#8220;We do everything we can to respect that and don&#8217;t break the immersion.<\/p>\n<p>&#8220;If you don&#8217;t reposition, the monsters will tear you apart. Because you&#8217;re in the suit, your mobility doesn&#8217;t change a lot [throughout the game]. It&#8217;s more about your skill, understanding the monsters and how to dodge them by running around, the telegraphs of all their movements.&#8221;<\/p>\n<p>Early on, at least, Cronos&#8217;s combat hews closer to dull than deliberate. There&#8217;s no option for stealth or tactical planning, like setting up traps, before an encounter. When enemies show up I&#8217;ve got to turn around like I&#8217;m stomping through mud, get some distance, and then squeeze off a few charged-up headshots.<\/p>\n<p>Then there are the fights where I wait for the mutants to walk past a couple convenient explosive barrels I can pop to explode them into chunks of meat. And the dances around knee-high obstacles that invite me to play ring-around-the-rosie with the monsters at a pace that even Grandpa Kennedy could beat with one of those walkers with the tennis balls on the rear legs.<\/p>\n<div class=\"product star-deal\"><a data-dimension112=\"eaa77a1d-03e2-48fe-a767-628cdc31adb1\" data-action=\"Star Deal Block\" data-label=\"Best MMOs\" data-dimension48=\"Best MMOs\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:316px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"UjCJY9gjRfatHZjCuGMrhR\" name=\"elden ring square cheer.jpg\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/07\/cronos-the-new-dawns-sci-fi-survival-horror-channels-re4-and-dead-space-but-it-took-bloober-awhile-to-realize-it-subconsciously-is-also-a-game-about-covid-3.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"316\" height=\"316\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<div><span class=\"product__star-deal-label\">Read more<\/span><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/the-best-mmos\/\" target=\"_blank\" data-dimension112=\"eaa77a1d-03e2-48fe-a767-628cdc31adb1\" data-action=\"Star Deal Block\" data-label=\"Best MMOs\" data-dimension48=\"Best MMOs\" data-dimension25=\"\"><strong>Best MMOs<\/strong><\/a>: Most massive<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-strategy-games\/\" target=\"_blank\"><strong>Best strategy games<\/strong><\/a>: Number crunching<br \/><a href=\"https:\/\/www.pcgamer.com\/best-open-world-games\/\" target=\"_blank\"><strong>Best open world games<\/strong><\/a>: Unlimited exploration<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-survival-games-on-pc\/\" target=\"_blank\"><strong>Best survival games<\/strong><\/a>: Live craft love<br \/><a href=\"https:\/\/www.pcgamer.com\/best-horror-games\/\" target=\"_blank\"><strong>Best horror games<\/strong><\/a>: Fight or flight<\/p>\n<\/div>\n<\/div>\n<p>I do like Cronos&#8217;s sci-fi pistol, which demands a nervy patience in the face of shambling monsters. In Resident Evil 4, a steady hand and some quickly fired headshots will take down basic enemies, but here a single bullet isn&#8217;t worth much damage. Instead I have to hold the trigger down for a few seconds to charge up a more potent shot, my aim wavering slightly as I try to stay on target.<\/p>\n<p>Each charged shot feels weighty\u2014and risky, with a small inventory and infrequent ammo drops keeping me perpetually a couple misses away from empty. It&#8217;s just a shame the general motions feel so thoroughly gone through.<\/p>\n<h2 id=\"steady-shot-6\">Steady shot<\/h2>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"ZjdPU8HzsFb3ekJ3WHXva6\" name=\"Cronos 1\" alt=\"Cronos: The New Dawn sci-fi survival horror\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/07\/cronos-the-new-dawns-sci-fi-survival-horror-channels-re4-and-dead-space-but-it-took-bloober-awhile-to-realize-it-subconsciously-is-also-a-game-about-covid-4.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Bloober Team)<\/span><\/figcaption><\/figure>\n<p>If there&#8217;s one combat gimmick in Cronos that seems like it has potential to scare up some surprises, it&#8217;s the way the monsters can combine into higher-level creatures, including absorbing the bodies of the ones you&#8217;ve already killed. The first tool I got my hands on was a flamethrower that roasts nearby corpses, preventing them from helping the next freak who comes along from &#8216;roiding out. As with ammo, fuel is in limited supply.<\/p>\n<p>Before I started playing, Zi\u0119ba insisted that letting the monsters merge was very, <em>very<\/em> bad. But that process of, er, &#8220;absorption&#8221; takes time you can use to your advantage.<\/p>\n<p>&#8220;We&#8217;re not saying &#8216;don&#8217;t let them <em>start<\/em> to merge,&#8217; he says. If you let them start but you can interrupt them and that&#8217;s part of your strategy, awesome. We&#8217;re not leaning into there being only one way to play this game.&#8221;<\/p>\n<p>I&#8217;m hopeful that over time access to more weapons, enemy types and combat arenas reveal nuances I didn&#8217;t see in the first couple hours, when a single mutant evolving into its tougher form by snacking on a corpse more or less meant I should restart at the checkpoint just before the combat encounter. But so far it seems like Cronos&#8217;s setting is much more compelling than the combat within it.<\/p>\n<div class=\"inlinegallery carousel-layout\">\n<div class=\"inlinegallery-wrap\" style=\"display:flex; flex-flow:row nowrap;\">\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 1 of 4<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"BuiQ667uw34t9wEu7GJDt5\" name=\"Cronos 4\" alt=\"Cronos: The New Dawn sci-fi survival horror\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/07\/cronos-the-new-dawns-sci-fi-survival-horror-channels-re4-and-dead-space-but-it-took-bloober-awhile-to-realize-it-subconsciously-is-also-a-game-about-covid-5.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Bloober Team)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 2 of 4<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"A6EFZrQSixnhgADKwxFPR6\" name=\"Cronos 11\" alt=\"Cronos: The New Dawn sci-fi survival horror\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/07\/cronos-the-new-dawns-sci-fi-survival-horror-channels-re4-and-dead-space-but-it-took-bloober-awhile-to-realize-it-subconsciously-is-also-a-game-about-covid-6.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Bloober Team)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 3 of 4<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"PaPsLgEwGzqKTudHAUtuY6\" name=\"Cronos 2\" alt=\"Cronos: The New Dawn sci-fi survival horror\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/07\/cronos-the-new-dawns-sci-fi-survival-horror-channels-re4-and-dead-space-but-it-took-bloober-awhile-to-realize-it-subconsciously-is-also-a-game-about-covid-7.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Bloober Team)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 4 of 4<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"XKSodZAH6fs9DrmSNMzmX5\" name=\"Cronos 5\" alt=\"Cronos: The New Dawn sci-fi survival horror\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/07\/cronos-the-new-dawns-sci-fi-survival-horror-channels-re4-and-dead-space-but-it-took-bloober-awhile-to-realize-it-subconsciously-is-also-a-game-about-covid-8.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Bloober Team)<\/span><\/figcaption><\/figure>\n<\/div>\n<\/div>\n<\/div>\n<p>While Bloober has indeed set multiple games in Krak\u00f3w, this is the first to focus on the working class ironworks district of Nowa Huta, which was once envisioned as a socialist utopia.<\/p>\n<p>&#8220;I feel like many times there are [game] stories that connect to some topics in the &#8216;real world,&#8217; like totalitarian systems, and we decided\u2014don&#8217;t invent, let&#8217;s recreate,&#8221; says Grzegorz. It will be more impactful. And now looking at this game at the end of production, it&#8217;s sad to see that some things are dangerously relevant.&#8221;<\/p>\n<p>Zi\u0119ba jumps in to elaborate: &#8220;The future [when the game is set] is fucked up, but then you jump to the past and it&#8217;s also fucked up, but differently. We just used reality: the &#8217;80s in Poland was fucked up. And then we added the strange disease and the government was trying to cover it up, like the Soviet regime also was doing [in reality].&#8221;<\/p>\n<p>There are sparks of hope in the past, but Cronos as a whole is meant to evoke a sense of dread rather than the more optimistic style of time travel in Back to the Future. Zi\u0119ba likens the game to an inverted pyramid: while it starts with a very wide sci-fi premise, with the vague sense that you can figure out what&#8217;s gone wrong and do something to fix it, the further you go the more specific it gets. &#8220;It starts to be more about individual stories, about a couple people trapped in a strange situation,&#8221; he says.<\/p>\n<h2 id=\"surviving-horror-6\">Surviving horror<\/h2>\n<div class=\"jwplayer__widthsetter\">\n<div class=\"jwplayer__wrapper\">\n<div id=\"futr_botr_lwio0NhA_HmrQxqIu_div\" class=\"future__jwplayer\" data-player-id=\"HmrQxqIu\" data-playlist-id=\"lwio0NhA\">\n<div id=\"botr_lwio0NhA_HmrQxqIu_div\"><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/div>\n<p>Cronos&#8217;s demo ends just before I get to time travel myself, though not before I clear a fairly rote boss fight in a tenement flat. The boss is a dead ringer for one of Resident Evil 4&#8217;s Iron Maidens, with weak spots I need to expose on certain parts of its body by lighting it on fire before blasting them with precision shots. Again, it&#8217;s tense, but mostly comes down to running circles around the apartment to gain some distance and lead the boss past each conveniently placed explosive.<\/p>\n<p>Thematically, I&#8217;m way more into what Bloober is doing with Cronos&#8217;s bleak Soviet futurism than I was Silent Hill 2. But after the success of that game, they now have to survive the horrors of high expectations\u2014and following in the footsteps of Resident Evil 4 and Dead Space, I can&#8217;t think of much scarier than that.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/horror\/cronos-the-new-dawns-sci-fi-survival-horror-channels-re4-and-dead-space-but-it-took-bloober-awhile-to-realize-it-subconsciously-is-also-a-game-about-covid\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Jacek Zi\u0119ba reflexively reaches for his temple as he recalls the moment he realized Bloober&#8217;s sci-fi horror game, set in alt-history Poland after a deadly outbreak, was about Covid. &#8220;We didn&#8217;t want to make a game about the pandemic,&#8221; the game director says. &#8220;When we started the story, it just worked for us. And at some point in the production, it was like, damn\u2026 we made something about the pandemic.&#8221; It was subconscious, Zi\u0119ba says. Cronos: The New Dawn is rooted in the troubled history of post-WW2 Krak\u00f3w and the toll that life in the Soviet Union took on its people during the Cold War, a consistent theme in Bloober Team&#8217;s games prior to last year&#8217;s celebrated Silent Hill 2 remake. The sci-fi twist is&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/cronos-the-new-dawns-sci-fi-survival-horror-channels-re4-and-dead-space-but-it-took-bloober-awhile-to-realize-it-subconsciously-is-also-a-game-about-covid\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1265973,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,1192],"class_list":["post-1265972","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-horror"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Cronos: The New Dawn&#039;s sci-fi survival horror channels RE4 and Dead Space, but it took Bloober awhile to realize it &#039;subconsciously&#039; is also a game about 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