{"id":1261874,"date":"2026-03-03T09:42:13","date_gmt":"2026-03-03T09:42:13","guid":{"rendered":"https:\/\/www.polygon.com\/?p=615990"},"modified":"2026-03-03T09:42:13","modified_gmt":"2026-03-03T09:42:13","slug":"the-spiritfarer-teams-next-game-is-all-about-messed-up-families-and-super-cool-swords","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/the-spiritfarer-teams-next-game-is-all-about-messed-up-families-and-super-cool-swords\/","title":{"rendered":"The Spiritfarer team&#8217;s next game is all about messed-up families and super cool swords"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"\" data-caption=\"\" data-portal-copyright=\"\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/07\/the-spiritfarer-teams-next-game-is-all-about-messed-up-families-and-super-cool-swords.png\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-text-align-none\">Nicolas Gu\u00e9rin of Thunder Lotus, best known for 2020\u2019s <em>Spiritfarer<\/em>, likes viewing things differently.<\/p>\n<p class=\"has-text-align-none\">\u201cMaybe it&#8217;s my contrarian nature, but <em>Spiritfarer<\/em> was meant to be kind of a counterpoint to what death is usually perceived as, which is gloomy, dark, terrible,\u201d he told Polygon recently over video call. \u201cBut there is a silver lining. There is some way to talk about death with positivity.\u201d<\/p>\n<p class=\"has-text-align-none\">Gu\u00e9rin was the creative director for <a href=\"https:\/\/www.polygon.com\/reviews\/2020\/8\/18\/21373518\/spiritfarer-review-release-date-switch-pc-ps4-xbox-one-thunder-lotus\"><em>Spiritfarer<\/em><\/a>, the management sim about a young woman who shepherds spirits to the afterlife. He assumes the same role for <a href=\"https:\/\/www.polygon.com\/gaming\/604557\/at-fates-end-new-game-spiritfarer-developers\"><em>At Fate\u2019s End<\/em>, the studio\u2019s recently revealed 2026 title<\/a>. <em>At Fate\u2019s End<\/em> will cast players as Shan, a princess who must duel her estranged siblings with both her sword and her words. The development team is taking what it learned from <em>Spiritfarer<\/em> and applying it to <em>At Fate\u2019s End<\/em> while again challenging preconceived notions \u2014 this time, those surrounding families.<\/p>\n<p class=\"has-text-align-none\">\u201cFor <em>At Fate\u2019s End<\/em>, it&#8217;s kind of the reverse,\u201d Gu\u00e9rin said, mentioning how families are \u201cwonderful\u201d and often portrayed that way in art and entertainment. He instead wants to explore the darker, judgemental, conflicted side of families in <em>At Fate\u2019s End<\/em>. \u201cI&#8217;m not there to say family is terrible, but my perception is that in general in most of art I tend to perceive that family is always seen as positive, which it is,\u201d Gu\u00e9rin said.<\/p>\n<p class=\"has-text-align-none\">The aristocratic nature of the family at the core of <em>At Fate\u2019s End<\/em> will surely help spotlight the intense complexities of its dynamic. The characters belong to \u201ca ruling class family,\u201d which \u201ccomes with problems and duties and ambitions and aspirations that contradict one another [and] are in conflict with one another.\u201d<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/07\/the-spiritfarer-teams-next-game-is-all-about-messed-up-families-and-super-cool-swords-1.png\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">Gu\u00e9rin and his team at Thunder Lotus intend to make you \u201cfeel like these characters belong to your family\u201d and to have you build an emotional connection with them, which was also part of the draw of <em>Spiritfarer<\/em> and its life-like characters that felt like real people. \u201cFor us, [we have] the same feeling [of] \u2018that character we have on screen reminds [us] of someone we knew\u2019 because that someone we knew is actually a part of that character!\u201d Gu\u00e9rin said, explaining how the team infused personal stories from the developers with the game\u2019s characters.<\/p>\n<p class=\"has-text-align-none\">\u201cYou will also get to judge them,\u201d Gu\u00e9rin said of the family central to <em>At Fate\u2019s End<\/em>. He wants players to question themselves and wonder: \u201cDo I actually have empathy for what that person lived or do I actually have antipathy or judgment towards the consequence of what she or he did because of her upbringing?\u201d<\/p>\n<p class=\"has-text-align-none\">The team is drawing inspiration from historical aristocratic families for <em>At Fate\u2019s End<\/em>\u2019s central characters. \u201cThere is no history that is more fucked up than aristocratic transitions and inheritance. It&#8217;s terrible. It&#8217;s terrible,\u201d Gu\u00e9rin said. He\u2019s originally from France, and noted the parallels between \u201cwhat&#8217;s going on in the world, and specifically for us in western nations\u201d and how nations used to handle power in the 1800s and earlier. \u201cI&#8217;m super interested in the way the world was shaped and the nations were shaped.\u201d<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/07\/the-spiritfarer-teams-next-game-is-all-about-messed-up-families-and-super-cool-swords-2.png\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">Like real world historical aristocratic families, drama abounds in <em>At Fate\u2019s End<\/em>. Shan begins estranged from her family, having not seen them for a couple years. Due to events of the beginning of the game, which we won\u2019t spoil here, Shan becomes Princess of Swords. She not only has to reconnect with her siblings \u2014 but also take their swords.&nbsp;<\/p>\n<p class=\"has-text-align-none\">\u201cThat tradition is each generation has to have one of the siblings, who all inherited specific powers in specific swords, that one has to convince all the others basically to take back their swords from them, own them, and become the next ruler of that generation.\u201d Quite the tall task for Shan as she has to tell her family members, whom she hasn\u2019t seen in some time, \u201c\u2018Yeah, I mean, I have to take your sword from you.\u2019\u201d Gu\u00e9rin succinctly described it as \u201ca bit of a cruel ritual.\u201d<\/p>\n<p class=\"has-text-align-none\">When asked if any of Shan\u2019s siblings ranked as the most fun to create, Gu\u00e9rin said, \u201cI love them all, they&#8217;re all my children.\u201d But love doesn\u2019t prevent the creative director from being honest about them. \u201cThey&#8217;re all fucked up in a way. They all represent a failure of their own making, but [&#8230;] they all have that part of them that you still like, they&#8217;re all lovable, they&#8217;re all terrible.\u201d The game acknowledges their faults, but will also push players to \u201cactually develop empathy for them.\u201d<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/07\/the-spiritfarer-teams-next-game-is-all-about-messed-up-families-and-super-cool-swords.gif\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">Their swords, just like Shan\u2019s God Sword Aesus, will play a large role in the narrative. Thunder Lotus and Gu\u00e9rin are looking at Gaul and Celtic mythology to help craft these swords, which contain the power of gods and are characters in their own rights. But their power doesn\u2019t come without a cost.<\/p>\n<p class=\"has-text-align-none\">\u201c[A] god sword\u2019s wielder has had to make a sacrifice of a body part to host the sword. The idea is that the sword itself is kind of fused with the wielder.\u201d Shan\u2019s sacrifice? Her throat, \u201cwhich deprived her from her voice. So basically each time Shan speaks, she mentalizes thoughts that are then expressed as a voice by the sword itself.\u201d<\/p>\n<p class=\"has-text-align-none\">As the game revolves around an aristocratic family, themes of lineage, inheritance, and freedom of choice will play large parts in <em>At Fate\u2019s End<\/em>. Shan\u2019s family lineage is represented in the skill tree, which Gu\u00e9rin noted looks like a family tree. \u201c[<em>At Fate\u2019s End<\/em> is] about basically continuing or questioning your legacy. [&#8230;] What&#8217;s the extent of my own contribution to my lineage? Am I just me or am I the result of a very long line that happened to end up with me?\u201d Gu\u00e9rin said. Lineage is tied to the swords as well. \u201cThe sword has been passing down through generations. You are the Nth knight that had this sword since the creation of it.\u201d<\/p>\n<p class=\"has-text-align-none\">The characters and swords tie into progression and gameplay as well, not just <em>At Fate\u2019s End<\/em>\u2019s narrative. \u201cMaking the sword progress will make you understand more of the characters\u201d who wielded the sword before Shan. \u201cThe game is a light RPG in which you get something that will be seen as experience points that you invest into skills. But those skills are progression, like an archeology of the previous wielders of the sword,\u201d Gu\u00e9rin said.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/07\/the-spiritfarer-teams-next-game-is-all-about-messed-up-families-and-super-cool-swords-3.png\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">Destiny is also at play in <em>At Fate\u2019s End<\/em>, and Gu\u00e9rin likened player choice in the narrative \u2014 \u201cbasically you have a fair amount of control\u201d \u2014 to tarot (the medium of card reading, not the card game). \u201cTarot is interesting because it&#8217;s one of those traditions that will make the reader read something that is actually written in destiny,\u201d Gu\u00e9rin said. \u201cBut it contradicts the idea of free will because if everything is written in advance, why bother?\u201d<\/p>\n<p class=\"has-text-align-none\">He discussed how the positions of different drawn cards have different meanings in tarot, like \u201cdeath upright means change, but death reverse means no change.\u201d This is where player choice comes into play, with Gu\u00e9rin saying, \u201cyou will encounter many [kinds of] tarot through the course of the game\u201d and that Shan\u2019s sword interprets the world through tarot, meaning you\u2019ll be able to reverse cards and have some control over fate.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/07\/the-spiritfarer-teams-next-game-is-all-about-messed-up-families-and-super-cool-swords-1.gif\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Thunder Lotus Games\" \/><\/p>\n<p class=\"has-text-align-none\">Her <a href=\"https:\/\/www.polygon.com\/24158464\/cool-sword-day\">cool sword<\/a> won\u2019t be just for tarot and player choice, though. <em>At Fate\u2019s End<\/em> is very much an action game, something the studio is intimately familiar with. Though Thunder Lotus rose to prominence with <em>Spiritfarer<\/em>, its other games \u2014 <em>Jotun<\/em>, <em>Sundered<\/em>, and <em>33 Immortals<\/em>, which another team is currently working on \u2014 all have combat as core parts of their experiences, and <em>At Fate\u2019s End<\/em> will be no different.<\/p>\n<p class=\"has-text-align-none\">Gu\u00e9rin cited his love for animation and the beautiful work of the art team as reasons for injecting action into <em>At Fate\u2019s End<\/em>. \u201cWhen you play as a character, the first reflex that you have as a designer, I say, \u2018Oh, I want to have that little avatar there to do so many things because [controlling the character is] so pleasant, it\u2019s so nice,\u2019\u201d Gu\u00e9rin said. \u201cThe beauty of the animation, how it flows, how it feels \u2014 it&#8217;s really the moment of pure wonder that it&#8217;s almost like a visceral reflex and a visceral gut feeling. I really want to have the character move on screen. So it tends to make us have basically a platformer or action-oriented gameplay.\u201d<\/p>\n<p class=\"has-text-align-none\">Those on-screen movements will have to wait a bit, however, as <em>At Fate\u2019s Fate<\/em> isn\u2019t due out until sometime in 2026. It\u2019s been announced for PlayStation 5, Windows PC, and Xbox Series X, and the team would \u201clove to make\u201d <em>At Fate\u2019s End<\/em> for Nintendo Switch 2 once it can get its hands on a devkit. (OG Switch owners shouldn\u2019t hold out hope, though \u2014 \u201cWe probably won&#8217;t be able to have the game running on [Nintendo] Switch as it is,\u201d Gu\u00e9rin said.)<\/p>\n<p class=\"has-text-align-none\">When <em>At Fate\u2019s End<\/em> does arrive, expect the game to emotionally challenge you, just as <em>Spiritfarer<\/em> did. It\u2019ll be full of siblings that you\u2019ll judge just like you do your own flesh and blood, except this time you\u2019ll also be wielding a God Sword in battle.<\/p>\n<p><a href=\"https:\/\/www.polygon.com\/gaming\/615990\/at-fates-end-preview-thunder-lotus-games-interview\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Nicolas Gu\u00e9rin of Thunder Lotus, best known for 2020\u2019s Spiritfarer, likes viewing things differently. \u201cMaybe it&#8217;s my contrarian nature, but Spiritfarer was meant to be kind of a counterpoint to what death is usually perceived as, which is gloomy, dark, terrible,\u201d he told Polygon recently over video call. \u201cBut there is a silver lining. There is some way to talk about death with positivity.\u201d Gu\u00e9rin was the creative director for Spiritfarer, the management sim about a young woman who shepherds spirits to the afterlife. He assumes the same role for At Fate\u2019s End, the studio\u2019s recently revealed 2026 title. At Fate\u2019s End will cast players as Shan, a princess who must duel her estranged siblings with both her sword and her words. The development team&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/the-spiritfarer-teams-next-game-is-all-about-messed-up-families-and-super-cool-swords\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1261875,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-1261874","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Spiritfarer team&#8217;s next game is all about messed-up families and super cool swords | Arcader News<\/title>\n<meta name=\"description\" content=\"Nicolas Gu\u00e9rin of Thunder Lotus, best known for 2020\u2019s Spiritfarer, likes viewing things differently. 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