{"id":1260397,"date":"2026-03-03T04:26:13","date_gmt":"2026-03-03T04:26:13","guid":{"rendered":"http:\/\/ivjwtF5Ywy6yQLjAevBG2e"},"modified":"2026-03-03T04:26:14","modified_gmt":"2026-03-03T04:26:14","slug":"7-years-on-cliffyb-is-still-bitter-about-people-gravedancing-when-his-studio-boss-key-failed-it-was-amazing-at-first-and-then-well-it-broke-me-for-a-good-long-while","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/7-years-on-cliffyb-is-still-bitter-about-people-gravedancing-when-his-studio-boss-key-failed-it-was-amazing-at-first-and-then-well-it-broke-me-for-a-good-long-while\/","title":{"rendered":"7 years on, CliffyB is &#8216;still bitter&#8217; about people gravedancing when his studio Boss Key failed: &#8216;It was amazing at first and then, well, it broke me for a good long while&#8217;"},"content":{"rendered":"<article>\n<p>Storied game designer Cliff &#8220;CliffyB&#8221; Bleszinski, who worked at Epic Games in the Unreal days and was lead designer on the first Gears of War trilogy, recently celebrated a bittersweet anniversary.<\/p>\n<p>&#8220;11 years ago I started Boss Key. Sigh. It was amazing at first and then, well, it broke me for a good long while,&#8221; he wrote in an <a data-analytics-id=\"inline-link\" href=\"https:\/\/x.com\/therealcliffyb\/status\/1947348197464051824\">X post<\/a> on July 21. &#8220;Still bitter about the internet finding it hilarious that my studio folded.&#8221;<\/p>\n<p>Bleszinski left Epic Games in 2012 to start up his own outfit, Boss Key Productions. Its debut game was <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/lawbreakers-review\/\">LawBreakers<\/a>, a 2017 arena FPS with high-velocity combat, Overwatch-y heroes, and a ball voiced by <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/adult-swim-drops-justin-roiland-from-rick-and-morty-after-domestic-violence-charges\/\">Justin Roiland<\/a>.<\/p>\n<p>It was really fun, but a high skill ceiling and cringey humor narrowed its appeal, and it never found a steady audience. Nexon ended support for the game in 2018, and Boss Key Productions closed the same year after a <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/radical-heights-is-boss-keys-next-gamea-free-to-play-battle-royale-set-in-a-futuristic-80s-world\/\">failed battle royale Hail Mary<\/a>.<\/p>\n<p>LawBreakers was an early example of a story that&#8217;s depressingly common these days: A promising multiplayer game shut down because it wasn&#8217;t immediately successful, with folks online <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/fps\/the-eagerness-to-grave-dance-on-unpopular-games-has-become-a-bad-habit\/\">expressing an uncomfortable glee about the outcome<\/a>.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:7396px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"9mb9ww95vc7XkAjnnkCx64\" name=\"lawbreakers mea culpa.jpg\" alt=\"lawbreakers\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/07\/7-years-on-cliffyb-is-still-bitter-about-people-gravedancing-when-his-studio-boss-key-failed-it-was-amazing-at-first-and-then-well-it-broke-me-for-a-good-long-while.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"7396\" height=\"4160\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p>Bleszinski, at the time a dudebro figure in an industry tiring of dudebros, had a lot of confidence in LawBreakers as an idea, and it wasn&#8217;t baseless: a $30 FPS with cool movement abilities, classic arena modes, and no FOMO was a real good time. But in 2017, getting people excited about an arena shooter was about as likely as a teen buying a flip phone. Overwatch was the biggest FPS in the world and PUBG was in the middle of exploding.<\/p>\n<p>To fully illustrate how <em>surrounded<\/em> Boss Key Productions was in the summer of 2017: Just a month after LawBreakers hit shelves, Bleszinski&#8217;s old friends at Epic released a little side mode to its PvE co-op shooter called Fortnite Battle Royale.<\/p>\n<p>Would LawBreakers, or at least something LawBreakers-shaped, work today? It didn&#8217;t work out for <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/fps\/concord-review\/\">Concord<\/a>, though that $40 FPS had more problems than its price tag. And considering the price of trying and failing is becoming a laughing stock, it doesn&#8217;t sound like Bleszinski is eager to jump back into game development.<\/p>\n<p>&#8220;I&#8217;m happy consulting at this point,&#8221; he wrote in an X reply.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/7-years-on-cliffyb-is-still-bitter-about-people-gravedancing-when-his-studio-boss-key-failed-it-was-amazing-at-first-and-then-well-it-broke-me-for-a-good-long-while\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Storied game designer Cliff &#8220;CliffyB&#8221; Bleszinski, who worked at Epic Games in the Unreal days and was lead designer on the first Gears of War trilogy, recently celebrated a bittersweet anniversary. &#8220;11 years ago I started Boss Key. Sigh. It was amazing at first and then, well, it broke me for a good long while,&#8221; he wrote in an X post on July 21. &#8220;Still bitter about the internet finding it hilarious that my studio folded.&#8221; Bleszinski left Epic Games in 2012 to start up his own outfit, Boss Key Productions. Its debut game was LawBreakers, a 2017 arena FPS with high-velocity combat, Overwatch-y heroes, and a ball voiced by Justin Roiland. It was really fun, but a high skill ceiling and cringey humor narrowed&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/7-years-on-cliffyb-is-still-bitter-about-people-gravedancing-when-his-studio-boss-key-failed-it-was-amazing-at-first-and-then-well-it-broke-me-for-a-good-long-while\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1260398,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[91,748],"class_list":["post-1260397","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-fps","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>7 years on, CliffyB is &#039;still bitter&#039; about people gravedancing when his studio Boss Key failed: &#039;It 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