{"id":1259526,"date":"2026-03-02T23:45:13","date_gmt":"2026-03-02T23:45:13","guid":{"rendered":"https:\/\/www.polygon.com\/?p=615210"},"modified":"2026-03-02T23:45:13","modified_gmt":"2026-03-02T23:45:13","slug":"wuchang-fallen-feathers-makes-me-feel-as-powerful-as-its-bosses","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/wuchang-fallen-feathers-makes-me-feel-as-powerful-as-its-bosses\/","title":{"rendered":"Wuchang: Fallen Feathers makes me feel as powerful as its bosses"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"Wuchang holds a staff in key art for Fallen Feathers review\" data-caption=\"\" data-portal-copyright=\"\ufeffImage: Leenzee\/505 Games\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/07\/wuchang-fallen-feathers-makes-me-feel-as-powerful-as-its-bosses.png\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-text-align-none\"><em>Wuchang: Fallen Feathers<\/em> really started to click for me once I learned how to leverage the clash mechanic.<\/p>\n<p class=\"has-text-align-none\">There are a lot of gameplay ideas in <em>Wuchang<\/em> \u2014 we\u2019ll get to \u2018em more in a bit \u2014 but clashing allowed me to hit through enemy attack animations, deflecting most of the damage. With the blademaster buff activated, I was even able to heal when clashing. Suddenly, I could scrap with a boss for a moment and come out of a combo no worse for wear while my enemy couldn\u2019t say the same. I felt just as powerful as the bosses the game threw my way. I didn\u2019t need to focus on blocking and parrying, but instead on relentless attacking; the game let me engage with it on my own terms, how I wanted to.<\/p>\n<p class=\"has-text-align-none\">This being a Soulslike, however, <em>I still occasionally get my ass kicked<\/em> until it\u2019s as red as pirate warrior Wuchang\u2019s eyes.<\/p>\n<p class=\"has-text-align-none\"><em>Wuchang: Fallen Feathers<\/em> is the latest entry in the <a href=\"https:\/\/www.polygon.com\/gaming\/614208\/soulslikes-genre-fatigue-wuchang-fallen-feathers\">overcrowded Soulslike space<\/a>, with seemingly many games announced nowadays riffing on the formula FromSoftware cracked open more than a decade ago. FromSoft is still the king of the genre, but plenty more devs, like NeoWiz and Round 8 (<a href=\"https:\/\/www.polygon.com\/reviews\/23871592\/lies-of-p-review-soulsborne-game-pass-pinocchio\"><em>Lies of P<\/em><\/a>) and Team Ninja (<a href=\"https:\/\/www.polygon.com\/reviews\/2020\/3\/13\/21177187\/nioh-2-review-playstation-4\">the Nioh games<\/a>, <a href=\"https:\/\/www.polygon.com\/reviews\/23621083\/wo-long-fallen-dynasty-review-dark-souls-sekiro-bosses-release-date-ps5-xbox\"><em>Wo Long: Fallen Dynasty<\/em><\/a>), are putting up a worthy fight of their own. Developer Leenzee throws its hat in the punishing ring with <em>Wuchang: Fallen Feathers<\/em>, its Soulslike with a well-crafted combat system that alone makes that game worth checking out.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/07\/wuchang-fallen-feathers-makes-me-feel-as-powerful-as-its-bosses.jpg\" alt=\"Wuchang stares at a building in Fallen Feathers key art\" title=\"Wuchang stares at a building in Fallen Feathers key art\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">You play as Wuchang, an amnesiac pirate with a bad case of a mysterious plague. She awakes in a cave near a temple and ventures off in search of answers, both in terms of her affliction and her past. In true Soulslike fashion, the storytelling in <em>Wuchang: Fallen Feathers<\/em> is opaque, told through NPC dialogue and the environment, with its battle-damaged terrain in parts and villagers hiding behind closed doors. But you\u2019re likely interested in <em>Wuchang<\/em> for its soulslike gameplay, which it delivers in spades. You\u2019ll explore largely linear interconnected levels dotted with traps, secrets, and, of course, enemies to slice your way through.<\/p>\n<p class=\"has-text-align-none\">I gravitate toward the dual swords, as I prefer speedier, <a href=\"https:\/\/www.polygon.com\/2015\/3\/27\/8209199\/bloodborne-review-PS4-playstation-4-exclusive\"><em>Bloodborne<\/em><\/a>-esque weapon options rather than plodding war clubs or two-handed axes. In addition to your expected light and heavy attacks, they, along with all of <em>Wuchang<\/em>\u2019s weapons, have weapon skills and discipline attacks. These are often damage-dealing moves, but some weapons start with the ability to block as a weapon skill (mapped to L1\/LB). As you unlock more skills and attacks, you\u2019ll be able to swap them out, customizing your arsenal.<\/p>\n<p class=\"has-text-align-none\">In the flow of combat, I get into a groove with the dual sword\u2019s blademaster discipline attack. It applies a buff to my blades, enhancing the speed of my light attacks in addition to its clash-induced healing, turning me into a dancer of destruction on the battlefield. Some of Wuchang\u2019s attack animations are almost rhythmic in nature with the way she slides her feet and lunges forward; she\u2019s a graceful killer.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/07\/wuchang-fallen-feathers-makes-me-feel-as-powerful-as-its-bosses-1.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">Of course, my trusty dual swords aren\u2019t the only weapons in <em>Wuchang<\/em>. Each of the five weapon types include unique mechanics and abilities, ensuring <em>Wuchang<\/em> harbors a playstyle for every type of Soulslike player. Spears are great for when you want to pokey poke from afar, while a singular sword offers a balanced fighting style. Wuchang\u2019s skill tree can also be reset at no cost to the player, encouraging us to freely experiment with any weapon she acquires.<\/p>\n<p class=\"has-text-align-none\">Skyborn Might is <em>Wuchang<\/em>\u2019s magic system. Its charges are used both to cast spells \u2014 you have your standard fireball projectiles and protection spells, among others \u2014 and to use weapon skills and discipline attacks. Each spell, skill, and special attack requires a different amount of charges to activate, and thankfully you won\u2019t have to worry about managing mana potions or anything like that; Skyborn Might charges are acquired after perfectly dodging enemy attacks. As I prefer dodging over blocking anyway, this works out well in my favor. I\u2019d sometimes max out my Skyborn Might charges just from dodging a single enemy combo.<\/p>\n<p class=\"has-text-align-none\"><em>Wuchang: Fallen Feathers<\/em> offers a layered and deep combat system, but that\u2019s not to say every element of the game hits. Its boss balancing is all over the place. Some are too easy (especially an early one with an NPC summon, who annoyingly did most of the work) while others stop me in my tracks like Lady Maria from <em>Bloodborne<\/em>\u2019s <em>The Old Hunters<\/em> expansion. For some, all you really need to do is dodge left to avoid attacks, though <a href=\"https:\/\/www.youtube.com\/watch?v=_PnmpPIcjXI\">circling left around a boss<\/a> isn\u2019t anything new to the Soulslike genre.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/07\/wuchang-fallen-feathers-makes-me-feel-as-powerful-as-its-bosses-2.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">I\u2019m finding the madness mechanic a bit hit and miss as well. Wuchang suffers from a mysterious feathering disease that\u2019ll slowly turn her into a monster. It\u2019s a large factor in the game\u2019s story, and its combat as well. As Wuchang cuts down human foes, her madness grows, tracked in the corner of your HUD as well as in Wuchang\u2019s eyes as they gradually turn red. When the madness meter is full, Wuchang\u2019s damage is increased, along with the damage she takes. This can create an extra layer of strategy. Perhaps you want to keep your madness intentionally high so that your attacks pack more punch.<\/p>\n<p class=\"has-text-align-none\">Madness also frustrates \u2014 who ever wants to <em>receive<\/em> more damage? \u2014 and limited consumables are needed to reduce it, but only at a specific locale. Dying can also rid you of madness, but on your next corpse run, a demon will spawn, whom you must defeat to get back your dropped exp. How did I find this out? Dying to an enemy after taking down a boss (rookie, late-night, brain-drained mistake) and freaking out when a demon rose from the ground when I next went through the area. Thankfully, aside from those death-by-corpse-run-demon cases, you don\u2019t lose all your exp upon dying, making corpse runs less of a necessity and removing some of the annoying stress out of the traditional Soulslike loop.<\/p>\n<p class=\"has-text-align-none\">But those demon-filled corpse runs or forgettable bosses aren\u2019t enough to drag <em>Wuchang: Fallen Feathers<\/em> down. Between its weapon options, variety of skills, and abundance of spells, it features a layered combat system with engaging playstyles for everyone. Instead of feeling squishy and defenseless, like in some Soulslikes, <em>Wuchang: Fallen Feathers<\/em> makes me feel as badass as you\u2019d expect a pirate warrior to be.<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n<p class=\"has-text-align-none\">Wuchang: Fallen Feathers<em>\u00a0will be released July 23, 2025, on PlayStation 5, Windows PC, and Xbox Series X. The game was reviewed on PlayStation 5 using a prerelease download code provided by 505 Games.<\/em><\/p>\n<p><a href=\"https:\/\/www.polygon.com\/review\/615210\/wuchang-fallen-feathers-soulslike\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Wuchang: Fallen Feathers really started to click for me once I learned how to leverage the clash mechanic. There are a lot of gameplay ideas in Wuchang \u2014 we\u2019ll get to \u2018em more in a bit \u2014 but clashing allowed me to hit through enemy attack animations, deflecting most of the damage. With the blademaster buff activated, I was even able to heal when clashing. Suddenly, I could scrap with a boss for a moment and come out of a combo no worse for wear while my enemy couldn\u2019t say the same. I felt just as powerful as the bosses the game threw my way. I didn\u2019t need to focus on blocking and parrying, but instead on relentless attacking; the game let me engage with&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/wuchang-fallen-feathers-makes-me-feel-as-powerful-as-its-bosses\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1259527,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-1259526","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Wuchang: Fallen Feathers makes me feel as powerful as its bosses | Arcader News<\/title>\n<meta name=\"description\" content=\"Wuchang: Fallen Feathers really started to click for me once I learned how to leverage the clash mechanic. 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