{"id":1256651,"date":"2026-03-02T08:44:19","date_gmt":"2026-03-02T08:44:19","guid":{"rendered":"https:\/\/www.polygon.com\/?p=614208"},"modified":"2026-03-02T08:44:19","modified_gmt":"2026-03-02T08:44:19","slug":"all-right-thats-plenty-of-soulslikes","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/all-right-thats-plenty-of-soulslikes\/","title":{"rendered":"All right, that\u2019s plenty of Soulslikes"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"Wuchang holds an axe and looks at a scary enemy in the moonlight in Wuchang Fallen Feathers\" data-caption=\"\" data-portal-copyright=\"Image: Leenzee \/ 505 Games\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/07\/all-right-thats-plenty-of-soulslikes.jpg\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-text-align-none\">Next week <a href=\"https:\/\/www.polygon.com\/xbox\/613096\/game-pass-july-2025-wuchang-grounded-2-abiotic-factor\">sees the release<\/a> of the very cool-looking <em>Wuchang: Fallen Feathers<\/em>, an action game where you play as a badass pirate warrior with amnesia. While figuring out what\u2019s up with your memories (hell yeah), you spend your time fighting giant monsters (hell yeah!) inflicted by a mysterious feathery illness (<em>hell<\/em> yeah!!!), and have to\u2013 Ah, dammit, it\u2019s another Soulslike? Seriously?<\/p>\n<p class=\"has-text-align-none\">To be clear, I haven\u2019t played <em>Wuchang Fallen Feathers<\/em> yet, but the genre it\u2019s ostensibly part of is emblematic of a gaming trend that\u2019s gone on for far too long: There are too many Soulslikes! Largely inspired by FromSoftware\u2019s <em>Demon\u2019s Souls<\/em> and <em>Dark Souls<\/em>, these action-adventure games tend to put a heavy focus on blocking, parrying, and dodging attacks, and love to throw a challenging boss fight in your path. Often, they are moody in tone. More often, they make <em>me<\/em> moody.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/07\/all-right-thats-plenty-of-soulslikes-1.jpg\" alt=\"A French Revolution robot walks toward an 18th-century Paris palace in key art for SteelRising\" title=\"A French Revolution robot walks toward an 18th-century Paris palace in key art for SteelRising\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Spiders \/ Nacon\" \/><\/p>\n<p class=\"has-text-align-none\">The genre has been around in some capacity for about a decade, but I first noticed it reached a saturation point in 2022, following the release of <em>SteelRising<\/em>. Developed by Spiders, the French studio known for <em><a href=\"https:\/\/www.polygon.com\/reviews\/2019\/10\/18\/20902993\/greedfall-review-pc-ps4-xbox-one\">Greedfall<\/a><\/em>, <em>SteelRising<\/em> casts you as an automaton in an alternate history timeline of Revolution-era France where you have to carve through an army of 18th-century robots protecting King Louis XVI. That\u2019s, like, a five-exclamation point \u201chell yeah,\u201d minimum. Then I played it, and despite the fascinating setup, found a game much like many I\u2019d played before. Parry this. Dodge that. Get ass kicked by boss a few times.<\/p>\n<p class=\"has-text-align-none\">The following year, <em><a href=\"https:\/\/www.polygon.com\/reviews\/23871592\/lies-of-p-review-soulsborne-game-pass-pinocchio\">Lies of P<\/a><\/em> caught my attention. A Pinocchio game! With steampunk vibes! Also: automatons! Then I played <em>Lies of P<\/em>, and found it much like <em>SteelRising<\/em>: Parry this. Dodge that. Get ass kicked by boss a few times. Also that year, Team Ninja\u2019s action game <em><a href=\"https:\/\/www.polygon.com\/reviews\/23621083\/wo-long-fallen-dynasty-review-dark-souls-sekiro-bosses-release-date-ps5-xbox\">Wo Long: Fallen Dynasty<\/a><\/em> let me down in a similar way. (I\u2019ll never forgive you, <a href=\"https:\/\/www.polygon.com\/guides\/23622612\/wo-long-zhang-liang-first-boss-fight-strategy-guide\">Zhang Liang<\/a>.)<\/p>\n<p class=\"has-text-align-none\">Even games that aren&#8217;t technically Soulslikes are still absorbing the genre&#8217;s DNA. This started to become clear in 2024 with the release of <em><a href=\"https:\/\/www.polygon.com\/reviews\/24137538\/stellar-blade-review-shift-up-playstation-5\">Stellar Blade<\/a><\/em>, an anime-as-hell action game that looked like what you\u2019d get if <em>Nier: Automata<\/em> was developed with an actual color palette. The gameplay? Parry this. Dodge that. By the time <em><a href=\"https:\/\/www.polygon.com\/review\/440941\/black-myth-wukong-review\">Black Myth: Wukong<\/a><\/em> \u2014 a boss rush with heavy Souls vibes that nabbed multiple Game Award nominations \u2014 rolled around later that year, my genre fatigue was so overwhelming that I didn\u2019t even bother playing it.<\/p>\n<p class=\"has-text-align-none\">(You could even make the case that the Soulslike plague has infected innocent genres as well, like turn-based RPGs. For instance, did <em>Clair Obscur: Expedition 33<\/em> really benefit from centering its battles around a parrying mechanic with windows so tight that no one over 30 possesses the reflexes to react to them? Or would it have been a more confident game if it stuck to a traditional turn-based system?)<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/07\/all-right-thats-plenty-of-soulslikes-2.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">I\u2019ll admit that part of my aversion to the genre is a skill issue. There\u2019s of course a time and a place for challenging games. But after a decade, beating my head against a boss three, five, ten times in a row before cracking its pattern has lost its luster. So many settings in Soulslike are genuinely captivating, distinct and well-realized in a manner that\u2019s just begging to be explored. (See: French Revolution automatons. See also: Pinocchio automatons.) Sometimes, I just want to learn more about these worlds without having to pass a skill check. Can\u2019t a guy get a walk in the park every now and then? As a treat?<\/p>\n<p class=\"has-text-align-none\">Look, I\u2019m not saying we should live in a world devoid of Soulslikes. (Repsawn\u2019s Star Wars Jedi games are among my favorite games of the past few years.) I\u2019m just saying it\u2019s been a <em>lot<\/em>. No matter how cool a particular game looks, or how intriguing its premise, or how unique its setting, I\u2019m finding it more and more difficult with each passing year to get excited about games that are marketed as Soulslikes.<\/p>\n<p class=\"has-text-align-none\">On premise alone, <em>Wuchang: Fallen Feathers<\/em> looks absolutely dope. I\u2019ll likely check it out. I just wish I didn\u2019t have to figure out the timing of yet another parry.<\/p>\n<p><a href=\"https:\/\/www.polygon.com\/gaming\/614208\/soulslikes-genre-fatigue-wuchang-fallen-feathers\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Next week sees the release of the very cool-looking Wuchang: Fallen Feathers, an action game where you play as a badass pirate warrior with amnesia. While figuring out what\u2019s up with your memories (hell yeah), you spend your time fighting giant monsters (hell yeah!) inflicted by a mysterious feathery illness (hell yeah!!!), and have to\u2013 Ah, dammit, it\u2019s another Soulslike? Seriously? To be clear, I haven\u2019t played Wuchang Fallen Feathers yet, but the genre it\u2019s ostensibly part of is emblematic of a gaming trend that\u2019s gone on for far too long: There are too many Soulslikes! Largely inspired by FromSoftware\u2019s Demon\u2019s Souls and Dark Souls, these action-adventure games tend to put a heavy focus on blocking, parrying, and dodging attacks, and love to throw a&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/all-right-thats-plenty-of-soulslikes\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1256652,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-1256651","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>All right, that\u2019s plenty of Soulslikes | Arcader News<\/title>\n<meta name=\"description\" content=\"Next week sees the release of the very cool-looking Wuchang: Fallen Feathers, an action game where you play as a badass pirate warrior with amnesia. 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