{"id":1255275,"date":"2026-03-02T00:56:12","date_gmt":"2026-03-02T00:56:12","guid":{"rendered":"http:\/\/bdFoyp8cbfPoBFEjaRzES4"},"modified":"2026-03-02T00:56:12","modified_gmt":"2026-03-02T00:56:12","slug":"shadow-labyrinth-review","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/shadow-labyrinth-review\/","title":{"rendered":"Shadow Labyrinth review"},"content":{"rendered":"<article>\n<div class=\"fancy-box\">\n<div class=\"fancy_box-title\">Need to Know<\/div>\n<div class=\"fancy_box_body\">\n<p class=\"fancy-box__body-text\"><strong>What is it?<\/strong> A Pac-Man Metroidvania, for some reason. <br \/><strong>Release date<\/strong> July 17, 2025<br \/><strong>Expect to pay<\/strong> $30\/\u00a325 <br \/><strong>Developer<\/strong> Bandai Namco<br \/><strong>Publisher<\/strong> Bandai Namco<br \/><strong>Reviewed on<\/strong> Asus ROG Ally<br \/><strong>Steam Deck<\/strong> Verified<br \/><strong>Link<\/strong> <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.bandainamcoent.com\/games\/shadow-labyrinth\" target=\"_blank\">Official site<\/a><\/p>\n<\/div>\n<\/div>\n<p>Bandai Namco have built a massive love letter to the 2D Metroidvania, particularly the Metroid part. They\u2019ve set it on a deadly planet where they want to tell a tragic sci-fi story of doomed soldiers, deadly superweapons, and, er, sibling rivalry. So you may think deciding it should star Pac-Man sounds like a terrible idea. Because it is. Because of <em>course <\/em>it is.<\/p>\n<p>Not since Bob Hoskins\u2019 Mario shoved his face down a woman\u2019s top have I witnessed such a bizarrely adult reimagining of a family-friendly character. While Shadow Labyrinth never goes that far (perhaps they\u2019re saving that for DLC) this is still a game where Pac-Man helps you slaughter monsters with brains on the wrong sides of their skulls. Then he helpfully swallows their spines afterwards so you can spend them at the shop.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"tF6f3DwHM8a9iBpSPr8MxU\" name=\"4\" alt=\"A strange, cyborg enemy approaching in Shadow Labyrinth.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/07\/shadow-labyrinth-review.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Bandai Namco)<\/span><\/figcaption><\/figure>\n<p>Well, technically it <em>isn\u2019t <\/em>Pac-Man. Here your companion is called \u2018Puck\u2019, a cute nod to what was almost Pac-Man\u2019s name\/a helpful distancing of this monster from being considered the real deal.<\/p>\n<p>Because Puck is a manipulative, untrustworthy, Devil on your shoulder who\u2019s unlikely to be fronting any Saturday morning cartoons anytime soon. You actually play as an amnesiac who Puck summoned from another dimension to help with their shady quest, and Puck keeps referring to you as \u2018Number Eight\u2019. Brrr.<\/p>\n<p>From the moment you pick up a sword it becomes clear that this is going to be a slightly more routine adventure than the oddball premise suggests. Combat\u2019s a traditional hacky slashy affair, with a three-strike combo, a stun attack, and a lovely enemy-interrupting strike that\u2019ll use up some of the stamina you need for dodging. All fun enough with a satisfying sense of impact, hurt only by <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/adventure\/nine-sols-review\/\" target=\"_blank\">Nine Sols<\/a> and <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/prince-of-persia-the-lost-crown-review\/\" target=\"_blank\">Prince of Persia<\/a> rudely raising the Metroidvania combat bar unfairly high last year.<\/p>\n<p><a target=\"_blank\"><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"92Q4aG5oKhoXJ5L5VF8R3V\" name=\"8\" alt=\"Fighting an enemy in Shadow Labyrinth.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/07\/shadow-labyrinth-review-1.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Bandai Namco)<\/span><\/figcaption><\/figure>\n<p><\/a><\/p>\n<p>Traditionally Pac-Man has chomped on his enemies. Here, Puck prefers to munch down on the corpses after you\u2019ve done all the fighting (someone\u2019s getting lazier in their old age). Chow down on enough fallen foes and you\u2019ll be able to briefly turn into a giant invincible mech with a Pac-Man centre. Good goofy fun, though I\u2019d have liked to have seen munching woven into the combat more. The brutal finisher where a horrifying mega-Puck swallows a boss whole is sadly relegated to the cutscenes.<\/p>\n<p>After an overly linear opening few hours, the planet finally opens up, revealing a solid Metroidvania core. There\u2019s a few too many \u2018surprise\u2019 combat arenas with the game\u2019s limited bestiary and industrial zones that look overly similar to the <em>last <\/em>industrial zone you explored. But otherwise this is full of great navigation puzzles, platforming challenges, and poring over the map for secrets that reminded me why we get so many Metroidvania\u2019s. They\u2019re still great fun to chip away at and Shadow Labyrinth gets the important parts right.<\/p>\n<p><a target=\"_blank\"><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"dE8FzVgKHZQ8MZvGgh6SkU\" name=\"5\" alt=\"Meeting an NPC in Shadow Labyrinth.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/07\/shadow-labyrinth-review-2.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Bandai Namco)<\/span><\/figcaption><\/figure>\n<p><\/a><\/p>\n<p>Some of the best areas are pretty far off the beaten path, making exploring worthwhile. A spaceship is a particular highlight, a complex network of locked doors and hidden routes that had me double-checking the map every few seconds. Bliss!<em> <\/em>And it\u2019s huge too. There\u2019s easily forty hours of game here, even if a lot of that is because the difficulty curve suddenly decides to take inspiration from Pac-Man\u2019s horrible spiky mouth during the brutal climax.<\/p>\n<p><a target=\"_blank\"><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"rhe7zQ2qEDF9Mf7zUKJkVU\" name=\"1\" alt=\"A giant, shadowy Pac-Man in Shadow Labyrinth.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/07\/shadow-labyrinth-review-3.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Bandai Namco)<\/span><\/figcaption><\/figure>\n<p><\/a><\/p>\n<p>So Shadow Labyrinth is an easy game to enjoy moment-to-moment, albeit with the niggling sense that you\u2019ve played a lot of this before. Hollow Knight\u2019s air-dash makes its obligatory appearance, along with the usual double jump and hookshot. All solidly implemented but there\u2019s long stretches where you could be playing basically any Metroidvania from the last few years.<\/p>\n<p>The game gets more interesting when it leans into the Pac-Man of it all. Find and activate blue rails and suddenly you switch to playing as Puck, munching his way along them. Metroid\u2019s morph ball is an obvious influence, but these bits play more like that series\u2019 much fiddlier spider ball, as you hop from rail to rail munching pellets and trying to avoid obstacles and enemies (or briefly turn back into Number 8 to dispose of them). A novel way to explore, and later sections that constantly have you switching between the two playstyles make for some great platforming.<\/p>\n<h2 id=\"mazed-confused-6\">Mazed &#038; confused<\/h2>\n<p><a target=\"_blank\"><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"UpjnZAyQKaNvkkRDZAaS4V\" name=\"9\" alt=\"Jumping up through a crystal cave in Shadow Labyrinth.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/07\/shadow-labyrinth-review-4.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Bandai Namco)<\/span><\/figcaption><\/figure>\n<p><\/a><\/p>\n<p>Then there are the maze levels, wherein you&#8217;re warped into a completely separate stage where you <em>are <\/em>playing Pac-Man, albeit a version of Pac-Man that\u2019s been through the Jeff Minter machine. They\u2019re essentially inspired remixes of the original game, with smart new ideas like platforms that can be weaponised when you slam into them, and weapons like a decoy Pac-Man that the fine people of 1980 would have killed for. The strict five-minute timer is a blessing and a curse here, as it\u2019s not always obvious what you\u2019re supposed to be doing. But the briefness of these stages usually makes the pull of one more go when you mess up hard to resist.<\/p>\n<p>These sections also have terrific energy. The dance music thumps merrily, with the colorful visuals and sound effects practically cheering you on as you gobble up ghosts. And then you return to Shadow Labyrinth proper, with its mournful, forgettable tunes (wait\u2026 <em>was <\/em>there music?) and uninspired art style. It\u2019s hard not to feel a little deflated that more of the all-singing all-dancing tone of the mazes couldn\u2019t have seeped into the tone of the main adventure.<\/p>\n<p><a target=\"_blank\"><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"4M6UwRpViQkPheDGAhGdpU\" name=\"6\" alt=\"One of the Pac-Man-like maze sections in Shadow Labyrinth.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/07\/shadow-labyrinth-review-5.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Bandai Namco)<\/span><\/figcaption><\/figure>\n<p><\/a><\/p>\n<p>While the game isn\u2019t completely humor-free, the self-seriousness of the majority of it is as baffling as it is boring. An overly-talky technobabble festival, rife with cliches and dull stock characters. Even the Steam achievements have text like \u2018in war, the size of the hand wielding the sword matters not\u2019. You start longing for the days this guy stuck to saying \u2018wakka wakka wakka\u2019 instead of horrible Sun Tzu fan-fiction.<\/p>\n<p>It\u2019s tough getting dramatic range out of a character who\u2019s essentially a melon with a slice missing. And while Puck\u2019s tendency to constantly gasp at plot revelations is pretty funny (I mean, what else can they physically do?) there&#8217;s nothing in here as emotionally moving as Pac-Man meeting his one true love in the first cutscene of Ms Pac-Man. The fact that Shadow Labyrinth hopelessly tries just reminds you what a silly idea a dark, sombre reimagining was in the first place.<\/p>\n<p><a target=\"_blank\"><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"qB5gutv5wzKYVcEqbtAB4V\" name=\"3\" alt=\"Talking to Puck in Shadow Labyrinth.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/07\/shadow-labyrinth-review-6.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Bandai Namco)<\/span><\/figcaption><\/figure>\n<p><\/a><\/p>\n<p>Look past that rubbish and you\u2019ll find a fun Metroidvania suffering from an amusing identity crisis. A perfectly playable Hollow Knight-lite one moment, an updating of classic Pac-Man gobbling the next, with a mediocre sci-fi yarn sprinkled on top. Short of Hello Kitty developing a taste for crystal meth, it\u2019s likely the oddest official rebrand you\u2019ll see this year. An interesting mess rather than a surprise triumph, then, but I\u2019ll take it over another bloody Pac-Man World any day.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/adventure\/shadow-labyrinth-review\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Need to Know What is it? A Pac-Man Metroidvania, for some reason. Release date July 17, 2025Expect to pay $30\/\u00a325 Developer Bandai NamcoPublisher Bandai NamcoReviewed on Asus ROG AllySteam Deck VerifiedLink Official site Bandai Namco have built a massive love letter to the 2D Metroidvania, particularly the Metroid part. They\u2019ve set it on a deadly planet where they want to tell a tragic sci-fi story of doomed soldiers, deadly superweapons, and, er, sibling rivalry. So you may think deciding it should star Pac-Man sounds like a terrible idea. Because it is. Because of course it is. Not since Bob Hoskins\u2019 Mario shoved his face down a woman\u2019s top have I witnessed such a bizarrely adult reimagining of a family-friendly character. While Shadow Labyrinth never goes&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/shadow-labyrinth-review\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1255276,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[130,748],"class_list":["post-1255275","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-adventure","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Shadow Labyrinth review | Arcader News<\/title>\n<meta name=\"description\" content=\"Need to KnowWhat is it? A Pac-Man Metroidvania, for some reason. 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