{"id":1246971,"date":"2026-02-28T12:32:10","date_gmt":"2026-02-28T12:32:10","guid":{"rendered":"http:\/\/8sJJp2J4dyrs7gtBgSvSmN"},"modified":"2026-02-28T12:32:10","modified_gmt":"2026-02-28T12:32:10","slug":"ea-japan-exec-laments-microsofts-crushing-layoffs-and-the-demands-shareholders-make-for-short-term-results-from-large-scale-investments","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/ea-japan-exec-laments-microsofts-crushing-layoffs-and-the-demands-shareholders-make-for-short-term-results-from-large-scale-investments\/","title":{"rendered":"EA Japan exec laments Microsoft&#8217;s crushing layoffs, and the demands shareholders make for &#8216;short-term results from large-scale investments&#8217;"},"content":{"rendered":"<article>\n<p>Microsoft&#8217;s latest round of brutal layoffs and studio closures have garnered more attention than usual\u2014possibly because Phil Spencer had the gall to boast about how its <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/gaming-industry\/our-platform-hardware-and-game-roadmap-have-never-looked-stronger-phil-spencer-says-as-microsoft-announces-another-round-of-mass-layoffs-at-its-gaming-division\/\">gaming business has &#8220;never looked stronger&#8221;<\/a> in the same announcement that saw 9,000 employees laid off across its gaming division and <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/rares-everwild-has-been-cancelled-amidst-microsofts-enormous-cuts-to-staff-and-studios\/\">several major projects cancelled<\/a>.<\/p>\n<p>So much attention, in fact, that EA Japan&#8217;s general manager Shaun Noguchi has <a data-analytics-id=\"inline-link\" href=\"https:\/\/x.com\/SeptillionGames\/status\/1940932053299876351\" target=\"_blank\">taken to X<\/a> to voice his dismay over the situation (thanks, <a data-analytics-id=\"inline-link\" href=\"https:\/\/automaton-media.com\/en\/news\/in-response-to-ms-layoffs-ea-japan-exec-says-foreign-businesses-demand-short-term-results-from-investments-that-require-more-time\/\" target=\"_blank\">Automaton<\/a>). You might&#8217;ve seen &#8216;EA&#8217; there and gone &#8216;hold on, don&#8217;t they do sweeping layoffs, too?&#8217; <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/gaming-industry\/electronic-arts-lays-off-hundreds-of-employees-and-cancels-2-incubation-projects-including-a-new-titanfall-game\/\">The answer is yes<\/a>, but it&#8217;s important to remember that the &#8216;Japan&#8217; bit on Noguchi&#8217;s title is important.<\/p>\n<p>Due to <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.rippling.com\/blog\/termination-in-japan\" target=\"_blank\">strict labour laws in Japan<\/a>, the culture towards layoffs and &#8216;restructuring&#8217; efforts is a little different. In the best-case scenario, employees are traditionally retained for years, meaning studios have a better hold on their institutional talent. In the worst-case scenario, developers resort to <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/gaming-industry\/200-bandai-namco-employees-reportedly-moved-into-expulsion-rooms-designed-to-bore-them-into-quitting-though-the-company-maintains-its-innocence\/\">using &#8220;expulsion rooms&#8221;<\/a> to essentially pressure developers into quitting.<\/p>\n<p>Either way, Noguchi isn&#8217;t speaking from a place of personal hypocrisy\u2014while the wider EA company might be just as gung-ho about layoffs as any other, EA Japan will be beholden to Japanese labour laws and, as such, its leadership will have a very different view on the subject.<\/p>\n<p>The post (translated by <a data-analytics-id=\"inline-link\" href=\"https:\/\/automaton-media.com\/en\/news\/in-response-to-ms-layoffs-ea-japan-exec-says-foreign-businesses-demand-short-term-results-from-investments-that-require-more-time\/\" target=\"_blank\">Automaton<\/a> and machine translation) reads: &#8220;The word &#8216;restructure&#8217; often carries positive connotations such as rebuilding or improving efficiency and tends to be used somewhat vaguely overseas. However, in Japan, &#8216;restructures&#8217; are very directly perceived as &#8216;layoffs,&#8217; and their significant impact is more strongly felt.<\/p>\n<p>&#8220;In recent years, there\u2019s been a growing tendency\u2014particularly among foreign-affiliated businesses\u2014to demand short-term results from large-scale investments.&#8221; This, Noguchi says, leads to a situation where &#8220;a change in direction is made to meet shareholder expectations before sufficient time has been invested.&#8221;<\/p>\n<p>In other words, you can&#8217;t keep throwing the baby out with the bathwater\u2014even if you aren&#8217;t sure whether a game will do well, simply <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/fps\/romero-games-reportedly-met-with-microsoft-just-a-day-before-the-publisher-pulled-funding-for-the-studio-and-there-was-no-mention-of-the-decision-that-put-over-100-people-out-of-work\/\">hurling years of work into the abyss<\/a> to shore up a bottom line is unsustainable at best, and a <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/gaming-industry\/there-has-to-be-a-better-way-than-this-game-developers-call-microsofts-latest-layoffs-a-colossal-waste-of-talent-from-a-publisher-that-seems-like-its-in-a-death-spiral\/\">callous waste of developer talent at worst<\/a>.<\/p>\n<p>Noguchi continues: &#8220;The gaming industry is supported by each and every creator and staff member who has diligently worked on development at the forefront. As someone in the same industry, I feel deep pain regarding this decision.<\/p>\n<p>&#8220;The frustration of something built over a long time not seeing the light of day, and the reality that gamers who were looking forward to it cannot even experience it\u2014both are truly regrettable.&#8221;<\/p>\n<p>Maybe I&#8217;m just worn down by cynicism\u2014but while I wouldn&#8217;t trust the honeyed words of any high-level executive in the gaming industry right now, Noguchi is being more empathetic here than some <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/gaming-industry\/game-development\/xbox-exec-suffers-bout-of-terminal-linkedin-brain-suggests-folks-laid-off-by-microsoft-use-ai-to-reduce-the-emotional-and-cognitive-load-that-comes-with-job-loss\/\">LinkedIn-brained head honchos<\/a>. He is, at the very least, saying what&#8217;s evident: You can&#8217;t keep chasing the approval of <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/we-dont-have-shareholders-but-we-also-dont-think-about-them-larian-studios-uses-its-stage-time-at-the-dice-awards-to-speak-out-against-a-brutal-industry-climate\/\">shareholders<\/a> forever.<\/p>\n<div class=\"product\"><a data-dimension112=\"46751e8e-abe6-4422-aad0-2925ded551ba\" data-action=\"Deal Block\" data-label=\"2025 games\" data-dimension48=\"2025 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:400px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"Vji3V6i3HDWUHeQ22PrjFL\" name=\"New Project (8).jpg\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/07\/ea-japan-exec-laments-microsofts-crushing-layoffs-and-the-demands-shareholders-make-for-short-term-results-from-large-scale-investments.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"400\" height=\"400\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-games-2025-upcoming-pc-release-schedule\/\" target=\"_blank\" data-dimension112=\"46751e8e-abe6-4422-aad0-2925ded551ba\" data-action=\"Deal Block\" data-label=\"2025 games\" data-dimension48=\"2025 games\" data-dimension25=\"\"><strong>2025 games<\/strong><\/a>: This year&#8217;s upcoming releases<strong><br \/><\/strong><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/ea-japan-exec-laments-microsofts-crushing-layoffs-and-the-demands-shareholders-make-for-short-term-results-from-large-scale-investments\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Microsoft&#8217;s latest round of brutal layoffs and studio closures have garnered more attention than usual\u2014possibly because Phil Spencer had the gall to boast about how its gaming business has &#8220;never looked stronger&#8221; in the same announcement that saw 9,000 employees laid off across its gaming division and several major projects cancelled. So much attention, in fact, that EA Japan&#8217;s general manager Shaun Noguchi has taken to X to voice his dismay over the situation (thanks, Automaton). You might&#8217;ve seen &#8216;EA&#8217; there and gone &#8216;hold on, don&#8217;t they do sweeping layoffs, too?&#8217; The answer is yes, but it&#8217;s important to remember that the &#8216;Japan&#8217; bit on Noguchi&#8217;s title is important. Due to strict labour laws in Japan, the culture towards layoffs and &#8216;restructuring&#8217; efforts is a&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/ea-japan-exec-laments-microsofts-crushing-layoffs-and-the-demands-shareholders-make-for-short-term-results-from-large-scale-investments\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1246972,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[5491],"class_list":["post-1246971","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-gaming-industry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>EA Japan exec laments Microsoft&#039;s crushing layoffs, and the demands shareholders make for 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