{"id":1242903,"date":"2026-02-28T00:41:22","date_gmt":"2026-02-28T00:41:22","guid":{"rendered":"https:\/\/www.polygon.com\/?p=610779"},"modified":"2026-02-28T00:41:22","modified_gmt":"2026-02-28T00:41:22","slug":"microsoft-has-never-been-good-at-running-game-studios-which-is-a-problem-when-it-owns-them-all","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/microsoft-has-never-been-good-at-running-game-studios-which-is-a-problem-when-it-owns-them-all\/","title":{"rendered":"Microsoft has never been good at running game studios, which is a problem when it owns them all"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"Figures look out over a beautiful wild landscape in Rare\u2019s Everwild\" data-caption=\"\" data-portal-copyright=\"\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/07\/microsoft-has-never-been-good-at-running-game-studios-which-is-a-problem-when-it-owns-them-all.png\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-drop-cap has-text-align-none\">Microsoft made large-scale layoffs across its gaming division this week, as part of wider cuts that have seen about 9,000 employees of the tech giant let go. It\u2019s the fourth round of layoffs to hit Microsoft\u2019s gaming operation since the start of last year, and the biggest since the company <a href=\"https:\/\/www.polygon.com\/24151045\/microsoft-xbox-studio-closures-tango-gameworks-arkane-austin-redfall\">shuttered four Bethesda studios<\/a>, including Arkane Austin and Tango Gameworks, in May 2024.<\/p>\n<p class=\"has-text-align-none\">This time, the story has centered on the cancellation of two high-profile games that had been in development for a very long time: <a href=\"https:\/\/www.polygon.com\/news\/610607\/rare-everwild-canceled-xbox-game-studios-layoffs\">Rare\u2019s <em>Everwild<\/em><\/a>, and <a href=\"https:\/\/www.polygon.com\/gaming\/606229\/perfect-dark-reboot-canceled-xbox-initiative\">The Initiative\u2019s reboot of <em>Perfect Dark<\/em><\/a>, which took the whole studio down with it. The Initiative, formed in 2018, never released a game.<\/p>\n<p class=\"has-text-align-none\">But there are many more stories to tell among this round of cuts. <a href=\"https:\/\/aftermath.site\/microsoft-layoffs-activision-blizzard-xbox-warcraft-rumble\">Blizzard was hit by layoffs<\/a> and the end of active support for its mobile game, <em>Warcraft Rumble<\/em>. Call of Duty developer Raven Software, currently working on this year\u2019s <em>Black Ops 7<\/em>, <a href=\"https:\/\/bsky.app\/profile\/jasonschreier.bsky.social\/post\/3lsynuplq222l\">lost staff<\/a>. Forza Motorsport developer Turn 10 reportedly saw nearly 50% of its workers cut. <em>Elder Scrolls Online<\/em> developer Zenimax Online Studios had an <a href=\"https:\/\/bsky.app\/profile\/jasonschreier.bsky.social\/post\/3lsyifsdrz22o\">unannounced massively multiplayer game canceled<\/a>. Mobile specialist King, of <em>Candy Crush<\/em> fame, <a href=\"https:\/\/www.bloomberg.com\/news\/articles\/2025-07-02\/microsoft-begins-deep-job-cuts-across-xbox-division\">laid off 200 people<\/a>. The cuts reached smaller independent developers, too. <em>Doom<\/em> creator John Romero was working on a new first-person shooter, apparently for Microsoft, which has lost its funding, putting <a href=\"https:\/\/www.instagram.com\/p\/DLpFZkdsC1X\/\">the future of developer Romero Games in doubt<\/a>.<\/p>\n<p class=\"has-text-align-none\">The scale of the cuts is bewildering, reflecting Microsoft\u2019s massive stature within the industry after a five-year acquisition spree that ended with the $68.7 billion purchase of Activision Blizzard in late 2023. But there\u2019s a depressing sense of inevitability to it, too.<\/p>\n<p class=\"has-text-align-none\">Some of that inevitability stems from the scale of Microsoft\u2019s expansion in games over the past decade. The seismic consolidation of two giant publishers, Bethesda Softworks and Activision Blizzard, with the Xbox Game Studios group, which itself had been undergoing rapid expansion, was always likely to be followed by a long series of aftershocks as efficiencies were found, duplication was rooted out, and projects and studios fell away. The cuts began very soon after the Activision Blizzard deal closed, and haven\u2019t really stopped since. Microsoft gorged itself on the game industry, got too fat too fast, and now thousands of workers are suffering the consequences of its post-binge purge.<\/p>\n<p class=\"has-text-align-none\">But there\u2019s another story to be told here \u2014 and it\u2019s older and, if possible, even sadder. Microsoft has simply never been any good at running game studios.<\/p>\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube\">\n<div class=\"wp-block-embed__wrapper\">\n<div>\n<div><iframe title=\"Perfect Dark - Gameplay Reveal - Xbox Games Showcase 2024\" src=\"https:\/\/www.youtube.com\/embed\/ofUi9DR9sc4?rel=0\" allowfullscreen allow=\"accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;\"><\/iframe><\/div>\n<\/div>\n<\/div>\n<\/figure>\n<p class=\"has-text-align-none\">There\u2019s an inevitability to the cancellation of <em>Everwild<\/em> and <em>Perfect Dark <\/em>that has nothing to do with the wider picture of Microsoft\u2019s gaming expansion. These were ambitious, marquee projects, announced with fanfare, long before anything substantive was shown. (In the case of <em>Everwild<\/em>, nothing ever was.) Years of official silence were accompanied by all-too-believable reports of internal reboots and directionless development hell. It seems these games, announced in 2019 and 2020, but in development for years previously, never came together. They should arguably both have been canceled a long time ago.<\/p>\n<p class=\"has-text-align-none\">The waste \u2014 of time, money, and human potential \u2014 is incalculable. And it\u2019s a sadly familiar story. In 2006, Microsoft acquired the legendary British developer Lionhead, only to close it ten years later after forcing the studio to chase fads it was ill-suited to, like motion control and live-service games. Rare, acquired for a then-record-breaking $375 million in 2002, has seemed to skirt close to a similar fate several times as it searched for a place within the Xbox family that made sense and played to its strengths. Pirate game <em>Sea of Thieves <\/em>has kept the developer afloat in recent years, but how much longer can that last?<\/p>\n<p class=\"has-text-align-none\">Microsoft\u2019s original sin in this arena was its handling of Bungie. The studio was an inspired early acquisition that almost single-handedly made Xbox\u2019s reputation among gamers with its Halo series. But Microsoft responded to this success by stifling Bungie\u2019s creativity with a forced march of sequel production that ultimately drove the studio away: It bought itself out in 2007. The Halo brand never recovered from the loss, and the mismanagement of the caretaker studio founded to take it over, 343 Industries (now Halo Studios), was arguably even worse. It was never allowed to develop its own identity, and saddled with tasks \u2014 including maintaining its own game engine, and turning Halo into an ill-defined forever game \u2014 that were clearly beyond its capabilities.<\/p>\n<p class=\"has-text-align-none\">It\u2019s impossible to imagine Sony allowing the same thing to happen to Naughty Dog, for example. Microsoft\u2019s console rival has made many mistakes of its own \u2014 culminating in tragedies like the closure of Japan Studio \u2014 but it seems to know when to give its most prized studios <a href=\"https:\/\/www.polygon.com\/news\/537544\/neil-druckmann-naughty-dog-intergalactic-heretic-prophet-religion\">room to breathe creatively<\/a>, and when to <a href=\"https:\/\/www.polygon.com\/24002161\/the-last-of-us-online-canceled-naughty-dog-tlou2-multiplayer\">shut down their flailing projects<\/a> before they cause too much collateral damage. Microsoft has consistently failed to find this line.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/07\/microsoft-has-never-been-good-at-running-game-studios-which-is-a-problem-when-it-owns-them-all.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"Next year\u2019s Fable reboot is the next big test of Microsoft\u2019s ability to manage its studios and its IP.\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">The truth is that much of Microsoft\u2019s decision-making as a publisher seems to come from a place of insecurity. Burned by its experiences with Bungie, Lionhead, and Rare, the company began a partial retreat from first-party development under previous Xbox boss Don Mattrick. When the resulting weakness of its slate of games became all too apparent, Mattrick\u2019s successor Phil Spencer began a massive overcorrection, buying studios left, right, and center.<\/p>\n<p class=\"has-text-align-none\">Some of these acquisitions worked out better than others. Obsidian Entertainment has released four games since Microsoft bought it in 2018, and has two more ready to go. Playground Games should have gone just as smoothly; up to the point of its acquisition in 2018, it turned out excellent Forza Horizon games every two years like clockwork. But in the six years since, it has released just one more Forza Horizon and many senior staff have left, while the studio\u2019s beleaguered reboot of Lionhead\u2019s long-dormant Fable series has sucked up untold time and resources and remains at least a year away.<\/p>\n<p class=\"has-text-align-none\">If the goal of the spending spree was to turn Xbox into a first-party powerhouse with system-selling exclusives to rival Nintendo and Sony, Microsoft has failed \u2014 or, arguably, overshot the mark. The acquisitions of Bethesda and Activision Blizzard brought it properties like Call of Duty, Warcraft, and The Elder Scrolls that were too big to make exclusive. Combined with a strategic shift away from consoles and toward PC, subscriptions, and cloud gaming, Microsoft has become something quite different: the biggest game publisher the world has ever seen, bigger than any platform. In that context, nurturing vanity projects like <em>Everwild<\/em> or resuscitating old IP like <em>Perfect Dark <\/em>simply isn\u2019t a priority.<\/p>\n<p class=\"has-text-align-none\">If that were the only reason for this wave of cancellations and layoffs, it would be a terrible shame, but a rational reality. But the darker cloud hanging over the story is that Microsoft has \u2014 consistently and repeatedly, over decades \u2014 shown it has no aptitude for running the creative industry it just bought half of. If the mismanagement doesn\u2019t end, there will be worse to come.<\/p>\n<p><a href=\"https:\/\/www.polygon.com\/analysis\/610779\/microsoft-layoffs-perfect-dark-everwild-mismanagement\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Microsoft made large-scale layoffs across its gaming division this week, as part of wider cuts that have seen about 9,000 employees of the tech giant let go. It\u2019s the fourth round of layoffs to hit Microsoft\u2019s gaming operation since the start of last year, and the biggest since the company shuttered four Bethesda studios, including Arkane Austin and Tango Gameworks, in May 2024. This time, the story has centered on the cancellation of two high-profile games that had been in development for a very long time: Rare\u2019s Everwild, and The Initiative\u2019s reboot of Perfect Dark, which took the whole studio down with it. The Initiative, formed in 2018, never released a game. But there are many more stories to tell among this round of cuts.&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/microsoft-has-never-been-good-at-running-game-studios-which-is-a-problem-when-it-owns-them-all\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1242904,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-1242903","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Microsoft has never been good at running game studios, which is a problem when it owns them all | Arcader News<\/title>\n<meta name=\"description\" content=\"Microsoft made large-scale layoffs across its gaming division 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