{"id":1241457,"date":"2026-02-27T16:28:12","date_gmt":"2026-02-27T16:28:12","guid":{"rendered":"http:\/\/DgJa9mCGYqjx4K65ktycsf"},"modified":"2026-02-27T16:28:12","modified_gmt":"2026-02-27T16:28:12","slug":"destiny-2-just-got-weird-launch-trailer-leans-hard-into-time-travel-and-looks-more-like-a-control-crossover","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/destiny-2-just-got-weird-launch-trailer-leans-hard-into-time-travel-and-looks-more-like-a-control-crossover\/","title":{"rendered":"Destiny 2 just got weird: Launch trailer leans hard into time travel and looks more like a Control crossover"},"content":{"rendered":"<article>\n<p>Earlier today, Bungie broadcast its final showcase ahead of the July 15 release of Destiny 2&#8217;s Edge of Fate expansion. Largely it was the expected run though of new features like World Tiers and The Portal, the latter being a revamped homescreen that groups together the most relevant activities in the game and enables players to tweak their difficulty (and therefore loot).<\/p>\n<p>The devs did make mention of a new horde-mode inspired activity that plays a little like Escalation Protocol, but couldn&#8217;t show any footage due to story spoilers.<\/p>\n<p>If all that doesn&#8217;t sound hugely hype-worthy, well, I suspect the playerbase feels the same way. People have been asking for an expansion that focused on updating the game&#8217;s creaking core systems for a long time, but now that we&#8217;re getting exactly that sort of expansion, the concern has become &#8216;Okay, but where&#8217;s the sizzle?&#8217;<\/p>\n<p>If it&#8217;s anywhere, the answer is likely to be found in Edge of Fate&#8217;s campaign. Alongside today&#8217;s showcase, Bungie also dropped a launch trailer for the expansion that includes some very strange stuff going on with the story. Watch below.<\/p>\n<div class=\"youtube-video\" data-nosnippet >\n<div class=\"video-aspect-box\"><iframe data-lazy-priority=\"low\" data-lazy-src=\"https:\/\/www.youtube.com\/embed\/5LFBTFpWYVI\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<p>In the opening few seconds we see and hear:<\/p>\n<ul>\n<li>A very much not futuristic bakelite phone receiver ringing, but as we see later isn&#8217;t plugged in<\/li>\n<li>A governmental-looking seal on the floor of a building with the Latin motto: &#8216;Inventio Exploratio Observationis Conexus&#8217;, which translates to &#8216;Discovery Exploration Observation Connection&#8217;<\/li>\n<li>A &#8217;50s sounding song with the lyrics &#8216;Cause I&#8217;m stuck right here today, dreamin\u2019 of the past&#8217;, which I can&#8217;t find anywhere online.<\/li>\n<li>The appearance of new NPC <a href=\"https:\/\/www.youtube.com\/watch?v=AAFyZcwFeuo\">Lodi<\/a>, who we know plays a major role in Edge of Fate, but is here dressed in a retro looking brown business suit, rather than his usual sci-fi garb<\/li>\n<li>A road intersection with a diner and car that also look very much from the &#8217;50s or &#8217;60s.<\/li>\n<li>The Warlock vanguard leader Ikora narrowly avoiding being hit by a passenger train.<\/li>\n<\/ul>\n<p>It&#8217;s definitely more mysterious than Destiny 2&#8217;s recent narrative fare. For one thing, The Lodi character, and flashbacks to the long distant past, are giving major Control vibes. (And for what it&#8217;s worth, Bungie and Remedy&#8217;s dev teams are fans of each other.) The fact the footage begins playing in reverse at one point is a reminder that Edge of Fate is going to play with\u2014as Dr Who would have it\u2014timey-wimey stuff.<\/p>\n<p>After the oddities of the intro, the trailer largely settles into standard Destiny 2 stuff, showcasing guardians using their new abilities and gear against Vex and Fallen enemies. You can read our take on how that feels to play <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/fps\/the-edge-of-fate-will-be-the-biggest-change-to-destiny-2-since-it-launched-an-injection-of-fresh-ideas-but-also-of-arpg-grind\/\">here<\/a>.<\/p>\n<p>That action all takes place on Kepler, a planetoid at the rim of our solar system that is experiencing anomalies related to Dark Matter. It&#8217;s where we will meet Lodi, having been drawn there by our own mysterious call from beyond.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"cJLcziTUkYM64uVmswySfj\" name=\"Lodi\" alt=\"Lodi outfit comparison.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/07\/destiny-2-just-got-weird-launch-trailer-leans-hard-into-time-travel-and-looks-more-like-a-control-crossover.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"caption-text\">We&#8217;ve comped together Lodi&#8217;s two looks: On the right he&#8217;s wearing his Kepler outfit, while on the left is how he appear&#8217;s in today&#8217;s trailer, looking like a governmemnt man. <\/span><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Bungie)<\/span><\/figcaption><\/figure>\n<p>On Lodi himself, from the first time I saw him, I thought it was odd that he wore classic horn-rimmed glasses. I can&#8217;t think of any other character in Destiny 2 who wears specs, but it&#8217;s the perfect clue to suggest he&#8217;s actually not from this time. He also looks a lot like Zachary Quinto, though doesn&#8217;t sound much like the Spock actor.<\/p>\n<p>Just before the trailer wraps, we see Lodi&#8217;s face seemingly stretched apart by some cosmic torment (see top). That reminded me of the VO line from the original Edge of Fate <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.youtube.com\/watch?v=qlylquFX6EE\">gameplay reveal trailer<\/a> in which a character, who I presume to be Lodi, says: &#8220;I&#8221;m not human anymore.&#8221;<\/p>\n<div>\n<blockquote>\n<p>&#8216;The Nine&#8217; are never-seen cabal of celestial entities possibly comprised of Dark Matter dust.<\/p>\n<\/blockquote>\n<\/div>\n<p>I also presume, though my ears aren&#8217;t great these days, that Lodi is the character narrating today&#8217;s trailer, the last line of which is &#8220;Eyes up, weapon&#8221;\u2014an obvious twist on the iconic line &#8220;Eyes up, Guardian&#8221; that Destiny 1 opened with 11 years ago.<\/p>\n<p>Describing the player as a weapon, though an unintended <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.reddit.com\/r\/CasualUK\/comments\/13y4h7m\/you_absolute_weapon\/\" target=\"_blank\">insult in my native British<\/a>, also suggests we&#8217;re being manipulated. Which, given that the central antagonists of Edge of Fate are &#8216;The Nine&#8217;, a never-seen cabal of celestial entities possibly comprised of Dark Matter dust, certainly checks out.<\/p>\n<p>Whatever&#8217;s going on, it&#8217;s the start of what Bungie hopes will be another multi-expansion saga, and although cynicism among the game&#8217;s shrinking playerbase is currently ceiling-high, I am at least glad swings are being taken by the developer. Even if I fear some of those systemic changes are going to receive explosive blowback once they arrive in players&#8217; hands in two weeks.<\/p>\n<p>I&#8217;ve embedded the whole Edge of Fate showcase below, in case you want to hear the nitty gritty details about how weapon tiers work.<\/p>\n<div class=\"youtube-video\" data-nosnippet >\n<div class=\"video-aspect-box\"><iframe data-lazy-priority=\"low\" data-lazy-src=\"https:\/\/www.youtube.com\/embed\/HEYlneDr6aM\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/destiny-2-just-got-weird-launch-trailer-leans-hard-into-time-travel-and-looks-more-like-a-control-crossover\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Earlier today, Bungie broadcast its final showcase ahead of the July 15 release of Destiny 2&#8217;s Edge of Fate expansion. Largely it was the expected run though of new features like World Tiers and The Portal, the latter being a revamped homescreen that groups together the most relevant activities in the game and enables players to tweak their difficulty (and therefore loot). The devs did make mention of a new horde-mode inspired activity that plays a little like Escalation Protocol, but couldn&#8217;t show any footage due to story spoilers. If all that doesn&#8217;t sound hugely hype-worthy, well, I suspect the playerbase feels the same way. People have been asking for an expansion that focused on updating the game&#8217;s creaking core systems for a long time,&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/destiny-2-just-got-weird-launch-trailer-leans-hard-into-time-travel-and-looks-more-like-a-control-crossover\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1241458,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[91,748],"class_list":["post-1241457","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-fps","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Destiny 2 just got weird: Launch trailer leans hard into time travel and looks more like a Control crossover | Arcader News<\/title>\n<meta name=\"description\" content=\"Earlier today, Bungie broadcast its final showcase ahead of the July 15 release of Destiny 2&#039;s Edge of Fate expansion. 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