{"id":1237822,"date":"2026-02-27T02:40:05","date_gmt":"2026-02-27T02:40:05","guid":{"rendered":"https:\/\/www.polygon.com\/?p=609547"},"modified":"2026-02-27T02:40:05","modified_gmt":"2026-02-27T02:40:05","slug":"it-really-helps-when-gruff-video-game-man-is-a-real-person","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/it-really-helps-when-gruff-video-game-man-is-a-real-person\/","title":{"rendered":"It really helps when Gruff Video Game Man is a real person"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"\" data-caption=\"\" data-portal-copyright=\"\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/it-really-helps-when-gruff-video-game-man-is-a-real-person.jpg\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-drop-cap has-text-align-none\">In almost every way, Sam Bridges from <em><a href=\"https:\/\/www.polygon.com\/impressions\/608093\/death-stranding-2-playtest-gameplay-kojima-controversial\">Death Stranding 2: On the Beach<\/a><\/em> and its predecessor is the purest archetype of a video game character. He\u2019s a stoic white dude with a gravelly voice. He\u2019s a man of few words and determined action with strong feelings he buries deep. He\u2019s got dark hair and stubble. He\u2019s got a normal, dependable, single-syllable first name and a thematically appropriate surname. Like so many modern examples of the form, he\u2019s a dad now. He <em>is<\/em> Gruff Video Game Man.<\/p>\n<p class=\"has-text-align-none\">Gruff Video Game Man is the clich\u00e9 who stares grimly out at you from so many boxes, posters, and trailers. He\u2019s Max Payne, he\u2019s Sam Fisher, he\u2019s Marcus Fenix, he\u2019s Joel Last of Us. He\u2019s <a href=\"https:\/\/www.polygon.com\/news\/605538\/call-of-duty-black-ops-7-trailer-xbox-games-showcase\">that guy from the new Call of Duty trailer<\/a> who\u2019s so bland he\u2019s actually difficult to see; he\u2019s the empty shell you pour yourself into.<\/p>\n<p class=\"has-text-align-none\">He\u2019s also the antithesis of \u201cdiverse\u201d \u2014 heteronormative, masculine, and super white. He\u2019s the expression of the lack of imagination among game developers, and the small-minded caution of game marketers, that have artificially constrained the demographic reach of video games for decades.<\/p>\n<p class=\"has-text-align-none\">Here\u2019s the thing about Sam Bridges, though. He is also Norman Reedus, an actor and a real human. And once Gruff Video Game man becomes a real person, he ceases to be Gruff Video Game Man at all.<\/p>\n<figure class=\"wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\"><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/it-really-helps-when-gruff-video-game-man-is-a-real-person-1.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/it-really-helps-when-gruff-video-game-man-is-a-real-person-2.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/it-really-helps-when-gruff-video-game-man-is-a-real-person-3.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/it-really-helps-when-gruff-video-game-man-is-a-real-person.png\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Treyarch\/Raven Software\/Activision Blizzard\" \/><\/figure>\n<p class=\"has-text-align-none\">Many actors have played Gruff Video Game Man before. Troy Baker, for example, portrays Joel in The Last of Us games, not only delivering his voice lines but using performance capture technology to express his movements. But Joel doesn\u2019t look like Baker; he isn\u2019t Baker. He\u2019s a designed character, an archetypal ideal that\u2019s been etched out by Naughty Dog\u2019s artists and then filled in by Baker\u2019s performance.<\/p>\n<p class=\"has-text-align-none\">Hideo Kojima, the director of the Death Stranding games, is responsible for perhaps the ultimate Gruff Video Game Man: Solid Snake (or Naked Snake, Big Boss, etc.) from Metal Gear. Tall and rangy, with his trademark headband and the almost parodically grizzled voice of David Hayter, Snake is pure iconography. He\u2019s a great character design, but he\u2019s not really a person.<\/p>\n<p class=\"has-text-align-none\">Kojima has taken a very different approach with Sam Bridges, even though the character is similar on paper. Kojima Productions\u2019 unbeatably good 3D scans and performance capture mean that Sam doesn\u2019t just sound like Reedus, he looks like him and moves like him, and even stands like him. It\u2019s much closer to a filmed performance, where the actor becomes the character rather than puppets them.<\/p>\n<p class=\"has-text-align-none\">And while Reedus \u2014 the tough guy from <em>The Walking Dead <\/em>and <em>The Boondock Saints <\/em>\u2014 is definitely gruff, and white, and all the rest, he\u2019s also <em>him<\/em>. He has features you\u2019d never design into some common-denominator of hunky manhood, even though he\u2019s unquestionably a hunky man. He\u2019s kind of stocky, with sloping, rolling shoulders and a bullish neck. He\u2019s got an unreadable squint, a downturned mouth, and lank emo hair. His physicality is dense and bulldog-like, but he also has a quietness, a stillness, an interiority that speaks of vulnerability as much as strength. He also has that weird trick that great movie actors have, where the less he does, the more presence he has.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/it-really-helps-when-gruff-video-game-man-is-a-real-person-4.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">Kojima Productions has successfully captured all of this. That means Sam is much more than the collection of clich\u00e9s he might appear to be, because he\u2019s a person, with all the individual quirks that go with it. Reedus\u2019 performance and Kojima Productions\u2019 technology can\u2019t make him a deeper character than he\u2019s written \u2014 he\u2019s still a pretty simple, stoic, reluctant-hero type. But those elements can, and do, give him humanity.<\/p>\n<p class=\"has-text-align-none\">This trick can work for NPCs as well as player characters \u2014 and the scans and performance capture don\u2019t have to be cutting edge, either. <em>Cyberpunk 2077<\/em>\u2019s Johnny Silverhand is theoretically a pretty corny character, but because he is Keanu Reeves, he\u2019s actually cool. You feel excited to hang out with him. If a likeness and performance have been captured just well enough, it can transform your relationship to a character.<\/p>\n<p class=\"has-text-align-none\">But what Reedus and Kojima Productions have achieved with Sam does more than that \u2014 it dignifies a whole game. Maybe it even does the impossible, and dignifies Gruff Video Game Man himself. In an ideal world, he wouldn\u2019t still be so dominant, and we\u2019d have a wider spread of video game protagonists to choose from. And if all of them had the realness and humanity of Sam Bridges\/Norman Reedus\u2026 just imagine!<\/p>\n<p><a href=\"https:\/\/www.polygon.com\/opinion\/609547\/death-stranding-2-norman-reedus\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In almost every way, Sam Bridges from Death Stranding 2: On the Beach and its predecessor is the purest archetype of a video game character. He\u2019s a stoic white dude with a gravelly voice. He\u2019s a man of few words and determined action with strong feelings he buries deep. He\u2019s got dark hair and stubble. He\u2019s got a normal, dependable, single-syllable first name and a thematically appropriate surname. Like so many modern examples of the form, he\u2019s a dad now. He is Gruff Video Game Man. Gruff Video Game Man is the clich\u00e9 who stares grimly out at you from so many boxes, posters, and trailers. He\u2019s Max Payne, he\u2019s Sam Fisher, he\u2019s Marcus Fenix, he\u2019s Joel Last of Us. He\u2019s that guy from the&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/it-really-helps-when-gruff-video-game-man-is-a-real-person\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1237823,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-1237822","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>It really helps when Gruff Video Game Man is a real person | Arcader News<\/title>\n<meta name=\"description\" content=\"In almost every way, Sam Bridges from Death Stranding 2: On the Beach and its predecessor is the purest archetype of a video game character. 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