{"id":1235156,"date":"2026-02-26T12:13:05","date_gmt":"2026-02-26T12:13:05","guid":{"rendered":"http:\/\/VrsEuBRbV82gGn37dtZukQ"},"modified":"2026-02-26T12:13:05","modified_gmt":"2026-02-26T12:13:05","slug":"who-needs-bethesda-oblivion-remastered-modders-have-cooked-up-fo4-style-settlement-placing-even-without-official-support","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/who-needs-bethesda-oblivion-remastered-modders-have-cooked-up-fo4-style-settlement-placing-even-without-official-support\/","title":{"rendered":"Who needs Bethesda Oblivion Remastered modders have cooked up FO4-style settlement placing even without official support"},"content":{"rendered":"<article>\n<p>It is June 2025, and Oblivion Remastered has no official modding support from Bethesda. But who cares? Because I guess modders never needed any of that stuff anyway. It was <em>just holding them back, man<\/em>. In the two months since Bethesda and Virtuos&#8217; re-do of Oblivion came out, modders have managed to create a whole range of <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/the-elder-scrolls\/best-oblivion-remastered-mods\/\">Oblivion Remastered mods<\/a> even without an official creation kit, like making the <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/the-elder-scrolls\/oblivion-remastered-mod-makes-its-best-part-last-forever-a-dark-brotherhood-freelancer-mode-with-infinite-contracts-and-a-gacha-style-reward-system\/\">Dark Brotherhood last forever<\/a> and finding ways to make the whole thing <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/the-elder-scrolls\/the-complexity-of-mods-we-can-make-just-shot-up-big-time-oblivion-remastered-modders-breach-a-new-frontier-even-without-bethesda-support-making-it-play-nice-with-lua-scripts\/\">play nice with lua scripts<\/a>.<\/p>\n<p>Modders&#8217; latest miracle? A kind of pseudo-settlement building system, Fallout 4 style (via <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.rockpapershotgun.com\/oblivion-remastered-gets-fallout-4-style-building-from-modder-who-wants-to-collaborate-on-a-full-settlement-system\" target=\"_blank\">RPS<\/a>). It&#8217;s catchily titled <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.nexusmods.com\/oblivionremastered\/mods\/4648?tab=description\" target=\"_blank\">Oblivion Settlement Building \u2013 Spawn and Place Objects<\/a> and it lets you do, well, exactly that: spawn and plonk down new stuff in the world like some kind of idle god.<\/p>\n<p>It&#8217;s not just tiny stuff, either. In the examples on the Nexus Mods page, you can see a player\u2014presumably author MadAborModding\u2014spawn huge walls, rocks, and beams and pop them all across Skingrad. It&#8217;s kind of wild to see, as if modders have gotten so bored of not having a proper creation kit for Oblivion Remastered they&#8217;ve just decided to give themselves the tools of one in the game itself*.<\/p>\n<p>Admittedly, it&#8217;s all a bit aimless right now. Outside of the whole inventing-reality thing, there are no actual systems attached to the mod as yet. You can&#8217;t fill your created environments with inhabitants or manage systems like water or trade.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:426px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.34%;\"><img loading=\"lazy\" decoding=\"async\" id=\"mnHWaxBmKvcbBZeQQDynDk\" name=\"videoframe_8157\" alt=\"Placing a spawned environment object in the Oblivion Remastered settlement mod.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/who-needs-bethesda-oblivion-remastered-modders-have-cooked-up-fo4-style-settlement-placing-even-without-official-support.png\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"426\" height=\"240\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Bethesda \/ MadAborModding)<\/span><\/figcaption><\/figure>\n<p>But MadAborModding is kind of hoping someone will get a bee in their bonnet to <em>make<\/em> those systems now that this mod exists. &#8220;I hope someone expands this into an actual settlement system. My goal with uploading this is hopefully to bait someone into doing that,&#8221; they write, adding &#8220;I want that kind of mod, but I don&#8217;t want to be the one to make it,&#8221; which is the most relatable sentiment ever published on Nexus Mods dot com.<\/p>\n<p>Even as-is, though, I&#8217;m still impressed by just what dedicated modders are able to do in the absence of official tools. If you want to muck about with settlement building yourself, you can download the mod, install the <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.nexusmods.com\/oblivionremastered\/mods\/4648?tab=description\" target=\"_blank\">Unreal Engine 4\/5 Scripting System<\/a>, and whack the contents of the mod download into OblivionRemastered\\Binaries\\Win64\\MadSpawnFiles.<\/p>\n<p>*There is a lot more to a creation kit than placing objects. Please do not email me.<\/p>\n<div class=\"product\"><a data-dimension112=\"2cf3851e-aab2-465d-9736-2071b76e66c6\" data-action=\"Deal Block\" data-label=\"Oblivion console commands\" data-dimension48=\"Oblivion console commands\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:847px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"Bx3x5ENSAUdput6Vqj9USS\" name=\"oblivion remastered maiq the liar\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/who-needs-bethesda-oblivion-remastered-modders-have-cooked-up-fo4-style-settlement-placing-even-without-official-support.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"847\" height=\"847\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/oblivion-console-commands-cheats\/\" target=\"_blank\" data-dimension112=\"2cf3851e-aab2-465d-9736-2071b76e66c6\" data-action=\"Deal Block\" data-label=\"Oblivion console commands\" data-dimension48=\"Oblivion console commands\" data-dimension25=\"\"><strong>Oblivion console commands<\/strong><\/a>: Cheats new and old<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/the-elder-scrolls\/oblivion-how-to-get-lockpicks\/\" target=\"_blank\"><strong>Oblivion lockpicks<\/strong><\/a>: Where and how to use them<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/the-elder-scrolls\/oblivion-vampirism-cure-benefits\/\" target=\"_blank\"><strong>Oblivion vampirism cure<\/strong><\/a>: Rid yourself of the affliction<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/the-elder-scrolls\/oblivion-thieves-guild-join\/\" target=\"_blank\"><strong>Oblivion thieves guild<\/strong><\/a>: How to join the crew<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/the-elder-scrolls\/oblivion-persuasion-minigame\/\" target=\"_blank\"><strong>Oblivion persuasion<\/strong><\/a>: Master the minigame<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/the-elder-scrolls\/who-needs-bethesda-oblivion-remastered-modders-have-cooked-up-fo4-style-settlement-placing-even-without-official-support\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>It is June 2025, and Oblivion Remastered has no official modding support from Bethesda. But who cares? Because I guess modders never needed any of that stuff anyway. It was just holding them back, man. In the two months since Bethesda and Virtuos&#8217; re-do of Oblivion came out, modders have managed to create a whole range of Oblivion Remastered mods even without an official creation kit, like making the Dark Brotherhood last forever and finding ways to make the whole thing play nice with lua scripts. Modders&#8217; latest miracle? A kind of pseudo-settlement building system, Fallout 4 style (via RPS). It&#8217;s catchily titled Oblivion Settlement Building \u2013 Spawn and Place Objects and it lets you do, well, exactly that: spawn and plonk down new stuff&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/who-needs-bethesda-oblivion-remastered-modders-have-cooked-up-fo4-style-settlement-placing-even-without-official-support\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1235157,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,34,1222],"class_list":["post-1235156","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-rpg","tag-the-elder-scrolls"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Who needs Bethesda Oblivion Remastered modders have cooked up FO4-style settlement placing even without official support | Arcader News<\/title>\n<meta name=\"description\" content=\"It is June 2025, and Oblivion Remastered has no official modding support from Bethesda. 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