{"id":1234835,"date":"2026-02-26T06:31:59","date_gmt":"2026-02-26T06:31:59","guid":{"rendered":"http:\/\/6ZtdNS8qZpEUh2XJwXucvj"},"modified":"2026-02-26T06:31:59","modified_gmt":"2026-02-26T06:31:59","slug":"resident-game-industry-weirdo-yoko-taro-laments-that-there-arent-as-many-weird-people-making-videogames-as-there-used-to-be","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/resident-game-industry-weirdo-yoko-taro-laments-that-there-arent-as-many-weird-people-making-videogames-as-there-used-to-be\/","title":{"rendered":"Resident game industry weirdo Yoko Taro laments that there aren&#8217;t as many &#8216;weird&#8217; people making videogames as there used to be"},"content":{"rendered":"<article>\n<p>If there were to ever be a mascot for the videogame industry weirdos (endearing), it&#8217;d most certainly be Nier creator Yoko Taro. He&#8217;s built a brand around being a little eccentric, almost always seen sporting his Emil mask and making games that somehow perfectly straddle being a little horny, devastating, and thought-provoking all at once. Hell, he even did a whole GDC presentation in 2014 titled &#8220;<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.youtube.com\/watch?v=SQxhyHMUJ74\" target=\"_blank\">Making Weird Games for Weird People<\/a>&#8220;. He knows, I know, we all know.<\/p>\n<p>It&#8217;s no surprise, then, that during a recent Q&#038;A he held over on X, someone asked him if there were a lot of strange folk knocking around in the industry. As reported by <a data-analytics-id=\"inline-link\" href=\"https:\/\/automaton-media.com\/en\/news\/nier-automata-creator-yoko-taro-says-there-are-less-weird-people-in-the-gaming-industry-nowadays\/\" target=\"_blank\">Automaton Media<\/a>, Taro replied to say that, at least from his experience, there sure aren&#8217;t as many as there used to be.<\/p>\n<div class=\"see-more see-more--clipped\">\n<blockquote class=\"twitter-tweet hawk-ignore\" data-lang=\"en\">\n<p lang=\"en\" dir=\"ltr\">\u30b2\u30fc\u30e0\u696d\u754c\u306b\uff13\uff10\u5e74\u3044\u308b\u3093\u3067\u3059\u304c\u3001\u300c\u5909\u306a\u4eba\u300d\u306f\u6e1b\u3063\u305f\u6c17\u304c\u3057\u307e\u3059\u306d\u3002\u5358\u306b\u50d5\u306e\u898b\u3066\u3044\u308b\u7bc4\u56f2\u306e\u73fe\u8c61\u306a\u306e\u304b\u3001\u30b2\u30fc\u30e0\u696d\u754c\u304c\u305d\u3046\u306a\u3063\u305f\u306e\u304b\u3001\u4e16\u306e\u4e2d\u5168\u4f53\u304c\u305d\u3046\u306a\u306e\u304b\u306f\u3088\u304f\u308f\u304b\u308a\u307e\u305b\u3093\u304c\u3002 pic.twitter.com\/xkueiPlrtB<a href=\"https:\/\/twitter.com\/cantworkitout\/status\/1934554096494879088\">June 16, 2025<\/a><\/p>\n<\/blockquote>\n<div class=\"see-more__filter\"><\/div>\n<\/div>\n<p>&#8220;I&#8217;ve been in the game industry for 30 years, and it seems like there are fewer &#8216;weirdos&#8217; out there,&#8221; he said (via a machine translation). &#8220;I am not sure if this is just a phenomenon in my observation, or if the game industry has become like that, or if the whole world has become like that.&#8221;<\/p>\n<p>I do think Taro is a tiny bit right in that there are less weird videogames coming out, but I think that&#8217;s mostly only true when it comes to larger budget games. After all, anyone with Unity and a dream can conjure up all manner of peculiar little experiences and chuck them on itch.io or go through the process (and payment) of trying to get it up on Steam.<\/p>\n<p>But I also can&#8217;t help but shake the feeling that there&#8217;s an air of larger developers playing things a lot safer these days. A lot of sequels, remakes, and remasters. Stuff that people probably already like and are willing to dive into on brand recognition alone. I imagine it&#8217;s a lot harder these days to even pitch something kinda strange to a publisher, let alone get them to fund it.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"eTceoVV4K4YG2qgZbVPT7H\" name=\"nier 1.jpg\" alt=\"2B, a playable character from Nier: Automata\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/resident-game-industry-weirdo-yoko-taro-laments-that-there-arent-as-many-weird-people-making-videogames-as-there-used-to-be.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Square Enix)<\/span><\/figcaption><\/figure>\n<p>I also have to wonder if the bar for who or what is considered weird has also simply been raised over the years. I was branded a little freak for watching anime back in England in 2007, and now I&#8217;m a freak if I haven&#8217;t seen the latest episode of My Cat Turned into a 4,000-Year-Old Demon Enchantress or whatever&#8217;s popping off right now. Times change, and I certainly feel like the last decade or so has seen people&#8217;s definition of &#8216;weird&#8217; evolve dramatically.<\/p>\n<p>Not that I&#8217;d mind if the industry saw an uprising of Yoko Taro-likes, mind you. If there&#8217;s anything I love, it&#8217;s a weird-ass videogame, and maybe it&#8217;s time for some brave soldiers to capture Taro&#8217;s attention with something delightfully quirky to play.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/resident-game-industry-weirdo-yoko-taro-laments-that-there-arent-as-many-weird-people-making-videogames-as-there-used-to-be\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>If there were to ever be a mascot for the videogame industry weirdos (endearing), it&#8217;d most certainly be Nier creator Yoko Taro. He&#8217;s built a brand around being a little eccentric, almost always seen sporting his Emil mask and making games that somehow perfectly straddle being a little horny, devastating, and thought-provoking all at once. Hell, he even did a whole GDC presentation in 2014 titled &#8220;Making Weird Games for Weird People&#8220;. He knows, I know, we all know. It&#8217;s no surprise, then, that during a recent Q&#038;A he held over on X, someone asked him if there were a lot of strange folk knocking around in the industry. As reported by Automaton Media, Taro replied to say that, at least from his experience, there&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/resident-game-industry-weirdo-yoko-taro-laments-that-there-arent-as-many-weird-people-making-videogames-as-there-used-to-be\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1234836,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[5491],"class_list":["post-1234835","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-gaming-industry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Resident game industry weirdo Yoko Taro laments that there aren&#039;t as many &#039;weird&#039; people making videogames as there used to be | Arcader News<\/title>\n<meta name=\"description\" content=\"If there were to ever be a mascot for the videogame industry weirdos (endearing), it&#039;d most certainly be Nier creator Yoko Taro. 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