{"id":1232169,"date":"2026-02-25T19:34:00","date_gmt":"2026-02-25T19:34:00","guid":{"rendered":"http:\/\/jgM8WbgQ3EF9X5bFh3mezj"},"modified":"2026-02-25T19:34:00","modified_gmt":"2026-02-25T19:34:00","slug":"despite-bankrolling-square-enix-cost-is-somehow-the-reason-final-fantasy-14s-newest-raid-which-has-only-been-cleared-400-times-in-23-days-wasnt-given-an-easier-version","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/despite-bankrolling-square-enix-cost-is-somehow-the-reason-final-fantasy-14s-newest-raid-which-has-only-been-cleared-400-times-in-23-days-wasnt-given-an-easier-version\/","title":{"rendered":"Despite bankrolling Square Enix, &#8216;cost&#8217; is somehow the reason Final Fantasy 14&#8217;s newest raid (which has only been cleared 400 times in 23 days) wasn&#8217;t given an easier version"},"content":{"rendered":"<article>\n<p>Dear reader, my job is to find clever, informative, and interesting ways to deliver news to you\u2014but on hearing that the Forked Tower, a raid at the end of Final Fantasy 14&#8217;s recent exploration zone the Occult Crescent, wasn&#8217;t given a normal version most people could do because of &#8220;cost&#8221;? I am struggling for words that aren&#8217;t just &#8216;c&#8217;mon, man&#8217;.<\/p>\n<p>Some context: FF14 has a prioritisation problem. I go into it in<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/final-fantasy\/is-dawntrail-the-ff14-equivalent-of-wows-shadowlands-expansion-no-its-more-boring-than-that\/\"> more detail here<\/a>, but the gist of it is that, since Endwalker, casual-to-midcore activities with long tails have been deprioritised in favour of Savage Raids and Ultimates. Depending on who you ask, this problem&#8217;s always existed\u2014Bozja didn&#8217;t come out until Shadowbringers&#8217; midpoint, after all\u2014but it&#8217;s been exacerbated by a dev cycle that&#8217;s slowed <em>down<\/em> in recent years, when it should have sped up.<\/p>\n<p>The Occult Crescent is, overall, a great bit of that missing midcore food for folks to feast on, even if it came out almost a full year after the expansion&#8217;s launch. There is one problem, though: The Forked Tower is a pain to get into. It&#8217;s an (up to) 48 player raid within the Occult Crescent that requires strong player coordination, has a high punishment for failure, and is accessible only under certain conditions.<\/p>\n<p>In a recent live letter, producer of FF14 Naoki Yoshida (Yoshi-P) revealed a couple of facts that&#8217;ve just made my stomach sink (thanks to the <a data-analytics-id=\"inline-link\" href=\"https:\/\/discord.com\/channels\/100463940835762176\/151558839005741056\" target=\"_blank\">FFXIV subreddit&#8217;s Discord<\/a> for the translations). First off, the Forked Tower has been cleared about 400 times in 23 days\u2014and I need to put that number into perspective, for a moment.<\/p>\n<p>The Forked Tower scales with players <em>up <\/em>to 48, but let&#8217;s assume the best-case-scenario. Let&#8217;s say every clear had 48 players in it (they didn&#8217;t). That means around 19,200 players (it&#8217;ll be less) have cleared The Forked Tower in a month.<\/p>\n<p>We&#8217;re going to get into speculative territory, now, as I draw on the<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/final-fantasy\/ff14-unofficial-census-finds-what-we-were-all-pretty-much-feeling-before-patch-7-25-dawntrails-playerbase-has-likely-been-on-the-decline\/\"> fan census made by LuckyBancho<\/a>. To be clear, this census is unofficial and an educated guess\u2014LuckyBancho&#8217;s been doing this for years, they aren&#8217;t some random, but it&#8217;s not official. If their estimation of around 950,000 active players is accurate, that means that maximum, 2% of the active playerbase of FF14 has completed The Forked Tower.<\/p>\n<p>In the game&#8217;s last exploration zone, Bozja, the equivalent raid Delubrum Reginae had both a Normal and a Savage version. The Normal version was still challenging, but could be completed by a pick-up group and queued into\u2014the Savage version was more on the level of The Forked Tower we have today.<\/p>\n<p>So why didn&#8217;t Square do that, this time around? &#8220;The simple answer on why we didn&#8217;t have a normal and savage version is cost, I know this doesn&#8217;t &#8216;matter&#8217; for a customer \u2026 We weren&#8217;t able to do this for this instance, but for the future instances of Occult Crescent we will try to have both a normal and savage version.&#8221;<\/p>\n<p>In other words: Creative Studio 3 was making a new patch for a game with a historic problem with delivering casual-to-midcore content, serving a slice of its community that&#8217;d been waiting almost a whole year. It ran into budget issues with said exploration zone. Rather than prioritise the kind of experience it had been missing, it then decided to funnel those resources into a harder version of the raid which, almost a month on, has only been cleared 400 times. <em>Why. <\/em><\/p>\n<p>&#8220;Cost&#8221; is also a poor excuse when Square Enix&#8217;s reports have been sharing that FF14 is a <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/gaming-industry\/final-fantasy-14-is-still-the-load-bearing-reliable-breadwinner-for-square-enix-even-with-dawntrails-bumpy-post-launch-reception\/\">major breadwinner for the entire company<\/a>. This one&#8217;s less Yoshi-P&#8217;s fault, but for the love of Hydaelyn, Square: Why is one of your main earners struggling with its budget when trying to deliver basic features every other MMO has as standard? Your <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/final-fantasy\/final-fantasy-14s-next-big-challenge-making-players-feel-like-theyre-getting-their-monthly-subs-worth-not-just-funding-squares-flops-while-wow-stacks-value\/\">direct competition&#8217;s been doing laps around you<\/a>! Wake up!<\/p>\n<p>I&#8217;m really baffled and disheartened. Final Fantasy 14 has some work to do before it regains my whole-hearted support, even though it aches to see one of my favourite games put in <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/final-fantasy\/the-state-of-final-fantasy-14-in-2025-its-in-a-weird-spot-huh\/\">such a weird spot<\/a>. I seriously hope some major structural changes are in Creative Studio 3&#8217;s future, because otherwise Square Enix&#8217;s golden goose is gonna starve to death.<\/p>\n<div class=\"product\"><a data-dimension112=\"47dca81c-3f22-4db0-83ee-13c549abdc8f\" data-action=\"Deal Block\" data-label=\"Best MMOs\" data-dimension48=\"Best MMOs\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:316px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"UjCJY9gjRfatHZjCuGMrhR\" name=\"elden ring square cheer.jpg\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/despite-bankrolling-square-enix-cost-is-somehow-the-reason-final-fantasy-14s-newest-raid-which-has-only-been-cleared-400-times-in-23-days-wasnt-given-an-easier-version.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"316\" height=\"316\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/the-best-mmos\/\" target=\"_blank\" data-dimension112=\"47dca81c-3f22-4db0-83ee-13c549abdc8f\" data-action=\"Deal Block\" data-label=\"Best MMOs\" data-dimension48=\"Best MMOs\" data-dimension25=\"\"><strong>Best MMOs<\/strong><\/a>: Most massive<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-strategy-games\/\" target=\"_blank\"><strong>Best strategy games<\/strong><\/a>: Number crunching<br \/><a href=\"https:\/\/www.pcgamer.com\/best-open-world-games\/\" target=\"_blank\"><strong>Best open world games<\/strong><\/a>: Unlimited exploration<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-survival-games-on-pc\/\" target=\"_blank\"><strong>Best survival games<\/strong><\/a>: Live craft love<br \/><a href=\"https:\/\/www.pcgamer.com\/best-horror-games\/\" target=\"_blank\"><strong>Best horror games<\/strong><\/a>: Fight or flight<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/final-fantasy\/despite-bankrolling-square-enix-cost-is-somehow-the-reason-final-fantasy-14s-newest-raid-which-has-only-been-cleared-400-times-in-23-days-wasnt-given-an-easier-version\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Dear reader, my job is to find clever, informative, and interesting ways to deliver news to you\u2014but on hearing that the Forked Tower, a raid at the end of Final Fantasy 14&#8217;s recent exploration zone the Occult Crescent, wasn&#8217;t given a normal version most people could do because of &#8220;cost&#8221;? I am struggling for words that aren&#8217;t just &#8216;c&#8217;mon, man&#8217;. Some context: FF14 has a prioritisation problem. I go into it in more detail here, but the gist of it is that, since Endwalker, casual-to-midcore activities with long tails have been deprioritised in favour of Savage Raids and Ultimates. Depending on who you ask, this problem&#8217;s always existed\u2014Bozja didn&#8217;t come out until Shadowbringers&#8217; midpoint, after all\u2014but it&#8217;s been exacerbated by a dev cycle that&#8217;s slowed&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/despite-bankrolling-square-enix-cost-is-somehow-the-reason-final-fantasy-14s-newest-raid-which-has-only-been-cleared-400-times-in-23-days-wasnt-given-an-easier-version\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1232170,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[1333,748,34],"class_list":["post-1232169","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-final-fantasy","tag-games","tag-rpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - 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