{"id":1231597,"date":"2026-02-25T20:10:58","date_gmt":"2026-02-25T20:10:58","guid":{"rendered":"https:\/\/www.polygon.com\/?p=608028"},"modified":"2026-02-25T20:10:58","modified_gmt":"2026-02-25T20:10:58","slug":"the-solo-leveling-video-game-makes-you-feel-like-jinwoo-then-the-grind-kicks-in","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/the-solo-leveling-video-game-makes-you-feel-like-jinwoo-then-the-grind-kicks-in\/","title":{"rendered":"The Solo Leveling video game makes you feel like Jinwoo \u2014 then the grind kicks in"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"\" data-caption=\"\" data-portal-copyright=\"\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/the-solo-leveling-video-game-makes-you-feel-like-jinwoo-then-the-grind-kicks-in.jpg\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-text-align-none\">[<strong>Ed. note:<\/strong>&nbsp;This review contains minor spoilers for <em>Solo Leveling<\/em> anime.]<\/p>\n<p class=\"has-text-align-none\">From the moment the demo for <em>Solo Leveling: Arise Overdrive<\/em> recreates JinWoo\u2019s Awakening from the manhwa and <a href=\"https:\/\/www.polygon.com\/23649080\/solo-leveling-anime-release-date-trailer-crunchyroll-2024\">anime<\/a>, it\u2019s clear the team at Netmarble Neo is doing everything it can to make players <em>feel<\/em> like the iconic protagonist. And in some ways, the game \u2014 to be released in full by fall 2025<strong> <\/strong>on PC<strong> <\/strong>\u2014 succeeds. The action at first glance is satisfying, the combat is flashy and responsive, and the RPG mechanics are rooted in the anime\u2019s lore, especially JinWoo&#8217;s signature &#8220;level up&#8221; ability. <\/p>\n<p class=\"has-text-align-none\">Still, despite the gameplay loop, something about the overall package feels hollow. There are hints at greater potential, like upgrading JinWoo\u2019s Shadow Army or unlocking his Monarch transformation (spoiler warning for anime-only fans), but most of that is locked off in the demo. And while multiplayer could add replayability, what\u2019s available now seems more like busywork than meaningful progression.\u00a0<\/p>\n<p class=\"has-text-align-none\">The barebones approach to the title isn\u2019t even the worst part: it&#8217;s navigating the menu UI that\u2019s the most frustrating. It\u2019s way easier to navigate menus using a mouse than a controller, despite controller being the best way to play the game. It wasn\u2019t until I played more and did some <a href=\"https:\/\/www.reddit.com\/r\/gaming\/comments\/1l8ondb\/played_the_solo_leveling_arise_overdrive_demo_and\/\">research<\/a> that I realized some fans believe <em>Overdrive<\/em> is actually a revamped port of the 2024 mobile gacha game <em>Solo Leveling: Arise,<\/em> dressed up and stripped of its gacha monetization in service of adding co-op multiplayer. In <em>Arise<\/em>, Netmarble limits level-up progression for free-to-play users and prices folks out of premium equipment with an outlandish bottleneck, the higher your overall level is. This is to entice players to subscribe and earn free resources in order to hit levels and unlock new characters.\u00a0<\/p>\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube\">\n<div class=\"wp-block-embed__wrapper\">\n<div>\n<div><iframe title=\"Solo Leveling: ARISE OVERDRIVE Demo Release Announcement\" src=\"https:\/\/www.youtube.com\/embed\/XjJPq-3Ltak?rel=0\" allowfullscreen allow=\"accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;\"><\/iframe><\/div>\n<\/div>\n<\/div>\n<\/figure>\n<p class=\"has-text-align-none\">Despite Netmarble ensuring us \u201cSolo Leveling: ARISE \u2013 OVERDRIVE is a brand new title separate from Solo Leveling: ARISE and not an expansion, update, or port of the previous game,\u201d it sure as hell feels like a port. It looks like it\u2019s reusing the same assets, some cutscenes, and overall UI. But without those original features implemented, <em>Overdrive<\/em> sinks into repetitive grind, no matter how much it makes you feel like Jinwoo in the moment.\u00a0<\/p>\n<p class=\"has-text-align-none\">The core mechanics are steeped in series-specific detail. Players can level up JinWoo after battles, build out a loadout of weapons and skills pulled from or inspired by the franchise, and use loot from enemies to craft gear and enhance equipment called Artifacts. Combat evokes <a href=\"https:\/\/www.polygon.com\/game\/dynasty-warriors\/9740\">Dynasty Warriors<\/a> with added flair: a dodge-and-counter system adds tactical rhythm, while quick time events and ultimates inject cinematic flash. There\u2019s a laundry list of attacks and skills you can choose from and equip to try in combat, allowing players to tailor JinWoo to their playstyles: various moves reminiscent of the show, QTE attacks, basic attacks, an ultimate skill with varying cooldowns, and assist-based combat too, letting you recruit three familiar Hunters mid-fight.&nbsp;<\/p>\n<p class=\"has-text-align-none\">JinWoo can also switch between four classes: Assassin, Duelist, Elementalist, and Ruler, which reflect his progression across seasons 1 and 2 of the anime (though Elementalist&#8217;s magic attacks feel off-brand). Each class has its own skill tree, and Blessing Stones provide stat boosts and perks like emergency HP revives. Weapons, Artifacts, and even your Shadow Army can be leveled independently, offering a deeper layer of progression than expected.&nbsp;<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/the-solo-leveling-video-game-makes-you-feel-like-jinwoo-then-the-grind-kicks-in-1.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">But while all these systems suggest depth, it\u2019s mostly surface level. After a few solid dungeon crawls, Jinwoo was able to seamlessly use abilities, QTEs, our team of Hunters, and switch between weapons on the fly. Despite the fun gameplay loop and truly feeling like an iteration of Jinwoo from season 1, the button-mashing combat felt unfulfilling and unpolished despite the multitude of level-up mechanics, skill trees, and list of abilities. <\/p>\n<p class=\"has-text-align-none\">Some of JinWoo\u2019s weapons include guns, bows, and the aforementioned magic and sickles, despite never using any of these powers in the series. Environments are very big and lifeless, with not too many differentiating rooms or dungeons. Enemies get progressively stronger as you take down more dungeons, but the difficulty spike isn\u2019t too rough once you learn boss attack patterns. Familiar characters are present but void of personality, contributing flavorless NPC lines. After you get a handle on all the mechanics and level-up systems, you realize the total package is very barebones and without much substance.\u00a0<\/p>\n<p class=\"has-text-align-none\">Unfortunately, without a monetization loop, what&#8217;s left is a game that replaces manufactured stopgaps with a repetitive grind, which isn\u2019t much better. The game delivers the <em>Solo Leveling<\/em> experience \u2014 just maybe not enough of anything else.<\/p>\n<p><a href=\"https:\/\/www.polygon.com\/608028\/solo-leveling-arise-overdrive-release-demo-impressions\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>[Ed. note:&nbsp;This review contains minor spoilers for Solo Leveling anime.] From the moment the demo for Solo Leveling: Arise Overdrive recreates JinWoo\u2019s Awakening from the manhwa and anime, it\u2019s clear the team at Netmarble Neo is doing everything it can to make players feel like the iconic protagonist. And in some ways, the game \u2014 to be released in full by fall 2025 on PC \u2014 succeeds. The action at first glance is satisfying, the combat is flashy and responsive, and the RPG mechanics are rooted in the anime\u2019s lore, especially JinWoo&#8217;s signature &#8220;level up&#8221; ability. Still, despite the gameplay loop, something about the overall package feels hollow. There are hints at greater potential, like upgrading JinWoo\u2019s Shadow Army or unlocking his Monarch transformation (spoiler&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/the-solo-leveling-video-game-makes-you-feel-like-jinwoo-then-the-grind-kicks-in\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1231598,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-1231597","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Solo Leveling video game makes you feel like Jinwoo \u2014 then the grind kicks in | Arcader News<\/title>\n<meta name=\"description\" content=\"From the moment the demo 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