{"id":1231487,"date":"2026-02-25T19:11:00","date_gmt":"2026-02-25T19:11:00","guid":{"rendered":"http:\/\/eYQQk2MFzsfpaecBBRFeXf"},"modified":"2026-02-25T19:11:00","modified_gmt":"2026-02-25T19:11:00","slug":"oblivions-dungeons-suck-skyblivion-is-making-them-better-thats-where-the-power-of-a-proper-remake-comes-from","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/oblivions-dungeons-suck-skyblivion-is-making-them-better-thats-where-the-power-of-a-proper-remake-comes-from\/","title":{"rendered":"Oblivion&#8217;s dungeons suck, Skyblivion is making them better: &#8216;That&#8217;s where the power of a proper remake comes from&#8217;"},"content":{"rendered":"<article>\n<p>If there&#8217;s one thing I&#8217;ve learnt in my hours with <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/the-elder-scrolls\/oblivion-remastered-guide\/\">Oblivion Remastered<\/a>, it&#8217;s that Oblivion&#8217;s dungeons kind of suck. They&#8217;re labyrinthine, exist as one of three types, and when you get to the end of them your grand prize often turns out to be, like, 5 gold and a journeyman retort. And then you have to retrace your steps to get back out.<\/p>\n<p>Bethesda didn&#8217;t really crack its dungeon formula until Skyrim, where you could at least be relatively sure you had some kind of prize awaiting you at the end of a long session of hackin&#8217; and slashin&#8217;: an enchanted weapon, a new word for a shout, that kind of thing.<\/p>\n<p>When I sat down with <a data-analytics-id=\"inline-link\" href=\"https:\/\/skyblivion.com\/\" target=\"_blank\">Skyblivion<\/a> lead dev Rebelzize for a chat about the upcoming Oblivion-in-Skyrim remake, it sounded like back-porting that dungeon philosophy to Cyrodiil was gonna be a key goal of the mod project.<\/p>\n<p>&#8220;I think for a lot of people that play Oblivion now, it will be frustrating at times,&#8221; said Rebel, &#8220;there&#8217;s just old game design that doesn&#8217;t really translate anymore, and some of that is still present in the remaster from Bethesda themselves, because they&#8217;ve not remade it, which is a key difference [from Skyblivion], which is good for us.&#8221;<\/p>\n<p>It&#8217;s a neat point of divergence between Skyblivion&#8217;s fan-made remake of Oblivion and Bethesda&#8217;s remaster, which went out of its way to retain all the strange foibles that made the OG game what it is. &#8220;We still have something to offer in that we have more or less redesigned every aspect of the game,&#8221; says Rebel.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2048px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.15%;\"><img loading=\"lazy\" decoding=\"async\" id=\"X9TZAYQ5rnAR7kkdk8Mok9\" name=\"skyb3.jpg\" alt=\"Skyblivion mod\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/oblivions-dungeons-suck-skyblivion-is-making-them-better-thats-where-the-power-of-a-proper-remake-comes-from.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"2048\" height=\"1150\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Bethesda, TESRenewal)<\/span><\/figcaption><\/figure>\n<p>&#8220;The easiest example is something that was introduced in Skyrim\u2026 once you&#8217;re at the boss chamber, the final area, you get a loop back to where you started.&#8221; In original Oblivion and the remaster, by contrast, &#8220;most of the time there&#8217;s nothing at the end. There&#8217;s no boss or loot or anything to make that delve rewarding. Then once you&#8217;ve done that very unrewarding delve, you have to backtrack all the way.&#8221;<\/p>\n<p>Not so in Skyblivion. &#8220;That&#8217;s something I&#8217;ve been trying to really hammer on with everyone in the teams, that we make the dungeons fun. And if a dungeon serves no other purpose than to just distract someone from what they&#8217;re doing, then it can&#8217;t just be a bear den\u2014you know, with a really big black bear\u2014at the end.&#8221;<\/p>\n<p>This is pretty exciting to hear, at least for me. While Oblivion Remastered is very much the Oblivion you remember from 2006 in a lush new wrapper, it sounds like the Skyblivion team is deliberately, consciously pushing things into &#8216;remake&#8217; territory, and they&#8217;re not scared to slaughter some of the OG&#8217;s sacred cows if they think it&#8217;ll make for a better game. &#8220;Oblivion is one of those games that look really good from a distance, because it has those really lush forests, but once you&#8217;re in a forest there&#8217;s usually nothing between city A and city B.&#8221;<\/p>\n<p>The possibility of scattering in new details, new design philosophies, new <em>stuff<\/em> is, says Rebel, &#8220;Where the power of a proper remake comes from, and where I hope we will have some relevance and staying power within internet culture and the Elder Scrolls fandom.&#8221;<\/p>\n<div class=\"product\"><a data-dimension112=\"d6e8e45a-f33c-4059-ad5f-1bb2b2295f02\" data-action=\"Deal Block\" data-label=\"Oblivion console commands\" data-dimension48=\"Oblivion console commands\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:847px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"Bx3x5ENSAUdput6Vqj9USS\" name=\"oblivion remastered maiq the liar\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/oblivions-dungeons-suck-skyblivion-is-making-them-better-thats-where-the-power-of-a-proper-remake-comes-from-1.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"847\" height=\"847\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/oblivion-console-commands-cheats\/\" target=\"_blank\" data-dimension112=\"d6e8e45a-f33c-4059-ad5f-1bb2b2295f02\" data-action=\"Deal Block\" data-label=\"Oblivion console commands\" data-dimension48=\"Oblivion console commands\" data-dimension25=\"\"><strong>Oblivion console commands<\/strong><\/a>: Cheats new and old<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/the-elder-scrolls\/oblivion-how-to-get-lockpicks\/\" target=\"_blank\"><strong>Oblivion lockpicks<\/strong><\/a>: Where and how to use them<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/the-elder-scrolls\/oblivion-vampirism-cure-benefits\/\" target=\"_blank\"><strong>Oblivion vampirism cure<\/strong><\/a>: Rid yourself of the affliction<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/the-elder-scrolls\/oblivion-thieves-guild-join\/\" target=\"_blank\"><strong>Oblivion thieves guild<\/strong><\/a>: How to join the crew<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/the-elder-scrolls\/oblivion-persuasion-minigame\/\" target=\"_blank\"><strong>Oblivion persuasion<\/strong><\/a>: Master the minigame<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/the-elder-scrolls\/oblivions-dungeons-suck-skyblivion-is-making-them-better-thats-where-the-power-of-a-proper-remake-comes-from\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>If there&#8217;s one thing I&#8217;ve learnt in my hours with Oblivion Remastered, it&#8217;s that Oblivion&#8217;s dungeons kind of suck. They&#8217;re labyrinthine, exist as one of three types, and when you get to the end of them your grand prize often turns out to be, like, 5 gold and a journeyman retort. And then you have to retrace your steps to get back out. Bethesda didn&#8217;t really crack its dungeon formula until Skyrim, where you could at least be relatively sure you had some kind of prize awaiting you at the end of a long session of hackin&#8217; and slashin&#8217;: an enchanted weapon, a new word for a shout, that kind of thing. When I sat down with Skyblivion lead dev Rebelzize for a chat about&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/oblivions-dungeons-suck-skyblivion-is-making-them-better-thats-where-the-power-of-a-proper-remake-comes-from\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1231488,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,34,1222],"class_list":["post-1231487","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-rpg","tag-the-elder-scrolls"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Oblivion&#039;s dungeons suck, Skyblivion is making them better: &#039;That&#039;s where the power of a proper remake comes from&#039; | Arcader News<\/title>\n<meta name=\"description\" content=\"If there&#039;s one thing I&#039;ve learnt in my hours with Oblivion Remastered, it&#039;s that Oblivion&#039;s dungeons kind of suck. 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