{"id":1229861,"date":"2026-02-25T09:06:00","date_gmt":"2026-02-25T09:06:00","guid":{"rendered":"https:\/\/www.polygon.com\/?p=607575"},"modified":"2026-02-25T09:06:00","modified_gmt":"2026-02-25T09:06:00","slug":"lies-of-p-overtures-story-elevates-an-already-great-game","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/lies-of-p-overtures-story-elevates-an-already-great-game\/","title":{"rendered":"Lies of P: Overture\u2019s story elevates an already great game"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"\" data-caption=\"\" data-portal-copyright=\"\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/lies-of-p-overtures-story-elevates-an-already-great-game.jpg\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-text-align-none\">I knew I was going to be rusty when I sat down with <em>Overture<\/em>, the <em>Lies of P<\/em> <a href=\"https:\/\/www.polygon.com\/news\/604422\/lies-of-p-dlc-overture-release-date\">prequel expansion that shadowdropped on June 6<\/a>. Over a year had passed since I had beaten and last played <em><a href=\"https:\/\/www.polygon.com\/game\/lies-of-p\/40918\" data-type=\"link\" data-id=\"https:\/\/www.polygon.com\/game\/lies-of-p\/40918\">Lies of P<\/a><\/em>, and I hadn\u2019t dabbled with many Soulslikes in the interim. However, stepping into the shoes of Pinocchio once again for <em>Overture<\/em> felt natural, like time hadn\u2019t passed at all, and I was instantly reminded why I love this game so much \u2014 because of its aggressive combat, challenging boss fights, and heartfelt storytelling. And naturally, some of the first enemies in <em>Overture<\/em> kicked my butt. Such is the way of a Soulslike.<\/p>\n<p class=\"has-text-align-none\"><em>Overture<\/em> is the first and presumably only expansion from Neowiz and Round8 Studio for <em>Lies of P<\/em>. It offers new insight into the history of Krat, some great weapons, and fun levels to explore, but the best new addition is certainly Lea, the Legendary Stalker. When P and Lea finally meet, everything <em>Overture<\/em>\u2019s story set up truly coalesces.<\/p>\n<p class=\"has-text-align-none\">Through unexplained means, <em>Overture <\/em>sends P back in time to a Krat that is on the verge of collapsing; the Puppet Frenzy hasn\u2019t decimated its streets yet, though you will encounter puppets trying to kill you, of course. The main issues P and the city\u2019s citizens have to deal with are the monstrous carcasses created by the Alchemists in response to the Petrification Disease. Like in the base game, you\u2019ll come across humans who\u2019ve been turned into monsters, and a trip to the zoo will show how those human monsters are the least of your worries.<\/p>\n<p class=\"has-text-align-none\">The expansion begins with P exploring the Krat zoo, which is derelict in the present timeline but intact during the prequel. However, it\u2019s certainly not open to visitors \u2014 monstrous gorillas and kangaroos stalk its grounds, ready to demolish P. Even though I had beaten the game with a level 94 Pinocchio and fully upgraded weapons, those damn gorillas still bodied me one after the other. The corrupted elephant was also a gnarly and difficult fight, and an early showcase of how difficult the expansion was going to be. If I had accessed the DLC any sooner \u2014 it becomes available after you beat chapter nine in the base game \u2014 my ass would have gotten even more wrecked.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/lies-of-p-overtures-story-elevates-an-already-great-game-1.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"The carnival is full of fun and games and\u2026 death.\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">P\u2019s exploration of the past takes him through a variety of new locations besides the zoo: a circus (complete with very rewarding optional challenges), shipwrecks, and the Monad Charity House, all covered in a blanket of snow. The levels were wonderful in terms of fun factor (you ride a Ferris wheel!) and worldbuilding, exposing new sides of Krat with hints of how alive the city was pre-devastation. I could easily imagine what it would have been like for families to walk through the zoo or circus before they were overrun with murderous kangaroos and puppets.<\/p>\n<p class=\"has-text-align-none\">But a new expansion would be nothing without new weapons, and <em>Overture<\/em> delivers in spades. The bow adds a nice change of pace to combat and offers a real, bona fide ranged weapon (even if the range isn\u2019t that far). When I could, I\u2019d attack enemies from a distance like I was Hawkeye, and then switch to the Wolverine-like claws when I needed to get P\u2019s hands dirty. Despite the DLC offering 10 new weapons, I stuck with the bow and claws for a good chunk of the expansion as they aligned with my build and were just too much fun to swap out.<\/p>\n<p class=\"has-text-align-none\"><em>Overture<\/em> includes weapons for every type of build, and the Maniac\u2019s Pinwheel will surely be a fan favorite. It\u2019s a greatsword that\u2019s similar to <em>Bloodborne<\/em>\u2019s pizza cutter (Whirligig Saw) but has two spinning blades. The Puppet of the Future&#8217;s Welder is another greatsword, though its normal attack is more like a flamethrower, while the Arche&#8217;s Guardian\u2019s heavy attack discharges electricity, making it a great option for battling puppet enemies. Most of <em>Overture<\/em>\u2019s new weapons can be disassembled and combined with other parts, continuing to give players freedom in crafting their own unique instruments of puppet devastation. Perhaps the best weapon comes at the very end of the DLC, though I won\u2019t spoil what it is.<\/p>\n<p class=\"has-text-align-none\">You\u2019ll use those great new weapons in several boss fights, which were a mixed bag \u2014 some offered a fun, inventive challenge, while others felt obnoxiously difficult in a way that simply didn\u2019t feel fair or enjoyable.\u00a0 Facing the first boss, the Tyrannical Predator, learning its attack patterns and perfecting my dodges fully shook off my rust. The rush of satisfaction after taking its janky, crocodile ass down never felt so good.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/lies-of-p-overtures-story-elevates-an-already-great-game-2.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"Yeah, I\u2019m about to get wrecked.\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">The Puppeteer of Death fight was a standout as well, with Markiona controlling a puppet on strings during the fray, making it something of a two-on-one clash. She offered a challenge that felt similar to taking on the Black Rabbit Brotherhood in the base game, in the way you have to juggle multiple foes; learning when her puppet would attack from any angle when Markiona herself demanded your attention was quite thrilling.<\/p>\n<p class=\"has-text-align-none\">The penultimate boss proved to be less of an exciting challenge and more of a frustrating one, similar to the Walker of Illusions fight in the base game. I had to <a href=\"https:\/\/www.polygon.com\/news\/600832\/lies-of-p-overture-dlc-difficulty-options\">turn the difficulty all the way down<\/a> to deal with him and his obnoxious combos that wouldn\u2019t give me time to breathe (let alone heal). He\u2019d constantly tease opportunities for backstabs, then twist around and attack before I had a chance to seize the opening. Rude. He\u2019d also heal partway through the fight, adding insult to injury \u2014 <em>I\u2019m<\/em> supposed to heal, not you!<\/p>\n<p class=\"has-text-align-none\">The DLC also has a hidden optional fight, which takes one of the base game\u2019s most annoying bosses and makes it even <em>more<\/em> annoying as it too heals during the fight. However, <em>Overture<\/em>\u2019s final clash is so good \u2014 and so challenging \u2014 that it makes up for the frustration found in some of the other fights. It\u2019s a two-phase fight, with the second phase unleashing devastating combos that test your mastery of the game\u2019s defenses, just like the base game\u2019s final boss.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/lies-of-p-overtures-story-elevates-an-already-great-game-3.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"Wait for meeeeeeee!\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">Bouncing between excellent and frustrating bosses was worth it for <em>Overture\u2019s <\/em>story alone. Much of it concerns P trying to catch up with Lea, the Legendary Stalker, as she searches for her apprentice, Romeo (ring any bells?). <em>Lies of P<\/em> told a heartbreaking story with a great cast of characters, and <em>Overture<\/em> does the same, fleshing out the character of P and offering insight into who he \u2014 or, more accurately, Carlo \u2014 was before the events of the base game. In my favorite section, Lea and P march together to the Monad Charity House, cutting down monsters left and right. She\u2019s a powerhouse, and why she earned her moniker is immediately clear. Lea can also be summoned for the final fray, and I absolutely loved playing alongside the Legendary Stalker as opposed to an unnamed Spectre.<\/p>\n<p class=\"has-text-align-none\"><em>Overture<\/em>\u2019s storytelling enhances the base game and feels as close to essential as a prequel can be. Though I didn\u2019t click with all the boss fights, I enjoyed the new enemy types \u2014 especially the monsterized zoo animals \u2014 and experimenting with <em>Overture<\/em>\u2019s new weapons was a joy, even if I quickly grew attached to my Wolverine claws and didn\u2019t really want to trade them out for anything else. By the time credits rolled, I was far from rusty and had my Soulslike groove back after the 20 excellent hours I spent with <em>Overture<\/em>. The sequel to <em>Lies of P<\/em> doesn\u2019t have a firm release window yet, but <em>Overture<\/em> \u2014 as well as the separate boss rush mode, available as part of a free patch \u2014 will surely help ease the wait for it.<\/p>\n<p><a href=\"https:\/\/www.polygon.com\/review\/607575\/lies-of-p-overture-review-bosses-weapons-story\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I knew I was going to be rusty when I sat down with Overture, the Lies of P prequel expansion that shadowdropped on June 6. Over a year had passed since I had beaten and last played Lies of P, and I hadn\u2019t dabbled with many Soulslikes in the interim. However, stepping into the shoes of Pinocchio once again for Overture felt natural, like time hadn\u2019t passed at all, and I was instantly reminded why I love this game so much \u2014 because of its aggressive combat, challenging boss fights, and heartfelt storytelling. And naturally, some of the first enemies in Overture kicked my butt. Such is the way of a Soulslike. Overture is the first and presumably only expansion from Neowiz and Round8 Studio&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/lies-of-p-overtures-story-elevates-an-already-great-game\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1229862,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-1229861","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Lies of P: Overture\u2019s story elevates an already great game | Arcader News<\/title>\n<meta name=\"description\" content=\"I knew I was going to be rusty when I sat down with Overture, the Lies of P prequel expansion that shadowdropped on June 6. 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