{"id":1228530,"date":"2026-02-25T00:57:58","date_gmt":"2026-02-25T00:57:58","guid":{"rendered":"https:\/\/www.polygon.com\/?p=607130"},"modified":"2026-02-25T00:57:58","modified_gmt":"2026-02-25T00:57:58","slug":"the-witcher-4-is-being-developed-with-a-console-first-mindset-cdpr-devs-say","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/the-witcher-4-is-being-developed-with-a-console-first-mindset-cdpr-devs-say\/","title":{"rendered":"The Witcher 4 is being developed with a \u2018console-first\u2019 mindset, CDPR devs say"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"\" data-caption=\"\" data-portal-copyright=\"\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/the-witcher-4-is-being-developed-with-a-console-first-mindset-cdpr-devs-say.jpg\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-text-align-none\">CD Projekt RED is taking a &#8220;console-first&#8221; approach to <a href=\"https:\/\/www.polygon.com\/game\/witcher-4\/529845\"><em>The Witcher 4<\/em>&#8216;<\/a>s development in the hopes of avoiding another buggy, <em>Cyberpunk<\/em>-esque launch disaster, according to a recent <a href=\"https:\/\/www.youtube.com\/watch?v=OplYN2MMI4Q\">interview with Digital Foundry<\/a>.&nbsp;<\/p>\n<p class=\"has-text-align-none\">In <a href=\"https:\/\/www.polygon.com\/the-witcher\/603127\/the-witcher-4-new-demo-ps5-state-of-unreal\">a tech demo shown earlier this month<\/a> at the State of Unreal showcase, the studio showed off the game, playing the demo on a standard PlayStation 5 running the game at 60 frames-per-second with ray-tracing enabled. <em>The Witcher 4<\/em>&#8216;s development marks the first time CD Projekt RED will abandon its proprietary REDengine in favor of using Epic Games&#8217; Unreal Engine 5.<\/p>\n<p class=\"has-text-align-none\">&#8220;I think that when we started the collaboration [with Epic], we had super high ambition for this project, and we always do PC [first] and we push [the limits] and then we try to scale down [for console],&#8221; CDPR vice president of technology Charles Tremblay said of the decision to focus on console. &#8220;But then we had so many problems in the past that we tried to see, &#8216;OK, this time around we really want to be more [of] a console-first development, right?&#8217;&#8221;&nbsp;<\/p>\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube\">\n<div class=\"wp-block-embed__wrapper\">\n<div>\n<div><iframe title=\"The Witcher 4 \u2014 Unreal Engine 5 Tech Demo\" src=\"https:\/\/www.youtube.com\/embed\/Nthv4xF_zHU?rel=0\" allowfullscreen allow=\"accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;\"><\/iframe><\/div>\n<\/div>\n<\/div>\n<\/figure>\n<p class=\"has-text-align-none\">Although 2015&#8217;s <em>The Witcher 3<\/em> launched to nearly universal acclaim, CD Projekt RED&#8217;s next title \u2014 2020&#8217;s <a href=\"https:\/\/www.polygon.com\/game\/cyberpunk-2077\/7564\"><em>Cyberpunk 2077<\/em><\/a> \u2014 <a href=\"https:\/\/www.polygon.com\/22178913\/cyberpunk-2077-launch-controversy-cd-projekt\">did not fare well at launch<\/a>. Despite multiple delays, the game launched with numerous bugs, and players on console seemingly got the short end of the stick, with Playstation 4 and Xbox One players in particular complaining about the game&#8217;s constant crashes and framerate drops. Seven days after its December 10 launch, <a href=\"https:\/\/www.polygon.com\/2020\/12\/17\/22188013\/cyberpunk-2077-ps4-refunds-playstation-store\"><em>Cyberpunk 2077<\/em> was removed from PlayStation&#8217;s digital storefronts<\/a>, and wouldn&#8217;t return until June of the following year. Ultimately, the game was redeemed by its 2.0 update, which coincided with the launch of its <em>Phantom Liberty<\/em> DLC. But despite <em>Cyberpunk 2077<\/em> eventually getting its happy ending, the rocky road it took to get there is not a path CDPR devs want to tread again with <em>The Witcher 4.<\/em><\/p>\n<p class=\"has-text-align-none\">&#8220;It&#8217;s pretty logical when you think about it, because it\u2019s easier to scale up than down,&#8221; CDPR vice president and global art director Jakub Knapik explained. &#8220;We knew that once we set up certain foundations \u2014 both visually and technically \u2014 there\u2019s room to scale up. Now, what that means is another question. We\u2019re CDPR: We always like to push PCs to the limit. It\u2019s just a creative process, [figuring out] how to really use it.&#8221;<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/the-witcher-4-is-being-developed-with-a-console-first-mindset-cdpr-devs-say-1.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"A massive crowd of NPCs look on as a circus performs in Valdrest, a port town in Kovir.\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">But for non-console players who may be concerned about the game&#8217;s performance on PC, CDPR devs say there&#8217;s no need to worry.<\/p>\n<p class=\"has-text-align-none\">&#8220;In the past, something that\u2019s super important for [us] is that if people pay good money for their hardware, [then] we want them to have what the game can provide for that, not like a simplified experience,&#8221; Tremblay said. &#8220;So this is something we&#8217;ll definitely explore. The company started as a PC [gaming] company, and we\u2019ll definitely want to have the best experience for the PC gamer for sure. But it\u2019s too early to say what this will mean for <em>The Witcher 4<\/em>.&#8221;<\/p>\n<p class=\"has-text-align-none\">Tremblay did, however, express concern regarding launching <em>The Witcher 4<\/em> on Xbox Series S, describing it as a hurdle &#8220;that will definitely be extremely challenging&#8221; to overcome.<\/p>\n<p class=\"has-text-align-none\">CDPR has not yet announced an official release date for<em> The Witcher 4,<\/em> but has confirmed it will launch on PlayStation 5, Windows PC, and Xbox Series X. In addition to <em>The Witcher 4,<\/em> the studio is also currently working on <a href=\"https:\/\/www.polygon.com\/23387185\/cyberpunk-2077-sequel-project-orion-announcement-cd-projekt-red\">a <em>Cyberpunk 2077<\/em> sequel<\/a> and a <a href=\"https:\/\/www.polygon.com\/23482970\/the-witcher-remake-original-game-open-world\">remake of the original <em>The Witcher<\/em> game featuring an open-world<\/a> environment.<\/p>\n<p><a href=\"https:\/\/www.polygon.com\/the-witcher\/607130\/the-witcher-4-console-first-mindset-developed-cdpr\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>CD Projekt RED is taking a &#8220;console-first&#8221; approach to The Witcher 4&#8216;s development in the hopes of avoiding another buggy, Cyberpunk-esque launch disaster, according to a recent interview with Digital Foundry.&nbsp; In a tech demo shown earlier this month at the State of Unreal showcase, the studio showed off the game, playing the demo on a standard PlayStation 5 running the game at 60 frames-per-second with ray-tracing enabled. The Witcher 4&#8216;s development marks the first time CD Projekt RED will abandon its proprietary REDengine in favor of using Epic Games&#8217; Unreal Engine 5. &#8220;I think that when we started the collaboration [with Epic], we had super high ambition for this project, and we always do PC [first] and we push [the limits] and then we&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/the-witcher-4-is-being-developed-with-a-console-first-mindset-cdpr-devs-say\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1228531,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-1228530","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Witcher 4 is being developed with a \u2018console-first\u2019 mindset, CDPR devs say | Arcader News<\/title>\n<meta name=\"description\" content=\"CD Projekt RED is taking a &#8220;console-first&#8221; 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