{"id":1226453,"date":"2026-02-24T18:51:58","date_gmt":"2026-02-24T18:51:58","guid":{"rendered":"http:\/\/5E7VMozkrQ8dwCNbe3VQWo"},"modified":"2026-02-24T18:51:58","modified_gmt":"2026-02-24T18:51:58","slug":"playstation-studios-boss-admits-marathon-response-has-been-varied-but-says-sony-is-taking-steps-to-ensure-its-not-going-to-make-the-same-mistakes-it-did-with-concord","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/playstation-studios-boss-admits-marathon-response-has-been-varied-but-says-sony-is-taking-steps-to-ensure-its-not-going-to-make-the-same-mistakes-it-did-with-concord\/","title":{"rendered":"PlayStation Studios boss admits Marathon response has been &#8216;varied&#8217; but says Sony is taking steps to ensure it&#8217;s &#8216;not going to make the same mistakes&#8217; it did with Concord"},"content":{"rendered":"<article>\n<p>It has not been smooth sailing for Bungie&#8217;s <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/marathon\/\">Marathon<\/a> reboot since it was revealed in March 2023 with a <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/bungies-marathon-arg-is-gorgeous-extensive-and-how-the-hell-do-people-work-this-stuff-out-anyway\/\">stylish but ultimately empty teaser<\/a>. After two years of questions and uncertainty, PC Gamer&#8217;s resident Bungie whisperer Tim Clark declared it &#8220;<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/fps\/after-thousands-of-hours-in-destiny-i-had-serious-concerns-about-bungies-marathon-reboot-but-now-ive-played-it-my-worry-isnt-whether-or-not-it-will-be-good\/\">definitely good<\/a>&#8221; after getting hands-on time with it in April. But he had significant concerns nonetheless, &#8220;from a spooked Sony, to the inherently hostile nature of the genre, and Bungie&#8217;s own chequered history with Destiny&#8217;s live service model, monetisation, and especially PvP balancing.&#8221; And with the game now just three months away\u2014it&#8217;s currently set to launch on September 23\u2014there&#8217;s a low-key but persistent expectation that it will be delayed.<\/p>\n<p>PlayStation Studios chief Hermen Hulst indicated no such movement during a recent &#8220;<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.irwebmeeting.com\/sony\/vod\/20250613\/x8R5srwN\/bsm_02_en\/1_GNS\/fireside_chat\/index.html\" target=\"_blank\">fireside chat<\/a>,&#8221; however, saying that Sony continues to see live service games as a &#8220;great opportunity,&#8221; even as he acknowledged that they&#8217;re faced with &#8220;unique challenges&#8221; as well.<\/p>\n<p>Naturally, <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/concord\/\">Concord<\/a> came up during his remarks: Hulst said &#8220;some really good work&#8221; went into it, but that ultimately it was &#8220;insufficiently differentiated to be able to resonate with players.&#8221; (Lest there be any doubt, this &#8220;chat&#8221; was aimed squarely at investors.)<\/p>\n<p>Concord was one of the <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/is-concord-the-biggest-live-service-failure-of-all-time-heres-how-it-stacks-up-next-to-other-major-flops\/\">most spectacular videogame failures in recent memory<\/a>, put out to pasture just two weeks after it went live. That, Hulst said, prompted a review of development processes at Sony to figure out how it all went so wrong, &#8220;and to ensure that we&#8217;re not going to make the same mistakes again.&#8221;<\/p>\n<p>&#8220;We&#8217;ve introduced much more rigorous processes for validating\u2014for revalidating our creative, our commercial, our development assumptions and hypotheses, and we now do that on a much more ongoing basis,&#8221; Hulst said. &#8220;That&#8217;s the plan that will ensure we&#8217;re investing in the right opportunities at the right time, all while maintaining much more predictable timelines.&#8221;<\/p>\n<p>For Marathon specifically, Hulst said Sony is aiming to make &#8220;a very bold, very innovative and deeply engaging&#8221; game, and it&#8217;s being very careful to ensure that all the necessary boxes are being checked.<\/p>\n<p>&#8220;We&#8217;re going through the test cycles, we&#8217;re monitoring the closed alpha cycle that the team has just gone through. We&#8217;re taking all the lessons learned, we&#8217;re using the capabilities that we&#8217;ve built in analytics and user testing to understand how audiences are engaging with the title.&#8221;<\/p>\n<p>Interestingly, Hulst admitted that some of the feedback on Marathon so far has been &#8220;varied,&#8221; which isn&#8217;t the sort of thing you typically hear from videogame executives talking up the next big thing, especially when it&#8217;s only a few months from launch. I would say that also holds true for his words about applying analytics to closed alpha testing to get a better idea of how things are going, which sounds to me like the sort of thing developers would typically be doing much earlier in the process.<\/p>\n<div class=\"youtube-video\" data-nosnippet >\n<div class=\"video-aspect-box\"><iframe data-lazy-priority=\"low\" data-lazy-src=\"https:\/\/www.youtube.com\/embed\/uZRGDZCl9pg\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<p>But, acknowledging again that this showcase is for investors and not gamers, the focus here is not how <em>awesome <\/em>Marathon is going to be, but how Sony is going all-out to ensure it doesn&#8217;t end up with another Concord debacle on its hands.<\/p>\n<p>&#8220;The constant testing and the constant re-validation of assumptions that we just talked about, to me is just so valuable to iterate and to constantly improve the title,&#8221; Hulst said. &#8220;So when launch comes, we&#8217;re gonna give the title the optimal chance of success.&#8221;<\/p>\n<p>Which is good, because Marathon needs to be an unqualified success for Bungie: Destiny 2 is a fading flower, and Sony&#8217;s impatience with the studio&#8217;s floundering is becoming <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/gaming-industry\/sony-carves-off-more-of-bungie-the-creative-studios-team-is-now-officially-a-part-of-playstation-studios\/\">increasingly evident<\/a>. A report in May said <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/fps\/the-vibes-have-never-been-worse-bungies-morale-is-reportedly-in-free-fall-following-its-art-theft-fiasco\/\">morale at the studio is in &#8220;free fall&#8221;<\/a> following an art theft fiasco, and an apparently widespread belief among employees that a Marathon failure could spell the end of the studio.<\/p>\n<p>In a <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.sony.com\/en\/SonyInfo\/IR\/library\/presen\/business_segment_meeting\/pdf\/2025\/GNS_E.pdf\" target=\"_blank\">supporting document<\/a>, Sony still pegs Marathon for release in its 2025 fiscal year. That doesn&#8217;t preclude a delay, though: Sony&#8217;s FY25 doesn&#8217;t end until March 31, 2026.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2823px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"jDHct8TrXyDVUZZg7QdwxK\" name=\"mara\" alt=\"Live services - Build foundation and strengthen capabilities graph showing Marathon set to release in Sony's FY25\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/playstation-studios-boss-admits-marathon-response-has-been-varied-but-says-sony-is-taking-steps-to-ensure-its-not-going-to-make-the-same-mistakes-it-did-with-concord.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"2823\" height=\"1588\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Sony)<\/span><\/figcaption><\/figure>\n<div class=\"product\"><a data-dimension112=\"35c2751e-cb6c-41cb-984f-bd6980010624\" data-action=\"Deal Block\" data-label=\"2025 games\" data-dimension48=\"2025 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:400px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"Vji3V6i3HDWUHeQ22PrjFL\" name=\"New Project (8).jpg\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/playstation-studios-boss-admits-marathon-response-has-been-varied-but-says-sony-is-taking-steps-to-ensure-its-not-going-to-make-the-same-mistakes-it-did-with-concord-1.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"400\" height=\"400\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-games-2025-upcoming-pc-release-schedule\/\" target=\"_blank\" data-dimension112=\"35c2751e-cb6c-41cb-984f-bd6980010624\" data-action=\"Deal Block\" data-label=\"2025 games\" data-dimension48=\"2025 games\" data-dimension25=\"\"><strong>2025 games<\/strong><\/a>: This year&#8217;s upcoming releases<strong><br \/><\/strong><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/playstation-studios-boss-admits-marathon-response-has-been-varied-but-says-sony-is-taking-steps-to-ensure-its-not-going-to-make-the-same-mistakes-it-did-with-concord\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>It has not been smooth sailing for Bungie&#8217;s Marathon reboot since it was revealed in March 2023 with a stylish but ultimately empty teaser. After two years of questions and uncertainty, PC Gamer&#8217;s resident Bungie whisperer Tim Clark declared it &#8220;definitely good&#8221; after getting hands-on time with it in April. But he had significant concerns nonetheless, &#8220;from a spooked Sony, to the inherently hostile nature of the genre, and Bungie&#8217;s own chequered history with Destiny&#8217;s live service model, monetisation, and especially PvP balancing.&#8221; And with the game now just three months away\u2014it&#8217;s currently set to launch on September 23\u2014there&#8217;s a low-key but persistent expectation that it will be delayed. PlayStation Studios chief Hermen Hulst indicated no such movement during a recent &#8220;fireside chat,&#8221; however, saying&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/playstation-studios-boss-admits-marathon-response-has-been-varied-but-says-sony-is-taking-steps-to-ensure-its-not-going-to-make-the-same-mistakes-it-did-with-concord\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1226454,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[91,748],"class_list":["post-1226453","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-fps","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>PlayStation Studios boss admits Marathon response has been &#039;varied&#039; but says Sony is taking steps to ensure it&#039;s &#039;not going to make the same mistakes&#039; it did with Concord | Arcader News<\/title>\n<meta name=\"description\" content=\"It has not been smooth sailing for Bungie&#039;s Marathon reboot since it was revealed in March 2023 with a stylish but ultimately empty teaser. After two\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/playstation-studios-boss-admits-marathon-response-has-been-varied-but-says-sony-is-taking-steps-to-ensure-its-not-going-to-make-the-same-mistakes-it-did-with-concord\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"PlayStation Studios boss admits Marathon response has been &#039;varied&#039; but says Sony is taking steps to ensure it&#039;s &#039;not going to make the same mistakes&#039; it did with Concord | Arcader News\" \/>\n<meta property=\"og:description\" content=\"It has not been smooth sailing for Bungie&#039;s Marathon reboot since it was revealed in March 2023 with a stylish but ultimately empty teaser. 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