{"id":1226340,"date":"2026-02-24T17:53:59","date_gmt":"2026-02-24T17:53:59","guid":{"rendered":"https:\/\/www.polygon.com\/?p=606850"},"modified":"2026-02-24T17:53:59","modified_gmt":"2026-02-24T17:53:59","slug":"mindseye-team-deploys-first-hotfix-as-they-scramble-to-make-the-dang-thing-work","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/mindseye-team-deploys-first-hotfix-as-they-scramble-to-make-the-dang-thing-work\/","title":{"rendered":"MindsEye team deploys first hotfix as they scramble to make the dang thing work"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"\" data-caption=\"\" data-portal-copyright=\"\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/mindseye-team-deploys-first-hotfix-as-they-scramble-to-make-the-dang-thing-work.png\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-text-align-none\">The creative team behind IO Interactive\u2019s <em><a href=\"https:\/\/www.polygon.com\/playstation\/522584\/everything-announced-sony-state-of-play-february-2025-trailers\">MindsEye<\/a><\/em> isn\u2019t having a good week. <a href=\"https:\/\/www.polygon.com\/news\/605922\/mindseye-ex-rockstar-president-weird-launch-week\" data-type=\"link\" data-id=\"https:\/\/www.polygon.com\/news\/605922\/mindseye-ex-rockstar-president-weird-launch-week\">A weird pre-launch period<\/a> has led to a messy, broken game; the PlayStation store <a href=\"https:\/\/www.polygon.com\/gaming\/606523\/what-is-going-on-with-mindseye\" data-type=\"link\" data-id=\"https:\/\/www.polygon.com\/gaming\/606523\/what-is-going-on-with-mindseye\">has even issued refunds to some players<\/a> who decided to bite the bullet and check the game out. Developers at Build a Rocket Boy are \u201cheartbroken that not every player was able to experience the game as we intended,\u201d and have <a href=\"https:\/\/www.reddit.com\/r\/MindsEyeGame\/comments\/1l9npdx\/an_update_from_the_studio\/\" data-type=\"link\" data-id=\"https:\/\/www.reddit.com\/r\/MindsEyeGame\/comments\/1l9npdx\/an_update_from_the_studio\/\">shared a plan on the game\u2019s subreddit<\/a> to get it fixed.<\/p>\n<p class=\"has-text-align-none\">Starting Friday, June 13, <em>MindsEye<\/em> will receive a series of hotfixes to optimize \u201cperformance and stability so that every player, across every device, can enjoy an equally high-quality experience.\u201d The developer says a crashing issue was caused by a memory leak, and the first hotfix will address that as well.<\/p>\n<p class=\"has-text-align-none\">The second hotfix will come sometime during the week of Monday, June 16, and will continue to address performance issues and the specific bug of wheels not spinning while driving. A third hotfix, coming later in June, will bring animation fixes, improvements to enemy AI, and (you guessed it) further improvements to performance and optimization. <\/p>\n<p class=\"has-text-align-none\">\u201cWe will continue to provide frequent and transparent updates. Our team is committed to do everything possible to urgently action your feedback\u201d the developers wrote on <a href=\"https:\/\/x.com\/MindsEyeGame\/status\/1933482714444730741\" data-type=\"link\" data-id=\"https:\/\/x.com\/MindsEyeGame\/status\/1933482714444730741\">X<\/a>. Build a Rocket Boy has a long road ahead of it to redeem <em>MindsEye<\/em> and make it more of a <em>Cyberpunk 2077<\/em> and less of a <em>The Lord of the Rings: Gollum<\/em>.<\/p>\n<p class=\"has-text-align-none\">Below are the full patch notes for the first hotfix:<\/p>\n<h2 class=\"wp-block-heading\">MindsEye hotfix patch notes<\/h2>\n<p class=\"has-text-align-none\"><strong>All platforms<\/strong><\/p>\n<ul class=\"wp-block-list\">\n<li>CPU and GPU performance improvements, along with memory optimizations<\/li>\n<li>Reduced difficulty for the CPR mini-game<\/li>\n<li>Added a new setting to disable or modify Depth of Field<\/li>\n<li>Fixed missing controls in the MineHunter and Run Dungeon mini-games<\/li>\n<\/ul>\n<p class=\"has-text-align-none\"><strong>PC<\/strong><\/p>\n<ul class=\"wp-block-list\">\n<li>New pop-up warnings for PCs that have Hardware Accelerated GPU Scheduling disabled, and PCs with CPUs that have potential crash issues<\/li>\n<\/ul>\n<p class=\"has-text-align-none\"><em>Please note: This patch also fixes the memory leak issue that has been causing most crashes reported by players. Performance optimisation is our number one focus and an ongoing commitment that will take further time.<\/em><\/p>\n<h2 class=\"wp-block-heading\">Patch details<\/h2>\n<ul class=\"wp-block-list\">\n<li>Release time: 10:00 BST \/ 11:00 CEST \/ 05:00 ET \/ 02:00 PT (automatic download)<\/li>\n<li>Patch Size: PC: 5.7GB PS5: 2GB Xbox: 4GB<\/li>\n<li>Platforms: PC &amp; PlayStation (Xbox in the coming days as soon as it clears external certification with Microsoft)<\/li>\n<li><\/li>\n<\/ul>\n<p class=\"has-text-align-none\">\n<p><a href=\"https:\/\/www.polygon.com\/news\/606850\/mindseye-patch-update-hotfix\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The creative team behind IO Interactive\u2019s MindsEye isn\u2019t having a good week. A weird pre-launch period has led to a messy, broken game; the PlayStation store has even issued refunds to some players who decided to bite the bullet and check the game out. Developers at Build a Rocket Boy are \u201cheartbroken that not every player was able to experience the game as we intended,\u201d and have shared a plan on the game\u2019s subreddit to get it fixed. Starting Friday, June 13, MindsEye will receive a series of hotfixes to optimize \u201cperformance and stability so that every player, across every device, can enjoy an equally high-quality experience.\u201d The developer says a crashing issue was caused by a memory leak, and the first hotfix will address&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/mindseye-team-deploys-first-hotfix-as-they-scramble-to-make-the-dang-thing-work\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1226341,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-1226340","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>MindsEye team deploys first hotfix as they scramble to make the dang thing work | Arcader News<\/title>\n<meta name=\"description\" content=\"The creative team behind IO Interactive\u2019s MindsEye isn\u2019t having a good week. 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