{"id":1226265,"date":"2026-02-24T19:33:04","date_gmt":"2026-02-24T19:33:04","guid":{"rendered":"http:\/\/nEbZ4S9v89XeUg9wgzvRgT"},"modified":"2026-02-24T19:33:04","modified_gmt":"2026-02-24T19:33:04","slug":"the-fps-genre-is-addicted-to-sprinting-and-clambering-but-halo-just-proved-were-better-off-without-them","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/the-fps-genre-is-addicted-to-sprinting-and-clambering-but-halo-just-proved-were-better-off-without-them\/","title":{"rendered":"The FPS genre is addicted to sprinting and clambering, but Halo just proved we&#8217;re better off without them"},"content":{"rendered":"<article>\n<p>Whenever I tell friends that I&#8217;m still playing <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/fps\/halo-infinite-says-screw-it-and-is-just-becoming-halo-3-for-a-month-complete-with-grifball\/\" target=\"_blank\">Halo Infinite<\/a> in 2025, the reactions are usually somewhere between confusion and open laughter. No, it&#8217;s not dead, and yes, 343 (now Halo Studios) still adds stuff to it\u2014battle passes, the occasional gun, and frequent map packs created by the Forge community.<\/p>\n<p>This week kicked off a Halo 3 nostalgia event, marked by the return of 2007 armor sets and remakes of 11 Halo 3 maps bundled into a special playlist. But the mode doesn&#8217;t only turn back the clock on maps, it also recreates the <em>feel<\/em> of Halo 3\u2014that means no sprint, no clamber, player collision turned on, and jump height increased.<\/p>\n<p>I&#8217;ve been playing Halo Infinite with Halo 3 rules nonstop for days, so I&#8217;m sure it&#8217;s not just the nostalgia talking when I say it&#8217;s the most fun I&#8217;ve had with Halo since Reach. This slower, more methodical version of Halo is better\u2014it always was, really\u2014and I believe it should serve as the blueprint for Halo&#8217;s future.<\/p>\n<p>Subtracting sprinting and mantling restores Halo&#8217;s distinct rhythm. With everyone running at the same jogging pace, sticking with teammates takes less effort, vehicles are more valuable, and death has more meaning when you can&#8217;t just sprint back into the fight within 10 seconds.<\/p>\n<p>The ramped-down pace has me more focused and aware of my surroundings, so much so that I&#8217;m questioning if I ever liked sprinting in the first place, or if it just felt like a feature that&#8217;s <em>supposed <\/em>to be there because it&#8217;s an FPS. Just like in Call of Duty, running at full speed with my gun down gets me killed a lot more often than it gets me kills\u2014as such, taking sprint off the table entirely is like Halo slapping the pack of cigarettes out of my hand. What&#8217;s the rush?<\/p>\n<div class=\"looped-video\"><video class=\"lazyload-in-view lazyloading\" data-src=\"https:\/\/cdn.mos.cms.futurecdn.net\/Ld385KvJuPeJEwSYMQFcoE\/Halo%20Infinite%20-%202025-06-10%2011-58-20%20PM%20(3).mp4\" autoplay loop muted playsinline src=\"https:\/\/cdn.mos.cms.futurecdn.net\/Ld385KvJuPeJEwSYMQFcoE\/Halo%20Infinite%20-%202025-06-10%2011-58-20%20PM%20(3).mp4\"><\/video><\/div>\n<p><em>Above: When maps are built with Halo speed in mind, there&#8217;s never a lack of action.<\/em><\/p>\n<p>No sprint kicks a nasty habit that never served Halo&#8217;s floaty movement in the first place, but no clamber? That&#8217;s a real eye-opener. The ability to automatically catch any ledge, another feature that just sorta showed up in Halo 4 because every other shooter had it, shaved off a lot more skill expression in Halo than I realized.<\/p>\n<p>With clambering, jumping from A to B is essentially automatic. Without it, even rudimentary jumps become legit skill checks. You have to learn the ins and outs of Halo&#8217;s gravity (turned down in the Halo 3 playlist to mimic the original game) until you can sense the arc of a jump before you take it. Sticky ledge grabs can&#8217;t bail you out of an ill-considered leap. This week, I crouch-jumped in Halo for the first time in 15 years, and it was lovely.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"7QKiDLZAWrWmXdZAQHpSF9\" name=\"AST_Playlist_H3Legacy_1920x1080_Clean\" alt=\"Halo 3 legacy playlist promo image.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/the-fps-genre-is-addicted-to-sprinting-and-clambering-but-halo-just-proved-were-better-off-without-them.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: 343 Industries)<\/span><\/figcaption><\/figure>\n<p>It&#8217;s remarkable how naturally Halo&#8217;s weapon sandbox slots into this throwback movement. The version of the playlist with SMG starts instead of battle rifles highlights the benefits of slowing the game back down: Halo is at its best when you spawn with a gun that you&#8217;d rather swap for something better. Base Infinite makes closing the distance so easy that you can always make a starter gun work for you, but with no sprint, the MA5K Avenger (Infinite&#8217;s version of the SMG) is appropriately situational.<\/p>\n<p>Dang, it&#8217;s almost like Bungie knew what it was doing in 2001, 2004, and 2007.<\/p>\n<p>Addition by subtraction. Maybe it was a mistake for Halo to blindly adhere to 2010s FPS movement conventions established by the rise of Call of Duty and Titanfall. I embraced the change at the time, but in our modern era of live service shooters cannibalizing each other for attention, I think Halo has more to gain by being different. In this case, the old really does feel new again.<\/p>\n<div class=\"product\"><a data-dimension112=\"cf26478b-8f29-449a-889e-564c33863b26\" data-action=\"Deal Block\" data-label=\"2025 games\" data-dimension48=\"2025 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:400px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"Vji3V6i3HDWUHeQ22PrjFL\" name=\"New Project (8).jpg\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/the-fps-genre-is-addicted-to-sprinting-and-clambering-but-halo-just-proved-were-better-off-without-them-1.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"400\" height=\"400\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-games-2025-upcoming-pc-release-schedule\/\" target=\"_blank\" data-dimension112=\"cf26478b-8f29-449a-889e-564c33863b26\" data-action=\"Deal Block\" data-label=\"2025 games\" data-dimension48=\"2025 games\" data-dimension25=\"\"><strong>2025 games<\/strong><\/a>: This year&#8217;s upcoming releases<strong><br \/><\/strong><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/halo\/the-fps-genre-is-addicted-to-sprinting-and-clambering-but-halo-just-proved-were-better-off-without-them\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Whenever I tell friends that I&#8217;m still playing Halo Infinite in 2025, the reactions are usually somewhere between confusion and open laughter. No, it&#8217;s not dead, and yes, 343 (now Halo Studios) still adds stuff to it\u2014battle passes, the occasional gun, and frequent map packs created by the Forge community. This week kicked off a Halo 3 nostalgia event, marked by the return of 2007 armor sets and remakes of 11 Halo 3 maps bundled into a special playlist. But the mode doesn&#8217;t only turn back the clock on maps, it also recreates the feel of Halo 3\u2014that means no sprint, no clamber, player collision turned on, and jump height increased. I&#8217;ve been playing Halo Infinite with Halo 3 rules nonstop for days, so I&#8217;m&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/the-fps-genre-is-addicted-to-sprinting-and-clambering-but-halo-just-proved-were-better-off-without-them\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1226266,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[91,748,140],"class_list":["post-1226265","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-fps","tag-games","tag-halo"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The FPS genre is addicted to sprinting and clambering, but Halo just proved we&#039;re better off without them | Arcader News<\/title>\n<meta name=\"description\" content=\"Whenever I tell friends that I&#039;m still playing Halo Infinite in 2025, the reactions are usually somewhere between confusion and open laughter. No, it&#039;s\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/the-fps-genre-is-addicted-to-sprinting-and-clambering-but-halo-just-proved-were-better-off-without-them\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The FPS genre is addicted to sprinting and clambering, but Halo just proved we&#039;re better off without them | Arcader News\" \/>\n<meta property=\"og:description\" content=\"Whenever I tell friends that I&#039;m still playing Halo Infinite in 2025, the reactions are usually somewhere between confusion and open laughter. No, it&#039;s\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/the-fps-genre-is-addicted-to-sprinting-and-clambering-but-halo-just-proved-were-better-off-without-them\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2026-02-24T19:33:04+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/the-fps-genre-is-addicted-to-sprinting-and-clambering-but-halo-just-proved-were-better-off-without-them.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"480\" \/>\n\t<meta property=\"og:image:height\" content=\"270\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Arcade News\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"3 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/the-fps-genre-is-addicted-to-sprinting-and-clambering-but-halo-just-proved-were-better-off-without-them\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/the-fps-genre-is-addicted-to-sprinting-and-clambering-but-halo-just-proved-were-better-off-without-them\\\/\"},\"author\":{\"name\":\"Arcade News\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"headline\":\"The FPS genre is addicted to sprinting and clambering, but Halo just proved we&#8217;re better off without them\",\"datePublished\":\"2026-02-24T19:33:04+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/the-fps-genre-is-addicted-to-sprinting-and-clambering-but-halo-just-proved-were-better-off-without-them\\\/\"},\"wordCount\":699,\"commentCount\":0,\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/the-fps-genre-is-addicted-to-sprinting-and-clambering-but-halo-just-proved-were-better-off-without-them\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2025\\\/06\\\/the-fps-genre-is-addicted-to-sprinting-and-clambering-but-halo-just-proved-were-better-off-without-them.jpg\",\"keywords\":[\"fps\",\"games\",\"halo\"],\"articleSection\":[\"PC Gamer\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/arcader.org\\\/news\\\/the-fps-genre-is-addicted-to-sprinting-and-clambering-but-halo-just-proved-were-better-off-without-them\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/the-fps-genre-is-addicted-to-sprinting-and-clambering-but-halo-just-proved-were-better-off-without-them\\\/\",\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/the-fps-genre-is-addicted-to-sprinting-and-clambering-but-halo-just-proved-were-better-off-without-them\\\/\",\"name\":\"The FPS genre is addicted to sprinting and clambering, but Halo just proved we're better off without them | Arcader News\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/the-fps-genre-is-addicted-to-sprinting-and-clambering-but-halo-just-proved-were-better-off-without-them\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/the-fps-genre-is-addicted-to-sprinting-and-clambering-but-halo-just-proved-were-better-off-without-them\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2025\\\/06\\\/the-fps-genre-is-addicted-to-sprinting-and-clambering-but-halo-just-proved-were-better-off-without-them.jpg\",\"datePublished\":\"2026-02-24T19:33:04+00:00\",\"author\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"description\":\"Whenever I tell friends that I'm still playing Halo Infinite in 2025, the reactions are usually somewhere between confusion and open laughter. No, it's\",\"breadcrumb\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/the-fps-genre-is-addicted-to-sprinting-and-clambering-but-halo-just-proved-were-better-off-without-them\\\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\\\/\\\/arcader.org\\\/news\\\/the-fps-genre-is-addicted-to-sprinting-and-clambering-but-halo-just-proved-were-better-off-without-them\\\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/the-fps-genre-is-addicted-to-sprinting-and-clambering-but-halo-just-proved-were-better-off-without-them\\\/#primaryimage\",\"url\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2025\\\/06\\\/the-fps-genre-is-addicted-to-sprinting-and-clambering-but-halo-just-proved-were-better-off-without-them.jpg\",\"contentUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2025\\\/06\\\/the-fps-genre-is-addicted-to-sprinting-and-clambering-but-halo-just-proved-were-better-off-without-them.jpg\",\"width\":480,\"height\":270,\"caption\":\"The FPS genre is addicted to sprinting and clambering, but Halo just proved we\u2019re better off without them\"},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/the-fps-genre-is-addicted-to-sprinting-and-clambering-but-halo-just-proved-were-better-off-without-them\\\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/arcader.org\\\/news\\\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"The FPS genre is addicted to sprinting and clambering, but Halo just proved we&#8217;re better off without them\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#website\",\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/\",\"name\":\"Arcade News\",\"description\":\"Free Arcade News from the Best Online Sources\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\\\/\\\/arcader.org\\\/news\\\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\",\"name\":\"Arcade News\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"url\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"contentUrl\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"caption\":\"Arcade News\"},\"sameAs\":[\"https:\\\/\\\/cricketgames.tv\"],\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/author\\\/arcade-news\\\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"The FPS genre is addicted to sprinting and clambering, but Halo just proved we're better off without them | Arcader News","description":"Whenever I tell friends that I'm still playing Halo Infinite in 2025, the reactions are usually somewhere between confusion and open laughter. No, it's","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/arcader.org\/news\/the-fps-genre-is-addicted-to-sprinting-and-clambering-but-halo-just-proved-were-better-off-without-them\/","og_locale":"en_US","og_type":"article","og_title":"The FPS genre is addicted to sprinting and clambering, but Halo just proved we're better off without them | Arcader News","og_description":"Whenever I tell friends that I'm still playing Halo Infinite in 2025, the reactions are usually somewhere between confusion and open laughter. No, it's","og_url":"https:\/\/arcader.org\/news\/the-fps-genre-is-addicted-to-sprinting-and-clambering-but-halo-just-proved-were-better-off-without-them\/","og_site_name":"Arcade News","article_published_time":"2026-02-24T19:33:04+00:00","og_image":[{"width":480,"height":270,"url":"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/the-fps-genre-is-addicted-to-sprinting-and-clambering-but-halo-just-proved-were-better-off-without-them.jpg","type":"image\/jpeg"}],"author":"Arcade News","twitter_card":"summary_large_image","twitter_misc":{"Written by":"Arcade News","Est. reading time":"3 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/arcader.org\/news\/the-fps-genre-is-addicted-to-sprinting-and-clambering-but-halo-just-proved-were-better-off-without-them\/#article","isPartOf":{"@id":"https:\/\/arcader.org\/news\/the-fps-genre-is-addicted-to-sprinting-and-clambering-but-halo-just-proved-were-better-off-without-them\/"},"author":{"name":"Arcade News","@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839"},"headline":"The FPS genre is addicted to sprinting and clambering, but Halo just proved we&#8217;re better off without them","datePublished":"2026-02-24T19:33:04+00:00","mainEntityOfPage":{"@id":"https:\/\/arcader.org\/news\/the-fps-genre-is-addicted-to-sprinting-and-clambering-but-halo-just-proved-were-better-off-without-them\/"},"wordCount":699,"commentCount":0,"image":{"@id":"https:\/\/arcader.org\/news\/the-fps-genre-is-addicted-to-sprinting-and-clambering-but-halo-just-proved-were-better-off-without-them\/#primaryimage"},"thumbnailUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/the-fps-genre-is-addicted-to-sprinting-and-clambering-but-halo-just-proved-were-better-off-without-them.jpg","keywords":["fps","games","halo"],"articleSection":["PC Gamer"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/arcader.org\/news\/the-fps-genre-is-addicted-to-sprinting-and-clambering-but-halo-just-proved-were-better-off-without-them\/#respond"]}]},{"@type":"WebPage","@id":"https:\/\/arcader.org\/news\/the-fps-genre-is-addicted-to-sprinting-and-clambering-but-halo-just-proved-were-better-off-without-them\/","url":"https:\/\/arcader.org\/news\/the-fps-genre-is-addicted-to-sprinting-and-clambering-but-halo-just-proved-were-better-off-without-them\/","name":"The FPS genre is addicted to sprinting and clambering, but Halo just proved we're better off without them | Arcader News","isPartOf":{"@id":"https:\/\/arcader.org\/news\/#website"},"primaryImageOfPage":{"@id":"https:\/\/arcader.org\/news\/the-fps-genre-is-addicted-to-sprinting-and-clambering-but-halo-just-proved-were-better-off-without-them\/#primaryimage"},"image":{"@id":"https:\/\/arcader.org\/news\/the-fps-genre-is-addicted-to-sprinting-and-clambering-but-halo-just-proved-were-better-off-without-them\/#primaryimage"},"thumbnailUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/the-fps-genre-is-addicted-to-sprinting-and-clambering-but-halo-just-proved-were-better-off-without-them.jpg","datePublished":"2026-02-24T19:33:04+00:00","author":{"@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839"},"description":"Whenever I tell friends that I'm still playing Halo Infinite in 2025, the reactions are usually somewhere between confusion and open laughter. No, it's","breadcrumb":{"@id":"https:\/\/arcader.org\/news\/the-fps-genre-is-addicted-to-sprinting-and-clambering-but-halo-just-proved-were-better-off-without-them\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/arcader.org\/news\/the-fps-genre-is-addicted-to-sprinting-and-clambering-but-halo-just-proved-were-better-off-without-them\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/arcader.org\/news\/the-fps-genre-is-addicted-to-sprinting-and-clambering-but-halo-just-proved-were-better-off-without-them\/#primaryimage","url":"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/the-fps-genre-is-addicted-to-sprinting-and-clambering-but-halo-just-proved-were-better-off-without-them.jpg","contentUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/the-fps-genre-is-addicted-to-sprinting-and-clambering-but-halo-just-proved-were-better-off-without-them.jpg","width":480,"height":270,"caption":"The FPS genre is addicted to sprinting and clambering, but Halo just proved we\u2019re better off without them"},{"@type":"BreadcrumbList","@id":"https:\/\/arcader.org\/news\/the-fps-genre-is-addicted-to-sprinting-and-clambering-but-halo-just-proved-were-better-off-without-them\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/arcader.org\/news\/"},{"@type":"ListItem","position":2,"name":"The FPS genre is addicted to sprinting and clambering, but Halo just proved we&#8217;re better off without them"}]},{"@type":"WebSite","@id":"https:\/\/arcader.org\/news\/#website","url":"https:\/\/arcader.org\/news\/","name":"Arcade News","description":"Free Arcade News from the Best Online Sources","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/arcader.org\/news\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Person","@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839","name":"Arcade News","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","url":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","caption":"Arcade News"},"sameAs":["https:\/\/cricketgames.tv"],"url":"https:\/\/arcader.org\/news\/author\/arcade-news\/"}]}},"_links":{"self":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/1226265","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/comments?post=1226265"}],"version-history":[{"count":1,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/1226265\/revisions"}],"predecessor-version":[{"id":1508859,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/1226265\/revisions\/1508859"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/media\/1226266"}],"wp:attachment":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/media?parent=1226265"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/categories?post=1226265"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/tags?post=1226265"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}