{"id":1226072,"date":"2026-02-24T18:11:59","date_gmt":"2026-02-24T18:11:59","guid":{"rendered":"https:\/\/www.polygon.com\/?p=606886"},"modified":"2026-02-24T18:11:59","modified_gmt":"2026-02-24T18:11:59","slug":"marathon-isnt-going-to-be-another-concord-sony-insists","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/marathon-isnt-going-to-be-another-concord-sony-insists\/","title":{"rendered":"Marathon isn\u2019t going to be another Concord, Sony insists"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"\" data-caption=\"\" data-portal-copyright=\"\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/marathon-isnt-going-to-be-another-concord-sony-insists.jpg\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-text-align-none\"><a href=\"https:\/\/www.polygon.com\/game\/marathon\/557475\"><em>Marathon<\/em><\/a> isn&#8217;t going to be the next <em><a href=\"https:\/\/www.polygon.com\/gaming\/448883\/a-good-game-like-concord-just-isnt-good-enough-anymore\">Concord<\/a>,<\/em> according to Sony Interactive Entertainment&#8217;s Studio Business Group CEO Hermen Hulst. In a <a href=\"https:\/\/www.irwebmeeting.com\/sony\/vod\/20250613\/x8R5srwN\/bsm_02_en\/1_GNS\/fireside_chat\/index.html\">recent &#8220;fireside chat&#8221; with investors<\/a>, Hulst admitted that <em>Concord<\/em> fell short of Sony&#8217;s expectations, but added that the publisher had learned some valuable lessons in the wake of the hero shooter\u2019s disastrous August 2024 launch and <a href=\"https:\/\/www.polygon.com\/gaming\/450065\/concord-canceled-firewalk-studios-closed-sony\">subsequent cancellation<\/a>.<\/p>\n<p class=\"has-text-align-none\">After praising the success of <em>Helldivers 2<\/em>, Hulst conceded that the publisher had also faced its fair share of challenges in recent months, using <em>Concord<\/em> as an example, and assuring investors that Sony has made moves to ensure that <em>Marathon<\/em> \u2014 the upcoming first-person extraction shooter from Bungie \u2014 won&#8217;t face the same fate. Hulst also praised the work that the now-defunct Firewalk Studios put into <em>Concord,<\/em> citing the competitive nature of the live-service genre and marketing issues as the main culprits behind the game&#8217;s failure, which ultimately <a href=\"https:\/\/www.polygon.com\/gaming\/447033\/concord-ps5-pc-pulled-refunds-sony-firewalk\">led to refunds and the closure of <em>Concord<\/em>&#8216;s development studio<\/a>.<\/p>\n<p class=\"has-text-align-none\">&#8220;I think <a href=\"https:\/\/www.polygon.com\/gaming\/448883\/a-good-game-like-concord-just-isnt-good-enough-anymore\">some really good work<\/a>, actually, went into that title, some really big effort,&#8221; Hulst said of <em>Concord<\/em>. &#8220;But ultimately, that title entered into a hyper-competitive segment of the market. I think it was insufficiently differentiated to be able to resonate with players. And so we have reviewed our processes in light of this to deeply understand how and why that title failed to meet expectations, to ensure we\u2019re not going to make the same mistakes again.&#8221;<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/marathon-isnt-going-to-be-another-concord-sony-insists-1.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"Sony is determined to ensure that Marathon isn\u2019t dead on arrival.\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">Hulst explained that new operating procedures have been implemented at Sony to ensure the publisher doesn&#8217;t repeat history when <em>Marathon<\/em> launches later this year.<\/p>\n<p class=\"has-text-align-none\">&#8220;We&#8217;ve introduced much more rigorous processes for validating, for re-validating our creative, our commercial, our development assumptions and hypotheses, and we now do that on a much more ongoing basis,&#8221; Hulst said. &#8220;That\u2019s the plan that will ensure we are investing in the right opportunities at the right time, all while maintaining much more predictable timelines.<\/p>\n<p class=\"has-text-align-none\">&#8220;For <em>Marathon,<\/em> it\u2019s our goal to release a very bold, very innovative, and deeply engaging title. It\u2019s going to be the first new Bungie title in over a decade. So we\u2019re really excited for that release. We\u2019re monitoring, we\u2019re going through the test cycles. We\u2019re monitoring the closed alpha cycle the team has just gone through. We\u2019re taking all the lessons learned, we\u2019re using the capabilities we\u2019ve built \u2014 and analytics and user testing \u2014 to understand how audiences are engaging with the title.&#8221;<\/p>\n<p class=\"has-text-align-none\">Hulst admitted that although some of that user feedback has been &#8220;varied,&#8221; it has also been &#8220;super useful&#8221; in regard to <em>Marathon&#8217;s<\/em> development.<\/p>\n<p class=\"has-text-align-none\">&#8220;That\u2019s why you do this testing,&#8221; Hulst explained to investors. &#8220;The constant testing, the constant re-validation of assumptions that we just talked about, to me is just so valuable to iterate and to constantly improve the title, so when launch comes, we\u2019re going to give the title the optimal chance of success.&#8221;<\/p>\n<p class=\"has-text-align-none\">A former Firewalk Studios developer also seems to agree that <em>Marathon<\/em> deserves a chance.&nbsp;<\/p>\n<p class=\"has-text-align-none\">&#8220;I worked on <em>Concord<\/em>, and did my best,&#8221; the developer <a href=\"https:\/\/www.polygon.com\/news\/562415\/concord-developer-on-bungie-marathon\">shared on Reddit<\/a>. &#8220;We came up short, please don\u2019t punish others for our mistakes.&#8221;<\/p>\n<p class=\"has-text-align-none\">Regarding <em>Marathon<\/em>, the anonymous dev said that they &#8220;really didn\u2019t want to be &#8216;that&#8217; dev, calling attention to myself as if I have a horse in this race,&#8221; adding, &#8220;But to call [<em>Marathon<\/em>] a failure before it&#8217;s even out is wild to me.&#8221;<\/p>\n<p class=\"has-text-align-none\"><em>Marathon<\/em> is set to launch on PlayStation 5, Windows PC, and Xbox Series X on Sept. 23.<\/p>\n<p><a href=\"https:\/\/www.polygon.com\/gaming\/606886\/marathon-isnt-going-to-be-another-concord-sony-insists\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Marathon isn&#8217;t going to be the next Concord, according to Sony Interactive Entertainment&#8217;s Studio Business Group CEO Hermen Hulst. In a recent &#8220;fireside chat&#8221; with investors, Hulst admitted that Concord fell short of Sony&#8217;s expectations, but added that the publisher had learned some valuable lessons in the wake of the hero shooter\u2019s disastrous August 2024 launch and subsequent cancellation. After praising the success of Helldivers 2, Hulst conceded that the publisher had also faced its fair share of challenges in recent months, using Concord as an example, and assuring investors that Sony has made moves to ensure that Marathon \u2014 the upcoming first-person extraction shooter from Bungie \u2014 won&#8217;t face the same fate. Hulst also praised the work that the now-defunct Firewalk Studios put into&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/marathon-isnt-going-to-be-another-concord-sony-insists\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1226073,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-1226072","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Marathon isn\u2019t going to be another Concord, Sony insists | Arcader News<\/title>\n<meta name=\"description\" content=\"Marathon isn&#8217;t going to be the next Concord, according to Sony Interactive Entertainment&#8217;s Studio Business Group CEO Hermen Hulst. 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