{"id":1225843,"date":"2026-02-24T16:40:59","date_gmt":"2026-02-24T16:40:59","guid":{"rendered":"https:\/\/www.polygon.com\/?p=606757"},"modified":"2026-02-24T16:40:59","modified_gmt":"2026-02-24T16:40:59","slug":"switch-2-is-the-continuity-candidate-that-might-just-win","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/switch-2-is-the-continuity-candidate-that-might-just-win\/","title":{"rendered":"Switch 2 is the continuity candidate that might just win"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"\" data-caption=\"\" data-portal-copyright=\"\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/switch-2-is-the-continuity-candidate-that-might-just-win.jpg\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-drop-cap has-text-align-none\">Under the leadership of the late, great Satoru Iwata, Nintendo shunned the technology arms race of Sony, Microsoft, and the rest of the video game business, and pursued a series of wild experiments that worked out brilliantly (Wii, DS) more often than not (Wii U). Iwata\u2019s final innovation, realized after his untimely death, was to combine the company\u2019s handheld and home console businesses into a single device \u2014 2017\u2019s Switch.<\/p>\n<p class=\"has-text-align-none\">Suffice it to say that Iwata <em>really<\/em> picked his moment. He had anticipated a closing gap between the capabilities of portable and home hardware, and an audience that wanted gaming to be more adaptable to their lives. The 152-million-selling Switch will soon be Nintendo\u2019s best-selling system ever, and may yet claim the all-time title from PlayStation 2. What a legacy.<\/p>\n<p class=\"has-text-align-none\">Now, Nintendo is betting that the Switch has been so phenomenally successful that it doesn\u2019t need to innovate any more. <a href=\"https:\/\/www.polygon.com\/nintendo-switch-2\">Nintendo Switch 2<\/a> \u2014 while it has a few minor eccentricities, like the inclusion of mouse controls \u2014 is an aggressively rational sequel. It\u2019s bigger, sleeker, faster, tangibly made to a higher spec. It comes with a list of tech upgrades as long as your arm: more pixels, faster frame rates, better controllers. But it\u2019s a deeply familiar device.<\/p>\n<figure class=\"wp-block-pullquote has-text-align-center\">\n<blockquote>\n<p>Like setting up a new iPhone, Switch 2 slips your gaming life into a shiny new package as if it was nothing<\/p>\n<\/blockquote>\n<\/figure>\n<p class=\"has-text-align-none\">In fact, it\u2019s so familiar, it\u2019s almost radical \u2014 as far as game consoles are concerned, anyway. You\u2019ve never carried your experience from one console generation to another as seamlessly as this. The user interfaces of Switch and Switch 2 are almost identical and a simple data transfer process sets up your new console exactly as your old one was, with all your games and settings. Like setting up a new iPhone, Switch 2 slips your gaming life into a shiny new package as if it was nothing.<\/p>\n<p class=\"has-text-align-none\">But Nintendo\u2019s laser-focus on continuity is about more than just ease of use, and more than the new console being able to play the older console\u2019s games. The two platforms are in a two-way conversation, clearly designed to exist side by side in households (like mine) where they will mingle with each other. New features common to both systems emphasize this: <a href=\"https:\/\/www.polygon.com\/nintendo-switch-2\/604135\/virtual-game-card-how-to-lend-borrow\">virtual game cards<\/a> for digital games, that can easily be swapped between family members; and <a href=\"https:\/\/www.polygon.com\/nintendo-switch-2\/604313\/how-to-use-gameshare-gamechat-switch-2\">GameShare<\/a>, which allows a Switch 2 to stream local multiplayer games to nearby Switches.<\/p>\n<p class=\"has-text-align-none\">It\u2019s a fascinating turnaround from Nintendo, which has a spotty record on backward compatibility and has been as guilty as any of its competitors, if not more, of brute-forcing its customers into buying everything all over again. But the video games market has changed, and Nintendo seems keenly aware of it. Ubiquitous megagames like <em>Fortnite<\/em> and <em>Minecraft<\/em> transcend the systems they\u2019re played on, and gamers rightly expect their game libraries and progress to follow them from one device to another. The Switch 2 is a console built for the current moment, where hardware platforms \u2014 even Nintendo\u2019s \u2014 have ever more porous borders.<\/p>\n<p class=\"has-text-align-none\">That being the case, though, the hardware needs to make a case for itself. After a week with the Switch 2, I believe it really, really does.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/switch-2-is-the-continuity-candidate-that-might-just-win-1.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">Look past its comforting familiarity and classy understatement, and you\u2019ll find a device that is a powerful flex from Nintendo\u2019s designers and engineers. It still has the playfulness and tactility inherent to Nintendo\u2019s approach to hardware design, embodied in the little triggers that pull the Joy-Con 2 controllers off its sides, and the immensely satisfying magnetic snap with which you reattach them. But this is clothed in a sleek, engineered look, a silky matte finish, and noticeably improved build quality and materials, down to the steel shoulder buttons on the Joy-Con 2s and the sturdy metal kickstand.<\/p>\n<p class=\"has-text-align-none\">For the first time in a long while, Nintendo is launching a dedicated portable gaming device against competition, in the form of the new wave of PC handhelds led by the Steam Deck. Rather than attempt to outgun these machines on power, Nintendo has outclassed them \u2014 almost humiliatingly, to be honest \u2014 in the quality of its industrial design. Switch 2 is about as powerful as a Steam Deck and the other entry-level PC handhelds, and it\u2019s lighter, thinner, infinitely quieter, more genuinely portable, more versatile with its TV dock and detachable controllers, better ergonomically (apart from its lack of hand grips), and far, far prettier. My Steam Deck suddenly feels clunky and basic by comparison.<\/p>\n<p class=\"has-text-align-none\">The Switch 2 is closer to the technical cutting edge than Nintendo has been since the launch of GameCube and Game Boy Advance in 2001 \u2014 if not in raw power, then in how efficiently its power is applied. Early signs are that this is a surprisingly, even impressively capable gaming device. Nintendo has two big advantages over the PC handheld competition (including the forthcoming <a href=\"https:\/\/www.polygon.com\/gaming\/605341\/xbox-handheld-asus-rog-ally-2-reveal-specs\">ROG Xbox Ally<\/a>): custom Nvidia hardware, with the magic bullet of Nvidia\u2019s DLSS AI upscaling technology; and the fact that it\u2019s a fixed platform, playing games engineered to run on it specifically.<\/p>\n<p class=\"has-text-align-none\">The Switch 2\u2019s screen is also a great asset. Whilst it can\u2019t compete with an OLED screen on colours, brightness, or image quality, and the HDR implementation is a little weak, it\u2019s capable of 120 frames per second and has variable refresh rate, which ensures that any momentary drops in performance are less noticeable and all games feel smoother to play.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/switch-2-is-the-continuity-candidate-that-might-just-win-2.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"&lt;em&gt;Cyberpunk 2077&lt;\/em&gt; on Switch 2.\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">A beast of a game like <em>Cyberpunk 2077<\/em> looks great and runs very solidly, whether handheld or docked (and without a whisper of noise from the console\u2019s fans). Visually, the gap between <em>Cyberpunk <\/em>on Switch 2 and PlayStation 5 is far smaller than that between <em>The Witcher 3<\/em> on Switch and PlayStation 4. The gorgeous <a href=\"https:\/\/www.polygon.com\/review\/605637\/mario-kart-world-review-nintendo-switch-2\"><em>Mario Kart World<\/em><\/a> appears to run at 1440p resolution when docked, and delivers four-player split-screen racing at a flawless 60 frames per second. <em>The Legend of Zelda: Breath of the Wild<\/em> and <em>Tears of the Kingdom<\/em> don\u2019t even touch the sides \u2014 their Switch 2 Editions are pure perfection, incredibly crisp and responsive.<\/p>\n<p class=\"has-text-align-none\">Chances are that a decent chunk of your Switch library is improved on the Switch 2, and not just games that have received free updates, like <em>The Legend of Zelda: Echoes of Wisdom<\/em> (previously very choppy, now immaculately smooth). Switch games that had performance issues or unlocked frame rates run far better, even without a patch. <a href=\"https:\/\/www.eurogamer.net\/digitalfoundry-2025-switch-2-back-compat-fixes-batman-arkham-knight-switch-1s-worst-triple-a-port\">Digital Foundry reports<\/a> that the infamously bad <em>Batman: Arkham Knight<\/em> is now basically fixed, while one friend excitedly texted me that <em>A-Train: All Aboard! Tourism<\/em> runs three times as fast on his Switch 2. Load times are much improved, too, thanks to the Switch 2\u2019s faster memory. (Perhaps the biggest performance upgrade is reserved for the eShop store, which is unusably cluttered and laggy on Switch, but swift and well-organized on Switch 2.)<\/p>\n<p class=\"has-text-align-none\">Nintendo\u2019s engineers have found some novel applications for the Switch 2\u2019s horsepower, too \u2014 and somewhere to use the investment in video streaming its engineers poured into the ill-fated Wii U. With GameShare, one Switch 2 can push video feeds out to multiple consoles from one copy of the game \u2014 either locally or online, over the new GameChat service. I tried it locally, sharing <em>Survival Kids<\/em>, a fun, simple, co-op crafting game, with two other players using Switches. There was some fuzzy artifacting from time to time on the other players\u2019 feeds, but their games were perfectly smooth and playable. It\u2019s a magical, generous technology that will work well with simpler multiplayer games, although who knows how well-supported it will be.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/switch-2-is-the-continuity-candidate-that-might-just-win.png\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">Less novel, but more central to Nintendo\u2019s vision for Switch 2, is GameChat. It\u2019s not revolutionary, sitting somewhere between the voice chat rival consoles have had for decades and a full-fledged communications platform like Discord. But it\u2019s pretty rich in its features, with impressive noise cancelling, smart video, and the ability to stream your game screen to your friends. As you would expect from Nintendo, it\u2019s backed up by robust parental controls in the Nintendo Switch smartphone app, and very focused on consent \u2013 you can pre-approve your existing friends individually for GameChat, and so only hear from people you want to.<\/p>\n<p class=\"has-text-align-none\">GameChat has the glitches of any video chat platform \u2014 chats can be muffled at the start, and on one call, I was haunted by a distracting echo of my own voice. It\u2019s very <a href=\"https:\/\/www.polygon.com\/553024\/nintendo-built-the-switch-2-for-the-next-societal-shutdown\">pandemic-coded<\/a>, too. You can feel Nintendo, a company that has always shown a preference for in-person over online experiences, straining to make voice chat as much like being in a room with someone as possible. But that\u2019s not a bad aim, and GameChat\u2019s seamless integration at a system level is a huge leap into the present day from a company that has previously held online gaming at arms\u2019 length. In fact, GameChat\u2019s features, social controls, and general friendliness put it well ahead of Xbox and PlayStation\u2019s chat services, and make it a genuinely viable alternative to Discord.<\/p>\n<p class=\"has-text-align-none\">Nintendo is also making great strides in accessibility, another area where it has long lagged behind its competition out of a stubborn insistence on the perfection of its control schemes. System-level accessibility options include the ability to create and save multiple button-mapping presets, so you can adjust your preferences on a per-game basis, as well as adjustable text size, color inversion and grayscale, mono audio, and more. GameChat even features speech-to-text and text-to-speech transcription.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/switch-2-is-the-continuity-candidate-that-might-just-win-3.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">It\u2019s all so sensible, so modern, so forward-thinking. But still, sometimes Nintendo\u2019s gonna Nintendo. When news of it first leaked, the idea of turning a Joy-Con 2 on its side and using it as a mouse seemed like a joke. <a href=\"https:\/\/www.polygon.com\/nintendo-switch-2\/551761\/joy-con-switch-2-mouse-hands-on-review\">It\u2019s not.<\/a> Mouse control is as fast and precise as you could wish, and a genuine bonus for strategy games like <em>Civilization 7<\/em> and first-person games like <em>Cyberpunk<\/em> \u2014 if you can get used to the strange, delicate feeling of holding the slender controller sideways and swiping it across a sofa cushion.<\/p>\n<p class=\"has-text-align-none\">Mouse control is such an odd inclusion, though, secreted away on the side of the controller and on the very edge of the console\u2019s possible use cases. It\u2019s like a hardware Easter egg, thrown in by the engineers just because they could. I can imagine even Nintendo itself exploring it in a couple of games and then forgetting it\u2019s there; at the same time, it will be a small but welcome enhancement for many indie PC games making the jump to Switch 2.<\/p>\n<p class=\"has-text-align-none\">The clash between Nintendo\u2019s quirkiness and its newfound tech fetishism is nowhere more evident than in the hilariously awkward launch game, <em>Nintendo Switch 2 Welcome Tour<\/em>, with its delightful demos and minigames, desert-dry presentation, and daringly boring cataloguing of the new console\u2019s specs. Mostly, however, Nintendo allows its weird-uncle personality to peek out modestly and tastefully, like the rings of cyan and coral around the thumbsticks, and the pleasing little clicks, pops, and chimes of the UI. That\u2019s fine. Nintendo\u2019s games give it a big enough canvas for all its colorful creativity.<\/p>\n<p class=\"has-text-align-none\">Instead, Switch 2 finds Nintendo in Apple mode. The company has brought its considerable engineering and design skills to bear on making a smooth operator of a console that\u2019s powerful enough not to break a sweat, and completely frictionless to use. It has perfected the design \u2014 and, when compared to the Switch 2\u2019s closest competition, justified the price.<\/p>\n<p class=\"has-text-align-none\">Nintendo has, quite deliberately I think, cast the Switch 2 not as a replacement for the all-conquering Switch, but as a seamless extension of it. The new console wears the mantle of its game-changing predecessor lightly, and broadens its capabilities in inclusive ways. The Switch 2 has the supreme confidence of a continuity candidate who thinks the election\u2019s in the bag \u2014 and who, for once, is probably right.<\/p>\n<p><a href=\"https:\/\/www.polygon.com\/nintendo-switch-2\/606757\/review\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Under the leadership of the late, great Satoru Iwata, Nintendo shunned the technology arms race of Sony, Microsoft, and the rest of the video game business, and pursued a series of wild experiments that worked out brilliantly (Wii, DS) more often than not (Wii U). Iwata\u2019s final innovation, realized after his untimely death, was to combine the company\u2019s handheld and home console businesses into a single device \u2014 2017\u2019s Switch. Suffice it to say that Iwata really picked his moment. He had anticipated a closing gap between the capabilities of portable and home hardware, and an audience that wanted gaming to be more adaptable to their lives. The 152-million-selling Switch will soon be Nintendo\u2019s best-selling system ever, and may yet claim the all-time title from&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/switch-2-is-the-continuity-candidate-that-might-just-win\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1225844,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-1225843","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Switch 2 is the continuity candidate that might just win | Arcader News<\/title>\n<meta name=\"description\" content=\"Under the leadership of the late, great Satoru Iwata, Nintendo shunned the 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