{"id":1223882,"date":"2026-02-24T04:08:55","date_gmt":"2026-02-24T04:08:55","guid":{"rendered":"http:\/\/9hS7J33SqRTcjwUDJT53ui"},"modified":"2026-02-24T04:08:55","modified_gmt":"2026-02-24T04:08:55","slug":"ive-played-2-hours-of-mindseye-and-its-not-great-so-far-im-afraid","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/ive-played-2-hours-of-mindseye-and-its-not-great-so-far-im-afraid\/","title":{"rendered":"I&#8217;ve played 2 hours of MindsEye and it&#8217;s not great so far, I&#8217;m afraid"},"content":{"rendered":"<article>\n<div class=\"fancy-box\">\n<div class=\"fancy_box-title\">Tyler Wilde, US EIC<\/div>\n<div class=\"fancy_box_body\">\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' >\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img decoding=\"async\" id=\"ybjhKwviWRGxxBzt4vZuXU\" name=\"TW.jpg\" caption=\"\" alt=\"Tyler Wilde\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/ive-played-2-hours-of-mindseye-and-its-not-great-so-far-im-afraid.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"\" height=\"\" attribution=\"\" endorsement=\"\" class=\"pinterest-pin-exclude\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Future)<\/span><\/figcaption><\/figure>\n<p class=\"fancy-box__body-text\"><strong>This week: <\/strong>Aside from not really enjoying two hours of MindsEye, I&#8217;ve been working on a preview of another notable upcoming shooter in between <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/tag\/summer-game-fest-2025\/\">Summer Game Fest<\/a> showcases.<\/p>\n<\/div>\n<\/div>\n<p>MindsEye doesn&#8217;t really look like the kind of game that&#8217;d be highly anticipated in 2025\u2014the trailers make me think of 2010s Call of Duty campaigns more than anything\u2014so at first I felt confused by what seemed to be some buzz around it.<\/p>\n<p>I then learned that it has a notable director giving it cachet: Leslie Benzies, who was president of Rockstar North before an unhappy split with the GTA developer in 2016.<\/p>\n<p>Benzies&#8217; big comeback could be going better: MindsEye launched <a data-analytics-id=\"inline-link\" href=\"https:\/\/store.steampowered.com\/app\/3265250\/MindsEye\/\" target=\"_blank\">on Steam<\/a> today and its user reviews are presently &#8220;mixed&#8221; after starting in &#8220;mostly negative&#8221; territory. We don&#8217;t have a full review yet because we didn&#8217;t get an early copy, but I jumped in to play for a couple hours today to get some first impressions.<\/p>\n<p>This is a gut reaction since I&#8217;ve only just started the game, but I think the Steam collective consciousness was closer to right back when the reviews were &#8220;mostly negative.&#8221;<\/p>\n<h2 id=\"performance-and-design-6\">Performance and design<\/h2>\n<p>I&#8217;ll give MindsEye this: It runs OK on my six-year-old RTX 2070 Super. I was a bit worried that my stubborn refusal to upgrade would finally defeat me, because early negative Steam reviews often come from players who have technical problems, but it&#8217;s stable for me, if frequently ugly on the settings I&#8217;m using. It&#8217;s also gone all slideshowy on me a couple times, but only in narrative moments where it didn&#8217;t screw me up. The faces look nice, at least.<\/p>\n<p>As for how it plays, put the GTA connection out of your head, if it&#8217;s in there. MindsEye isn&#8217;t really an open world game. It does feature a city that seems pretty big, and there&#8217;s driving and third-person shooting, but it&#8217;s a linear action game: cutscene, action, cutscene, action.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"NdTLxFwTGNXVHHKyZ9VWmB\" name=\"MindsEye Screenshot 2025.06.10 - 13.57.53.22\" alt=\"MindsEye screenshot\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/ive-played-2-hours-of-mindseye-and-its-not-great-so-far-im-afraid.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"2560\" height=\"1440\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"caption-text\">A &#8216;follow the car with the drone but don&#8217;t get too close&#8217; mission. <\/span><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Build A Rocket Boy)<\/span><\/figcaption><\/figure>\n<p>You can drive around the city, but your boss is always yelling at you to get to your next objective, pronto. At the point I stopped playing, MindsEye introduced me to side missions that appear in portals\u2014there are races and other challenges\u2014and there&#8217;s also some way to access a level building tool that lets you design your own missions and share them, though I haven&#8217;t figured out where it is yet. (Benzies recently <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.ign.com\/articles\/mindseye-director-on-the-importance-of-allowing-user-generated-content-in-the-game-ign-live-2025\" target=\"_blank\">talked to IGN about it a bit<\/a>.)<\/p>\n<p>If the example mission I played is any indication of what these user-created missions will be like, I think the kids will stick to Roblox. I was told to place some robots outside of a motel to stop robbers, and then watched through cameras as the robots killed the robbers. They did it. I won. Cool?<\/p>\n<div class='jwplayer__widthsetter'>\n<div class='jwplayer__wrapper'>\n<div id='futr_botr_M3CApDJH_NJExfM5n_div' class='future__jwplayer'>\n<div id='botr_M3CApDJH_NJExfM5n_div'><\/div>\n<\/div>\n<\/div>\n<\/div>\n<p><em>Above: I am a master of stealth?<\/em><\/p>\n<p>The shooting, when it&#8217;s me shooting, is kind of fun, though. Despite having a few guns to choose from in my early encounters, I&#8217;ve mostly just used the protagonist&#8217;s sidearm. Headshots kill, which I like, and the enemies politely stand still and look confused so that I can pick them off. There&#8217;s nothing special about the enemy AI or guns so far. Later in the game you can hack robots. Maybe it gets cooler?<\/p>\n<h2 id=\"the-story-so-far-6\">The story so far<\/h2>\n<p>The action would be passable if it were buoyed by a compelling story, but I can&#8217;t say I&#8217;m gripped so far.<\/p>\n<p>After a traumatizing spec-ops career that left him with a mysterious brain implant, protagonist Jacob Diaz shows up at an old friend&#8217;s house in a desert city called Redrock to get a fresh start. His friend has gotten him a gig at the local evil robot factory where he also works, and they immediately head there to start the day.<\/p>\n<p>It&#8217;s obvious that there&#8217;s more than meets the eye here\u2014Is this all a memory? A simulation? A big conspiracy? I dunno\u2014but it&#8217;s still funny when the head of security greets Diaz and instantly starts sending him out to battle berserk robots and single-handedly murder mercenary squads as if he&#8217;s the only security employee in the entire, giant factory.<\/p>\n<p>Everyone in the game feels like they started existing the moment the game started and no sooner.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"xv2BJQhE7vy4vq8DASebMA\" name=\"MindsEye Screenshot 2025.06.10 - 13.55.23.62\" alt=\"MindsEye screenshot\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/ive-played-2-hours-of-mindseye-and-its-not-great-so-far-im-afraid-1.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"2560\" height=\"1440\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"caption-text\">Jacob Diaz and his new boss, who seems to only be in charge of him. <\/span><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Build A Rocket Boy)<\/span><\/figcaption><\/figure>\n<p>Diaz doesn&#8217;t seem to care. He&#8217;s only really concerned about the brain implant, and that&#8217;s fair, but the fixation seems to be affecting his concentration. At one point he&#8217;s surprised to discover that Redrock is surrounded by desert despite having arrived in the city by bus that same day.<\/p>\n<p>Diaz&#8217;s friend is also unfazed when he comes home covered in blood after killing multiple carloads of mercenaries. I know videogames can be like that sometimes and you&#8217;ve got to suspend disbelief, but it&#8217;s just too much dream logic to allow when the characters are so dull so far. If it were a show on Netflix I wouldn&#8217;t have made it five minutes.<\/p>\n<p>We will have a proper review of MindsEye once one of us has played through it, but I have not so far been convinced that I&#8217;m going to find the thought-provoking story about profit-hungry technologists that&#8217;s been promised.<\/p>\n<p>For now, I&#8217;ll leave you with an alternative recommendation: <a data-analytics-id=\"inline-link\" href=\"https:\/\/news.harvard.edu\/gazette\/books\/the-minds-i-fantasies-and-reflections-on-self-and-soul\/\" target=\"_blank\">The Mind&#8217;s I<\/a>, a 1981 anthology book that I recall being pretty thought-provoking.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/action\/mindseye-launch-impressions\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Tyler Wilde, US EIC (Image credit: Future) This week: Aside from not really enjoying two hours of MindsEye, I&#8217;ve been working on a preview of another notable upcoming shooter in between Summer Game Fest showcases. MindsEye doesn&#8217;t really look like the kind of game that&#8217;d be highly anticipated in 2025\u2014the trailers make me think of 2010s Call of Duty campaigns more than anything\u2014so at first I felt confused by what seemed to be some buzz around it. I then learned that it has a notable director giving it cachet: Leslie Benzies, who was president of Rockstar North before an unhappy split with the GTA developer in 2016. Benzies&#8217; big comeback could be going better: MindsEye launched on Steam today and its user reviews are presently&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/ive-played-2-hours-of-mindseye-and-its-not-great-so-far-im-afraid\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1223883,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[23,748],"class_list":["post-1223882","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-action","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>I&#039;ve played 2 hours of MindsEye and it&#039;s not great so far, I&#039;m afraid | Arcader News<\/title>\n<meta name=\"description\" content=\"Tyler Wilde, US 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