{"id":1223474,"date":"2026-02-24T02:35:51","date_gmt":"2026-02-24T02:35:51","guid":{"rendered":"https:\/\/www.polygon.com\/?p=605954"},"modified":"2026-02-24T02:35:51","modified_gmt":"2026-02-24T02:35:51","slug":"hideo-kojima-says-he-wants-to-make-weirder-games-but-he-cant","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/hideo-kojima-says-he-wants-to-make-weirder-games-but-he-cant\/","title":{"rendered":"Hideo Kojima says he wants to make weirder games, but he can\u2019t"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"\" data-caption=\"\" data-portal-copyright=\"\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/hideo-kojima-says-he-wants-to-make-weirder-games-but-he-cant.jpg\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-text-align-none\"><a href=\"https:\/\/www.polygon.com\/gaming\/599342\/hideo-kojima-death-stranding-2-on-the-beach-mainstream\">Hideo Kojima<\/a>, progenitor of the Metal Gear Solid series, is one of gaming\u2019s most idiosyncratic personalities. If you read a headline about the Japanese developer, there\u2019s a good chance the adjective of choice used will be \u201cweird\u201d regardless of the topic. But if you ask the man himself, he can get weirder \u2014 and there\u2019s a reason he\u2019s not going down that pathway.<\/p>\n<p class=\"has-text-align-none\"><a href=\"https:\/\/www.gq.com\/story\/hideo-kojimas-boss-fight-with-time?\">In a fantastic profile with GQ<\/a> Tuesday, Kojima details everything from intense COVID-era health issues that made him contend with his mortality to the shocking revelation that, despite his constant movie reviews on X, he apparently doesn\u2019t know what Letterboxd is.<\/p>\n<p class=\"has-text-align-none\">In it, there\u2019s also a snippet where Kojima talks about his outlook on making games and the things that fuel his creative drive. Becoming ill during COVID made Kojima consider his age (62) and what he can accomplish before his time expires. He says he wants to die making something, and there\u2019s a ton he wants to do. Right now, for example, he\u2019s working on at least two games and two movies.<\/p>\n<p class=\"has-text-align-none\">Despite his long list of projects and existing accomplishments, Kojima says he feels \u201crushed.\u201d He estimates that in a decade, at best he can dole out about three titles if everything goes well. But even on a micro level, he\u2019s at the point where it feels like a single hour flies by in a way it didn\u2019t when he was younger.<\/p>\n<p class=\"has-text-align-none\">He continues:<\/p>\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"has-text-align-none\">I thought I could do anything if I was independent, but the reality is that I can\u2019t. I always thing of other, more weird stuff to make. But if I do that, and it doesn\u2019t sell, my studio will go bankrupt. I know all the staff. I know the families of the staff. I have this burden on my shoulders. <\/p>\n<\/blockquote>\n<p class=\"has-text-align-none\">Later on, he says that he\u2019s had experience making \u201cflops\u201d before at Konami, which gives further insight on his thinking about commercial success. Sequels, he says, are easy to pitch. \u201cBut a game that no one has ever seen before? Even if I write something, people won\u2019t understand it.\u201d<\/p>\n<p class=\"has-text-align-none\">In the aftermath of <a href=\"https:\/\/www.polygon.com\/news\/604600\/death-stranding-2-footage-premiere-summer-game-fest\">Death Stranding<\/a>, a franchise with a complicated storyline and unusually deliberate mechanics for a AAA game, the idea that Kojima is taking refuge in safe ideas might seem inaccurate or unusually self-critical. But while the social mechanics in <em>Death Stranding<\/em> are unique, they\u2019re built on the concept colloquially referred to as \u201cwalking simulators.\u201d<\/p>\n<p class=\"has-text-align-none\">The more meditative approach to gameplay preceded <em>Death Stranding <\/em>by over a decade, and Kojima\u2019s take on it appeared on the tail end of mainstream acceptance for a design approach that was initially controversial. In 2012, people derided the genre as a repudiation of the medium as a whole, because interactivity was sometimes more conceptual than it was tactile. The people who made \u201cwalking simulator\u201d games before <em>Death Stranding<\/em> (or <em>P.T.<\/em>) arguably took the bigger risks with the genre, and they didn\u2019t have the benefit of movie stars to curry public favor. <\/p>\n<p class=\"has-text-align-none\">When we\u2019re dealing with babies who can sense the supernatural, though, weird might not be a totally off-base descriptor. And if anyone might be able to convince their audience to take a chance on a strange concept, it\u2019s going to be an auteur like Kojima. It\u2019s slightly disappointing to know Kojima isn\u2019t using his rare position in game development to tell new stories in experimental ways, especially as most major studios take fewer and fewer chances.<\/p>\n<p class=\"has-text-align-none\">But then you look at the <a href=\"https:\/\/en.wikipedia.org\/wiki\/2022%E2%80%932025_video_game_industry_layoffs\">numbers surrounding layoffs the gaming industry<\/a>, which have only gotten more exponential over time, and it\u2019s hard to fault Kojima for worrying about commercial success. Depending on the time it took to develop or the budget, a modern game can now sell millions and still be considered a failure.<\/p>\n<p class=\"has-text-align-none\"><em>Death Stranding 2<\/em> is out on June 26. In the meantime, you can <a href=\"https:\/\/www.gq.com\/story\/hideo-kojimas-boss-fight-with-time?\">read more about Kojima\u2019s inner turmoil here<\/a>.<\/p>\n<p><a href=\"https:\/\/www.polygon.com\/news\/605954\/hideo-kojima-weird-games-death-stranding-2-walking-simulator\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hideo Kojima, progenitor of the Metal Gear Solid series, is one of gaming\u2019s most idiosyncratic personalities. If you read a headline about the Japanese developer, there\u2019s a good chance the adjective of choice used will be \u201cweird\u201d regardless of the topic. But if you ask the man himself, he can get weirder \u2014 and there\u2019s a reason he\u2019s not going down that pathway. In a fantastic profile with GQ Tuesday, Kojima details everything from intense COVID-era health issues that made him contend with his mortality to the shocking revelation that, despite his constant movie reviews on X, he apparently doesn\u2019t know what Letterboxd is. In it, there\u2019s also a snippet where Kojima talks about his outlook on making games and the things that fuel his&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/hideo-kojima-says-he-wants-to-make-weirder-games-but-he-cant\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1223475,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-1223474","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Hideo Kojima says he wants to make weirder games, but he can\u2019t | Arcader News<\/title>\n<meta name=\"description\" content=\"Hideo Kojima, progenitor of the Metal Gear Solid series, is one of gaming\u2019s most idiosyncratic personalities. 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