{"id":1222498,"date":"2026-02-23T20:32:54","date_gmt":"2026-02-23T20:32:54","guid":{"rendered":"https:\/\/www.polygon.com\/?p=605637"},"modified":"2026-02-23T20:32:54","modified_gmt":"2026-02-23T20:32:54","slug":"nintendo-made-a-fantastic-mario-kart-but-a-half-baked-world","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/nintendo-made-a-fantastic-mario-kart-but-a-half-baked-world\/","title":{"rendered":"Nintendo made a fantastic Mario Kart, but a half-baked World"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"\" data-caption=\"\" data-portal-copyright=\"\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/nintendo-made-a-fantastic-mario-kart-but-a-half-baked-world.jpg\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-drop-cap has-text-align-none\"><em>Mario Kart 8 <\/em>\u2014 especially in its 68-million-selling <em>Deluxe <\/em>form on Nintendo Switch \u2014 is the definitive Mario Kart, and perhaps it always will be. It has the crispness and technicality of 1992\u2019s <em>Super<\/em>; the rollicking, combative multiplayer of <em>64<\/em>; the accessibility and gloss of <em>Mario Kart Wii<\/em>. Refined and expanded over 10 years, it includes many of the series\u2019 greatest tracks, too. It is the fifth-best-selling game <em>of all time<\/em>. Nintendo could have been forgiven for just extending it on to the Switch 2 and making it a forever game.<\/p>\n<p class=\"has-text-align-none\">Instead, the Mario Kart team has attempted to follow the unfollowable with a sort of soft reboot. <em>Mario Kart World<\/em> asks: What if this scrambled carnival of cartoon imagery and looping race tracks was actually a place? The series\u2019 ninth installment is an open-world racing game, where all the action happens on a single, contiguous map, and tracks flow into each other. This is not a new genre, and it has its fair share of classics already: <em>Test Drive Unlimited<\/em>, 2005\u2019s <em>Need for Speed: Most Wanted<\/em>, <em>Burnout Paradise<\/em>, and most notably, the Forza Horizon series, which these days is <a href=\"https:\/\/www.gamesindustry.biz\/thats-the-game-we-have-to-beat-lighthouse-games-on-making-a-disruptive-driving-game-to-take-on-forza-horizon\">the only racing game franchise<\/a> that can remotely challenge Mario Kart\u2019s mass-market hegemony.<\/p>\n<p class=\"has-text-align-none\">But Mario Kart is not like other racing games (setting aside its <a href=\"https:\/\/www.youtube.com\/watch?v=meQD_cRQyjU\">legion of imitators<\/a>). It has a different form and different priorities, which means Nintendo\u2019s first attempt to hammer its anarchic kart-racing peg into the open-world hole isn\u2019t an unqualified success. The good news is that Nintendo has not lost its focus on what makes Mario Kart great \u2014 not for a second. At the absolute worst, <em>Mario Kart World<\/em> is a superb Mario Kart game with an interesting gimmick and a new, chill solo playstyle.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/nintendo-made-a-fantastic-mario-kart-but-a-half-baked-world-1.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"Free Roam has a fun photo mode that lets you set the characters\u2019 pose and expression.\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">In the game\u2019s <a href=\"https:\/\/www.polygon.com\/nintendo-switch-2\/551079\/mario-kart-switch-2-release-date-details\">reveal trailer<\/a> and <a href=\"https:\/\/www.youtube.com\/watch?v=mq4uCJDwO9U\">deep-dive Direct<\/a>, Nintendo oversold how central exploring the world of Mario Kart would be. It\u2019s a surprise to boot up <em>Mario Kart World<\/em> and find the much-discussed new Free Roam exploration mode left out of the familiar suite of main menu options: solo, multiplayer, and online; Grand Prix, Battle, and Time Trial. Instead, you press the plus button, the menus melt away, and you segue smoothly into the world, a lone karter in a vast, empty racing playground. This is how <em>Mario Kart World<\/em> relates to its map: It\u2019s inherent, but siloed.<\/p>\n<p class=\"has-text-align-none\">You can\u2019t play Free Roam in split-screen, the way most people enjoy Mario Kart. You can\u2019t fully experience it online, either. You don\u2019t discover and unlock <em>Mario Kart World<\/em>\u2019s racing action by exploring its map the way you do in Forza Horizon. To race, you do as you have always done: pick a Grand Prix cup \u2014 Mushroom, Leaf, Star, Lightning \u2014 or jump into an online lobby and hurtle from one chaotic, shell-slinging competition into the next.<\/p>\n<p class=\"has-text-align-none\">But the races aren\u2019t a series of antic non-sequiturs anymore. They <em>do <\/em>lead into each other. Typically, a Grand Prix cup starts with a traditional three-lap circuit race, but the next three events are cross-country point-to-point stages topped off with a single lap of the destination stadium. Mario Kart\u2019s tight racing circuits and vertiginous theme-park rides are now interspersed \u2014 no, <em>integrated<\/em> \u2013 with bustling blasts down highways, along rivers, across wildernesses, and up dazzling escalators of boost pads and sky rings. In <em>Mario Kart World<\/em>, you\u2019re always going somewhere.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/nintendo-made-a-fantastic-mario-kart-but-a-half-baked-world-2.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"Karts can ride on water now, and the terrific wave physics recall another great Nintendo series, Wave Race.\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">It\u2019s epic, and a different style of racing from what we\u2019re used to. It\u2019s also strongly favored in both the Grand Prix and online racing, perhaps to a fault \u2014 a little more traditional three-lap circuit racing would round out <em>Mario Kart World<\/em>\u2019s<em> <\/em>diet, considering the layouts to support it are in the game. Some Mario Kart purists are chafing against the point-to-point races they call \u201cintermission tracks,\u201d bemoaning the long straightways and random hazards that compress the field and take the emphasis off pure driving skill. But in these sections, Nintendo has simply put the demand for technique elsewhere.<\/p>\n<p class=\"has-text-align-none\"><em>Mario Kart World<\/em> significantly expands the series\u2019 driving vocabulary. New moves elaborate on the already dense system of speed boosts that are just as vital to success as iconic pickups like the Red Shell or the Banana. You can now hold R when driving in a straight line to charge up a jump, which can be used to trigger wall riding and rail riding, both of which offer huge boosting opportunities. And <em>Mario Kart World<\/em>\u2019s designers have seeded opportunities to use these <em>everywhere<\/em>. You can even wall ride on the sides of trucks and buses.<\/p>\n<p class=\"has-text-align-none\">The potential for showy stunt combos and <em>sick tech<\/em> is immense, and the community will be exploring the possibilities for a long time yet. But even more casual drivers will be constantly engaged, picking out their next opportunity to squeeze out some more speed from dozens of options. It also feels as though combat items like shells have been nerfed a little, while the mushroom boosts are buffed. In <em>Mario Kart World<\/em>, there\u2019s one rule: Always Be Boosting.<\/p>\n<p class=\"has-text-align-none\">It\u2019s deeply rewarding technical racing that, in true Mario Kart style, can be relied on to win out over cruel luck and chaos nine times out of ten \u2014 well, maybe four times out of five. That holds true even in <em>Mario Kart World<\/em>\u2019s swarming field of 24 racers, but is tested to the limit by the new Knockout Tours. These are long, battle royale-style endurance races that cross the map, knocking out the last four racers at a series of checkpoints. They can frustrate, but they bring a level of visceral tension that classic racing can sometimes lack \u2014 especially in the brutal but brilliant online lobbies.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/nintendo-made-a-fantastic-mario-kart-but-a-half-baked-world-3.jpg\" alt=\"A blue Yoshi holds up a stacked burger outside a Yoshi\u2019s drive-in in Mario Kart World\" title=\"A blue Yoshi holds up a stacked burger outside a Yoshi\u2019s drive-in in Mario Kart World\" data-has-syndication-rights=\"1\" data-caption=\"The Dash Food is fun and looks mouthwatering, but using it to unlock outfits in Free Roam can be a grind.\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\"><em>World<\/em> is an expansive new Mario Kart, broader and subtly deeper than it was before \u2014 and, as befits the $80 marquee Switch 2 launch title and sequel to one of the biggest games of all time, it\u2019s a lavish production, built on flawless tech. I\u2019ve never seen it drop from 60 frames per second in any mode or circumstance. It\u2019s gorgeous, full of tactile textures and toothsome, colorful environments, but always foregrounding the adorable and hilarious character art. The dozens of unlockable costumes, vehicles, and \u201cNPC\u201d characters \u2014 Cow, Pokey, Cheep Cheep, Coin Coffer, and co. \u2014 are drawn and animated with infectious humor and exquisite detail. It\u2019s a delight simply to browse them.<\/p>\n<p class=\"has-text-align-none\">The musical score trumps even <em>Mario Kart 8<\/em>\u2019s all-time classic. It\u2019s a scarcely believable luxury: hours and hours of banging new tracks and classic Mario themes in a range of styles that runs from nocturnal elevator music through spring break EDM to groovy samba and, of course, shredding jazz-funk, most of it recorded live by God\u2019s own session band. It\u2019s Koji Kondo by way of Quincy Jones, and the day it drops on the Nintendo Music app should be a public holiday.<\/p>\n<p class=\"has-text-align-none\">Amid all this opulence, Nintendo remains committed to streamlined minimalism in Mario Kart\u2019s structure and interface. It\u2019s a firm choice, and probably the right one, as it keeps the series accessible to its immensely broad audience. But in a game of this scale, it can create friction as well as eliminate it. The Mario Kart community will be unsurprised but a little deflated by the basic online amenities; it shouldn\u2019t be this hard to play ranked modes with a friend in the year 2025. At least the network performance is good.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/nintendo-made-a-fantastic-mario-kart-but-a-half-baked-world-4.jpg\" alt=\"Lakitu flying his cloud shaped, winged kart in Mario Kart World\" title=\"Lakitu flying his cloud shaped, winged kart in Mario Kart World\" data-has-syndication-rights=\"1\" data-caption=\"Gliding requires the gentlest touch to control \u2014 it\u2019s a stark change of pace from the action on the ground.\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">But the biggest challenge Nintendo has faced is in integrating the deep familiarity and simplicity of Mario Kart with the scope of an open world. It results in a lot of compromises. Because you move through the game by ticking off Grands Prix from the menu in time-honored fashion, rather than through progressive exploration of the map, and because Nintendo includes next to no mapping information in the UI, the world Nintendo\u2019s artists have built never becomes a lived-in space you feel you know and can navigate from memory, the way the greatest video game worlds do.<\/p>\n<p class=\"has-text-align-none\">The \u201cworld\u201d of <em>Mario Kart World<\/em> is a triumph of design\u00a0 \u2014 it\u2019s effectively one giant fantasy race track that\u2019s never not fun to drive, in any direction, and it\u2019s somehow crammed with secrets and off-piste challenges as well as multifarious strategic opportunities for racing. It\u2019s just not really a place. I can\u2019t imagine building an emotional relationship with it the way I have with Azeroth, or Hyrule, or, more to the point, <em>Forza Horizon 4<\/em>\u2019s Britain.<\/p>\n<p class=\"has-text-align-none\">What\u2019s more, Nintendo has determined that all <em>Mario Kart World<\/em>\u2019s unlocks \u2014 <a href=\"https:\/\/www.polygon.com\/mario-kart-world-guides\/603767\/outfits-unlock-requiremenets-list-all-how-to\">those juicy costumes and vehicles<\/a> \u2014 must be accessible through any play mode by collecting the ubiquitous coins and eating the only mildly scarcer Dash Food drive-thru meal items (which all look delicious, by the way). This means there\u2019s no distinct reward for finding collectables or mastering the P Switch challenges in Free Roam, other than hundreds of <a href=\"https:\/\/www.polygon.com\/mario-kart-world-guides\/604534\/unlock-use-stickers-how-to\">nicely designed but meaningless stickers<\/a>.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/nintendo-made-a-fantastic-mario-kart-but-a-half-baked-world-5.jpg\" alt=\"Cataquack performs a stunt in Mario Kart World\" title=\"Cataquack performs a stunt in Mario Kart World\" data-has-syndication-rights=\"1\" data-caption=\"\u2018NPC\u2019 characters like Cataquack can only be unlocked by being transformed into them when another player uses the Kamek item \u2014 a frustratingly random method.\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">Free Roam is the freshest thing in <em>Mario Kart World<\/em>; it\u2019s a shame that Nintendo seems so scared of it. As a much more chill way to enjoy Mario Kart solo, it\u2019s deeply welcome. It\u2019s also genuinely novel, serving up something more akin to a vehicular Mario platformer than to your typical open-world driving game. I love the brisk P Switch missions, which drop evasive gauntlets, mini time trials, coin collection sprints, rail-grinding trick challenges, soaring aerial routes, and more all over the map.<\/p>\n<p class=\"has-text-align-none\">But Free Roam is a little too unstructured and far too cut off from the rest of the game. You can encounter other characters driving around, but you can\u2019t challenge them to a sprint (or interact with them at all); you can visit a circuit, but you can\u2019t trigger a race from there. You can\u2019t really experience it with other players except as a glorified lobby screen in online multiplayer, and this version of the map has the P Switch missions removed. It feels empty and aimless.<\/p>\n<p class=\"has-text-align-none\">I love Free Roam, and I think <em>Mario Kart World<\/em>\u2019s map is a marvel. I just wish it could have been integrated at a deeper level with the other game modes in a way that would breathe life into this extraordinary location. And I do think that could have been done without swamping the game in the bloat and complication that bedevils so many open-world games, Forza Horizon included. It\u2019s possible that Nintendo will build up this side of <em>Mario Kart World <\/em>over time or in a sequel; if <em>Mario Kart 8 Deluxe<\/em> felt like an endpoint for everything Mario Kart had been, <em>World <\/em>is a great starting point for its future. <\/p>\n<p class=\"has-text-align-none\">But if I had gotten the open-world Mario Kart I think I want, perhaps something more important would have been lost. Maybe Nintendo had the right idea: Why drive to the next race when the drive there can <em>be<\/em> the race? Why make the distance between players and this joyous game any more than a single, swift, satisfying button-click? That\u2019s classic Mario Kart, and <em>Mario Kart World<\/em> is nothing if not a classic Mario Kart game. If the integrity and scope of its open-world ambition have to be sacrificed to stay true to the Mario Kart creed, then it\u2019s a price worth paying.<\/p>\n<p class=\"has-text-align-none\">\n<p><a href=\"https:\/\/www.polygon.com\/review\/605637\/mario-kart-world-review-nintendo-switch-2\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Mario Kart 8 \u2014 especially in its 68-million-selling Deluxe form on Nintendo Switch \u2014 is the definitive Mario Kart, and perhaps it always will be. It has the crispness and technicality of 1992\u2019s Super; the rollicking, combative multiplayer of 64; the accessibility and gloss of Mario Kart Wii. Refined and expanded over 10 years, it includes many of the series\u2019 greatest tracks, too. It is the fifth-best-selling game of all time. Nintendo could have been forgiven for just extending it on to the Switch 2 and making it a forever game. Instead, the Mario Kart team has attempted to follow the unfollowable with a sort of soft reboot. Mario Kart World asks: What if this scrambled carnival of cartoon imagery and looping race tracks was&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/nintendo-made-a-fantastic-mario-kart-but-a-half-baked-world\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1222499,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-1222498","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Nintendo made a fantastic Mario Kart, but a half-baked World | Arcader News<\/title>\n<meta name=\"description\" content=\"Mario Kart 8 \u2014 especially in its 68-million-selling Deluxe form on Nintendo Switch \u2014 is the definitive Mario Kart, and perhaps it always will be. 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