{"id":1221944,"date":"2026-02-23T17:53:51","date_gmt":"2026-02-23T17:53:51","guid":{"rendered":"http:\/\/q6fhgYFDRiukjDcCqMgrpa"},"modified":"2026-02-23T17:53:51","modified_gmt":"2026-02-23T17:53:51","slug":"that-evening-i-told-the-company-this-is-the-first-game-were-publishing-how-vibes-fun-and-aggressively-mashing-a-keyboard-landed-the-vampire-survivors-dev-its-first-publ","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/that-evening-i-told-the-company-this-is-the-first-game-were-publishing-how-vibes-fun-and-aggressively-mashing-a-keyboard-landed-the-vampire-survivors-dev-its-first-publ\/","title":{"rendered":"\u201cThat evening, I told the company: This is the first game we&#8217;re publishing\u201d\u2014how vibes, fun, and aggressively mashing a keyboard landed the Vampire Survivors dev its first publishing client"},"content":{"rendered":"<article>\n<p>In an interview with <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.magazinesdirect.com\/az-magazines\/6936449\/edge-magazine-subscription.thtml?utm_medium=Affiliate&#038;utm_source=Awin&#038;utm_campaign=TechRadar&#038;utm_content=103504&#038;sv1=affiliate&#038;sv_campaign_id=103504&#038;awc=2961_1749061514_5043dc7d96d8ce6fccc6b2f22dde7c31\">Edge Magazine<\/a> earlier this year, Vampire Survivors creator Luca Galante said that, prior to launching the overnight sensation that wound up spawning its very own genre, he almost gave up on game development. <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/vampire-survivors-review\/\">Vampire Survivors<\/a>, he admitted, was the first game he\u2019d made just for fun. And fun, he surmised, would steer the future of his career from thereon wherever it may take him.<\/p>\n<p>In 2024, fun took Galante to Japan, more specifically, the BitSummit indie game festival in Kyoto. It took him to the showfloor and to a booth manned by Nao Shibata. Shibata san\u2019s game, Berserk or Die, posed an interesting premise that instantly clicked with Galante.<\/p>\n<p>\u201cI just wanted to go [to Japan] to try and relax a little, but apparently my idea of relaxing is<\/p>\n<p>having two business meetings per day with very little time to actually enjoy the show floor,\u201d Galantetells us. \u201cIt was nearly the end of the day and I just wanted to go home. We\u2014myself and Poncle producer Matteo Sappio\u2014were just in front of Shibata&#8217;s stand with Berserk or Die playing on it. The game looked amazing, but I had absolutely no energy to try it, I just wanted to go home.<\/p>\n<p>\u201cMatteo instead pushed me to try it and then I was like, \u2018okay, sure, I&#8217;ll give it a go\u2019. And immediately from the first keyboard press it just made me happy. I just got lost in the game, and wanted to immediately start again as soon as I lost. At that time, I was thinking about trying to publish other developers, but I didn&#8217;t have a clear plan, I was just waiting for an opportunity to present itself and that looked like one. Not an opportunity to find the next big hit, honestly, just to give something back to the indie community. I feel like I&#8217;ve been very, very lucky with Vampire Survivors and I want to share a bit of that luck.<\/p>\n<p>\u201cThat same evening, I told the company: This is the first game we&#8217;re publishing.\u201d<\/p>\n<h2 id=\"sink-your-teeth-6\">Sink your teeth<\/h2>\n<div class='jwplayer__widthsetter'>\n<div class='jwplayer__wrapper'>\n<div id='futr_botr_D0xkaGKU_CVSSVseP_div' class='future__jwplayer'>\n<div id='botr_D0xkaGKU_CVSSVseP_div'><\/div>\n<\/div>\n<\/div>\n<\/div>\n<p>Poncle announced its official involvement with Berserk or Die at the <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/uk\/tag\/pc-gaming-show-2025\/\">PC Gaming Show 2025<\/a>, with Galante and Shibata (and Sappio providing Japanese-to-English translation) catching up with us via video call beforehand. During the conversation, Shibata explored the game\u2019s unique selling point: its control system, which makes players mash either side of their keyboard in order to control the protagonist on-screen. Quite simply, you pound the left half to attack left; and slam the right half to do the same on that side.<\/p>\n<p>Berserk or Die marks Shibata\u2019s first solo venture having worked in the games industry for over two decades, with the creator having conceived this idea last year. \u201cI just wanted to make a game where you defeat the enemies, simple as that,\u201d explains Shibata. \u201cBut I wanted to do something a little bit different. The thing that I started to elaborate on was the control system, and I wanted the player to somehow interact very, very directly. When we work, everyone has a keyboard in front of them, so I was like, \u2018okay, this is something that everyone has\u2019. Everyone owns a keyboard.\u201d<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"nSYLDYK49ZECPPgMHXvHy6\" name=\"Berserk or Die header\" alt=\"The player fights a huge boss named 'Transcendent Being'\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/that-evening-i-told-the-company-this-is-the-first-game-were-publishing-how-vibes-fun-and-aggressively-mashing-a-keyboard-landed-the-vampire-survivors-dev-its-first-publ.png\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Poncle)<\/span><\/figcaption><\/figure>\n<p>When put like that, it all sounds so simple. But despite Berserk or Die\u2019s unique control system, and its highly-stylised aesthetic, Galante says the overarching concept isn\u2019t an immediately easy sell. By his own admission, Galante fell in love with Berserk or Die instantly, but by throwing his weight behind it in an official professional capacity, he\u2019s now determined to convey that excitement to the masses. \u201cI want to see people discovering that beyond the keyboard controls, there is a game that is absolutely stunning,\u201d says Galante. \u201cThere is a lot more than just the keyboard gimmick, basically.\u201d<\/p>\n<p>Discovery, then, is a serendipitous throughline in this story because when Galante invited Shibata to talk more formally following that first BitSummit show floor encounter, he assumed Poncle wanted to pick his brain from a video game artist and graphic designer\u2019s perspective. Shibata had heard of Vampire Survivors\u2014who hadn\u2019t in the games industry by this point?\u2014but he\u2019d never played it. Fast forward less than a year, and Shibata has over 400 hours clocked in the obsessive roguelike shoot &#8217;em up, and is thrilled to have the backing of its creator and his team.<\/p>\n<p>He adds: \u201cI\u2019m very much looking forward to seeing what happens, with Berserk or Die and indeed this relationship with Poncle from here. [After] that, I\u2019ve got a few ideas and would like to continue making games. Some ideas are half-baked ones, but we\u2019ll see how it goes with Berserk or Die first. I could make a sequel, or I could do something completely different. What I really look forward to is continuing to be free and do whatever I want to do.\u201d<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"BiumPSPubBaDmn5sE6PpTZ\" name=\"Berserk or Die body 4\" alt=\"The player calls for an aerial attack - the battlefield is outlined in shadow with flashes of pink, purple and gold around them\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/that-evening-i-told-the-company-this-is-the-first-game-were-publishing-how-vibes-fun-and-aggressively-mashing-a-keyboard-landed-the-vampire-survivors-dev-its-first-publ-1.png\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Poncle)<\/span><\/figcaption><\/figure>\n<p>Even in the short time we speak over video call, it\u2019s abundantly clear that Shibata\u2019s desire for creative freedom speaks directly to Poncle\u2019s view of publishing at this juncture\u2014promoting cool games made by passionate people.<\/p>\n<p>\u201cI think that Berserk or Die sets the tone of our type of publishing,\u201d says Galante to this end. \u201cWe&#8217;re not doing this to start a publishing business and so, initially, I&#8217;m not sure people will understand the trajectory we\u2019re on. I think that is going to become more clear with the second title we publish and the third one and so on, that we&#8217;re going for some very specific things.<\/p>\n<p>\u201cWith Berserk or Die, I liked the game as soon as I played it\u2014but I didn&#8217;t know Shibata-san yet. And so, I had to know if I liked Shibata-san as well or not. I needed to know what his intentions were, what kind of person he was, because for me, the game is just as important as the person making the game or the whole team. It has to be a work of passion, which is what Berserk or Die is.<\/p>\n<p>\u201cThe games that interest us will always be the ones that are genuine ideas and a genuine attempt of making something. It doesn&#8217;t have to be something new, it doesn&#8217;t have to be something necessarily innovative, it doesn&#8217;t have to be something original. It has to be that passion. And so, I hope that in the future, we&#8217;re going to see more games like Berserk or Die and more games from Shibata-san as well. I really hope this can help him do whatever other crazy or other very plain ideas he&#8217;s got.\u201d<\/p>\n<p>What Shibata has up his keyboard-mashing sleeves, of course, remains to be seen. In the meantime, <a data-analytics-id=\"inline-link\" href=\"https:\/\/store.steampowered.com\/app\/2874130\/Berserk_or_Die\/\" target=\"_blank\">Beserk or Die is out now on Steam<\/a>.<\/p>\n<p><em>Check out <\/em><a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/gaming-industry\/events-conferences\/every-game-trailer-and-announcement-in-the-pc-gaming-show-2025\"><u><em>every game, trailer, and announcement in the PC Gaming Show 2025<\/em><\/u><\/a><\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/action\/that-evening-i-told-the-company-this-is-the-first-game-were-publishing-how-vibes-fun-and-aggressively-mashing-a-keyboard-landed-the-vampire-survivors-dev-its-first-publishing-client\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In an interview with Edge Magazine earlier this year, Vampire Survivors creator Luca Galante said that, prior to launching the overnight sensation that wound up spawning its very own genre, he almost gave up on game development. Vampire Survivors, he admitted, was the first game he\u2019d made just for fun. And fun, he surmised, would steer the future of his career from thereon wherever it may take him. In 2024, fun took Galante to Japan, more specifically, the BitSummit indie game festival in Kyoto. It took him to the showfloor and to a booth manned by Nao Shibata. Shibata san\u2019s game, Berserk or Die, posed an interesting premise that instantly clicked with Galante. \u201cI just wanted to go [to Japan] to try and relax a&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/that-evening-i-told-the-company-this-is-the-first-game-were-publishing-how-vibes-fun-and-aggressively-mashing-a-keyboard-landed-the-vampire-survivors-dev-its-first-publ\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1221945,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[23,748],"class_list":["post-1221944","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-action","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>\u201cThat 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