{"id":1221728,"date":"2026-02-23T17:41:52","date_gmt":"2026-02-23T17:41:52","guid":{"rendered":"https:\/\/www.polygon.com\/?p=605247"},"modified":"2026-02-23T17:41:52","modified_gmt":"2026-02-23T17:41:52","slug":"ambrosia-sky-is-metroid-prime-meets-powerwash-simulator-which-still-may-sell-it-short","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/ambrosia-sky-is-metroid-prime-meets-powerwash-simulator-which-still-may-sell-it-short\/","title":{"rendered":"Ambrosia Sky is Metroid Prime meets PowerWash Simulator, which still may sell it short"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"\" data-caption=\"\" data-portal-copyright=\"Image: Soft Rains\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/ambrosia-sky-is-metroid-prime-meets-powerwash-simulator-which-still-may-sell-it-short.jpg\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-text-align-none\">It\u2019s hard to describe a game by a team that\u2019s setting out to do something different, but I\u2019m going to do my best after playing a bit of the impressive <em>Ambrosia Sky<\/em> out of the 2025 Summer Game Fest. <\/p>\n<p class=\"has-text-align-none\">The upcoming sci-fi game from Soft Rains, a new studio made up for veteran devs who worked on <em>Skyrim<\/em>, <em>Fallout 4<\/em>, A <em>Mortician&#8217;s Tale<\/em>, and <em>Valorant<\/em>, has a female lead in a spacesuit returning to the planet she grew up on, now overrun by hostile alien life (yes, like Samus returning to Zebes). But as seen in the first trailer for the game, which debuted at the PC Gaming Show on Sunday afternoon, her blaster is not so much a weapon as a water gun, and <em>Ambrosia Sky<\/em> is not so much about combat as power-washing cleanup; this alien life, which is actually a mysterious fungal overgrowth, is weak to water. <\/p>\n<p class=\"has-text-align-none\">If that sounds cozy, note that <em>Ambrosia Sky<\/em> is also about performing funeral rites for the bodies of the people that our heroine once knew, and uncovering what their lives were like before through environmental storytelling. Even though I only got to play for a short time while on the ground at Summer Game Fest, I am very much on board for what looks like it might be a pretty heartbreaking mission.<\/p>\n<p class=\"has-text-align-none\">\u201cWith this one\u2026 a lot of the setting led it,\u201d Soft Rains studio director Joel Burgess explained to me after I finished the demo. \u201cIt is not the kind of game that began with one person. Even at the earliest stage, there were a handful of us [at Soft Rains], so it&#8217;s like, \u2018Hey, what do we love playing? What do we love making? What have we done before? And how do we synthesize those into something that only this team could make?\u2019 And even when it was just the very, very smallest version of that, we knew we&#8217;re really just in contemporaneous sci-fi \u2014 more contemporaneous than nostalgic. How can we make a science fiction story that speaks to the anxieties of today, and not a love letter to some cyberpunk novel from 30 years ago?\u201d<\/p>\n<p class=\"has-text-align-none\">Burgess is no stranger to making games that are iterations on what came before, having previously worked at Bethesda. The real challenge is making something that feels truly new. In the case of <em>Ambrosia Sky<\/em>, that meant painting a picture of a sci-fi future that feels grounded in human emotion and connection \u2014 while also being a satisfying cleanup game that feels good to play.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/ambrosia-sky-is-metroid-prime-meets-powerwash-simulator-which-still-may-sell-it-short-1.jpg\" alt=\"A screenshot from Ambrosia Sky in which Dalia discovers the corpse of someone she once knew, his body now overrun by fungal spores. \u201cI wish I came back sooner. I\u2019ve missed you, you stubborn ox,\u201d she says (via dialog box).\" title=\"A screenshot from Ambrosia Sky in which Dalia discovers the corpse of someone she once knew, his body now overrun by fungal spores. \u201cI wish I came back sooner. I\u2019ve missed you, you stubborn ox,\u201d she says (via dialog box).\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Soft Rains\" \/><\/p>\n<p class=\"has-text-align-none\">From what I played, the experience of cleanup in <em>Ambrosia Sky<\/em> feels as satisfying as any <a href=\"https:\/\/www.polygon.com\/what-to-play\/547346\/best-cleaning-video-games-cozy-house-flipper-unpacking\">good cleaning game<\/a> should be. Blasting water at a space station overgrown with fungus and watching it melt away feels rewarding. Also, for the purposes of the demo I played, Burgess and his colleagues let me unlock a few abilities that won\u2019t be available in the early game; my water gun gained two new settings, one that could shoot flames and another that shot a material that was conductive to electricity (which was useful for creating chains to power up electric doors that needed to be unlocked). I also got the chance to try out a zero-G setting, allowing me to float around the level and shoot at fungus from all angles; this was very fun, and even as someone who gets easily motion sick in games, I didn\u2019t experience that at all and felt totally in control of Dalia and her movement speed throughout.<\/p>\n<p class=\"has-text-align-none\">But, again, I can tell there\u2019s more to this than unlocking doors with Metroid-style abilities or just cleaning fungus off the walls. Propelled by a gorgeous synth-forward soundtrack, I discovered one of the bodies of Dalia\u2019s former friends; I read through his final missive and performed a haunting funeral rite. Burgess told me the final version of the game will include voice acting as well, but even without it, I felt moved.<\/p>\n<p class=\"has-text-align-none\">The music plays a major part in setting the emotional tone. According to Burgess, the game\u2019s composer, Greg Harrison, thought through the types of instrumentation that this futuristic intergalactic society might be using and incorporated that into his work on the game. <\/p>\n<p class=\"has-text-align-none\">\u201cOne thing we hit on really early was no matter what part of the world you&#8217;re from, there is a cultural instrument that always occurs, which is the jaw harp,\u201d said Burgess. \u201cI&#8217;m American originally. And so for me, I really strongly associate the jaw harp with the South. But a member of our team who&#8217;s born in Vietnam is like, \u2018No, the jaw harp is a Vietnamese instrument.\u2019 And there\u2019s a different one here, and different one there, but like \u2014 every culture, there&#8217;s a jaw harp. So one of the big instruments is jaw harps. [Greg Harrison] went and bought jaw harps of different sizes and apertures. All that world-building just goes into every detail.\u201d<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/ambrosia-sky-is-metroid-prime-meets-powerwash-simulator-which-still-may-sell-it-short-2.jpg\" alt=\"The protagonist of Ambrosia Sky shoots her water gun at a bunch of fungus on the wall of a space station\" title=\"The protagonist of Ambrosia Sky shoots her water gun at a bunch of fungus on the wall of a space station\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Soft Rains\" \/><\/p>\n<p class=\"has-text-align-none\">When asked about the game\u2019s inspirations, Burgess cited several literary sources \u2014 <a href=\"https:\/\/www.polygon.com\/books\/467953\/jeff-vandermeer-author-interview-absolution-southern-reach-prequel-sequel\">Jeff VanderMeer\u2019s Southern Reach books<\/a>, but also the work of <a href=\"https:\/\/www.polygon.com\/22433398\/best-2021-summer-books-science-fiction-fantasy\">Andy Weir<\/a> and <a href=\"https:\/\/www.polygon.com\/22822439\/best-fantasy-books-sci-fi-2021\">Becky Chambers<\/a>. (The game\u2019s narrative director, Kaitlin Tremblay, <a href=\"https:\/\/thatmonstergames.com\/\">is also a novelist<\/a>.) Yet he cautioned that even these inspirations aren\u2019t quite agreed-upon internally, as the team is really focused on making something wholly new and moving beyond well-worn texts and stories.<\/p>\n<p class=\"has-text-align-none\">\u201cWe often outsmart ourselves,\u201d Burgess explained, \u201cbecause we don&#8217;t want \u2014 we so strongly don&#8217;t want to be like, \u2018This is an homage to this thing,\u2019 or \u2018It&#8217;s a spiritual successor to this thing that we shipped in the past.\u2019 We still want so badly to be original.\u201d Hence the team\u2019s focus on rejecting nostalgia, which Burgess emphasized is \u201cnot meant to be derisive. It\u2019s just that, there\u2019s a lot of that. There\u2019s a lot of that.\u201d<\/p>\n<p class=\"has-text-align-none\">As for whether <em>Ambrosia Sky<\/em> will succeed in its quest to be something wholly new, time will tell \u2014 and it\u2019s not entirely clear how much time, as Burgess declined to share details about a release window. However long it takes to bake, though, I\u2019ll be keeping an eye out for the project, and trying to describe its big swings.<\/p>\n<p><a href=\"https:\/\/www.polygon.com\/gaming\/605247\/ambrosia-sky-soft-rains-game-reveal-sgf-2025\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>It\u2019s hard to describe a game by a team that\u2019s setting out to do something different, but I\u2019m going to do my best after playing a bit of the impressive Ambrosia Sky out of the 2025 Summer Game Fest. The upcoming sci-fi game from Soft Rains, a new studio made up for veteran devs who worked on Skyrim, Fallout 4, A Mortician&#8217;s Tale, and Valorant, has a female lead in a spacesuit returning to the planet she grew up on, now overrun by hostile alien life (yes, like Samus returning to Zebes). But as seen in the first trailer for the game, which debuted at the PC Gaming Show on Sunday afternoon, her blaster is not so much a weapon as a water gun, and&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/ambrosia-sky-is-metroid-prime-meets-powerwash-simulator-which-still-may-sell-it-short\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1221729,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-1221728","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Ambrosia Sky is Metroid Prime meets PowerWash Simulator, which still may sell it short | Arcader News<\/title>\n<meta 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