{"id":1218824,"date":"2026-02-23T01:35:54","date_gmt":"2026-02-23T01:35:54","guid":{"rendered":"http:\/\/9XZxfmctyJfWhWomfo3WWW"},"modified":"2026-02-23T01:35:54","modified_gmt":"2026-02-23T01:35:54","slug":"bethesda-remembers-it-just-released-an-elder-scrolls-game-announces-gameplay-focused-oblivion-patch-that-addresses-about-5-of-player-complaints","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/bethesda-remembers-it-just-released-an-elder-scrolls-game-announces-gameplay-focused-oblivion-patch-that-addresses-about-5-of-player-complaints\/","title":{"rendered":"Bethesda remembers it just released an Elder Scrolls game, announces gameplay-focused Oblivion patch that addresses about 5% of player complaints"},"content":{"rendered":"<article>\n<p>Good news: someone at Bethesda tripped over a discarded game case in the hall and remembered that it released an Elder Scrolls game a month and a half ago. After a lengthy period of silence regarding <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/the-elder-scrolls\/oblivion-remastered-guide\/\">Oblivion Remastered<\/a>, Bethesda has poked its head up to announce not one, but <em>two<\/em> upcoming patches to its redone version of The Elder Scrolls 4: Oblivion.<\/p>\n<p>The patches are split into two areas. The first\u2014<a data-analytics-id=\"inline-link\" href=\"https:\/\/elderscrolls.bethesda.net\/en\/article\/6KFC705KG7qmVTfEfG7Txl\/the-elder-scrolls-iv-oblivion-remastered-steam-beta-update-1-1\" target=\"_blank\">available today as a Steam beta<\/a>\u2014covers &#8220;quests, major bugs and blockers, and quality of life fixes.&#8221; You know, the kind of minor gripes that have been rubbing you the wrong way ever since the game released, like Oblivion Remastered&#8217;s cunningly hidden local map, the inability to switch off your HUD, and Savlian Matius deciding to spend the rest of his life in the courtyard of Castle Kvatch. It&#8217;s set for a full release on June 11, but you can opt into the beta in the properties section of Oblivion Remastered in Steam.<\/p>\n<p>The second patch is taking aim at the game&#8217;s performance issues. I gotta be honest, my time with Oblivion Remastered has been pretty slick on the performance front, but there are definitely a lot of people out there who have been running into stutters and judders as they jaunt about Cyrodiil.<\/p>\n<p>My <em>guess<\/em>\u2014though Bethesda doesn&#8217;t say this\u2014is that these problems are proving a little harder for the devs to fix, since the studio doesn&#8217;t stick a date on this patch, and instead promises to &#8220;share more details when we are able.&#8221;<\/p>\n<p>I have to be honest, the patch notes (which I&#8217;ll put below in full) for the gameplay-focused update are a little underwhelming. Making games is hard and Oblivion Remastered\u2014as a strange chimera of the original Gamebryo version and UE5\u2014is no doubt a tough thing to work on, but the game has been out for almost two months at this point.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"NLQUJwJ3b6qncSQtppie5h\" name=\"20250507143842_1\" alt=\"Dark Elf smiling at camera who looks like he's about to get hit by an axe\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/bethesda-remembers-it-just-released-an-elder-scrolls-game-announces-gameplay-focused-oblivion-patch-that-addresses-about-5-of-player-complaints.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Bethesda)<\/span><\/figcaption><\/figure>\n<p>Players have spent that time identifying a whole bunch of areas where Bethesda and Virtuos could make quality-of-life improvements: inventory categories, more shortcut slots, a Goldilocks difficulty between Adept and Expert, deleting old spells, and plenty else besides.<\/p>\n<p>For Bethesda to finally come out after a long radio-silence and address a fraction of people&#8217;s complaints is a little disappointing. Hey, maybe the work is turning out to be real tough. That&#8217;s fair enough, but if it&#8217;s the case then the studio should probably communicate that.<\/p>\n<p>But hey, hopefully this is just the first patch of many, and in the not-too-distant future we&#8217;ll have a version of the game with all the fixes it clearly needs. Until then, well, just stay prepared to spend a lot of time exhaustively scrolling through your inventory.<\/p>\n<h2 id=\"oblivion-remastered-update-1-1-6\">Oblivion Remastered Update 1.1<\/h2>\n<p><strong>General<\/strong><\/p>\n<ul>\n<li>Enabled ToggleHudVisibility and ShowHud console commands.<\/li>\n<\/ul>\n<p><strong>UI<\/strong><\/p>\n<ul>\n<li>Fix for missing text when installing the Deluxe Upgrade<\/li>\n<li>Fix &#8216;Skip&#8217; button not showing correctly during intro<\/li>\n<li>Fix for Redguard Origin stats being reversed<\/li>\n<li>Fix for not automatically showing Local Map when inside interior spaces<\/li>\n<li>Fix for being unable to name Enchanted items when using a controller<\/li>\n<li>Fix punctuation issues in Chinese translation<\/li>\n<li>Localized string fixes<\/li>\n<li>Fix for interacting with Daedric Shrines not displaying subtitles<\/li>\n<\/ul>\n<p><strong>Crashes<\/strong><\/p>\n<ul>\n<li>Fix crash when loading after fast travel to Vilverin<\/li>\n<li>Fix crash when exploring Crayfish Cave<\/li>\n<li>Fix crash when fighting Stunted Scamps<\/li>\n<li>Fix crash when paying the fine after stealing in Castle Bravil<\/li>\n<li>Fix for crash when loading Quicksaves<\/li>\n<li>Fix crash when loading after fast travel to Mortal Camp<\/li>\n<li>Fix for crash when loading a save in Quill-Weave&#8217;s house<\/li>\n<li>Fix crash when rapidly switching between Quality and Performance modes<\/li>\n<li>Fix crash when storing items in a chest in Frostcrag Spire<\/li>\n<li>Fix crash when creating multiple potions at once using stolen ingredients<\/li>\n<li>Fix various CPU crashes<\/li>\n<\/ul>\n<p><strong>Gameplay<\/strong><\/p>\n<ul>\n<li>Fix player animation issues when mounting horses<\/li>\n<li>Fix High Chancellor Ocato arms not animating<\/li>\n<li>Fix Shambles&#8217; animations getting stuck when attacking<\/li>\n<li>Fix for Staff of Sheogorath not freezing enemies<\/li>\n<li>Fix for Cap&#8217;n Dugal not spawning<\/li>\n<li>Fix for Light spells not showing VFX<\/li>\n<li>Fix for offset Map Markers when running on a secondary monitor<\/li>\n<li>Fix for Local Map being blank when opening<\/li>\n<li>Fix Peryite Shrine&#8217;s voiceover being cut off<\/li>\n<li>Fix for First Person camera being set above the player&#8217;s head<\/li>\n<li>Fix for Chameleon VFX being stuck on player<\/li>\n<li>Fix for player&#8217;s skin textures not matching when infected with a disease<\/li>\n<\/ul>\n<p><strong>System<\/strong><\/p>\n<ul>\n<li>Fix player settings being reset when updating Settings<\/li>\n<li>Fix XCloud mirroring settings from PC to XBOX<\/li>\n<li>Fix for infinite loading issues<\/li>\n<li>Fix for freezing when pressing Alt+Tab<\/li>\n<li>Fix autosaving creating a new group of saves<\/li>\n<li>Fix for old save files being renamed when the character is renamed at the Sewer exit<\/li>\n<li>Fix for small Display Resolution sizes not showing correctly in Windowed Mode<\/li>\n<\/ul>\n<p><strong>Quests<\/strong><\/p>\n<ul>\n<li>The Battle for Kvatch &#8211; Fix Savlian becoming stuck after Castle Courtyard fight<\/li>\n<li>A Knife in the Dark &#8211; Fix for Vincente Valtieri losing his hair<\/li>\n<li>Finding the Thieves Guild &#8211; Fix for NPCs not appearing<\/li>\n<li>The Sunken One &#8211; Fix for a Diary page being hidden under a bowl<\/li>\n<li>The Elven Maiden &#8211; Fix for crash when Hieronymus Lex attempts to take Llathasa&#8217;s Bust out of the cupboard in Myvryna Arano&#8217;s house<\/li>\n<\/ul>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/the-elder-scrolls\/bethesda-remembers-it-just-released-an-elder-scrolls-game-announces-gameplay-focused-oblivion-patch-that-addresses-about-5-percent-of-player-complaints\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Good news: someone at Bethesda tripped over a discarded game case in the hall and remembered that it released an Elder Scrolls game a month and a half ago. After a lengthy period of silence regarding Oblivion Remastered, Bethesda has poked its head up to announce not one, but two upcoming patches to its redone version of The Elder Scrolls 4: Oblivion. The patches are split into two areas. The first\u2014available today as a Steam beta\u2014covers &#8220;quests, major bugs and blockers, and quality of life fixes.&#8221; You know, the kind of minor gripes that have been rubbing you the wrong way ever since the game released, like Oblivion Remastered&#8217;s cunningly hidden local map, the inability to switch off your HUD, and Savlian Matius deciding to&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/bethesda-remembers-it-just-released-an-elder-scrolls-game-announces-gameplay-focused-oblivion-patch-that-addresses-about-5-of-player-complaints\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1218825,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,34,1222],"class_list":["post-1218824","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-rpg","tag-the-elder-scrolls"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Bethesda remembers it just released an Elder Scrolls game, announces gameplay-focused Oblivion patch that addresses about 5% of player complaints | Arcader News<\/title>\n<meta name=\"description\" content=\"Good news: someone at Bethesda tripped over a discarded game case in the hall and remembered that it released an Elder Scrolls game a month and a half\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, 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