{"id":1216654,"date":"2026-02-22T12:29:02","date_gmt":"2026-02-22T12:29:02","guid":{"rendered":"https:\/\/www.polygon.com\/?p=602800"},"modified":"2026-02-22T12:29:02","modified_gmt":"2026-02-22T12:29:02","slug":"nobody-understands-gambling-especially-in-video-games","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/nobody-understands-gambling-especially-in-video-games\/","title":{"rendered":"Nobody understands gambling, especially in video games"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"\" data-caption=\"\" data-portal-copyright=\"\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/nobody-understands-gambling-especially-in-video-games.jpg\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-drop-cap has-text-align-none\">In 2025, it\u2019s very difficult not to see gambling advertised everywhere. It\u2019s on billboards and sports broadcasts. It\u2019s on podcasts and printed on the turnbuckle of AEW\u2019s pay-per-view shows. And it\u2019s on app stores, where you can find the FanDuel and DraftKings sportsbooks, alongside glitzy digital slot machines.&nbsp;These apps all have the highest age ratings possible on Apple\u2019s App Store and Google Play. But earlier this year, a different kind of app nearly disappeared from the Play Store entirely.<\/p>\n<p class=\"has-text-align-none\"><em>Luck Be A Landlord<\/em> is a roguelite deckbuilder from solo developer Dan DiIorio. DiIorio got word from Google in January 2025 that <a href=\"https:\/\/blog.trampolinetales.com\/luck-be-a-landlord-might-be-banned-from-google-play-2\/\"><em>Luck Be A Landlord<\/em> was about to be pulled<\/a>, globally, because DiIorio had not disclosed the game\u2019s \u201cgambling themes\u201d in its rating.<\/p>\n<p class=\"has-text-align-none\">In <em>Luck Be a Landlord<\/em>, the player takes spins on a pixel art slot machine to earn coins to pay their ever-increasing rent \u2014 a nightmare gamification of our day-to-day grind to remain housed. On app stores, it\u2019s a one-time purchase of $4.99, and it\u2019s $9.99 on Steam. On the Play Store page, developer Dan DiIorio notes, \u201cThis game does not contain any real-world currency gambling or microtransactions.\u201d<\/p>\n<p class=\"has-text-align-none\">And it doesn\u2019t.&nbsp;<\/p>\n<p class=\"has-text-align-none\">But for Google, that didn\u2019t matter. First, the game was <a href=\"https:\/\/blog.trampolinetales.com\/luck-be-a-landlord-is-now-banned-in-13-countries-on-the-google-play-store\/\">removed from the storefront<\/a> in a slew of countries that have strict gambling laws. Then, at the beginning of 2025, Google told Dilorio that <em>Luck Be A Landlord<\/em> would be pulled globally because of its rating discrepancy, as it \u201cdoes not take into account references to gambling (including real or simulated gambling)\u201d.<\/p>\n<p class=\"has-text-align-none\">DiIorio had gone through this song and dance before \u2014 previously, when the game was blocked, he would send back a message saying \u201chey, the game doesn\u2019t have gambling,\u201d and then Google would send back a screenshot of the game and assert that, in fact, it had.<\/p>\n<p class=\"has-text-align-none\">DiIorio didn&#8217;t agree, but this time they decided that the risk of <em>Landlord<\/em> getting taken down permanently was too great. They\u2019re a solo developer, and <em>Luck Be a Landlord<\/em> had just had its highest 30-day revenue since release. So, they filled out the form confirming that <em>Luck Be A Landlord<\/em> has \u201cgambling themes,\u201d and are currently hoping that this will be the end of it.<\/p>\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube\">\n<div class=\"wp-block-embed__wrapper\">\n<div>\n<div><iframe title=\"Nobody understands gambling, especially in video games\" src=\"https:\/\/www.youtube.com\/embed\/k1NuQ5yrspQ?rel=0\" allowfullscreen allow=\"accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;\"><\/iframe><\/div>\n<\/div>\n<\/div>\n<\/figure>\n<p class=\"has-text-align-none\">This is a situation that sucks for an indie dev to be in, and over email DiIorio told Polygon it was \u201cvery frustrating.\u201d<\/p>\n<p class=\"has-text-align-none\">\u201cI think it can negatively affect indie developers if they fall outside the norm, which indies often do,\u201d they wrote. \u201cIt also makes me afraid to explore mechanics like this further. It stifles creativity, and that&#8217;s really upsetting.\u201d<\/p>\n<p class=\"has-text-align-none\">In late 2024, the hit game <em>Balatro<\/em> was in a similar position. It had won numerous awards, and made $1,000,000 in its first week on mobile platforms. And then overnight, the PEGI ratings board <a href=\"https:\/\/www.gamespot.com\/articles\/hit-game-balatro-pulled-from-sale-on-some-stores-due-to-unfounded-ratings-change\/1100-6521537\/\">declared that the game deserved an adult rating<\/a>.<\/p>\n<p class=\"has-text-align-none\">The ESRB had already rated it E10+ in the US, noting it has gambling themes. And the game was already out in Europe, making its overnight ratings change a surprise. Publisher PlayStack said the rating was given because <em>Balatro<\/em> has \u201cprominent gambling imagery and material that instructs about gambling.\u201d<\/p>\n<p class=\"has-text-align-none\"><em>Balatro<\/em> is basically <em>Luck Be A Landlord<\/em>\u2019s little cousin. Developer LocalThunk was inspired by watching streams of <em>Luck Be A Landlord,<\/em> and seeing the way DiIorio had implemented deck-building into his slot machine. And like <em>Luck Be A Landlord<\/em>, <em>Balatro<\/em> is a one-time purchase, with no microtransactions.<\/p>\n<p class=\"has-text-align-none\">But the PEGI board noted that because the game uses poker hands, the skills the player learns in <em>Balatro<\/em> could translate to real-world poker.<\/p>\n<p class=\"has-text-align-none\">In its write-up, GameSpot noted that <a href=\"https:\/\/www.polygon.com\/23736086\/sunshine-shuffle-nintendo-switch-ban\">the same thing happened to a game called <em>Sunshine Shuffle<\/em><\/a>. It was temporarily banned from the Nintendo eShop, and also from the entire country of South Korea. Unlike <em>Balatro<\/em>,<em> Sunshine Shuffle<\/em> actually is<em> <\/em>a poker game, except you\u2019re playing Texas Hold \u2018Em \u2014 again for no real money \u2014 with cute animals (who are bank robbers).<\/p>\n<p class=\"has-text-align-none\">It\u2019s common sense that children shouldn\u2019t be able to access apps that allow them to gamble. But none of these games contain actual gambling \u2014 or do they?<\/p>\n<p class=\"has-text-align-none\">Where do we draw the line? Is it gambling to play any game that is also played in casinos, like poker or blackjack? Is it gambling to play a game that evokes the aesthetics of a casino, like cards, chips, dice, or slot machines?&nbsp;Is it gambling to wager or earn fictional money?<\/p>\n<p class=\"has-text-align-none\">Gaming has always been a lightning rod for controversy. Sex, violence, misogyny, addiction \u2014 you name it, video games have been accused of perpetrating or encouraging it. But gambling is gaming\u2019s original sin. And it\u2019s the one we still can\u2019t get a grip on.<\/p>\n<h2 class=\"wp-block-heading\"><strong>The original link between gambling and gaming<\/strong><\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/nobody-understands-gambling-especially-in-video-games.png\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">The association between video games and gambling <a href=\"https:\/\/www.polygon.com\/videos\/2019\/3\/8\/18246580\/pinball-video-games-gambling-violence\">all goes back to pinball<\/a>. Back in the \u201930s and \u201940s, politicians targeted pinball machines for promoting gambling. Early pinball machines were less skill-based (they didn\u2019t have flippers), and some gave cash payouts, so the comparison wasn\u2019t unfair.&nbsp;<\/p>\n<p class=\"has-text-align-none\">Famously, mob-hating New York City mayor Fiorello LaGuardia banned pinball in the city, and appeared in a newsreel dumping pinball and slot machines into the Long Island Sound. Pinball machines spent some time relegated to the back rooms of sex shops and dive bars. But after some lobbying, the laws relaxed.<\/p>\n<p class=\"has-text-align-none\">By the 1970s, pinball manufacturers were also making video games, and the machines were side-by-side in arcades. Arcade machines, like pinball, took small coin payments, repeatedly, for short rounds of play. The disreputable funk of pinball basically rubbed off onto video games.<\/p>\n<p class=\"has-text-align-none\">Ever since video games rocked onto the scene, concerned and sometimes uneducated parties have been asking if they\u2019re dangerous.&nbsp;And in general, studies have shown that they\u2019re not. The same can\u2019t be said about gambling \u2014 the practice of putting real money down to bet on an outcome.<\/p>\n<h2 class=\"wp-block-heading\"><strong>It\u2019s a golden age for gambling<\/strong><\/h2>\n<p class=\"has-text-align-none\">2025 in the USA is a <em>great <\/em>time for gambling, which has been <em>really profitable<\/em> for gambling companies \u2014 <a href=\"https:\/\/www.americangaming.org\/new\/2023-commercial-gaming-revenue-reaches-66-5b-marking-third-straight-year-of-record-revenue\/\">to the tune of $66.5 billion dollars of revenue in 2023<\/a>.<\/p>\n<p class=\"has-text-align-none\">To put this number in perspective, the American Gaming Association, which is the casino industry\u2019s trade group and has nothing to do with video games, reports that 2022\u2019s gambling revenue was $60.5 billion. It went up $6 billion in a year.<\/p>\n<p class=\"has-text-align-none\">And this increase isn\u2019t just because of sportsbooks, although <a href=\"https:\/\/defector.com\/gambling-detroit-tigers-parlays-fanduel-bally-sports\">sports betting<\/a> is a huge part of it. Online casinos <em>and<\/em> brick-and-mortar casinos are both earning <em>more<\/em>, and as a lot of people have pointed out, gambling is being normalized to a pretty disturbing degree.<\/p>\n<p class=\"has-text-align-none\">Much like with alcohol, for a small percentage of people, gambling can tip from occasional leisure activity into <a href=\"https:\/\/www.apa.org\/monitor\/2023\/07\/how-gambling-affects-the-brain\">addiction<\/a>. The people who are most at risk are, by and large, <em>already<\/em> vulnerable: <a href=\"https:\/\/www.nature.com\/articles\/s41572-019-0099-7\">researchers at the Yale School of Medicine<\/a> found that 96% of problem gamblers are also wrestling with other disorders, such as \u201csubstance use, impulse-control disorders, mood disorders, and anxiety disorders.\u201d<\/p>\n<p class=\"has-text-align-none\">Even if you\u2019re not in that group, there are still good reasons to be wary of gambling. People tend to underestimate their own vulnerability to things they know are dangerous for others. Someone else might bet beyond their means. But <em>I would simply know when to stop<\/em>.<\/p>\n<p class=\"has-text-align-none\">Maybe you do! But being blithely confident about it can make it hard to notice if you do<em> <\/em>develop a problem. Or if you already have one.<\/p>\n<p class=\"has-text-align-none\">Addiction changes the way your brain works. When you\u2019re addicted to something, your participation in it becomes compulsive, at the expense of other interests and responsibilities. Someone might turn to their addiction to self-soothe when depressed or anxious. And speaking of those feelings, people who are depressed and anxious are <a href=\"https:\/\/pubmed.ncbi.nlm.nih.gov\/30614718\/\"><em>already<\/em> more vulnerable to addiction<\/a>.&nbsp;<\/p>\n<p class=\"has-text-align-none\">Given the entire state of the world right now, this predisposition shines an ugly light on the numbers touted by the AGA. Is it good that the industry is reporting $6 billion in additional earnings, when the economy feels so frail, when the stock market is ping ponging through highs and lows daily, when daily expenses are rising?&nbsp;<\/p>\n<p class=\"has-text-align-none\">It doesn\u2019t feel good.&nbsp;<\/p>\n<p class=\"has-text-align-none\">In 2024, the YouTuber Drew Gooden <a href=\"https:\/\/www.youtube.com\/watch?v=DlMLfxxvKD8\">turned his critical eye to online gambling<\/a>. One of the main points he makes in his excellent video is that gambling is more accessible than ever. It\u2019s on all our phones, and betting companies are using decades of well-honed app design and behavioral studies to manipulate users to spend and spend.<\/p>\n<p class=\"has-text-align-none\">Meanwhile, advertising on podcasts, billboards, TV, radio, and websites \u2013 <em>it\u2019s literally everywhere \u2014 <\/em>tells you that this is fun, and you don\u2019t even need to <em>know what you\u2019re doing<\/em>, and you\u2019re probably one bet away from winning back those losses.<\/p>\n<h2 class=\"wp-block-heading\"><strong>Where does <\/strong><strong><em>Luck Be a Landlord<\/em><\/strong><strong> come into this?<\/strong><\/h2>\n<p class=\"has-text-align-none\">So, are there gambling themes in <em>Luck Be A Landlord<\/em>?&nbsp;The game\u2019s slot machine is represented in simple pixel art. You pay one coin to use it, and among the more traditional slot machine symbols are silly ones like a snail that only pays out after 4 spins.<\/p>\n<p class=\"has-text-align-none\">When I started playing it, my primary emotion wasn\u2019t necessarily elation at winning coins \u2014 it was <em>stress<\/em> and <em>disbelief<\/em> when, in the third round of the game, the landlord increased my rent by 100%. <em>What the hell<\/em>.<\/p>\n<p class=\"has-text-align-none\">I don\u2019t doubt that getting better at it would produce dopamine thrills akin to gambling \u2014 or playing any video game. But it\u2019s <em>supposed<\/em> to be difficult, because that\u2019s the joke. If you beat the game you unlock more difficulty modes where, as you keep paying rent, your landlord gets <em>furious<\/em>, and <a href=\"https:\/\/www.youtube.com\/watch?v=MUVboBVWSxA\">starts throwing made-up rules at you<\/a>: previously rare symbols will give you less of a payout, and the very mechanics of the slot machine change.<\/p>\n<p class=\"has-text-align-none\">It\u2019s a manifestation of the golden rule of casinos, and all of capitalism writ large: the odds are stacked against you. <em>The house always wins.<\/em> There is luck involved, to be sure, but because <em>Luck Be A Landlord<\/em> is a deck-builder, knowing the different ways you can design your slot machine to maximize payouts is a skill! You have some influence over it, unlike a real slot machine.&nbsp;<\/p>\n<p class=\"has-text-align-none\">The synergies that I\u2019ve seen high-level players create are completely nuts, and obviously based on a deep understanding of the strategies the game allows.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/nobody-understands-gambling-especially-in-video-games-1.png\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\"><em>Balatro <\/em>and <em>Luck Be a Landlord<\/em> both distance themselves from casino gambling again in the way they treat money. In <em>Landlord<\/em>, the money you earn is gold coins, not any currency we recognize. And the payouts aren\u2019t actually that big. By the end of the core game, the rent money you\u2019re struggling and scraping to earn\u2026 is 777 coins. In the post-game endless mode, payouts can get massive. But the thing is, to get this far, you can\u2019t rely on chance. You have to be very good at <em>Luck Be a Landlord<\/em>.<\/p>\n<p class=\"has-text-align-none\">And in <em>Balatro<\/em>, the numbers that get big are your points. The actual dollar payments in a round of Balatro are small. These <em>aren\u2019t<\/em> games about earning wads and wads of cash. So, do these count as \u201cgambling themes\u201d?<\/p>\n<p class=\"has-text-align-none\">We\u2019ll come back to that question later. First, I want to talk about a closer analog to what we colloquially consider gambling: loot boxes and gacha games.<\/p>\n<h2 class=\"wp-block-heading\"><strong>Random rewards<\/strong>: from <em>Overwatch<\/em> to the rise of gacha<\/h2>\n<p class=\"has-text-align-none\">Recently, I did something that I haven\u2019t done in a really long time: I thought about <em>Overwatch<\/em>.&nbsp;<\/p>\n<p class=\"has-text-align-none\">I used to play <em>Overwatch<\/em> with my friends, and I absolutely made a habit of dropping 20 bucks here or there for a bunch of seasonal loot boxes. This was never a problem behavior for me, but in hindsight, it does sting that over a couple of years, I dropped maybe $150 on cosmetics for a game that now I primarily associate with squandered potential.<\/p>\n<p class=\"has-text-align-none\">Loot boxes grew out of free-to-play mobile games, where they\u2019re the primary method of monetization. In something like <em>Overwatch<\/em>, they functioned as a way to earn additional revenue in an ongoing game, once the player had already dropped 40 bucks to buy it.<\/p>\n<p class=\"has-text-align-none\">More often than not, loot boxes are a random selection of skins and other cosmetics, but games like <em>Star Wars: Battlefront 2<\/em> were famously criticized for launching with loot crates that essentially made it pay-to-win \u2013 if you bought enough of them and got lucky.<\/p>\n<p class=\"has-text-align-none\">It\u2019s not unprecedented to associate loot boxes with gambling. A 2021 study published in <em>Addictive Behaviors<\/em> showed that players who self-reported as problem gamblers also tended to spend more on loot boxes, and another study done in the UK found <a href=\"https:\/\/academic.oup.com\/heapro\/article-abstract\/20\/1\/69\/797595\">a similar correlation with young adults<\/a>.<\/p>\n<p class=\"has-text-align-none\">While <em>Overwatch<\/em> certainly wasn\u2019t the first game to feature cosmetic loot boxes or microtransactions, it\u2019s a reference point for me, and it also got attention worldwide. In 2018, Overwatch was investigated by the Belgian Gaming Commission, which found it \u201cin violation of gambling legislation\u201d alongside <em>FIFA 18<\/em> and <em>Counter-Strike: Global Offensive<\/em>.&nbsp;<\/p>\n<p class=\"has-text-align-none\">Belgium\u2019s response was to ban the sale of loot boxes without a gambling license. Having a paid random rewards mechanic in a game is a criminal offense there.&nbsp;<\/p>\n<p class=\"has-text-align-none\">But not really. A 2023 study showed that 82% of iPhone games sold on the App Store in Belgium still use random paid monetization, as do around 80% of games that are rated 12+. The ban wasn\u2019t effectively enforced, if at all, and the study recommends that a blanket ban wouldn\u2019t actually be a practical solution anyway.<\/p>\n<p class=\"has-text-align-none\"><em>Overwatch<\/em> was rated T for Teen by the ESRB, and 12 by PEGI. When it first came out, its loot boxes were divisive. Since the mechanic came from F2P mobile games, which are often seen as predatory, people balked at seeing it in a big action game from a multi-million dollar publisher.<\/p>\n<p class=\"has-text-align-none\">At the time, the rebuttal was, \u201cWell, at least it\u2019s just cosmetics.\u201d Nobody <em>needs<\/em> to buy loot boxes to be good at <em>Overwatch<\/em>.<\/p>\n<p class=\"has-text-align-none\">A lot has changed since 2016. Now we have a deeper understanding of how these mechanics are designed to manipulate players, even if they don\u2019t affect gameplay. But also, they\u2019ve been normalized. While there will always be people expressing disappointment when a AAA game has a paid random loot mechanic, it is no longer shocking.<\/p>\n<p class=\"has-text-align-none\">And if anything, these mechanics have only become more prevalent, thanks to the growth of gacha games. Gacha is short for \u201cgachapon,\u201d the Japanese capsule machines where you pay to receive one of a selection of random toys.&nbsp;<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/nobody-understands-gambling-especially-in-video-games-2.png\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">In gacha games, players pay \u2014 not necessarily real money, but we\u2019ll get to that \u2014 for a chance to get <em>something<\/em>. Maybe it\u2019s a character, or a special weapon, or some gear \u2014 it depends on the game. Whatever it is, within that context, it\u2019s <em>desirable<\/em> \u2014 and unlike the cosmetics of <em>Overwatch<\/em>, gacha pulls often <em>do <\/em>impact the gameplay.<\/p>\n<p class=\"has-text-align-none\">For example, in <em>Infinity Nikki,<\/em> you can pull for clothing items in these limited-time events. You have a chance to get pieces of a five-star outfit. But you also might pull one of a set of four-star items, or a permanent three-star piece. Of course, if you want all ten pieces of the five-star outfit, you have to do multiple pulls, each costing a handful of limited resources that you can earn in-game or purchase with money.<\/p>\n<p class=\"has-text-align-none\">Gacha was a fixture of mobile gaming for a long time, but in recent years, we\u2019ve seen it go AAA, and global. MiHoYo\u2019s <em>Genshin Impact<\/em> did a lot of that work when it came out worldwide on consoles and PC alongside its mobile release.&nbsp;<\/p>\n<p class=\"has-text-align-none\"><em>Genshin<\/em> and its successors are massive AAA games of a scale that, for your Nintendos and Ubisofts, would necessitate selling a bajillion copies to be a success. And they\u2019re free.<\/p>\n<p class=\"has-text-align-none\"><em>Genshin<\/em> is an action game, whose playstyle changes depending on what character you\u2019re playing \u2014 characters you get from gacha pulls, of course. In <em>Zenless Zone Zero,<\/em> the characters you can pull have different combo patterns, do different kinds of damage, and just feel different to play.&nbsp;&nbsp;<\/p>\n<p class=\"has-text-align-none\">And whereas in an early mobile gacha game like Love Nikki Dress UP! Queen the world was rudimentary, its modern descendant Infinity Nikki is, like Genshin, Breath of the Wild-esque. It is a massive open world, with collectibles and physics puzzles, platforming challenges, and a surprisingly involved storyline.&nbsp;<\/p>\n<p class=\"has-text-align-none\"><em>Genshin Impact<\/em> was the subject of an interesting study where researchers <a href=\"https:\/\/pmc.ncbi.nlm.nih.gov\/articles\/PMC9389446\/\">asked young adults in Hong Kong<\/a> to self-report on their gacha spending habits. They found that, like with gambling, players who are <em>not feeling good <\/em>tend to spend more.&nbsp;<\/p>\n<p class=\"has-text-align-none\">\u201cYoung adult gacha gamers experiencing greater stress and anxiety tend to spend more on gacha purchases, have more motives for gacha purchases, and participate in more gambling activities,\u201d they wrote. \u201cThis group is at a particularly higher risk of becoming problem gamblers.\u201d<\/p>\n<p class=\"has-text-align-none\">One thing that is important to note is that <em>Genshin Impact<\/em> came out in 2020. The study was self-reported, and it was done during the early stages of the COVID-19 pandemic. It was a time when people were experiencing a lot of stress, and also fewer options to relieve that stress. We were all stuck inside gaming.<\/p>\n<p class=\"has-text-align-none\">But the fact that stress can make people more likely to spend money on gacha shows that while the gacha model isn\u2019t necessarily harmful to everyone, it is <em>exploitative<\/em> to everyone.&nbsp;<\/p>\n<p class=\"has-text-align-none\">Since I started writing this story, another self-reported study came out in Japan, where 18.8% of people in their 20s say they\u2019ve spent money on gacha rather than on things like food or rent.<\/p>\n<p class=\"has-text-align-none\">Following <em>Genshin Impact<\/em>\u2019s release, MiHoYo put out <em>Honkai: Star Rail <\/em>and <em>Zenless Zone Zero<\/em>. All are shiny, big-budget games that are free to play, but dangle the lure of making <em>just one purchase<\/em> in front of the player. Maybe you could drop five bucks on a handful of in-game currency to get one more pull. Or maybe just this month you\u2019ll get the second tier of rewards on the game\u2019s equivalent of a Battle Pass. The game is free, after all \u2014 but haven\u2019t you enjoyed at least ten dollars&#8217; worth of gameplay?&nbsp;<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/nobody-understands-gambling-especially-in-video-games-1.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">I spent most of my December throwing myself into <em>Infinity Nikki<\/em>. I had been so stressed, and the game was so soothing. I logged in daily to fulfill my daily wishes and earn my XP, diamonds, Threads of Purity, and bling. I accumulated massive amounts of resources.&nbsp;<\/p>\n<p class=\"has-text-align-none\">I haven\u2019t spent money on the game. I\u2019m trying not to, and so far, it\u2019s been pretty easy. I\u2019ve been super happy with how much stuff I can get for free, and how much I can do! I actually feel really good about that \u2014 which is what I said to my boyfriend, and he replied, \u201cYeah, that\u2019s the point. <em>That\u2019s how they get you<\/em>.\u201d<\/p>\n<p class=\"has-text-align-none\">And he\u2019s right. Currently, <em>Infinity Nikki <\/em>players are <a href=\"https:\/\/aftermath.site\/infinity-nikki-bubble-season-1-5-update\">embroiled in a war with developer Infold<\/a>, after Infold introduced yet another currency type with deep ties to <em>Nikki<\/em>\u2019s gacha system.&nbsp;Every one of these gacha games has its own tangled system of overlapping currencies. Some can only be used on gacha pulls. Some can only be used to upgrade items. Many of them can be purchased with human money.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/nobody-understands-gambling-especially-in-video-games-2.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">All of this adds up. According to <a href=\"https:\/\/www.reddit.com\/r\/gachagaming\/comments\/1h5nyu7\/sensor_tower_monthly_revenue_report_nov_2024\/#lightbox\">Sensor Towers\u2019 data<\/a>, <em>Genshin Impact<\/em> earned over 36 million dollars <em>on mobile alone<\/em> in a single month of 2024. I don\u2019t know what Dan DiIorio\u2019s peak monthly revenue for <em>Luck Be A Landlord<\/em> was, but I\u2019m pretty sure it wasn\u2019t <em>that<\/em>.<\/p>\n<p class=\"has-text-align-none\">A lot of the spending guardrails we see in games like these are actually the result of regulations in other territories, <a href=\"https:\/\/www.gamedeveloper.com\/business\/loot-box-design-2-0-complying-with-china-s-new-rules\">especially China<\/a>, where gacha has been a big deal for a lot longer. For example, gacha games have a daily limit on loot boxes, with the number clearly displayed, and a system collectively called \u201cpity,\u201d where getting the banner item is guaranteed after a certain number of pulls.&nbsp;<\/p>\n<p class=\"has-text-align-none\">Lastly, developers have to be clear about what the odds are. When I log in to spend the Revelation Crystals I\u2019ve spent weeks hoarding in my F2P <em>Infinity Nikki<\/em> experience, I know that I have a 1.5% chance of pulling a 5-star piece, and that the odds can go up to 6.06%, and that I am <em>guaranteed<\/em> to get one within 20 pulls, because of the pity system.<\/p>\n<p class=\"has-text-align-none\">So, these odds are awful. But it is <em>not<\/em> as merciless as sitting down at a Vegas slot machine, an experience best described as \u201coh\u2026 that\u2019s it?\u201d<\/p>\n<p class=\"has-text-align-none\">There\u2019s not a huge philosophical difference between buying a pack of loot boxes in Overwatch, a pull in Genshin Impact, or even a booster of Pok\u00e9mon cards. You put in money, you get back randomized <em>stuff <\/em>that may or may not be what you want. In the dictionary definition, it\u2019s <em>a gamble<\/em>. But unlike the slot machine, it\u2019s not like you\u2019re trying to win<em> money <\/em>by doing it, unless you\u2019re selling those Pok\u00e9mon cards, which is a topic for another time.<\/p>\n<p class=\"has-text-align-none\">But since even a game where you don\u2019t get <em>anything<\/em>, like <em>Balatro<\/em> or <em>Luck Be A Landlord,<\/em> can come under fire for promoting gambling to kids, it would seem appropriate for app stores and ratings boards to take a similarly hardline stance with gacha.<\/p>\n<p class=\"has-text-align-none\">Instead, all these games are rated T for Teen by the ESRB, and PEGI 12 in the EU.<\/p>\n<p class=\"has-text-align-none\">The ESRB ratings for these games note that they contain in-game purchases, including random items. <em>Honkai: Star Rail<\/em>\u2019s rating specifically calls out a slot machine mechanic, where players spend tokens to win a prize. But other than calling out <em>Honkai<\/em>\u2019s slot machine, app stores are not slapping <em>Genshin<\/em> or <em>Nikki<\/em> with an 18+ rating. Meanwhile, <em>Balatro<\/em> had a PEGI rating of 18 until a successful appeal in February 2025, and <em>Luck Be a Landlord<\/em> is still 17+ on Apple\u2019s App Store.<\/p>\n<h2 class=\"wp-block-heading\"><strong>Nobody knows what they\u2019re doing<\/strong><\/h2>\n<p class=\"has-text-align-none\">When I started researching this piece, I felt <em>very <\/em>strongly that it was absurd that <em>Luck Be A Landlord<\/em> and <em>Balatro<\/em> had age ratings this high.<\/p>\n<p class=\"has-text-align-none\">I <em>still<\/em> believe that the way both devs have been treated by ratings boards is bad.&nbsp;Threatening an indie dev with a significant loss of income by pulling their game is bad, not giving them a way to defend themself or help them understand<em> why<\/em> it\u2019s happening is even worse. It\u2019s an extension of the general way that too-big-to-fail companies like Google treat all their customers.<\/p>\n<p class=\"has-text-align-none\">DiIorio told me that while it felt like a human being had at least looked at <em>Luck Be A Landlord<\/em> to make the determination that it contained gambling themes, the emails he was getting were automatic, and he doesn\u2019t have a contact at Google to ask why this happened or how he can avoid it in the future \u2014 an experience that will be familiar to anyone who has ever needed Google support.&nbsp;<\/p>\n<p class=\"has-text-align-none\">But what\u2019s changed for me is that I\u2019m not actually sure anymore that games that don\u2019t have gambling should be completely let off the hook for <em>evoking<\/em> gambling.<\/p>\n<p class=\"has-text-align-none\">Exposing teens to simulated gambling without financial stakes could spark an interest in the real thing later on, according to a study in the International Journal of Environmental Research and Public Health. It\u2019s the same reason you can\u2019t mosey down to the drug store to buy candy cigarettes. Multiple studies were done that showed kids who ate candy cigarettes were more likely to take up smoking (of course, the candy is still available \u2014 just without the \u201ccigarette\u201d branding.)<\/p>\n<p class=\"has-text-align-none\">So while I still think rating something like <em>Balatro<\/em> 18+ is nuts, I also think that describing it appropriately might be reasonable. As a game, it\u2019s completely divorced from literally any kind of play you would find in a casino \u2014 but I can see the concern that the thrill of flashy numbers and the shiny cards might encourage young players to try their hand at poker in a real casino, where a real house can take their money.<\/p>\n<p class=\"has-text-align-none\">Maybe what\u2019s more important than doling out high age ratings is helping people think about how media can affect us. In the same way that, when I was 12 and obsessed with <em>The Matrix<\/em>, my parents gently made sure that I knew that none of the violence was real and you can\u2019t actually cartwheel through a hail of bullets in real life. Thanks, mom and dad!<\/p>\n<p class=\"has-text-align-none\">But that\u2019s an answer that\u2019s a lot more abstract and difficult to implement than a big red 18+ banner.&nbsp;<\/p>\n<p class=\"has-text-align-none\">When it comes to gacha, I think we\u2019re even less equipped to talk about these game mechanics, and I\u2019m <em>certain<\/em> they\u2019re not being age-rated appropriately. On the one hand, like I said earlier, gacha exploits the player\u2019s desire for <em>stuff<\/em> that they are heavily manipulated to buy with real money. On the other hand, I think it\u2019s worth acknowledging that there <em>is<\/em> a difference between gacha and casino gambling.<\/p>\n<p class=\"has-text-align-none\">Problem gamblers aren\u2019t satisfied by winning \u2014 the thing they\u2019re addicted to is <em>playing<\/em>, and the risk that comes with it. In gacha games, players <em>do<\/em> report satisfaction when they achieve the prize they set out to get. And yes, in the game\u2019s next season, the developer will be dangling a shiny <em>new<\/em> prize in front of them with the goal of starting the cycle over. But I think it\u2019s fair to make the distinction, while still being highly critical of the model.<\/p>\n<p class=\"has-text-align-none\">And right now, there is close to no incentive for app stores to crack down on gacha in any way. They get a cut of in-app purchases. Back in 2023, miHoYo tried a couple of times to set up payment systems that circumvented Apple\u2019s 30% cut of in-app spending. Both times, it was thwarted by Apple, whose App Store generated $1.1 trillion in developer billings and sales in 2022.<\/p>\n<p class=\"has-text-align-none\">According to Apple itself, 90% of that money did not include any commission to Apple. Fortunately for Apple, ten percent of a trillion dollars is still one hundred billion dollars, which I would also like to have in <em>my<\/em> bank account. Apple has zero reason to curb spending on games that have been earning millions of dollars every month for <em>years<\/em>.<\/p>\n<p class=\"has-text-align-none\">And despite the popularity of <em>Luck Be A Landlord<\/em> and <em>Balatro<\/em>\u2019s massive App Store success, these games will never be as lucrative. They\u2019re one-time purchases, and they don\u2019t have microtransactions. To add insult to injury, like most popular games, <em>Luck Be A Landlord<\/em> has a lot of clones.&nbsp; And from what I can tell, it doesn\u2019t look like any of them have been made to indicate that their games contain the dreaded \u201cgambling themes\u201d that Google was so worried about in Landlord.<\/p>\n<p class=\"has-text-align-none\">In particular, a game called <em>SpinCraft: Roguelike<\/em> from Sneaky Panda Games raised <a href=\"https:\/\/www.pocketgamer.biz\/sneaky-panda-6-million-luck-puzzler-mobile-games\/\">$6 million <\/a>in seed funding for \u201cinventing the Luck-Puzzler genre,\u201d which it introduced in 2022, while Luck Be A Landlord went into early access in 2021.<\/p>\n<p class=\"has-text-align-none\">It\u2019s free-to-play, has ads and in-app purchases, looks like Fisher Price made a slot machine, and it\u2019s rated E for everyone, with no mention of gambling imagery in its rating. I reached out to the developers to ask if they had also been contacted by the Play Store to disclose that their game has gambling themes, but I haven\u2019t heard back.<\/p>\n<p class=\"has-text-align-none\">Borrowing mechanics in games is as <em>old as time<\/em>, and it\u2019s something I in no way want to imply shouldn\u2019t happen because copyright is the killer of invention \u2014 but I think we can all agree that the system is broken.<\/p>\n<p class=\"has-text-align-none\">There is no consistency in how games with random chance are treated. We still do not know how to talk about gambling, or gambling themes, and at the end of the day, the results of this are the same: <em>the house always wins<\/em>.<\/p>\n<p><a href=\"https:\/\/www.polygon.com\/features\/602800\/gambling-video-games-balatro-luck-be-a-landlord\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In 2025, it\u2019s very difficult not to see gambling advertised everywhere. It\u2019s on billboards and sports broadcasts. It\u2019s on podcasts and printed on the turnbuckle of AEW\u2019s pay-per-view shows. And it\u2019s on app stores, where you can find the FanDuel and DraftKings sportsbooks, alongside glitzy digital slot machines.&nbsp;These apps all have the highest age ratings possible on Apple\u2019s App Store and Google Play. But earlier this year, a different kind of app nearly disappeared from the Play Store entirely. Luck Be A Landlord is a roguelite deckbuilder from solo developer Dan DiIorio. DiIorio got word from Google in January 2025 that Luck Be A Landlord was about to be pulled, globally, because DiIorio had not disclosed the game\u2019s \u201cgambling themes\u201d in its rating. In Luck&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/nobody-understands-gambling-especially-in-video-games\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1216655,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-1216654","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Nobody understands gambling, especially in video games | Arcader News<\/title>\n<meta name=\"description\" content=\"In 2025, it\u2019s very difficult not to see gambling advertised everywhere. It\u2019s on billboards and sports broadcasts. 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