{"id":1216348,"date":"2026-02-22T10:29:00","date_gmt":"2026-02-22T10:29:00","guid":{"rendered":"https:\/\/www.polygon.com\/?p=602785"},"modified":"2026-02-22T10:29:00","modified_gmt":"2026-02-22T10:29:00","slug":"i-cant-quit-elden-ring-nightreign-no-literally","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/i-cant-quit-elden-ring-nightreign-no-literally\/","title":{"rendered":"I can\u2019t quit Elden Ring Nightreign, no, literally"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"Three players fight a dragon in Elden Ring Nightreign\" data-caption=\"\" data-portal-copyright=\"Image: FromSoftware\/Bandai Namco\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/i-cant-quit-elden-ring-nightreign-no-literally.jpg\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-text-align-none\">After two solid hours of smooth <a href=\"https:\/\/www.polygon.com\/opinion\/602553\/elden-ring-nightreign-difficulty-roguelike-fire-ring\"><em>Elden Ring Nightreign<\/em><\/a> co-op with my friends on Discord, I confidently told them the online complaints floating around were overblown. That\u2019s when it all fell apart.<\/p>\n<p class=\"has-text-align-none\">Matchmaking suddenly started canceling on us \u2014 repeatedly \u2014 for over 15 minutes. We disbanded, re-formed, switched lobby leaders, and even resorted to FromSoftware\u2019s clunky password system to make matchmaking work. We&#8217;d lost all momentum by the time we finally got into a session. We decided we wanted a do-over.<\/p>\n<p class=\"has-text-align-none\">That\u2019s when we learned there\u2019s no clean way to quit a match without risking a penalty.<\/p>\n<p class=\"has-text-align-none\">Returning to the title screen came with a warning: doing so could revoke multiplayer access. So we tried to game the system \u2014 literally \u2014 by dying at the same time, which would normally trigger a game over. Easier said than done. Coordinating three near-deaths is way trickier than you\u2019d think. If even one of us survived while the others were down, we\u2019d all revive, and the session would continue. This happened three times in a row before we gave up.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/i-cant-quit-elden-ring-nightreign-no-literally.png\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">At that point, we didn\u2019t care about penalties. We just wanted out. We all quit to the title screen\u2026 only to be dropped right back into the same cursed run we tried so hard to escape. The game had saved our \u201cprogress.\u201d<\/p>\n<p class=\"has-text-align-none\">This time, it dumped us straight into the ring of fire, pun intended. We laughed, cursed our luck, and sprinted into the flames to nuke the run ourselves.<\/p>\n<p class=\"has-text-align-none\">It\u2019s wild that there\u2019s no way to cleanly reset a match, even when everyone in the group agrees to it. Penalties make sense when you\u2019re punishing random players for rage-quitting mid-fight, but when you\u2019re in a coordinated squad, it\u2019s just another frustrating roadblock. Especially in a game that offers so few tools for coordination in the first place.<\/p>\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\">\n<div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-dnt=\"true\">\n<p lang=\"en\" dir=\"ltr\">Patch 1.01.1 is now available for <a href=\"https:\/\/twitter.com\/hashtag\/ELDENRING?src=hash&amp;ref_src=twsrc%5Etfw\">#ELDENRING<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/NIGHTREIGN?src=hash&amp;ref_src=twsrc%5Etfw\">#NIGHTREIGN<\/a>.<\/p>\n<p>This update brings gameplay and stability improvements, bug fixes as well as solo expeditions improvements.<\/p>\n<p>Patch notes are available here: <a href=\"https:\/\/t.co\/RobUkaetkX\">https:\/\/t.co\/RobUkaetkX<\/a><\/p>\n<p>Thank you for your support and passion. <a href=\"https:\/\/t.co\/l1nq6LjiGJ\">pic.twitter.com\/l1nq6LjiGJ<\/a><\/p>\n<p>&mdash; ELDEN RING (@ELDENRING) <a href=\"https:\/\/twitter.com\/ELDENRING\/status\/1929493239096054093?ref_src=twsrc%5Etfw\">June 2, 2025<\/a><\/p><\/blockquote>\n<\/div>\n<\/figure>\n<p class=\"has-text-align-none\">And it\u2019s not even the only oversight. Before <em>Nightreign<\/em> dropped, FromSoftware admitted they didn\u2019t include a <a href=\"https:\/\/www.polygon.com\/elden-ring\/499281\/nightreign-two-player-co-op\">two-player co-op mode<\/a> to keep things balanced. You <em>have<\/em> to squad up with three players, meaning if you don\u2019t have a full team, the game will match you with a rando just to get a match going. It\u2019s baffling, especially considering <a href=\"https:\/\/www.polygon.com\/news\/602489\/elden-ring-nightreign-solo-play-patch-102\"><em>Nightreign<\/em>\u2019s first patch<\/a> of what we can assume will be many addressed the relentless difficulty for solo players.<\/p>\n<p class=\"has-text-align-none\">More importantly, the game\u2019s main bread and butter of co-op gameplay needs a polish in itself, and a veto feature that allows players to vote to go back to the roundtable would be a step in the right direction. Even more so, the devs need to improve matchmaking, because <a href=\"https:\/\/x.com\/ELDENRING\/status\/1928822575318126753\">asking players to check their NAT type<\/a> like it&#8217;s 2008 isn\u2019t a solution.<\/p>\n<p><a href=\"https:\/\/www.polygon.com\/elden-ring\/602785\/elden-ring-nightrein-quitting-matchmaking-problems\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>After two solid hours of smooth Elden Ring Nightreign co-op with my friends on Discord, I confidently told them the online complaints floating around were overblown. That\u2019s when it all fell apart. Matchmaking suddenly started canceling on us \u2014 repeatedly \u2014 for over 15 minutes. We disbanded, re-formed, switched lobby leaders, and even resorted to FromSoftware\u2019s clunky password system to make matchmaking work. We&#8217;d lost all momentum by the time we finally got into a session. We decided we wanted a do-over. That\u2019s when we learned there\u2019s no clean way to quit a match without risking a penalty. Returning to the title screen came with a warning: doing so could revoke multiplayer access. So we tried to game the system \u2014 literally \u2014 by dying&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/i-cant-quit-elden-ring-nightreign-no-literally\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1216349,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-1216348","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>I can\u2019t quit Elden Ring Nightreign, no, literally | Arcader News<\/title>\n<meta name=\"description\" content=\"After two solid hours of smooth Elden Ring Nightreign co-op with my friends on Discord, I confidently told them the online complaints floating around were\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/i-cant-quit-elden-ring-nightreign-no-literally\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"I can\u2019t quit Elden Ring Nightreign, no, literally | Arcader News\" \/>\n<meta property=\"og:description\" content=\"After two solid hours of smooth Elden Ring Nightreign co-op with my friends on Discord, I confidently told them the online complaints floating around were\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/i-cant-quit-elden-ring-nightreign-no-literally\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2026-02-22T10:29:00+00:00\" \/>\n<meta property=\"og:image\" 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