{"id":1215462,"date":"2026-02-22T06:59:37","date_gmt":"2026-02-22T06:59:37","guid":{"rendered":"https:\/\/www.polygon.com\/?p=602220"},"modified":"2026-02-22T06:59:37","modified_gmt":"2026-02-22T06:59:37","slug":"the-2-year-hunt-for-one-of-the-rarest-games-in-history","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/the-2-year-hunt-for-one-of-the-rarest-games-in-history\/","title":{"rendered":"The 2-year hunt for \u2018one of the rarest games in history\u2019"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"\" data-caption=\"\" data-portal-copyright=\"\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/06\/the-2-year-hunt-for-one-of-the-rarest-games-in-history.png\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-drop-cap has-text-align-none\"><em>Cosmology of Kyoto<\/em> is a first-person horror exploration game where players navigate a deeply haunted yet surprisingly educational terrain. Originally released in 1993, <em>Cosmology of Kyoto<\/em> and its disturbing depictions of suffering have since become a cult classic. <a href=\"https:\/\/www.polygon.com\/24194393\/roger-ebert-video-games-are-not-art\">Roger Ebert, known hater<\/a>, loved the game so much that he spent weeks playing it. Despite its acclaim, though, the game was a commercial failure and never got a sequel. At least, that\u2019s what many people believed until now.<\/p>\n<p class=\"has-text-align-none\">In 2023, a game called <em>TRIPITAKA \u7384\u5958\u4e09\u8535\u6c42\u6cd5\u306e\u65c5<\/em> was listed on Yahoo Japan. The game was sold for $300 to an unknown party who, despite embarking on a bidding war that culminated in hundreds of dollars, didn\u2019t really share anything publicly about it. The transaction was originally noticed by Mark Buckner, who brought it up in <a href=\"https:\/\/x.com\/mendelpalace87\/status\/1670592892975345664\">a discussion between fans<\/a> about the original eerie Japanese game.<\/p>\n<p class=\"has-text-align-none\">Though diehard aficionados had a suspicion that the C<em>osmology<\/em> developers had considered a follow-up, concrete evidence of it was scant. The only apparent mention of a sequel lied in the resumes of two<em> Cosmology<\/em> producers, Hiroshi \u014cnishi and Mori K\u014dichi. Fans also spotted mention of it in an old website for a 1999 museum exhibition on the Silk Road. Though it was a work of fiction, <em>Cosmology<\/em> was rooted in the history of 10th century Japan and provided players with an in-game encyclopedia. It would make sense for a potential sequel to have enough an educational focus worthy of a museum exhibition. <\/p>\n<p class=\"has-text-align-none\">Despite these rumblings, it was unclear if the game had ever been published, or how far into production it got. Knowledge of the auction prompted video game academic Bruno de Figueiredo to track down the auction winner. The hope was that whoever bought it might share a copy of the game online. After all, up until this point, few knew what this game was and its mere existence lay in doubt. But if it did exist, then it was obviously significant from a historical perspective. Fans would be eager to play it.<\/p>\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube\">\n<div class=\"wp-block-embed__wrapper\">\n<div>\n<div><iframe title=\"[Vinesauce] Vinny - Cosmology of Kyoto\" src=\"https:\/\/www.youtube.com\/embed\/wuSibbsJeo4?rel=0\" allowfullscreen allow=\"accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;\"><\/iframe><\/div>\n<\/div>\n<\/div>\n<\/figure>\n<p class=\"has-text-align-none\">But getting collectors to share copies of rare games is tricky. If a game is widely accessible, then it\u2019s no longer rare. Holding on to a copy ensures that it retains its aura as a prized possession. Hoarding also means that the value of a game won\u2019t drop \u2014 in fact, it might rise. Not all collectors see their possessions as commodities, though. Holding on to a culturally significant game might be motivated by the desire to preserve it for future generations, which is relevant in instances where <a href=\"https:\/\/www.wired.com\/2010\/03\/sealed-game-collecting-preserves-our-heritage\/\">a copy of a game is still sealed<\/a>. Uploading a game that you did not develop is also likely to be legally dubious.<\/p>\n<p class=\"has-text-align-none\">In this case, the owner declined to share the game in a form that others could play. The collector did however upload an hour\u2019s worth of footage on YouTube. The game was called <em>TRIPITAKA<\/em>, and though it did not outright classify itself as a sequel, the art style, historical focus, and slightly unnerving vibe placed <em>TRIPITAKA<\/em> in a similar realm as <em>Cosmology of Kyoto<\/em>. Fans considered it a spiritual successor. <em>Cosmology<\/em> itself had been developed with the help of Japanese museums.<\/p>\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube\">\n<div class=\"wp-block-embed__wrapper\">\n<div>\n<div><iframe title=\"TRIPITAKA\u3000\u7384\u5958\u4e09\u8535\u3000\u6c42\u6cd5\u306e\u65c5\u3000\u524d\u7de8\" src=\"https:\/\/www.youtube.com\/embed\/nyNu15DkZTQ?rel=0\" allowfullscreen allow=\"accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;\"><\/iframe><\/div>\n<\/div>\n<\/div>\n<\/figure>\n<p class=\"has-text-align-none\">For some, it was enough to get more of a game they loved. Even if they couldn\u2019t personally control the gameplay, the <em>TRIPITAKA<\/em> video was lengthy enough to give a sense of what the experience would be like. Others were enraged: Couldn\u2019t the collector see how important this game was?<\/p>\n<p class=\"has-text-align-none\">\u201cI cannot understate just how disgusted I am that this piece of culture and art (that I am a huge fan of) isn\u2019t being preserved and spread for the enjoyment of others,\u201d one commenter on YouTube wrote. \u201cShame on you.\u201d<\/p>\n<p class=\"has-text-align-none\">Undeterred by this roadblock, Bruno de Figueiredo continued his pursuit of <em>TRIPITAKA<\/em>. In 2025, his efforts bore fruit. On X, the expert on obscure Japanese games revealed that he had finally convinced the collector to share the game online after \u201cyears of appeals.\u201d Figueiredo has since <a href=\"https:\/\/archive.org\/details\/tripitaka_win_mac\">uploaded a playable ISO of the game online<\/a> alongside a full three-hour playthrough of a game that had once been considered lost media.<\/p>\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube\">\n<div class=\"wp-block-embed__wrapper\">\n<div>\n<div><iframe title=\"TRIPITAKA \u7384\u5958\u4e09\u8535\u6c42\u6cd5\u306e\u65c5 | Full Playthrough\" src=\"https:\/\/www.youtube.com\/embed\/HGevxqsQ37M?rel=0\" allowfullscreen allow=\"accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;\"><\/iframe><\/div>\n<\/div>\n<\/div>\n<\/figure>\n<p class=\"has-text-align-none\">Figuerido did not respond to a request for comment. In a blog post, he emphasized the significance of this find by stating that \u201cthe importance of this footage could hardly be overstated.\u201d<\/p>\n<p class=\"has-text-align-none\">He continued:<\/p>\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"has-text-align-none\">I am delighted to have played a minor role in the unraveling of this thirty year old mystery, and can hardly contain my enthusiasm, as I now find myself equipped with sufficient information to produce a full post concerning a game about which I could not have written more than a sentence, just last year.<\/p>\n<\/blockquote>\n<p class=\"has-text-align-none\">Figuerido refers to <em>TRIPITAKA<\/em> as one of the rarest games ever made, and it\u2019s true inasmuch as there appears to be only one known copy of it. Value and rarity are also fluid concepts that are ultimately determined by interested audiences. At the same time, <em>TRIPITAKA<\/em>\u2019s fate and availability is shockingly ordinary when you consider how poorly the gaming industry preserves its own history. If the lack of care is evident with significant games that have arguable merit, it\u2019s doubly true for average games. This is how a game with mixed reviews from twenty years ago suddenly starts <a href=\"https:\/\/www.thegamer.com\/piglets-big-game-skyrockets-in-price-after-babys-first-silent-hill\/\" data-type=\"link\" data-id=\"https:\/\/www.thegamer.com\/piglets-big-game-skyrockets-in-price-after-babys-first-silent-hill\/\">commanding hundreds of dollars<\/a> on resale sites; the scarcity happens because nobody felt a game was worth holding on to. <\/p>\n<p class=\"has-text-align-none\">\u201cThere are many extremely rare (and even lost) games for personal computers which, unlike consoles, don\u2019t have any central control over who can publish a game, or what the minimum number of manufactured units needs to be,\u201d says Frank Cifaldi, founder of the Video Game History foundation, a nonprofit dedicated to preserving video games. Cifaldi notes that games in the 80s and 90s in particular, some of which were self-published and never got widespread circulation to begin with, are particularly prone to the type of obscurity that can lead to only a single copy of a game.<\/p>\n<p class=\"has-text-align-none\">\u201cI would further suspect that there were many games and multimedia objects from Japan during this era that are just as rare, but we don\u2019t hear about them because of their lack of historical significance in the West,\u201d Cifaldi says. \u201cI would bet good money that if you surveyed the collection at the Game Preservation Society in Japan, you&#8217;d come up with dozens of \u2018only known copies\u2019 of 1980s microcomputer games.\u201d<\/p>\n<p><a href=\"https:\/\/www.polygon.com\/features\/602220\/cosmology-of-kyoto-tripitaka-rarest-game-history\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Cosmology of Kyoto is a first-person horror exploration game where players navigate a deeply haunted yet surprisingly educational terrain. Originally released in 1993, Cosmology of Kyoto and its disturbing depictions of suffering have since become a cult classic. Roger Ebert, known hater, loved the game so much that he spent weeks playing it. Despite its acclaim, though, the game was a commercial failure and never got a sequel. At least, that\u2019s what many people believed until now. In 2023, a game called TRIPITAKA \u7384\u5958\u4e09\u8535\u6c42\u6cd5\u306e\u65c5 was listed on Yahoo Japan. The game was sold for $300 to an unknown party who, despite embarking on a bidding war that culminated in hundreds of dollars, didn\u2019t really share anything publicly about it. The transaction was originally noticed by&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/the-2-year-hunt-for-one-of-the-rarest-games-in-history\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1215463,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-1215462","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The 2-year hunt for \u2018one of the rarest games in history\u2019 | Arcader News<\/title>\n<meta name=\"description\" content=\"Cosmology of Kyoto is a first-person horror exploration game where players navigate a deeply haunted yet surprisingly educational terrain. 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