{"id":1210101,"date":"2026-02-21T05:21:51","date_gmt":"2026-02-21T05:21:51","guid":{"rendered":"https:\/\/www.polygon.com\/?p=601536"},"modified":"2026-02-21T05:21:51","modified_gmt":"2026-02-21T05:21:51","slug":"the-last-of-us-writers-break-down-the-season-2-ending-and-4-other-big-changes","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/the-last-of-us-writers-break-down-the-season-2-ending-and-4-other-big-changes\/","title":{"rendered":"The Last of Us writers break down the season 2 ending and 4 other big changes"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"\" data-caption=\"\" data-portal-copyright=\"\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/05\/the-last-of-us-writers-break-down-the-season-2-ending-and-4-other-big-changes.jpg\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-drop-cap has-text-align-none\">HBO\u2019s version of <em><a href=\"https:\/\/www.polygon.com\/last-of-us\">The Last of Us<\/a><\/em> is pretty good at maintaining fidelity to the lauded Naughty Dog games, especially when it comes to the blocking of major scenes. But in a way, that exactitude only magnifies the ways in which <a href=\"https:\/\/www.polygon.com\/last-of-us\/560909\/joel-abby-death-game-change-episode-2\">the show deviates from the games<\/a>. While viewers expected changes \u2014 a good adaptation needs to justify a reason to exist \u2014 some of the creative changes have been met with mixed reactions from the audience. As the showrunners tell it, these creative liberties weren\u2019t done thoughtlessly. <\/p>\n<p class=\"has-text-align-none\">In a recent press event for <em>The Last of Us<\/em>, showrunners Neil Druckmann and Craig Mazin dove deep into season 2 as a whole over the course of an hour. Discussions often circled back to the wider topic of what\u2019s possible in games versus film, and how these strengths guided their decisions for what the show would explore and how.<\/p>\n<h2 class=\"wp-block-heading has-text-align-none\"><strong>On the cliffhanger ending<\/strong><\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/05\/the-last-of-us-writers-break-down-the-season-2-ending-and-4-other-big-changes-1.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">By the time season 2 ends, the show is ambiguous about what happens to Ellie. The last we see of her, it seems as if she gets shot dead by Abby \u2014 only for the show to then transition to a totally different day, before any of that happens. <\/p>\n<p class=\"has-text-align-none\">Apparently, other endings to the season were considered but nothing stuck. \u201cThis always felt like the natural end point for the season,\u201d Druckmann says.<\/p>\n<p class=\"has-text-align-none\">Mazin went even further, noting that the choice was made to balance out the changes to the story up until that point.<\/p>\n<p class=\"has-text-align-none\">He says, \u201cwe have to take risks as a television show, and HBO is to back us taking risks. But then again, we just did kill Pedro Pascal. They understand that this show is going to be a different show every season, which is a sort of a tricky thing to do when you&#8217;re a hit show. You keep asking people like, \u2018I know you love this, we&#8217;re taking it away and giving you this now.\u2018 And then, hopefully they go, \u2018Oh, well, you know what, we actually really like this.\u2019 \u2018Oh, that&#8217;s nice. Now we&#8217;re giving you this now because that&#8217;s how the story works.\u2019\u201d<\/p>\n<h2 class=\"wp-block-heading has-text-align-none\"><strong>On adding Gail as a character<\/strong><\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/05\/the-last-of-us-writers-break-down-the-season-2-ending-and-4-other-big-changes-2.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">Druckmann revealed that they have a \u201crunning list\u201d of things that are easier to do in each medium, and changes in perspective are categorized under the TV list. Unlike games, television doesn\u2019t lock you into the perspective of the person you\u2019re controlling; it can be natural for a show to jump around in storylines from scene to scene. <\/p>\n<p class=\"has-text-align-none\">\u201cAnd obviously in the game, perspective shifts in cut scenes, but they are limited by design, they have to be,\u201d Mazin says. \u201c[TV is] nothing but cut scenes.\u201d<\/p>\n<p class=\"has-text-align-none\">The ease afforded by TV for different perspectives is partially how the pair arrived at <a href=\"https:\/\/www.polygon.com\/tv\/557659\/tlou-season-2-joel-best-scene-gail\">the character of Gail<\/a>, a therapist in the show who lends Joel an ear. Joel has trouble opening up to Gail, because that would mean admitting that he mowed down a hospital to keep Ellie alive. Gail emphasizes the importance of vocalizing difficult thoughts, which she illustrates by telling Joel that deep down, she hates him. As it turns out, Joel killed Gail\u2019s husband Eugene after he got infected, and it\u2019s something she has never been able to fully get over.<\/p>\n<p class=\"has-text-align-none\">\u201cSo, Gail in particular, gave us a moment to figure out, not only where is Joel now emotionally, but what&#8217;s the story he&#8217;s telling himself?,\u201d Mazin says. \u201cWhat is the thing he&#8217;s most afraid of? And what is his opinion about his actions? And all of that is setting up, ultimately, a moment where he, a) has to finally confront the truth, and then b) has to pay the price.\u201d <\/p>\n<p class=\"has-text-align-none\">As players know, the start of <em>The Last of Us Part 2<\/em> focuses on Abby, the daughter of a doctor killed by Joel in the first game. This was meant as a surprise for players. Naughty Dog went to such lengths to contain this piece of information that in an extended preview of the game, a trailer made it look like Joel was still alive during the journey Ellie embarks on. Pulling off something like that, Maizin says, is way harder on TV because \u201cwhat we can\u2019t do is reproduce the shock of becoming another person.<\/p>\n<p class=\"has-text-align-none\">\u201cIn games, you are Joel, you are Ellie, you are Abby, and when that shift happens it\u2019s jarring because you have been someone. But here, we are watching everybody equally on a screen. We may identify with time to time in different ways and we may be conflicted but we\u2019re not them.\u201d<\/p>\n<h2 class=\"wp-block-heading has-text-align-none\"><strong>On Alice the dog<\/strong><\/h2>\n<p class=\"has-text-align-none\">In the season 2 finale of <em>TLOU<\/em>, Ellie arrives at the aquarium in search of Abby. In the games, there\u2019s a dark moment when Ellie kills a dog named Alice at the aquarium \u2014 but it doesn\u2019t happen in the show. In the interactive version, the death is particularly brutal because you also spend some of Abby\u2019s storyline with Alice at your side. The valiant pup saves you from danger and is well-loved, and at least one scene depicts playtime with Alice.<\/p>\n<p class=\"has-text-align-none\">Why leave something like that out? Well, Mazin wrote <em>Chernobyl<\/em>, and in that show, there\u2019s a segment where pets left behind in the nuclear disaster are culled in an effort to prevent further spread of radiation.<\/p>\n<p class=\"has-text-align-none\">\u201cI think you get like one dog murdering episode a lifetime,\u201d Mazin says. \u201cThere are two cardinal rules in Hollywood, one, don\u2019t spend your own money, two, don\u2019t kill a dog.\u201d<\/p>\n<p class=\"has-text-align-none\">That\u2019s the jokey reason, anyway. He continues, \u201cPlus, because it&#8217;s live action, the nature of violence becomes much more, well, graphic. It&#8217;s more graphic because\u2026it&#8217;s not like there&#8217;s an animation between you and it, [and] it&#8217;s very disturbing.\u201d <\/p>\n<p class=\"has-text-align-none\">Druckmann also notes that the timeline of events during the show, the aquarium is sandwiched between a string of heavy moments. Ellie almost dies in one scene, Mel and Owen are killed, and later on, Jessie meets his end as well. \u201cAnd in our conversation, we&#8217;re like this [is] probably one too many,\u201d Druckmann says. <\/p>\n<h2 class=\"wp-block-heading has-text-align-none\"><strong>On Joel\u2019s last words<\/strong><\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/05\/the-last-of-us-writers-break-down-the-season-2-ending-and-4-other-big-changes-3.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">In the games, the player does not find out that Ellie spoke to Joel the night before he died until well into the story. The show, on the other hand, parades this pivotal moment right away. Except in this version of events, Joel tells Ellie that he killed all those people at the hospital because he loves her in a way she can\u2019t understand.<\/p>\n<p class=\"has-text-align-none\">\u201cIt also speaks to the adaptation process, which is Pedro&#8217;s Joel is more articulate, more outwardly vulnerable than Troy Baker&#8217;s Joel, and therefore there are these tiny differences that felt appropriate,\u201d Druckmann says. \u201cIt&#8217;s harder for me to imagine that line coming out of the game Joel.\u201d<\/p>\n<p class=\"has-text-align-none\">The writers wanted to help viewers tie that exchange with the one we see Joel have with his dad earlier in the season. In that episode, Joel confronts his father about his tendency to beat his children. Joel\u2019s dad breaks down and says he\u2019s doing the best he can, and that hopefully, Joel can do a little bit better than he did when he has kids of his own. <\/p>\n<p class=\"has-text-align-none\">Legacy and what we inherit from our parents is a more overt theme in the show. Ellie remarks that she\u2019s going to be a father in one scene that doesn\u2019t happen in the games, and later on, she\u2019s shown picking up a book for Dina\u2019s baby. <\/p>\n<h2 class=\"wp-block-heading has-text-align-none\"><strong>On Tommy\u2019s absence <\/strong><\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/05\/the-last-of-us-writers-break-down-the-season-2-ending-and-4-other-big-changes-4.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">The circumstances surrounding Joel\u2019s death are a tad different in the source material. In the games, Tommy and Joel come across Abby during a patrol. On TV, Dina and Joel collide with Abby\u2019s group while Tommy is seen back in Jackson, defending the town from a wave of infected. In the games, Tommy is the first one to leave for Seattle in search of revenge after Ellie <a href=\"https:\/\/www.polygon.com\/last-of-us\/566008\/tlou-ellie-episode-3-leaving-choice-jackson\">fails to get Jackson\u2019s blessing<\/a>. For some viewers, this change was frustrating because it made Tommy less active in the story.<\/p>\n<p class=\"has-text-align-none\">As the showrunners see it, Tommy isn\u2019t lessened by these changes. Both Mazin and Druckmann point out that Tommy still sees plenty of action, as we watch him defend Jackson and take down a massive infected monster. <\/p>\n<p class=\"has-text-align-none\">\u201cWe thought it would be interesting if, rather than him going, \u2018I&#8217;m just going to run out there and kill whoever did this,\u2019 especially without a lot of information, that we would give Ellie and Dina that agency. <\/p>\n<p class=\"has-text-align-none\">\u201cBut now we know that Tommy is somewhere in there in Seattle, because he and Jesse went after them to save them. And what Tommy does now, once he is outside the confines of Jackson, remember, he&#8217;s a veteran. He&#8217;s been in war, and we also know that for some time he and Joel were doing some pretty bad things. So, there is the potential of seeing this other side of Tommy, and that is now about him delivering on his promise to his brother, \u2018I&#8217;m not going to let anything bad happen to that kid\u2019.\u201d<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n<p class=\"has-text-align-none\">For those keeping track, this list of five changes hardly covers every difference between the show and the games. One of the most controversial changes for the fandom lies with Abby. In the games, Abby sports a buff, imposing frame. Kaitlyn Dever, who depicts Abby on-screen, has a much more svelte silhouette. For some, this casting choice felt too \u201cHollywood.\u201d We\u2019re told that Abby has been obsessing over Joel since the death of her father, and that she spends years getting ready for that moment. Presumably, this motivates Abby to undergo intense physical training \u2014 so viewers attach a lot of meaning to that specific character design. <\/p>\n<p class=\"has-text-align-none\">If you\u2019re wondering why the show didn\u2019t follow suit, though, that\u2019s a topic that Druckmann and Mazin explored a month ago, in <a href=\"https:\/\/www.youtube.com\/watch?v=l6N70CqEQrw\">the inaugural podcast that accompanies the show<\/a>. Dever, they said, was initially in the running to be Ellie when the games were being adapted to a movie. <\/p>\n<p class=\"has-text-align-none\">\u201cIt was very easy to close your eyes and see her as this character and see that&#8211; because this character, going back to what Craig was saying earlier, just has this drive, this passion, this intensity, this intense pursuit of justice, and has to be, like, extremely vulnerable at the same time,\u201d Druckmann said at the time. \u201cAnd have all these other facets that we haven&#8217;t even seen yet. It didn&#8217;t take much imagination to view her in that role.\u201d <\/p>\n<p class=\"has-text-align-none\">Here, too, Mazin emphasized the differences between TV and movies. During the podcast, Mazin said that the reason Abby is so muscular in the games is because designers have to think about player experiences. When players change perspective, they expect that their actions will feel different in some way too. An effective way of getting there is by giving characters different ranges in physicality.<\/p>\n<p class=\"has-text-align-none\">TV, though, doesn\u2019t have that constraint. This allowed the showrunners to focus on other aspects of Abby\u2019s character.<\/p>\n<p class=\"has-text-align-none\">\u201cSo, to me,\u201d Mazin said, \u201cthe key was to find a certain ferocity and a relentlessness. And I think you&#8217;ll see some of that as the season goes on and certainly as we go forward with the show.\u201d <\/p>\n<p><a href=\"https:\/\/www.polygon.com\/features\/601536\/last-of-us-season-2-ending-changes-breakdown\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>HBO\u2019s version of The Last of Us is pretty good at maintaining fidelity to the lauded Naughty Dog games, especially when it comes to the blocking of major scenes. But in a way, that exactitude only magnifies the ways in which the show deviates from the games. While viewers expected changes \u2014 a good adaptation needs to justify a reason to exist \u2014 some of the creative changes have been met with mixed reactions from the audience. As the showrunners tell it, these creative liberties weren\u2019t done thoughtlessly. In a recent press event for The Last of Us, showrunners Neil Druckmann and Craig Mazin dove deep into season 2 as a whole over the course of an hour. Discussions often circled back to the wider&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/the-last-of-us-writers-break-down-the-season-2-ending-and-4-other-big-changes\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1210102,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-1210101","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Last of Us writers break down the season 2 ending and 4 other big changes | Arcader News<\/title>\n<meta name=\"description\" content=\"HBO\u2019s version of The Last of Us is pretty good at maintaining fidelity to the lauded Naughty Dog games, especially when it comes to the blocking of major\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/the-last-of-us-writers-break-down-the-season-2-ending-and-4-other-big-changes\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The Last of Us writers break down the season 2 ending and 4 other big changes | Arcader News\" \/>\n<meta property=\"og:description\" content=\"HBO\u2019s version of The Last of Us is pretty good at maintaining fidelity to the lauded Naughty Dog games, especially when it comes to the blocking of major\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/the-last-of-us-writers-break-down-the-season-2-ending-and-4-other-big-changes\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2026-02-21T05:21:51+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/05\/the-last-of-us-writers-break-down-the-season-2-ending-and-4-other-big-changes.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"480\" \/>\n\t<meta property=\"og:image:height\" content=\"320\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Arcade News\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"10 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/the-last-of-us-writers-break-down-the-season-2-ending-and-4-other-big-changes\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/the-last-of-us-writers-break-down-the-season-2-ending-and-4-other-big-changes\\\/\"},\"author\":{\"name\":\"Arcade News\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"headline\":\"The Last of Us writers break down the season 2 ending and 4 other big changes\",\"datePublished\":\"2026-02-21T05:21:51+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/the-last-of-us-writers-break-down-the-season-2-ending-and-4-other-big-changes\\\/\"},\"wordCount\":1920,\"commentCount\":0,\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/the-last-of-us-writers-break-down-the-season-2-ending-and-4-other-big-changes\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2025\\\/05\\\/the-last-of-us-writers-break-down-the-season-2-ending-and-4-other-big-changes.jpg\",\"articleSection\":[\"Polygon\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/arcader.org\\\/news\\\/the-last-of-us-writers-break-down-the-season-2-ending-and-4-other-big-changes\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/the-last-of-us-writers-break-down-the-season-2-ending-and-4-other-big-changes\\\/\",\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/the-last-of-us-writers-break-down-the-season-2-ending-and-4-other-big-changes\\\/\",\"name\":\"The Last of Us writers break down the season 2 ending and 4 other big changes | Arcader News\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/the-last-of-us-writers-break-down-the-season-2-ending-and-4-other-big-changes\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/the-last-of-us-writers-break-down-the-season-2-ending-and-4-other-big-changes\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2025\\\/05\\\/the-last-of-us-writers-break-down-the-season-2-ending-and-4-other-big-changes.jpg\",\"datePublished\":\"2026-02-21T05:21:51+00:00\",\"author\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"description\":\"HBO\u2019s version of The Last of Us is pretty good at maintaining fidelity to the lauded Naughty Dog games, especially when it comes to the blocking of major\",\"breadcrumb\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/the-last-of-us-writers-break-down-the-season-2-ending-and-4-other-big-changes\\\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\\\/\\\/arcader.org\\\/news\\\/the-last-of-us-writers-break-down-the-season-2-ending-and-4-other-big-changes\\\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/the-last-of-us-writers-break-down-the-season-2-ending-and-4-other-big-changes\\\/#primaryimage\",\"url\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2025\\\/05\\\/the-last-of-us-writers-break-down-the-season-2-ending-and-4-other-big-changes.jpg\",\"contentUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2025\\\/05\\\/the-last-of-us-writers-break-down-the-season-2-ending-and-4-other-big-changes.jpg\",\"width\":480,\"height\":320,\"caption\":\"The Last of Us writers break down the season 2 ending and 4 other big changes\"},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/the-last-of-us-writers-break-down-the-season-2-ending-and-4-other-big-changes\\\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/arcader.org\\\/news\\\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"The Last of Us writers break down the season 2 ending and 4 other big changes\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#website\",\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/\",\"name\":\"Arcade News\",\"description\":\"Free Arcade News from the Best Online Sources\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\\\/\\\/arcader.org\\\/news\\\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\",\"name\":\"Arcade News\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"url\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"contentUrl\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"caption\":\"Arcade News\"},\"sameAs\":[\"https:\\\/\\\/cricketgames.tv\"],\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/author\\\/arcade-news\\\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"The Last of Us writers break down the season 2 ending and 4 other big changes | Arcader News","description":"HBO\u2019s version of The Last of Us is pretty good at maintaining fidelity to the lauded Naughty Dog games, especially when it comes to the blocking of major","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/arcader.org\/news\/the-last-of-us-writers-break-down-the-season-2-ending-and-4-other-big-changes\/","og_locale":"en_US","og_type":"article","og_title":"The Last of Us writers break down the season 2 ending and 4 other big changes | Arcader News","og_description":"HBO\u2019s version of The Last of Us is pretty good at maintaining fidelity to the lauded Naughty Dog games, especially when it comes to the blocking of major","og_url":"https:\/\/arcader.org\/news\/the-last-of-us-writers-break-down-the-season-2-ending-and-4-other-big-changes\/","og_site_name":"Arcade News","article_published_time":"2026-02-21T05:21:51+00:00","og_image":[{"width":480,"height":320,"url":"https:\/\/arcader.org\/wp-content\/uploads\/2025\/05\/the-last-of-us-writers-break-down-the-season-2-ending-and-4-other-big-changes.jpg","type":"image\/jpeg"}],"author":"Arcade News","twitter_card":"summary_large_image","twitter_misc":{"Written by":"Arcade News","Est. reading time":"10 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/arcader.org\/news\/the-last-of-us-writers-break-down-the-season-2-ending-and-4-other-big-changes\/#article","isPartOf":{"@id":"https:\/\/arcader.org\/news\/the-last-of-us-writers-break-down-the-season-2-ending-and-4-other-big-changes\/"},"author":{"name":"Arcade News","@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839"},"headline":"The Last of Us writers break down the season 2 ending and 4 other big changes","datePublished":"2026-02-21T05:21:51+00:00","mainEntityOfPage":{"@id":"https:\/\/arcader.org\/news\/the-last-of-us-writers-break-down-the-season-2-ending-and-4-other-big-changes\/"},"wordCount":1920,"commentCount":0,"image":{"@id":"https:\/\/arcader.org\/news\/the-last-of-us-writers-break-down-the-season-2-ending-and-4-other-big-changes\/#primaryimage"},"thumbnailUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2025\/05\/the-last-of-us-writers-break-down-the-season-2-ending-and-4-other-big-changes.jpg","articleSection":["Polygon"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/arcader.org\/news\/the-last-of-us-writers-break-down-the-season-2-ending-and-4-other-big-changes\/#respond"]}]},{"@type":"WebPage","@id":"https:\/\/arcader.org\/news\/the-last-of-us-writers-break-down-the-season-2-ending-and-4-other-big-changes\/","url":"https:\/\/arcader.org\/news\/the-last-of-us-writers-break-down-the-season-2-ending-and-4-other-big-changes\/","name":"The Last of Us writers break down the season 2 ending and 4 other big changes | Arcader News","isPartOf":{"@id":"https:\/\/arcader.org\/news\/#website"},"primaryImageOfPage":{"@id":"https:\/\/arcader.org\/news\/the-last-of-us-writers-break-down-the-season-2-ending-and-4-other-big-changes\/#primaryimage"},"image":{"@id":"https:\/\/arcader.org\/news\/the-last-of-us-writers-break-down-the-season-2-ending-and-4-other-big-changes\/#primaryimage"},"thumbnailUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2025\/05\/the-last-of-us-writers-break-down-the-season-2-ending-and-4-other-big-changes.jpg","datePublished":"2026-02-21T05:21:51+00:00","author":{"@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839"},"description":"HBO\u2019s version of The Last of Us is pretty good at maintaining fidelity to the lauded Naughty Dog games, especially when it comes to the blocking of major","breadcrumb":{"@id":"https:\/\/arcader.org\/news\/the-last-of-us-writers-break-down-the-season-2-ending-and-4-other-big-changes\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/arcader.org\/news\/the-last-of-us-writers-break-down-the-season-2-ending-and-4-other-big-changes\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/arcader.org\/news\/the-last-of-us-writers-break-down-the-season-2-ending-and-4-other-big-changes\/#primaryimage","url":"https:\/\/arcader.org\/wp-content\/uploads\/2025\/05\/the-last-of-us-writers-break-down-the-season-2-ending-and-4-other-big-changes.jpg","contentUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2025\/05\/the-last-of-us-writers-break-down-the-season-2-ending-and-4-other-big-changes.jpg","width":480,"height":320,"caption":"The Last of Us writers break down the season 2 ending and 4 other big changes"},{"@type":"BreadcrumbList","@id":"https:\/\/arcader.org\/news\/the-last-of-us-writers-break-down-the-season-2-ending-and-4-other-big-changes\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/arcader.org\/news\/"},{"@type":"ListItem","position":2,"name":"The Last of Us writers break down the season 2 ending and 4 other big changes"}]},{"@type":"WebSite","@id":"https:\/\/arcader.org\/news\/#website","url":"https:\/\/arcader.org\/news\/","name":"Arcade News","description":"Free Arcade News from the Best Online Sources","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/arcader.org\/news\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Person","@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839","name":"Arcade News","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","url":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","caption":"Arcade News"},"sameAs":["https:\/\/cricketgames.tv"],"url":"https:\/\/arcader.org\/news\/author\/arcade-news\/"}]}},"_links":{"self":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/1210101","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/comments?post=1210101"}],"version-history":[{"count":1,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/1210101\/revisions"}],"predecessor-version":[{"id":1504803,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/1210101\/revisions\/1504803"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/media\/1210102"}],"wp:attachment":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/media?parent=1210101"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/categories?post=1210101"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/tags?post=1210101"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}