{"id":1209617,"date":"2026-02-21T04:49:02","date_gmt":"2026-02-21T04:49:02","guid":{"rendered":"https:\/\/www.polygon.com\/?p=601266"},"modified":"2026-02-21T04:49:02","modified_gmt":"2026-02-21T04:49:02","slug":"maybe-doom-the-dark-ages-didnt-need-mechs-and-dragons-after-all","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/maybe-doom-the-dark-ages-didnt-need-mechs-and-dragons-after-all\/","title":{"rendered":"Maybe Doom: The Dark Ages didn\u2019t need mechs and dragons after all"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"\" data-caption=\"\" data-portal-copyright=\"\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/05\/maybe-doom-the-dark-ages-didnt-need-mechs-and-dragons-after-all.png\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-text-align-none\"><em>Doom: The Dark Ages<\/em> gets a lot right with its gameplay. The shield parrying is a welcome addition to the FPS space, and each of its weapons \u2014 a personal favorite being the evergreen shotgun \u2014 is both useful and fun. <a href=\"https:\/\/www.polygon.com\/impressions\/598214\/doom-the-dark-ages-early-review-impressions\"><em>The Dark Ages<\/em> is extremely my thing, too<\/a>. What\u2019s not working for me, however, are the few sections where the Doom Slayer pilots a giant mech or rides on the back of a dragon-like creature with mechanical, neon wings. Though these sections hit and miss for different reasons, they both don\u2019t seem to fit well alongside the rest of the game\u2019s parry-focused or FPS gameplay.<\/p>\n<p class=\"has-text-align-none\">Piloting the Atlan will make you feel like you\u2019re playing a <a href=\"https:\/\/www.polygon.com\/2018\/3\/21\/17145582\/pacific-rim-uprising-review-john-boyega\"><em>Pacific Rim<\/em><\/a> game. The Gundam-sized mech lumbers about the battlefield, destroying bridges and buildings in its way. You mostly use its fists to deal damage, with the occasional stomp attack thrown in. Not giving the mech a chainsaw shield is a curious choice; surely the Doom Slayer\u2019s parry abilities could have worked for the mech\u2019s fisticuffs against skyscraper-sized demons. Instead, the Atlan just scoots out of the way of demon attacks, leading to lackluster melee brawls that don\u2019t capture the kinetic energy of the on-the-ground gameplay.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/05\/maybe-doom-the-dark-ages-didnt-need-mechs-and-dragons-after-all.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">At certain points, the Atlan will pick up a giant-ass gun, and this is where the Atlan sections shine. Blowing demons to bits is the name of the game in <em>Doom<\/em>, and doing so as a mech works well. Oddly, though, the gun charges up when you perfectly dodge enemy attacks, which doesn\u2019t quite make sense as a way for a gun to gain ammo. The Atlan will discard the gun once the arena is cleared, and I was disappointed each time. Let me keep shooting giant demons in the face!<\/p>\n<p class=\"has-text-align-none\">Ultimately, the Atlan sections end up being very barebones; they have welcome ideas, but the execution lacks. And the dragon levels aren\u2019t any better.<\/p>\n<p class=\"has-text-align-none\">Piloting the mechanized dragon is where the shoehorning in of <em>The Dark Ages<\/em>\u2019 melee combat falls apart. On the surface, riding a dragon with laser wings should be dope as all hell. For <em>The Dark Ages<\/em>, though, much of the gameplay in these sections involves the dragon strafing in place, waiting for an enemy to attack, and dodging out of the way to, once again, charge up its guns. Who knew playing as a freakin\u2019 mecha dragon in a game could feel so\u2026 dull? Waiting for a perfect dodge so you can actually deal damage to turrets \u2014 of all possible enemies, <em>turrets<\/em>, really? \u2014 is a choice that falls flat, and it sucks the fun out of what should otherwise be an explosive section.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/05\/maybe-doom-the-dark-ages-didnt-need-mechs-and-dragons-after-all-1.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">I did enjoy the parts where your dragon would zoom through the levels shooting at demon aircrafts, though. They felt like pared-down attempts to mimic the core gameplay of space shooters, and an expanded version of these almost-dogfights \u2014 that ditched the dodge mechanic \u2014 would have been better served as the main focus of the mecha dragon levels.<\/p>\n<p class=\"has-text-align-none\"><em>Doom: The Dark Ages<\/em> has plenty of elements that work. Its techno-medieval setting is a win and each weapon in the Doom Slayer\u2019s arsenal is a joy to use \u2014 especially the chainsaw shield. Those gameplay highs only further spotlight how the Atlan and dragon sections misfired. They have good ideas in them, but they\u2019re underserved by some puzzling mechanic choices. Next time we get a dragon in a Doom game, let\u2019s hope it feels as powerful \u2014 and fun \u2014 as the Doom Slayer himself.<\/p>\n<p><a href=\"https:\/\/www.polygon.com\/opinion\/601266\/doom-the-dark-ages-dragons-mechs-atlan\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Doom: The Dark Ages gets a lot right with its gameplay. The shield parrying is a welcome addition to the FPS space, and each of its weapons \u2014 a personal favorite being the evergreen shotgun \u2014 is both useful and fun. The Dark Ages is extremely my thing, too. What\u2019s not working for me, however, are the few sections where the Doom Slayer pilots a giant mech or rides on the back of a dragon-like creature with mechanical, neon wings. Though these sections hit and miss for different reasons, they both don\u2019t seem to fit well alongside the rest of the game\u2019s parry-focused or FPS gameplay. Piloting the Atlan will make you feel like you\u2019re playing a Pacific Rim game. The Gundam-sized mech lumbers about&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/maybe-doom-the-dark-ages-didnt-need-mechs-and-dragons-after-all\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1209618,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-1209617","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Maybe Doom: The Dark Ages didn\u2019t need mechs and dragons after all | Arcader News<\/title>\n<meta name=\"description\" content=\"Doom: The Dark Ages gets a lot right with its gameplay. 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