{"id":1206376,"date":"2026-02-20T13:16:52","date_gmt":"2026-02-20T13:16:52","guid":{"rendered":"http:\/\/jtjfTfZ6Zc34xmEdBGPgrD"},"modified":"2026-02-20T13:16:52","modified_gmt":"2026-02-20T13:16:52","slug":"gearbox-boss-randy-pitchford-wades-back-into-the-borderlands-4-pricing-controversy-game-budgets-are-increasing-its-getting-gnarly-out-there","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/gearbox-boss-randy-pitchford-wades-back-into-the-borderlands-4-pricing-controversy-game-budgets-are-increasing-its-getting-gnarly-out-there\/","title":{"rendered":"Gearbox boss Randy Pitchford wades back into the Borderlands 4 pricing controversy: &#8216;Game budgets are increasing &#8230; it&#8217;s getting gnarly out there&#8217;"},"content":{"rendered":"<article>\n<p>Gearbox boss Randy Pitchford took some heat yesterday when he dismissed concerns about <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/fps\/borderlands-4-release-date-trailers\/\">Borderlands 4<\/a> potentially launching with an $80 price tag, saying on X that &#8220;if you&#8217;re a real fan, you&#8217;ll find a way to make it happen.&#8221; Today, in an effort to calm the roiling waters left in the wake of that ill-advised statement, he shared a brief video clip he described as &#8220;the truth&#8221; about Borderlands 4 pricing, and the &#8220;reality&#8221; of the rising costs of videogame development.<\/p>\n<p>The clip was actually <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/fps\/gearbox-ceo-randy-pitchford-spiels-about-how-wonderful-borderlands-4-is-going-to-be-then-gets-all-coy-about-the-price-but-jokes-maybe-well-sell-you-that-minimap-that-you-guys-want\/\">recorded a couple weeks ago<\/a> at PAX East, but Pitchford reshared it earlier today because it&#8217;s definitely relevant to the controversy of the moment, and provides a slightly more nuanced take on the matter of game pricing. Pitchford begins by saying he doesn&#8217;t know what the price of Borderlands 4 will be, but then dips into why higher prices across the board are almost certainly on the horizon.<\/p>\n<p>&#8220;On one level we&#8217;ve got a competitive marketplace where people that make those [pricing] choices want to sell as many units as possible, and they want to be careful about people that are price sensitive,&#8221; Pitchford says in the clip. &#8220;So there&#8217;s some folks that don&#8217;t want to see the prices go up\u2014even the ones deciding what the prices are.<\/p>\n<p>&#8220;There&#8217;s other folks accepting the reality that game budgets are increasing and there&#8217;s tariffs for the retail packaging, and like\u2014it&#8217;s getting gnarly out there, you guys. Borderlands 4 has more than twice the development budget of Borderlands 3. More than twice.&#8221;<\/p>\n<p>And that, he continued, is &#8220;why Borderlands 4 is so awesome: Because you guys showed up and supported Borderlands 3 and we had the budget so we could more than double the budget [of Borderlands 4] and feel confident in that. And that&#8217;s awesome, when the revenue comes in we could spend it to make better bigger games and better games.&#8221;<\/p>\n<p>There&#8217;s no doubt that videogame development costs have exploded, but I can&#8217;t shake the feeling that Borderlands 4 costing twice as much to make as Borderlands 3 isn&#8217;t so much &#8220;awesome&#8221; as it is a reflection of the inherent unsustainability of big-budget game development. Simply put, is Borderlands 4 going to be twice as good as Borderlands 3? I&#8217;m going to guess not: It&#8217;s nice to have lots of money to throw around but no guarantee of quality or, more importantly, success\u2014and as we&#8217;ve seen with recent releases like <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/rpg\/ea-has-learned-all-the-wrong-lessons-from-dragon-age-the-veilguard-and-its-going-to-be-disastrous-for-the-future-of-mass-effect-if-it-even-has-a-future\/\">Dragon Age: The Veilguard<\/a>, &#8220;success&#8221; is a highly malleable term, subject to the whims of the C-suite.<\/p>\n<div class=\"see-more see-more--clipped\">\n<blockquote class=\"twitter-tweet hawk-ignore\" data-lang=\"en\">\n<p lang=\"en\" dir=\"ltr\">If you want the truth, here it is: pic.twitter.com\/3bqdA5gIU2<a href=\"https:\/\/twitter.com\/cantworkitout\/status\/1925108385625809225\">May 21, 2025<\/a><\/p>\n<\/blockquote>\n<div class=\"see-more__filter\"><\/div>\n<\/div>\n<p>Pitchford&#8217;s biggest problem, though, isn&#8217;t the reality of our capitalist society, but the nature of his original messaging that left everyone so cold, and today&#8217;s post doesn&#8217;t seem to have changed many minds. While there&#8217;s some sympathy for his kinder, gentler approach to Borderlands 4 pricing in this PAX video, plenty of anger remains, as do assumptions that the new Borderlands will launch at $80 for the standard edition.<\/p>\n<p>&#8220;The thing that you guys need to realize is that most people don&#8217;t care what your game&#8217;s budget is,&#8221; <a data-analytics-id=\"inline-link\" href=\"https:\/\/x.com\/PanicRolling\/status\/1925184275621491147\" target=\"_blank\">PanicRolling<\/a> wrote in reply to Pitchford&#8217;s post. &#8220;It is your own fault that you decided to spend &#8216;more than twice&#8217; what BL3 cost to make this one, and I almost promise your game is going to fail financially because of that decision.&#8221;<\/p>\n<p>&#8220;Videogames aren&#8217;t food, they&#8217;re entertainment and each game is fighting for a customer&#8217;s money and time,&#8221; <a data-analytics-id=\"inline-link\" href=\"https:\/\/x.com\/GetFitWithJared\/status\/1925146961876836365\" target=\"_blank\">GetFitWithJared<\/a> wrote in a separate reply. &#8220;If gamers feel that $80 is too much for one game, they&#8217;re going to move on to something more affordable and not look back.&#8221;<\/p>\n<p>Maybe inevitably, Pitchford didn&#8217;t help himself on that front with his closing remarks. &#8220;If it is cheaper [than $80] then maybe we&#8217;ll sell you that minimap that you guys want, but we&#8217;ll develop later,&#8221; he said. &#8220;How bad do you want that? 10 bucks?&#8221; He then repeated, &#8220;I&#8217;m just kidding! <em>Or am I?<\/em>&#8221; no fewer than three times, to awkward silence.<\/p>\n<div class=\"product\"><a data-dimension112=\"e67e5369-d723-4101-a789-a80d578878d0\" data-action=\"Deal Block\" data-label=\"Borderlands 4\" data-dimension48=\"Borderlands 4\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:841px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"Di7aagQAgXgEx92v4Cq4gn\" name=\"borderlands-4\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/05\/gearbox-boss-randy-pitchford-wades-back-into-the-borderlands-4-pricing-controversy-game-budgets-are-increasing-its-getting-gnarly-out-there.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"841\" height=\"841\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/borderlands-4-release-date-trailers\/\" target=\"_blank\" data-dimension112=\"e67e5369-d723-4101-a789-a80d578878d0\" data-action=\"Deal Block\" data-label=\"Borderlands 4\" data-dimension48=\"Borderlands 4\" data-dimension25=\"\"><strong>Borderlands 4<\/strong><\/a>: What we know so far<br \/><a href=\"https:\/\/www.pcgamer.com\/borderlands-3-shift-codes\/\" target=\"_blank\"><strong>Borderlands 3 Shift codes<\/strong><\/a>: Golden key connection<br \/><a href=\"https:\/\/www.pcgamer.com\/tiny-tinas-wonderlands-shift-codes-skeleton-keys\/\" target=\"_blank\"><strong>Tiny Tina&#8217;s Shift codes<\/strong><\/a>: Free skeleton keys<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gaming gunplay<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/gearbox-boss-randy-pitchford-wades-back-into-the-borderlands-4-pricing-controversy-game-budgets-are-increasing-its-getting-gnarly-out-there\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Gearbox boss Randy Pitchford took some heat yesterday when he dismissed concerns about Borderlands 4 potentially launching with an $80 price tag, saying on X that &#8220;if you&#8217;re a real fan, you&#8217;ll find a way to make it happen.&#8221; Today, in an effort to calm the roiling waters left in the wake of that ill-advised statement, he shared a brief video clip he described as &#8220;the truth&#8221; about Borderlands 4 pricing, and the &#8220;reality&#8221; of the rising costs of videogame development. The clip was actually recorded a couple weeks ago at PAX East, but Pitchford reshared it earlier today because it&#8217;s definitely relevant to the controversy of the moment, and provides a slightly more nuanced take on the matter of game pricing. Pitchford begins by&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/gearbox-boss-randy-pitchford-wades-back-into-the-borderlands-4-pricing-controversy-game-budgets-are-increasing-its-getting-gnarly-out-there\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1206377,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[91,748],"class_list":["post-1206376","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-fps","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Gearbox boss Randy Pitchford wades back into the Borderlands 4 pricing controversy: &#039;Game budgets are increasing ... it&#039;s getting gnarly out there&#039; | Arcader News<\/title>\n<meta name=\"description\" content=\"Gearbox boss Randy Pitchford took some heat yesterday when he dismissed concerns about Borderlands 4 potentially launching with an $80 price tag, saying\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/gearbox-boss-randy-pitchford-wades-back-into-the-borderlands-4-pricing-controversy-game-budgets-are-increasing-its-getting-gnarly-out-there\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Gearbox boss Randy Pitchford wades back into the Borderlands 4 pricing controversy: &#039;Game budgets are increasing ... it&#039;s getting gnarly out there&#039; 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