{"id":1205637,"date":"2026-02-20T09:06:52","date_gmt":"2026-02-20T09:06:52","guid":{"rendered":"http:\/\/GNTFGm9c5JDYeMLwd7G92N"},"modified":"2026-02-20T09:06:52","modified_gmt":"2026-02-20T09:06:52","slug":"onimusha-2-samurais-destiny-review","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/onimusha-2-samurais-destiny-review\/","title":{"rendered":"Onimusha 2: Samurai&#8217;s Destiny review"},"content":{"rendered":"<article>\n<p>There\u2019s a boss fight near the midpoint of Onimusha 2: Samurai\u2019s Destiny that I genuinely did not think I\u2019d be able to get through. Not due to any intended challenge or a jarring difficulty spike, but due to its 2002-ass design: fixed camera angles suddenly switching and changing my directional input mid fight; a huge impassible environmental obstacle just short enough for enemy projectiles to pass over; getting stunlocked by ranged attacks that I can\u2019t even see coming.<\/p>\n<div class=\"fancy-box\">\n<div class=\"fancy_box-title\">Need to know<\/div>\n<div class=\"fancy_box_body\">\n<p class=\"fancy-box__body-text\"><strong>What is it?<\/strong> A remaster of Capcom\u2019s 2002 samurai hack and slasher<\/p>\n<p class=\"fancy-box__body-text\"><strong>Release date:<\/strong> May 22, 2025<\/p>\n<p class=\"fancy-box__body-text\"><strong>Expect to pay:<\/strong> $30 \/ \u00a325<\/p>\n<p class=\"fancy-box__body-text\"><strong>Developer: <\/strong>Capcom<\/p>\n<p class=\"fancy-box__body-text\"><strong>Publisher: <\/strong>Capcom<\/p>\n<p class=\"fancy-box__body-text\"><strong>Reviewed on: <\/strong>Radeon RX 7800 XT, Ryzen 5 7600, 32 GB RAM<\/p>\n<p class=\"fancy-box__body-text\"><strong>Multiplayer:<\/strong> No<\/p>\n<p class=\"fancy-box__body-text\"><strong>Steam Deck: <\/strong>Verified<\/p>\n<p class=\"fancy-box__body-text\"><strong>Link:<\/strong> <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.capcom-games.com\/onimusha\/2\/en-us\/\" target=\"_blank\">Official site<\/a><\/p>\n<\/div>\n<\/div>\n<p>It was the culmination of five or six hours of accumulated jank, gathered up like a Katamari Damacy ball of frustration and pitched directly at my head.<\/p>\n<p>Was this good design 23 years ago? I can\u2019t say for certain because I had no experience with Onimusha 2 until now. But I sure as hell can say in 2025 it isn\u2019t. It\u2019s particularly disappointing because, up until that point, I had mostly been enjoying this remaster. I saw a lot of charm in Onimusha 2\u2019s goofy voice acting and stiff combat, artifacts of a bygone era.<\/p>\n<p>No camera movement? I remember those days.<\/p>\n<p>Unclear combat controls? How quaint!<\/p>\n<p>Individually, these elements amount to nothing more than quirks activating my nostalgia glands. Taken all at once\u2014say during a single frustrating boss battle\u2014these outdated foibles make me realize how far we\u2019ve come in the last two-plus decades.<\/p>\n<p>Oh, and there\u2019s a counter move in the game\u2014some sword techniques are eternal\u2014but good luck learning the timing for it.<\/p>\n<h2 id=\"sons-of-a-battlecry-6\">Sons of a battlecry<\/h2>\n<figure class=\"van-image-figure pull-right inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"kQTSiCduTUZ8csnD7cRQAh\" name=\"jubei and allies\" alt=\"Onimusha 2\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/05\/onimusha-2-samurais-destiny-review.jpg\" mos=\"\" align=\"right\" fullscreen=\"1\" width=\"2560\" height=\"1440\" attribution=\"\" endorsement=\"\" class=\"pull-right expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"pull-right inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Capcom)<\/span><\/figcaption><\/figure>\n<p>The setup for Onimusha 2 is as 2002 as the camera. You control Jubei, the lone survivor of a village massacred by a demon lord, on his quest for vengeance. Along the way he joins forces with a ragtag group of warriors and together they set out to destroy evil. It\u2019s fine. It\u2019s not like I need much of an excuse to go swing a sword, anyway, and this setup gets the job done well enough. But there are some antiquated story elements that had me cringing pretty hard, most of them centered around the lone female protagonist.<\/p>\n<p>The first time you see Oyu\u2014during the <em>opening cutscene <\/em>of the game\u2014she is nude under a waterfall. The second time you see Oyu, she is being actively sexually harassed by townspeople. From there, Jubei spends a lot of time rescuing her from monsters and other perilous situations. Yet Oyu is framed as a strong warrior-type, a woman who takes no guff, but is in constant need of rescue. This inconsistent characterization felt ugly and left a bad taste in my mouth.<\/p>\n<p>As I understand it, the original Onimusha was conceived by developer Capcom as a sort of \u201csamurai Resident Evil,\u201d which <em>sounds<\/em> amazing. I\u2019ve loved that series since the first one. And you can certainly see the influence in the fixed camera angles and progress-gating puzzles. One of the main healing items is even an herb, for crying out loud. But Resident Evil was a deliberately slow-paced horror experience, a structure which was not made to accommodate action-heavy hack and slash combat. There\u2019s an option to play Samurai\u2019s Destiny using old school tank controls, too, but the idea of doing so chills me to the bone in an eldritch way.<\/p>\n<div class=\"inlinegallery carousel-layout\">\n<div class=\"inlinegallery-wrap\" style=\"display:flex; flex-flow:row nowrap;\">\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 1 of 3<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"F2XdDr9ghjydaDR4bwMbJh\" name=\"door and statues\" alt=\"Onimusha 2\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/05\/onimusha-2-samurais-destiny-review-1.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"2560\" height=\"1440\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Capcom)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 2 of 3<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"VLrRSoAT5DHuLQhcs4igGh\" name=\"boss figght with orbs\" alt=\"Onimusha 2\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/05\/onimusha-2-samurais-destiny-review-2.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"2560\" height=\"1440\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Capcom)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 3 of 3<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"wNFoAHKWxWiV8KN2gbYjFh\" name=\"boss fight with fire\" alt=\"Onimusha 2\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/05\/onimusha-2-samurais-destiny-review-3.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"2560\" height=\"1440\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Capcom)<\/span><\/figcaption><\/figure>\n<\/div>\n<\/div>\n<\/div>\n<p>It\u2019s easy to dunk on a decades-old game for its dated design, but there\u2019s still a lot I liked about Onimusha 2, even if I was unaware there was a block button for the first hour or two. There\u2019s a surprising amount of variety in combat thanks to the weapons Jubei acquires throughout the story. Each comes with a different set of attacks and its own special move. My favorite is the Hyoujin-Yari spear, which can freeze enemies, allowing you to shatter them with standard attacks. You can level up weapons by spending souls Jubei absorbs after defeating monsters, letting you focus on your preferred arms.<\/p>\n<p>The game looks great, if a bit sterile thanks to the HD upscaling. Pre-rendered backgrounds tend to age well, as they have here. Environments show off a good deal of creativity and I was always excited to see what medieval Japanese castle or haunted forest I\u2019d be exploring next. The side characters, too, inject a lot of personality into the story.<\/p>\n<p>Throughout the campaign, Jubei can gift items to his allies which impacts who joins him on any given mission. You can even control them instead of Jubei if you get tired of him. This came in handy on more than one occasion when I took control of Magoichi, who saunters around with a rifle on his shoulder. Here\u2019s a tip: ranged combat can trivialize some of Onimusha 2\u2019s tougher encounters.<\/p>\n<p>The enemy variety is also fun: New monsters are constantly being introduced, and they\u2019ve all got their own attack patterns to learn. But Onimusha 2 likes to throw a ton of them at you all at once, and juggling melee attackers with off-screen ranged attackers had me threatening my PC with a trip to the landfill more than once. In many areas, monsters seemed to respawn indefinitely, too, stopping me from exploring when I wanted to.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"Y7Fbkt8xmFZujf2CWMtSMh\" name=\"cauldron of hell\" alt=\"Onimusha 2\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/05\/onimusha-2-samurais-destiny-review-4.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"2560\" height=\"1440\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Capcom)<\/span><\/figcaption><\/figure>\n<p>Combat would&#8217;ve been less frustrating if the default layout of any given stage wasn&#8217;t \u201cnarrow passage and\/or pathway,\u201d clogged up the second a single monster appeared in my way. Onimusha 2 boasts more hallway fights than an entire season of Daredevil. At some point it graduated from rote to exasperating. Towards the end I was really yearning for the more wide-open arenas of modern action games.<\/p>\n<p>If Capcom is hoping to drum up excitement for the recently announced <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/action\/capcom-is-so-devoted-to-samurai-authenticity-with-the-new-onimusha-it-went-and-licensed-the-face-of-japans-most-legendary-actor\/\">Onimusha: Way of the Sword<\/a>, I can\u2019t imagine this rerelease attracting players new to the series\u2014it didn&#8217;t work on me. Nostalgia can be powerful enough to help us overlook shortcomings and reconnect with simpler times, when game design was not so wrought with expectation. I understand that you have to adjust your assumptions going into a 23-year-old game, and I gave Onimusha 2 a lot of grace. After all, I cut my teeth on the PS1 and PS2 generation of consoles.<\/p>\n<p>But fond memories don\u2019t necessarily translate to modern tastes. Perhaps sometimes, as one special boss fight suggested, the past is better off staying past.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/action\/onimusha-2-samurais-destiny-review\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>There\u2019s a boss fight near the midpoint of Onimusha 2: Samurai\u2019s Destiny that I genuinely did not think I\u2019d be able to get through. Not due to any intended challenge or a jarring difficulty spike, but due to its 2002-ass design: fixed camera angles suddenly switching and changing my directional input mid fight; a huge impassible environmental obstacle just short enough for enemy projectiles to pass over; getting stunlocked by ranged attacks that I can\u2019t even see coming. Need to know What is it? A remaster of Capcom\u2019s 2002 samurai hack and slasher Release date: May 22, 2025 Expect to pay: $30 \/ \u00a325 Developer: Capcom Publisher: Capcom Reviewed on: Radeon RX 7800 XT, Ryzen 5 7600, 32 GB RAM Multiplayer: No Steam Deck: Verified&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/onimusha-2-samurais-destiny-review\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1205638,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[23,748],"class_list":["post-1205637","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-action","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Onimusha 2: Samurai&#039;s Destiny review | Arcader News<\/title>\n<meta name=\"description\" content=\"There\u2019s a boss fight near the midpoint of Onimusha 2: Samurai\u2019s Destiny that I genuinely did not think I\u2019d be able to get through. 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