{"id":1202425,"date":"2026-02-19T17:49:05","date_gmt":"2026-02-19T17:49:05","guid":{"rendered":"https:\/\/www.polygon.com\/?p=599536"},"modified":"2026-02-19T17:49:05","modified_gmt":"2026-02-19T17:49:05","slug":"bungie-admits-to-lifting-art-for-marathon-without-credit","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/bungie-admits-to-lifting-art-for-marathon-without-credit\/","title":{"rendered":"Bungie admits to lifting art for Marathon without credit"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"\" data-caption=\"\" data-portal-copyright=\"\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/05\/bungie-admits-to-lifting-art-for-marathon-without-credit.jpg\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-text-align-none\">After visual and musical artist Antireal (aka 4nt1r34l) accused Bungie of using her artwork without credit in <em>Marathon<\/em>\u2019s recently released alpha build, the studio has admitted to wrongdoing.<\/p>\n<p class=\"has-text-align-none\">On Thursday, Antireal <a href=\"https:\/\/x.com\/4nt1r34l\/status\/1923067988871147605\" data-type=\"link\" data-id=\"https:\/\/x.com\/4nt1r34l\/status\/1923067988871147605\">said on X<\/a>, \u201cThe <em>Marathon<\/em> alpha released recently and its environments are covered with assets lifted from poster designs I made in 2017.\u201d And she came with receipts, showing triangular V graphics, a series of boxed icons, and a script reading \u201cALEPH\u201d in <em>Marathon<\/em>\u2019s alpha that mirrors her designs. On top of that, she connected a graphic sheet from <em>Marathon<\/em>\u2019s press kit to more of her work from 2017.<\/p>\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\">\n<div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-dnt=\"true\" data-conversation=\"none\">\n<p lang=\"en\" dir=\"ltr\">bungie is of course not obligated to hire me when making a game that draws overwhelmingly from the same design language i have refined for the last decade, but clearly my work was good enough to pillage for ideas and plaster all over their game without pay or attribution. <a href=\"https:\/\/t.co\/G3FbPtbPJD\">pic.twitter.com\/G3FbPtbPJD<\/a><\/p>\n<p>&mdash; N\u00b2 (@4nt1r34l) <a href=\"https:\/\/twitter.com\/4nt1r34l\/status\/1923067992981598562?ref_src=twsrc%5Etfw\">May 15, 2025<\/a><\/p><\/blockquote>\n<\/div>\n<\/figure>\n<p class=\"has-text-align-none\">In response, Bungie admitted fault in the situation, <a href=\"https:\/\/x.com\/MarathonDevTeam\/status\/1923217324384903262\" data-type=\"link\" data-id=\"https:\/\/x.com\/MarathonDevTeam\/status\/1923217324384903262\">posting on X<\/a>, \u201cWe immediately investigated a concern regarding unauthorized use of artist decals in <em>Marathon<\/em> and confirmed that a former Bungie artist included these in a texture sheet that was ultimately used in-game.\u201d<\/p>\n<p class=\"has-text-align-none\">Bungie further stated, \u201cWe are conducting a thorough review of our in-game assets, specifically those done by the former Bungie artist, and implementing stricter checks to document all artist contributions. We value the creativity and dedication of all artists who contribute to our games, and we are committed to doing right by them.\u201d The company also noted that it has \u201creached out to 4nt1r34l to discuss this issue and are committed to do right by the artist.\u201d<\/p>\n<p class=\"has-text-align-none\">Antireal\u2019s support community took doing right by the artist into their own hands by donating through <a href=\"https:\/\/ko-fi.com\/4nt1r34l\" data-type=\"link\" data-id=\"https:\/\/ko-fi.com\/4nt1r34l\">her Ko-fi page<\/a>. She <a href=\"https:\/\/x.com\/4nt1r34l\/status\/1923176362359103900\" data-type=\"link\" data-id=\"https:\/\/x.com\/4nt1r34l\/status\/1923176362359103900\">posted<\/a>, \u201cCompletely overwhelmed by the response to this \u2014 thank you so much for the support and especially to those who have donated, it helps enormously.\u201d<\/p>\n<p class=\"has-text-align-none\">This isn\u2019t the first time Bungie has faced accusations of using independent artists\u2019 work without permission. In 2021, the studio <a href=\"https:\/\/x.com\/Cozmo23\/status\/1442534201165635587?s=20\">acknowledged that fan art of a <em>Destiny 2<\/em> character was used in a trailer without permission<\/a>, which was resolved with Bungie acquiring permission with proper credit. In 2023, <a href=\"https:\/\/www.polygon.com\/23771285\/destiny-2-cutscene-art-plagiarized-apology-traveler-veil-witness\" data-type=\"link\" data-id=\"https:\/\/www.polygon.com\/23771285\/destiny-2-cutscene-art-plagiarized-apology-traveler-veil-witness\">Bungie again had to reach out to credit and compensate an independent artist<\/a> for fan art used in a <em>Destiny 2<\/em> cutscene. And last year, it <a href=\"https:\/\/x.com\/Destiny2Team\/status\/1834627335494185335\" data-type=\"link\" data-id=\"https:\/\/x.com\/Destiny2Team\/status\/1834627335494185335\">admitted to using fan art for a <em>Destiny 2<\/em> Nerf gun<\/a>. This <em>Marathon<\/em> incident is the latest in a pattern of Bungie lifting visual art from uncredited sources.<\/p>\n<p><a href=\"https:\/\/www.polygon.com\/gaming\/599536\/bungie-marathon-stolen-artwork\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>After visual and musical artist Antireal (aka 4nt1r34l) accused Bungie of using her artwork without credit in Marathon\u2019s recently released alpha build, the studio has admitted to wrongdoing. On Thursday, Antireal said on X, \u201cThe Marathon alpha released recently and its environments are covered with assets lifted from poster designs I made in 2017.\u201d And she came with receipts, showing triangular V graphics, a series of boxed icons, and a script reading \u201cALEPH\u201d in Marathon\u2019s alpha that mirrors her designs. On top of that, she connected a graphic sheet from Marathon\u2019s press kit to more of her work from 2017. bungie is of course not obligated to hire me when making a game that draws overwhelmingly from the same design language i have refined for&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/bungie-admits-to-lifting-art-for-marathon-without-credit\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1202426,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-1202425","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Bungie admits to lifting art for Marathon without credit | Arcader 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