{"id":1201720,"date":"2026-02-19T12:40:08","date_gmt":"2026-02-19T12:40:08","guid":{"rendered":"http:\/\/H8an3uVQRACjWPbRBid9sX"},"modified":"2026-02-19T12:40:08","modified_gmt":"2026-02-19T12:40:08","slug":"artist-accuses-bungie-of-stealing-her-designs-for-marathons-art-i-am-tired-of-designers-from-huge-companies-moodboarding-and-parasitising-my-designs-while-i-struggle-to-make-a-living","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/artist-accuses-bungie-of-stealing-her-designs-for-marathons-art-i-am-tired-of-designers-from-huge-companies-moodboarding-and-parasitising-my-designs-while-i-struggle-to-make-a-living\/","title":{"rendered":"Artist accuses Bungie of stealing her designs for Marathon&#8217;s art: &#8216;I am tired of designers from huge companies moodboarding and parasitising my designs while I struggle to make a living&#8217;"},"content":{"rendered":"<article>\n<p>Bungie is, once again, being accused of using the designs of an independent artist without permission, pay, or attribution. In a <a data-analytics-id=\"inline-link\" href=\"https:\/\/x.com\/4nt1r34l\/status\/1923067988871147605\" target=\"_blank\">post on X<\/a> earlier today, visual artist Antireal said that Marathon&#8217;s environment art uses design elements pulled directly from her 2017 poster designs.<\/p>\n<p>&#8220;Bungie is of course not obligated to hire me when making a game that draws overwhelmingly from the same design language I have refined for the last decade,&#8221; Antireal said in <a data-analytics-id=\"inline-link\" href=\"https:\/\/x.com\/4nt1r34l\/status\/1923067992981598562\" target=\"_blank\">follow-up tweets<\/a>, &#8220;but clearly my work was good enough to pillage for ideas and plaster all over their game without pay or attribution.&#8221;<\/p>\n<div class=\"see-more see-more--clipped\">\n<blockquote class=\"twitter-tweet hawk-ignore\" data-lang=\"en\">\n<p lang=\"en\" dir=\"ltr\">the Marathon alpha released recently and its environments are covered with assets lifted from poster designs i made in 2017.@Bungie @josephacross pic.twitter.com\/0Csbo48Jgb<a href=\"https:\/\/twitter.com\/cantworkitout\/status\/1923067988871147605\">May 15, 2025<\/a><\/p>\n<\/blockquote>\n<div class=\"see-more__filter\"><\/div>\n<\/div>\n<p>As evidence, Antireal uploaded screenshots from in-game footage of the recent Marathon alpha playtest, comparing designs and logos seen throughout in-game environments with poster design work that she&#8217;d posted on Twitter in 2017.<\/p>\n<p>Compared with the <a data-analytics-id=\"inline-link\" href=\"https:\/\/x.com\/4nt1r34l\/status\/886433739634561024\" target=\"_blank\">original designs<\/a>, which are still visible on X, there are fairly blatant similarities. A design element from one of Antireal&#8217;s posters of the word &#8220;Aleph&#8221; in all caps paired with the text &#8220;Dark-space haulage logistics&#8221; seems to appear unaltered on a series of Marathon structures. A sequence of logos in boxes seen on in-game tarps and sheeting appears to be pulled directly from <a data-analytics-id=\"inline-link\" href=\"https:\/\/x.com\/4nt1r34l\/status\/913546234723487745\" target=\"_blank\">another Antireal poster<\/a>.<\/p>\n<p>Our Morgan Park looked back at his own recorded gameplay from the Marathon alpha, and confirmed that the double-arrow logo from <a data-analytics-id=\"inline-link\" href=\"https:\/\/x.com\/4nt1r34l\/status\/913204358485037067\" target=\"_blank\">a third Antireal design<\/a> was visible in his footage.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"zKEGbS2aVzJ6Y9Mc8LK96S\" name=\"antireal_logos\" alt=\"A screenshot from the Marathon alpha, highlighting logos that appear similar to Antireal's 2017 artwork.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/05\/artist-accuses-bungie-of-stealing-her-designs-for-marathons-art-i-am-tired-of-designers-from-huge-companies-moodboarding-and-parasitising-my-designs-while-i-struggle-to-make-a-living.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Bungie\/Future)<\/span><\/figcaption><\/figure>\n<p>Antireal said that she hasn&#8217;t been able to pursue legal action against Bungie due to lack of resources. &#8220;In 10 years, I have never made a consistent income from this work and I am tired of designers from huge companies moodboarding and parasitising my designs while I struggle to make a living,&#8221; Antireal said.<\/p>\n<p>This isn&#8217;t the first time Bungie has been accused of using the work of independent artists without permission. Just last year, Bungie admitted <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/fps\/whoops-they-did-it-again-bungie-admits-fan-art-was-used-in-an-official-destiny-2-collectible-says-the-artist-will-be-compensated-and-credited-for-their-incredible-artwork\/\" target=\"_blank\">fan art was used<\/a> while designing a Destiny 2 Nerf gun, and promised to compensate and credit the artist. In 2023, Bungie said it would do the same for another artist after an in-game Destiny 2 cutscene featured <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/bungie-says-it-will-compensate-and-credit-artist-whose-work-was-mistakenly-used-in-this-weeks-major-destiny-2-cutscene\/\" target=\"_blank\">near-identical similarities<\/a> to their artwork. And in 2021, Bungie confirmed that <a data-analytics-id=\"inline-link\" href=\"https:\/\/x.com\/Cozmo23\/status\/1442534201165635587\" target=\"_blank\">fanart of Xivu Arath<\/a> was &#8220;accidentally used&#8221; in a trailer for the Witch Queen expansion.<\/p>\n<p>In the replies to Antireal&#8217;s accusation, <a data-analytics-id=\"inline-link\" href=\"https:\/\/x.com\/solarphy\/status\/1923081236567728236\" target=\"_blank\">another X user noted<\/a> that she&#8217;s followed by Marathon franchise art director Joseph Cross on the platform. Antireal said that Cross and other Bungie artists have followed her for a few years, but said she&#8217;d never communicated with them.<\/p>\n<p>One incident would be unfortunate, but almost-yearly accusations of unattributed art use seem to indicate a systemic dysfunction in Bungie&#8217;s art department. Even though Bungie now has a record of admitting fault and retroactively crediting and compensating artists, it&#8217;s harder to brush these incidents off as honest mistakes when it&#8217;s the fourth time its artists have allegedly plucked designs from other people&#8217;s work.<\/p>\n<p>PC Gamer has reached out to Bungie for comment, and we&#8217;ll update if we hear back.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/artist-accuses-bungie-of-stealing-her-designs-for-marathons-art-i-am-tired-of-designers-from-huge-companies-moodboarding-and-parasitising-my-designs-while-i-struggle-to-make-a-living\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Bungie is, once again, being accused of using the designs of an independent artist without permission, pay, or attribution. In a post on X earlier today, visual artist Antireal said that Marathon&#8217;s environment art uses design elements pulled directly from her 2017 poster designs. &#8220;Bungie is of course not obligated to hire me when making a game that draws overwhelmingly from the same design language I have refined for the last decade,&#8221; Antireal said in follow-up tweets, &#8220;but clearly my work was good enough to pillage for ideas and plaster all over their game without pay or attribution.&#8221; the Marathon alpha released recently and its environments are covered with assets lifted from poster designs i made in 2017.@Bungie @josephacross pic.twitter.com\/0Csbo48JgbMay 15, 2025 As evidence, Antireal&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/artist-accuses-bungie-of-stealing-her-designs-for-marathons-art-i-am-tired-of-designers-from-huge-companies-moodboarding-and-parasitising-my-designs-while-i-struggle-to-make-a-living\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1201721,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[91,748],"class_list":["post-1201720","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-fps","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Artist accuses Bungie of stealing her designs for Marathon&#039;s art: &#039;I am tired of designers from huge companies moodboarding and parasitising my designs while I struggle to make a living&#039; | Arcader News<\/title>\n<meta name=\"description\" content=\"Bungie is, once again, being accused of using the designs of an independent artist without permission, pay, or attribution. 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