{"id":1201598,"date":"2026-02-19T12:32:52","date_gmt":"2026-02-19T12:32:52","guid":{"rendered":"https:\/\/www.polygon.com\/?p=599342"},"modified":"2026-02-19T12:32:52","modified_gmt":"2026-02-19T12:32:52","slug":"hideo-kojima-wishes-death-stranding-2-playtesters-found-him-a-bit-more-controversial","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/hideo-kojima-wishes-death-stranding-2-playtesters-found-him-a-bit-more-controversial\/","title":{"rendered":"Hideo Kojima wishes Death Stranding 2 playtesters found him \u2018a bit more controversial\u2019"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"\" data-caption=\"\" data-portal-copyright=\"\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/05\/hideo-kojima-wishes-death-stranding-2-playtesters-found-him-a-bit-more-controversial.jpg\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-text-align-none\">Hideo Kojima, known for his unconventional approach to game design, does not seem to believe in crowd-pleasers. Despite that, <em><a href=\"https:\/\/www.polygon.com\/gaming\/24192136\/death-stranding-2-release-date-trailer-gameplay-story\" data-type=\"link\" data-id=\"https:\/\/www.polygon.com\/gaming\/24192136\/death-stranding-2-release-date-trailer-gameplay-story\">Death Stranding 2: On the Beach<\/a><\/em> might become a mainstream hit. <\/p>\n<p class=\"has-text-align-none\">VGC reported that in a <a href=\"https:\/\/www.videogameschronicle.com\/news\/test-death-stranding-2-reviews\/\">recent interview with Edge Magazine<\/a> Kojima said, \u201cI do wish I was a bit more controversial,\u201d reflecting on the positive reaction <em>Death Stranding 2 <\/em>received from internal playtesters.<\/p>\n<p class=\"has-text-align-none\">He contrasted the internal reception for <em>Death Stranding 2<\/em> to the original <em>Death Stranding<\/em>: \u201cIn fact, I did a lot of monitoring tests for the original Death Stranding. I\u2019d find that four out of ten people would love the game, but six would say it was a terrible game. For me, I think that\u2019s a good balance. But with the playtests for Death Stranding 2: On the Beach, everyone seems to be positive.\u201d<\/p>\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\">\n<div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-dnt=\"true\">\n<p lang=\"en\" dir=\"ltr\">Edge 411 is out today, featuring Death Stranding 2: On The Beach. For our 16-page cover story, Simon Parkin visits Kojima Productions to play the studio\u2019s most ambitious game to date and discuss its creation with Hideo Kojima, who explains why it is more Aliens than Alien. <a href=\"https:\/\/t.co\/AUyceJyBOA\">pic.twitter.com\/AUyceJyBOA<\/a><\/p>\n<p>&mdash; Edge (@edgeonline) <a href=\"https:\/\/twitter.com\/edgeonline\/status\/1922938782505918969?ref_src=twsrc%5Etfw\">May 15, 2025<\/a><\/p><\/blockquote>\n<\/div>\n<\/figure>\n<p class=\"has-text-align-none\">That type of pre-release praise is normally music to a game studio founder\u2019s ears, but Kojima is different. \u201cI\u2019m not interested in making something that appeals to everyone,\u201d he said in the Edge interview. While the original <em>Death Stranding<\/em> \u2014 with its bold package delivery premise \u2014 was not a hit right out of the gate, <a href=\"https:\/\/www.polygon.com\/reviews\/22688402\/death-stranding-directors-cut-review-ps5-changes\" data-type=\"link\" data-id=\"https:\/\/www.polygon.com\/reviews\/22688402\/death-stranding-directors-cut-review-ps5-changes\">more critics came around to it with its <em>Director\u2019s Cut<\/em> edition<\/a>. Amid a warming reception to the original <em>Death Stranding<\/em>, it makes sense that play testers for <em>Death Stranding 2 <\/em>are more ready to buy in.<\/p>\n<p class=\"has-text-align-none\">Well, there\u2019s that improving climate, and there\u2019s also the fact that <em>Death Stranding 2<\/em> looks like it\u2019s building on the first game\u2019s already ambitious base. Natural disasters like earthquakes and sandstorms create new challenges for traversing the world. On top of highways, players can also now set up efficient, but expensive, trade routes through monorails. Combat is becoming more core to the experience, with a new arsenal of sniper rifles, assault rifles, grenade launchers, and more. Even Sam\u2019s backpack can be put down, allowing for more nimble combat and infiltration sequences. All together, it looks like <em>Death Stranding 2<\/em> promises more freedom in how to overcome obstacles.<\/p>\n<p class=\"has-text-align-none\">With all that packed inside an already unforgettable world, it is no surprise that play testers are responding positively. Balancing the desire for originality with more widespread success is a key consideration for Kojima, he said. <\/p>\n<p class=\"has-text-align-none\">\u201cOf course, I can\u2019t afford to make a failure, either. I must take care of my studio, my staff, and our production budget. But in essence, I don\u2019t want to simply recreate something that\u2019s already in the world,\u201d Kojima said. \u201cI want to make something new.\u201d <\/p>\n<p class=\"has-text-align-none\"><em>Death Stranding 2<\/em>: <em>On the Beach<\/em> is set to be released June 26, 2025 on PlayStation 5.<\/p>\n<p class=\"has-text-align-none\">\n<p><a href=\"https:\/\/www.polygon.com\/gaming\/599342\/hideo-kojima-death-stranding-2-on-the-beach-mainstream\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hideo Kojima, known for his unconventional approach to game design, does not seem to believe in crowd-pleasers. Despite that, Death Stranding 2: On the Beach might become a mainstream hit. VGC reported that in a recent interview with Edge Magazine Kojima said, \u201cI do wish I was a bit more controversial,\u201d reflecting on the positive reaction Death Stranding 2 received from internal playtesters. He contrasted the internal reception for Death Stranding 2 to the original Death Stranding: \u201cIn fact, I did a lot of monitoring tests for the original Death Stranding. I\u2019d find that four out of ten people would love the game, but six would say it was a terrible game. For me, I think that\u2019s a good balance. But with the playtests for&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/hideo-kojima-wishes-death-stranding-2-playtesters-found-him-a-bit-more-controversial\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1201599,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-1201598","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Hideo Kojima wishes Death Stranding 2 playtesters found him \u2018a bit more controversial\u2019 | Arcader News<\/title>\n<meta name=\"description\" content=\"Hideo Kojima, known for his unconventional approach to game design, does not seem to believe in crowd-pleasers. 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