{"id":1200531,"date":"2026-02-19T04:20:52","date_gmt":"2026-02-19T04:20:52","guid":{"rendered":"http:\/\/9BL99ojkDE4hMpbhmQeWVA"},"modified":"2026-02-19T04:20:52","modified_gmt":"2026-02-19T04:20:52","slug":"morrowind-modders-continue-to-astound-add-object-physics-with-pure-lua-to-a-23-year-old-game","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/morrowind-modders-continue-to-astound-add-object-physics-with-pure-lua-to-a-23-year-old-game\/","title":{"rendered":"Morrowind modders continue to astound, add object physics with &#8216;pure lua&#8217; to a 23-year old game"},"content":{"rendered":"<article>\n<div class=\"youtube-video\" data-nosnippet >\n<div class=\"video-aspect-box\"><iframe data-lazy-priority=\"low\" data-lazy-src=\"https:\/\/www.youtube.com\/embed\/5klixjQGopU\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<p>Morrowind might be 23 years old, but that&#8217;s not stopping its cult coterie of modders and whizzkids from <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/the-elder-scrolls\/if-you-thought-elder-scrolls-fans-couldnt-eat-better-the-mega-mod-to-build-all-of-morrowind-just-teased-the-update-thatll-make-it-border-oblivions-setting-and-add-a-whole-new-city\/\">updating it<\/a>. One thankful addition that makes a lot of this possible are script extenders, which themselves open whole new avenues of scripting language, with which people can&#8217;t seem to stop working marvels.<\/p>\n<p>Such as MaxYari who&#8217;s used <a data-analytics-id=\"inline-link\" href=\"https:\/\/openmw.readthedocs.io\/en\/latest\/reference\/lua-scripting\/overview.html\">OpenMW&#8217;s lua<\/a> to straight-up add some (very barebones) object physics to Morrowind, seen above.<\/p>\n<p>It&#8217;s all very simple\u2014as modder MaxYari describes it, a rudimentary &#8220;simple and naive physics engine in pure lua&#8221; that produces &#8220;Half-Life 1 level of physics, maybe a bit better&#8221;, but it&#8217;s still magnificent to behold. Seeing bottles clink around, even shattering, in Vvardenfell is enough to make me feel like I&#8217;ve been hucked into another universe where Bethesda figured out its famous physics shenanigans a few years early.<\/p>\n<p>In terms of what the mod can actually do, it &#8220;enables physics on all of the items in the game (things you can put in your inventory). You can drag them around, throw them and break bottles. But be warned\u2014messing around with someone&#8217;s property too much will not be tolerated (if noticed, which depends on your sneak skill, proximity and sheer luck).&#8221;<\/p>\n<p>I can&#8217;t help but remember the <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/tragic-skyrims-ultra-sneaky-bucket-trick-doesnt-work-in-starfield\/\">age-old Skyrim basket trick<\/a>, and be a little sad that it&#8217;s not replicable here\u2014who knows, though. Maybe if you bring your own? I&#8217;d be surprised (but not too surprised) if MaxYari&#8217;s programmed the kind of sight-lines that made such a trick possible in Skyrim, though.<\/p>\n<p>The mod does have two other limitations, as well\u2014ranged attacks won&#8217;t impact objects, and NPCs will ghost through stationary objects as though they were intangible. Still, it&#8217;s mighty impressive to see bottles knocking about in a 23-year old game.<\/p>\n<p>Like most great modders, MaxYari&#8217;s keen for other bright minds to go ahead and use it for their own projects: &#8220;Apart from playing around with physics items\u2014the primary purpose of this mod is to expose a set of methods that other developers can use to implement physics-based mods.&#8221;<\/p>\n<p>For now, you can just use OpenMWLuaPhysics to run roughshod over some poor shopkeeper&#8217;s inventory <a data-analytics-id=\"inline-link\" href=\"https:\/\/github.com\/MaxYari\/OpenMWLuaPhysics\" target=\"_blank\">as MaxYari has<\/a>. The merchant class of Vvardenfell never stood a chance.<\/p>\n<div class=\"product\"><a data-dimension112=\"24683a20-d88d-4365-8126-c897bcae5b1d\" data-action=\"Deal Block\" data-label=\"Oblivion console commands\" data-dimension48=\"Oblivion console commands\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:847px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"Bx3x5ENSAUdput6Vqj9USS\" name=\"oblivion remastered maiq the liar\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/05\/morrowind-modders-continue-to-astound-add-object-physics-with-pure-lua-to-a-23-year-old-game.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"847\" height=\"847\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/oblivion-console-commands-cheats\/\" target=\"_blank\" data-dimension112=\"24683a20-d88d-4365-8126-c897bcae5b1d\" data-action=\"Deal Block\" data-label=\"Oblivion console commands\" data-dimension48=\"Oblivion console commands\" data-dimension25=\"\"><strong>Oblivion console commands<\/strong><\/a>: Cheats new and old<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/the-elder-scrolls\/oblivion-how-to-get-lockpicks\/\" target=\"_blank\"><strong>Oblivion lockpicks<\/strong><\/a>: Where and how to use them<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/the-elder-scrolls\/oblivion-vampirism-cure-benefits\/\" target=\"_blank\"><strong>Oblivion vampirism cure<\/strong><\/a>: Rid yourself of the affliction<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/the-elder-scrolls\/oblivion-thieves-guild-join\/\" target=\"_blank\"><strong>Oblivion thieves guild<\/strong><\/a>: How to join the crew<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/the-elder-scrolls\/oblivion-persuasion-minigame\/\" target=\"_blank\"><strong>Oblivion persuasion<\/strong><\/a>: Master the minigame<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/the-elder-scrolls\/morrowind-modders-continue-to-astound-add-object-physics-with-pure-lua-to-a-23-year-old-game\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Morrowind might be 23 years old, but that&#8217;s not stopping its cult coterie of modders and whizzkids from updating it. One thankful addition that makes a lot of this possible are script extenders, which themselves open whole new avenues of scripting language, with which people can&#8217;t seem to stop working marvels. Such as MaxYari who&#8217;s used OpenMW&#8217;s lua to straight-up add some (very barebones) object physics to Morrowind, seen above. It&#8217;s all very simple\u2014as modder MaxYari describes it, a rudimentary &#8220;simple and naive physics engine in pure lua&#8221; that produces &#8220;Half-Life 1 level of physics, maybe a bit better&#8221;, but it&#8217;s still magnificent to behold. Seeing bottles clink around, even shattering, in Vvardenfell is enough to make me feel like I&#8217;ve been hucked into another&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/morrowind-modders-continue-to-astound-add-object-physics-with-pure-lua-to-a-23-year-old-game\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1200532,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,34,1222],"class_list":["post-1200531","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-rpg","tag-the-elder-scrolls"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Morrowind modders continue to astound, add object physics with &#039;pure lua&#039; to a 23-year old game | Arcader News<\/title>\n<meta name=\"description\" content=\"Morrowind might be 23 years old, but that&#039;s not stopping its cult coterie of modders and whizzkids from updating it. 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