{"id":1196873,"date":"2026-02-18T06:30:41","date_gmt":"2026-02-18T06:30:41","guid":{"rendered":"http:\/\/5vfNwikHS5tg5ep6pV7xJb"},"modified":"2026-02-18T06:30:41","modified_gmt":"2026-02-18T06:30:41","slug":"clair-obscur-expedition-33s-first-patch-reveals-the-sword-that-was-part-of-a-2-billion-nuke-build-was-doubling-all-damage-by-mistake","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/clair-obscur-expedition-33s-first-patch-reveals-the-sword-that-was-part-of-a-2-billion-nuke-build-was-doubling-all-damage-by-mistake\/","title":{"rendered":"Clair Obscur: Expedition 33&#8217;s first patch reveals the sword that was part of a 2 billion nuke build was doubling all damage by mistake"},"content":{"rendered":"<article>\n<p>Clair Obscur: Expedition 33&#8217;s got its first proper hotfix patch, <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/rpg\/clair-obscur-expedition-33-devs-to-issue-its-first-nerf-to-an-ability-that-does-2-billion-damage-we-gave-it-a-big-damage-boost-and-clearly-overdid-it\/\">and as promised<\/a>, the 2 billion damage build is well and truly dead. Stendhal&#8217;s been de-juiced, and a second, surprise nerf to Medalum will also tone down Maelle&#8217;s damage just a bit.<\/p>\n<p>Overall, <a data-analytics-id=\"inline-link\" href=\"https:\/\/store.steampowered.com\/news\/app\/1903340?emclan=103582791474574904&#038;emgid=499446847117461384\" target=\"_blank\">the update&#8217;s relatively minor<\/a>\u2014it has a bunch of fixes to ultrawide support and mouse and keyboard controls (which the game doesn&#8217;t quite recommend. People who parry with their mouse button are different beasts, and I fear them).<\/p>\n<p>The world map should have less geometry for you to get stuck on, whether you&#8217;re hoofing it on foot or riding on best boy and certified weewee\/woowoo expert Esquie. A couple of softlocks have been stamped out, too, including one where you could accidentally permanently banish most of your party to the shadow realm.<\/p>\n<p>The big changes here are in the weapons and balance tuning. Both Lune&#8217;s Lithelim and Sciel&#8217;s Blizzon have had their attribute scalings fixed, but the real tweaks are to Maelle&#8217;s sword Medalum, and her big nuke Stendhal.<\/p>\n<p>Stendhal&#8217;s just had its damage flat reduced by 40%\u2014meanwhile, Medalum was apparently bugged. All weapons in Clair Obscur have three passive perks, and the max-level perk for Medalum, which doubled your burn damage while in Virtuose Stance, was apparently doubling <em>all damage. <\/em>Which, uh, yeah. That&#8217;s less of a nerf and more of a bug fix.<\/p>\n<p>Again, I&#8217;m all in favour of these changes, which goes against my usual philosophy with single-player games. But there&#8217;s a difference between a build being slightly broken, and it just allowing you to run over every single endgame challenge with a shank-wielding 16 year old.<\/p>\n<p>Besides, I beat Simon without Stendhal, and I am now pleased everyone else will have to suffer in the same way I did: A 16-minute knockout brawl with over 190 parries, just like the Paintress intended.<\/p>\n<p>You can find the full patch notes below:<\/p>\n<h2 id=\"clair-obscur-expedition-33-patch-1-2-3-6\">Clair Obscur: Expedition 33 Patch 1.2.3<\/h2>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:4356px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.27%;\"><img loading=\"lazy\" decoding=\"async\" id=\"y7KBgUJnDaUu9p4RCvZDf7\" name=\"Hero1.jpg\" alt=\"Clair Obscur: Expedition 33 character Maelle\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/05\/clair-obscur-expedition-33s-first-patch-reveals-the-sword-that-was-part-of-a-2-billion-nuke-build-was-doubling-all-damage-by-mistake.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"4356\" height=\"2451\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Sandfall Interactive)<\/span><\/figcaption><\/figure>\n<p><em><strong>Steam Deck<\/strong><\/em><\/p>\n<ul>\n<li><em>Fixed backgrounds of various menus not displaying properly on the Steam Deck<\/em><\/li>\n<\/ul>\n<p><em><strong>Various Ultrawide Fixes<\/strong><\/em><\/p>\n<ul>\n<li><em>Gameplay no longer becomes zoomed after a cutscene occurs in ultrawide resolutions<\/em><\/li>\n<li><em>The Options menu image will no longer be stretched in ultrawide resolutions<\/em><\/li>\n<li><em>Combat UI now adapts correctly to ultrawide resolutions<\/em><\/li>\n<li><em>Game will no longer minimize upon changing settings in ultrawide resolution<\/em><\/li>\n<li><em>Cutscenes won\u2019t letterbox in 32:9 aspect ratio<\/em><\/li>\n<li><em>Title screen now displays fullscreen when the game is launched in ultrawide resolution<\/em><\/li>\n<\/ul>\n<p><em><strong>Mouse and Keyboard<\/strong><\/em><\/p>\n<ul>\n<li><em>UI button prompts in Expedition Menu are now visible and fully able to be triggered with Keyboard<\/em><\/li>\n<li><em>Mouse buttons do not become unresponsive after first use<\/em><\/li>\n<li><em>With mouse cursor on screen, using &#8216;WSAD&#8217; or directional arrows to navigate in UI or trigger any other functionality will no longer hide the cursor instead of doing the intended action<\/em><\/li>\n<li><em>Left Mouse-button click will no longer block the player from using Keyboard to navigate menus<\/em><\/li>\n<li><em>Mouse input is not lost after the first Jump counter attack if it is pressed only once<\/em><\/li>\n<\/ul>\n<p><em><strong>Fixed areas of the world map where you can get stuck:<\/strong><\/em><\/p>\n<ul>\n<li><em>Between lanterns scattered on the ground near Stone Wave Cliff portal<\/em><\/li>\n<li><em>While walking on the ship wreck near the Forgotten Battlefield level entrance<\/em><\/li>\n<li><em>Between lanterns on the ground near Bourgeon encounter next to Stone Wave Cliffs level<\/em><\/li>\n<li><em>Between two small rocks located between Spring Meadows and Abbest Cave<\/em><\/li>\n<li><em>Between vases and corals when jumping from rooftopps<\/em><\/li>\n<li><em>Between various rocks<\/em><\/li>\n<li><em>In ruins behind Flying Manor level entrance<\/em><\/li>\n<li><em>Near the bridge between Flying Waters and Spring Meadows<\/em><\/li>\n<li><em>In the rocks on the World Map, near Flying Waters<\/em><\/li>\n<li><em>Next to hardened land, close to the Flying Waters location exit<\/em><\/li>\n<\/ul>\n<p><em><strong>Fixed situations where Esquie specifically would get stuck (poor guy):<\/strong><\/em><\/p>\n<ul>\n<li><em>When taking off from paint bridges, making him fall through the bridge and restrict movement<\/em><\/li>\n<li><em>When flying into bottom parts of levitating structures near Visages<\/em><\/li>\n<li><em>Near the Flying Waters entrance level<\/em><\/li>\n<li><em>Near a giant hammer when traversing close to Blades&#8217; Graveyard level<\/em><\/li>\n<\/ul>\n<p><em><strong>Weapon and skill fixes and tuning:<\/strong><\/em><\/p>\n<ul>\n<li><em>Fixed Lithelim attribute scaling not working at high level. Reduced initial Vitality scaling from A to C (will still end at S at max level). Added Luck scaling starting at D.<\/em><\/li>\n<li><em>Fixed Blizzon attribute scaling not working at high level. Reduced initial Luck scaling from B to C (will still end at S at max level). Added Defense scaling starting at D.<\/em><\/li>\n<li><em>Fixed Medalum third Lumina doubling all damage in Virtuose Stance instead of doubling only Burn damage.<\/em><\/li>\n<li><em>Stendhal: Reduced damage by 40%.<\/em><\/li>\n<\/ul>\n<p><em><strong>Other fixes<\/strong><\/em><\/p>\n<ul>\n<li><em>Boss encounter in Stone Wave Cliffs can now be finished on NG+<\/em><\/li>\n<li><em>You will no longer be blocked by the Journal UI window after opening the first Journal in the Spring Meadows<\/em><\/li>\n<li><em>Fixed being unable to shoot in Free aim while exploring levels due to worn triggers<\/em><\/li>\n<li><em>Lune and Monoco no longer spawn in same place during end of theirs Level 6 relationship quests if they are completed without going to camp<\/em><\/li>\n<li><em>If at camp you pick \u201cremember the objective\u201d, then quickly choose to &#8220;go to sleep&#8221; and immediately after press &#8220;leave&#8221;, the screen no longer goes black<\/em><\/li>\n<li><em>You can no longer trigger the &#8220;Discovering the truth&#8221; cutscene in Old Lumi\u00e8re a second time in a row, splitting the party forever with only Verso and Maelle in it.<\/em><\/li>\n<li><em>Update to rolling credits<\/em><\/li>\n<\/ul>\n<p><em>This is the first in a series of patches we are looking to do over the coming months. We are still investigating many feature requests and issues for future updates.<\/em><\/p>\n<p><em>Stay tuned! <\/em><\/p>\n<p><em>The Expedition 33 Team<\/em><\/p>\n<div class=\"product\"><a data-dimension112=\"0deb74f5-92fc-423e-a68e-3316484bb841\" data-action=\"Deal Block\" data-label=\"Expedition 33 tips: Conquer the continentExpedition 33 lost Gestrals: Runaway kidsExpedition 33 mime locations: Beat the buskersExpedition 33 old key: What it opensExpedition 33 weird pictos: Where to use them Expedition 33 tips\" data-dimension48=\"Expedition 33 tips: Conquer the continentExpedition 33 lost Gestrals: Runaway kidsExpedition 33 mime locations: Beat the buskersExpedition 33 old key: What it opensExpedition 33 weird pictos: Where to use them Expedition 33 tips\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1080px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"9SccWTUKgXvW4crLsCv7sB\" name=\"expedition 33 boxout\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/05\/clair-obscur-expedition-33s-first-patch-reveals-the-sword-that-was-part-of-a-2-billion-nuke-build-was-doubling-all-damage-by-mistake-1.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1080\" height=\"1080\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><strong><\/strong><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/clair-obscur-expedition-33-tips\/\" target=\"_blank\" data-dimension112=\"0deb74f5-92fc-423e-a68e-3316484bb841\" data-action=\"Deal Block\" data-label=\"Expedition 33 tips: Conquer the continentExpedition 33 lost Gestrals: Runaway kidsExpedition 33 mime locations: Beat the buskersExpedition 33 old key: What it opensExpedition 33 weird pictos: Where to use them Expedition 33 tips\" data-dimension48=\"Expedition 33 tips: Conquer the continentExpedition 33 lost Gestrals: Runaway kidsExpedition 33 mime locations: Beat the buskersExpedition 33 old key: What it opensExpedition 33 weird pictos: Where to use them Expedition 33 tips\" data-dimension25=\"\"><strong>Expedition 33 tips<\/strong><\/a>: Conquer the continent<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/clair-obscur-expedition-33-lost-gestral-locations\/\" target=\"_blank\"><strong>Expedition 33 lost Gestrals<\/strong><\/a>: Runaway kids<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/clair-obscur-expedition-33-mime-locations\/\" target=\"_blank\"><strong>Expedition 33 mime locations<\/strong><\/a>: Beat the buskers<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/clair-obscur-expedition-33-old-key-use\/\" target=\"_blank\"><strong>Expedition 33 old key<\/strong><\/a>: What it opens<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/clair-obscur-expedition-33-weird-pictos-use\/\" target=\"_blank\"><strong>Expedition 33 weird pictos<\/strong><\/a>: Where to use them<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/clair-obscur-expedition-33s-first-patch-reveals-the-sword-that-was-part-of-a-4-billion-nuke-build-was-doubling-all-damage-by-mistake\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Clair Obscur: Expedition 33&#8217;s got its first proper hotfix patch, and as promised, the 2 billion damage build is well and truly dead. Stendhal&#8217;s been de-juiced, and a second, surprise nerf to Medalum will also tone down Maelle&#8217;s damage just a bit. Overall, the update&#8217;s relatively minor\u2014it has a bunch of fixes to ultrawide support and mouse and keyboard controls (which the game doesn&#8217;t quite recommend. People who parry with their mouse button are different beasts, and I fear them). The world map should have less geometry for you to get stuck on, whether you&#8217;re hoofing it on foot or riding on best boy and certified weewee\/woowoo expert Esquie. A couple of softlocks have been stamped out, too, including one where you could accidentally permanently&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/clair-obscur-expedition-33s-first-patch-reveals-the-sword-that-was-part-of-a-2-billion-nuke-build-was-doubling-all-damage-by-mistake\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1196874,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,34],"class_list":["post-1196873","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-rpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Clair Obscur: Expedition 33&#039;s first patch reveals the sword that was part of a 2 billion nuke build was doubling all damage by mistake | Arcader News<\/title>\n<meta name=\"description\" content=\"Clair Obscur: Expedition 33&#039;s got its first proper hotfix patch, and as promised, the 2 billion damage build is well and truly dead. 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