{"id":1195202,"date":"2026-02-18T01:35:47","date_gmt":"2026-02-18T01:35:47","guid":{"rendered":"http:\/\/xZSo4xfWnaF5ehVZs7UXpZ"},"modified":"2026-02-18T01:35:47","modified_gmt":"2026-02-18T01:35:47","slug":"clair-obscur-expedition-33-devs-to-issue-its-first-nerf-to-an-ability-that-does-2-billion-damage-we-gave-it-a-big-damage-boost-and-clearly-overdid-it","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/clair-obscur-expedition-33-devs-to-issue-its-first-nerf-to-an-ability-that-does-2-billion-damage-we-gave-it-a-big-damage-boost-and-clearly-overdid-it\/","title":{"rendered":"Clair Obscur: Expedition 33 devs to issue its first nerf to an ability that does 2 billion damage: &#8216;We gave it a big damage boost\u2014and clearly overdid it&#8217;"},"content":{"rendered":"<article>\n<p>Clair Obscur: Expedition 33 is getting its first set of hotfixes tomorrow\u2014which&#8217;ll include a nerf to Stendhal, a skill that&#8217;s been <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/rpg\/clair-obscur-expedition-33-players-find-a-way-to-do-2-177-438-000-damage-which-is-enough-to-kill-the-hardest-endgame-superboss-over-45-8-times\/\">allowing players to do around 4 billion damage<\/a>, which, as I observed yesterday, is enough to kill the game&#8217;s hardest endgame superboss 45 times over.<\/p>\n<p>&#8220;We hadn\u2019t planned to make any balance changes this early,&#8221; Sandfall Interactive <a data-analytics-id=\"inline-link\" href=\"https:\/\/x.com\/expedition33\/status\/1920387317002293303\" target=\"_blank\">writes on X<\/a>, &#8220;just bug fixes, unless something clearly stood out. Well, Stendhal did.&#8221;<\/p>\n<p>In case you&#8217;re unfamiliar with Stendhal, players are able to combo it with a set of skills, Pictos (equipment) and Luminas (equipment passives) to damage scale it into the stratosphere\u2014while this required quite a bit of setup to start one-tapping postgame bosses, it was still good from the outset and only scaled into low orbit from there.<\/p>\n<p>Interestingly enough, the team explains that Stendhal was initially <em>under<\/em>powered during testing. &#8220;It was underwhelming for most of development, so in our final pre-release balance pass, we gave it a big damage boost\u2014and clearly overdid it. It ended up overshadowing most other options.<\/p>\n<p>&#8220;We still want you to be able to break the game\u2014and you absolutely still can\u2014but Stendhal was making it a bit too easy.&#8221;<\/p>\n<p>While I&#8217;m typically on the side of players in these cases, as I don&#8217;t think a build being overpowered in a single-player RPG matters too much, I do think Sandfall&#8217;s making the right call here. Cranking absurd levels of damage with the right combo is fun, but the pinnacle of the game&#8217;s difficulty\u2014an endgame superboss named Simon\u2014shouldn&#8217;t be one-tapped by it 45 times over.<\/p>\n<p>In my opinion, part of the game&#8217;s appeal is having a lot of different builds to try out, since its Luminas system is deliciously complex. Having one both be easy to set up <em>and <\/em>much stronger than the competition seems counter to that goal. It&#8217;s fun to feel strong, but it&#8217;s also kind of, uh, boring to just skip over carefully-designed challenges.<\/p>\n<p>&#8220;You\u2019ve got one more day to enjoy it in its current form and set some wild records,&#8221; warneth Sandfall. &#8220;The adjustment will be included in our first full hotfix set, going live tomorrow. The patch will roll out on Steam first, and other platforms will follow.&#8221;<\/p>\n<p>But don&#8217;t worry: &#8220;After the change, it\u2019ll still be a strong single-hit skill with great synergy potential&#8230; just more in line with everything else.&#8221;<\/p>\n<p>As for myself, I&#8217;m glad I didn&#8217;t go in for this monster build before beating Simon. He&#8217;s an absolute headache with some painful mechanics, but learning his attack patterns and parry timings was imminently more satisfying, even if I could&#8217;ve saved a cramp in my index finger and a busted R1 on my controller.<\/p>\n<div class=\"product\"><a data-dimension112=\"a8433efb-4669-4e81-bf57-1d9704c71704\" data-action=\"Deal Block\" data-label=\"Expedition 33 tips: Conquer the continentExpedition 33 lost Gestrals: Runaway kidsExpedition 33 mime locations: Beat the buskersExpedition 33 old key: What it opensExpedition 33 weird pictos: Where to use them Expedition 33 tips\" data-dimension48=\"Expedition 33 tips: Conquer the continentExpedition 33 lost Gestrals: Runaway kidsExpedition 33 mime locations: Beat the buskersExpedition 33 old key: What it opensExpedition 33 weird pictos: Where to use them Expedition 33 tips\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1080px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"9SccWTUKgXvW4crLsCv7sB\" name=\"expedition 33 boxout\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/05\/clair-obscur-expedition-33-devs-to-issue-its-first-nerf-to-an-ability-that-does-2-billion-damage-we-gave-it-a-big-damage-boost-and-clearly-overdid-it.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1080\" height=\"1080\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><strong><\/strong><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/clair-obscur-expedition-33-tips\/\" target=\"_blank\" data-dimension112=\"a8433efb-4669-4e81-bf57-1d9704c71704\" data-action=\"Deal Block\" data-label=\"Expedition 33 tips: Conquer the continentExpedition 33 lost Gestrals: Runaway kidsExpedition 33 mime locations: Beat the buskersExpedition 33 old key: What it opensExpedition 33 weird pictos: Where to use them Expedition 33 tips\" data-dimension48=\"Expedition 33 tips: Conquer the continentExpedition 33 lost Gestrals: Runaway kidsExpedition 33 mime locations: Beat the buskersExpedition 33 old key: What it opensExpedition 33 weird pictos: Where to use them Expedition 33 tips\" data-dimension25=\"\"><strong>Expedition 33 tips<\/strong><\/a>: Conquer the continent<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/clair-obscur-expedition-33-lost-gestral-locations\/\" target=\"_blank\"><strong>Expedition 33 lost Gestrals<\/strong><\/a>: Runaway kids<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/clair-obscur-expedition-33-mime-locations\/\" target=\"_blank\"><strong>Expedition 33 mime locations<\/strong><\/a>: Beat the buskers<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/clair-obscur-expedition-33-old-key-use\/\" target=\"_blank\"><strong>Expedition 33 old key<\/strong><\/a>: What it opens<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/clair-obscur-expedition-33-weird-pictos-use\/\" target=\"_blank\"><strong>Expedition 33 weird pictos<\/strong><\/a>: Where to use them<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/clair-obscur-expedition-33-devs-to-issue-its-first-nerf-to-an-ability-that-does-2-billion-damage-we-gave-it-a-big-damage-boost-and-clearly-overdid-it\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Clair Obscur: Expedition 33 is getting its first set of hotfixes tomorrow\u2014which&#8217;ll include a nerf to Stendhal, a skill that&#8217;s been allowing players to do around 4 billion damage, which, as I observed yesterday, is enough to kill the game&#8217;s hardest endgame superboss 45 times over. &#8220;We hadn\u2019t planned to make any balance changes this early,&#8221; Sandfall Interactive writes on X, &#8220;just bug fixes, unless something clearly stood out. Well, Stendhal did.&#8221; In case you&#8217;re unfamiliar with Stendhal, players are able to combo it with a set of skills, Pictos (equipment) and Luminas (equipment passives) to damage scale it into the stratosphere\u2014while this required quite a bit of setup to start one-tapping postgame bosses, it was still good from the outset and only scaled into&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/clair-obscur-expedition-33-devs-to-issue-its-first-nerf-to-an-ability-that-does-2-billion-damage-we-gave-it-a-big-damage-boost-and-clearly-overdid-it\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1195203,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,34],"class_list":["post-1195202","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-rpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Clair Obscur: Expedition 33 devs to issue its first nerf to an ability that does 2 billion damage: &#039;We gave it a big damage boost\u2014and clearly overdid it&#039; | Arcader News<\/title>\n<meta name=\"description\" content=\"Clair Obscur: Expedition 33 is getting its first set of hotfixes tomorrow\u2014which&#039;ll include a nerf to Stendhal, a skill that&#039;s been allowing players to do\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, 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