{"id":1189623,"date":"2026-02-17T02:37:35","date_gmt":"2026-02-17T02:37:35","guid":{"rendered":"http:\/\/fA9KjU8iEFe3a6Wm7GWQcA"},"modified":"2026-02-17T02:37:35","modified_gmt":"2026-02-17T02:37:35","slug":"original-oblivion-developers-gather-to-watch-the-2006-documentary-on-the-making-of-the-game-and-todd-howard-sums-up-the-feeling-this-is-going-to-be-really-fking-awkward-watching-this","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/original-oblivion-developers-gather-to-watch-the-2006-documentary-on-the-making-of-the-game-and-todd-howard-sums-up-the-feeling-this-is-going-to-be-really-fking-awkward-watching-this\/","title":{"rendered":"Original Oblivion developers gather to watch the 2006 documentary on the making of the game, and Todd Howard sums up the feeling: &#8216;This is going to be really f**king awkward, watching this&#8217;"},"content":{"rendered":"<article>\n<p>Back in 2006, Bethesda Softworks made a documentary about the making of The Elder Scrolls 4: Oblivion, capturing the scale of the effort behind what was then the studio&#8217;s biggest and most ambitious game. And now, to celebrate the recent (and tremendously successful) release of <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/oblivion-remastered\/\" target=\"_blank\">Oblivion Remastered<\/a>, Bethesda got a whole bunch of the original team back together and made them all watch it.<\/p>\n<p>&#8220;Made them&#8221; is a bit of a comedic overstatement, but Todd Howard clearly has some feelings in that regard. &#8220;How awesome is it to see this group together?&#8221; he says to the assembled audience. &#8220;I&#8217;m more moved than I thought. It&#8217;s been a long road, everybody.&#8221;<\/p>\n<p>And then, his deeper feelings stand exposed: &#8220;This is going to be really fucking awkward, watching this.&#8221;<\/p>\n<p>Hey, it&#8217;s a fair prediction. Many of us are not fortunate enough to be in a position where we can look back on what we were doing 20 years ago and think, yeah, <em>cool<\/em>. And the vast majority of us don&#8217;t have it committed to film for all time, which makes it exponentially worse than hazy memories you can just try not to think too much about.<\/p>\n<p>But the truth is that the video, or at least the little bits we see of it, aren&#8217;t cringey at all, but earnest and sincere; Howard&#8217;s &#8220;who&#8217;s laughing now&#8221; crack in particular stands out for me as a throwaway joke that probably comes off better now than it did in 2006. And not because he&#8217;s become the face of one of the most successful videogame studios of all time, but because this was a point at which Bethesda still wasn&#8217;t quite over that hump, and the &#8220;look at me now&#8221; attitude, while clearly thrown out as a joke, is something a lot of us can relate to, particularly in hindsight: We&#8217;re doing this weird thing, <em>and it&#8217;s working.<\/em><\/p>\n<div class=\"youtube-video\" data-nosnippet >\n<div class=\"video-aspect-box\"><iframe data-lazy-priority=\"low\" data-lazy-src=\"https:\/\/www.youtube.com\/embed\/4A9oMOem2t4\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<p>It also highlights what Bethesda was able to accomplish with a relatively small team. &#8220;It felt like a really small, tight team,&#8221; former head of publishing and public face Pete Hines says. &#8220;I mean, it wasn&#8217;t a whole lot more than the number of folks sitting here now. That was the whole company.&#8221;<\/p>\n<p>I don&#8217;t know how many people are in the audience, but credit listings on Mobygames tell the tale: 285 people have credits on the original <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.mobygames.com\/game\/21735\/the-elder-scrolls-iv-oblivion\/credits\/windows\/?autoplatform=true\" target=\"_blank\">Oblivion<\/a>, a number that climbs to 810 for <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.mobygames.com\/game\/53545\/the-elder-scrolls-v-skyrim\/credits\/windows\/?autoplatform=true\" target=\"_blank\">Skyrim<\/a> and 4,038 for <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.mobygames.com\/game\/208288\/starfield\/credits\/windows\/?autoplatform=true\" target=\"_blank\">Starfield<\/a>. Those latter credits include numerous external studios that also worked on the game, so it&#8217;s not just Bethesda, but even so those numbers really illustrate how the scale of these projects have grown over the past two decades.<\/p>\n<p>And how does Howard feel when the show is all over? &#8220;It was as awkward as I thought,&#8221; he says. But, he adds, &#8220;In so many ways, when I see it and look in the room, it feels the same.&#8221; That has to be a pretty good feeling.<\/p>\n<p>The original Making of Oblivion documentary was included with The Elder Scrolls 4: Oblivion Collectors Edition\u2014if you don&#8217;t happen to have a copy of that lying around (or an optical drive in your PC), you can still catch the whole thing on <a data-analytics-id=\"inline-link\" href=\"https:\/\/youtu.be\/zvm0CN3tQFI?si=8rUhz9M9usDaK-GN\" target=\"_blank\">YouTube<\/a>.<\/p>\n<div class=\"product\"><a data-dimension112=\"924b9968-cd93-4cfe-bf13-d9002d09f8bf\" data-action=\"Deal Block\" data-label=\"Oblivion console commands\" data-dimension48=\"Oblivion console commands\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:847px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"Bx3x5ENSAUdput6Vqj9USS\" name=\"oblivion remastered maiq the liar\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/05\/original-oblivion-developers-gather-to-watch-the-2006-documentary-on-the-making-of-the-game-and-todd-howard-sums-up-the-feeling-this-is-going-to-be-really-fking-awkward-watching-this.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"847\" height=\"847\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/oblivion-console-commands-cheats\/\" target=\"_blank\" data-dimension112=\"924b9968-cd93-4cfe-bf13-d9002d09f8bf\" data-action=\"Deal Block\" data-label=\"Oblivion console commands\" data-dimension48=\"Oblivion console commands\" data-dimension25=\"\"><strong>Oblivion console commands<\/strong><\/a>: Cheats new and old<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/the-elder-scrolls\/oblivion-how-to-get-lockpicks\/\" target=\"_blank\"><strong>Oblivion lockpicks<\/strong><\/a>: Where and how to use them<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/the-elder-scrolls\/oblivion-vampirism-cure-benefits\/\" target=\"_blank\"><strong>Oblivion vampirism cure<\/strong><\/a>: Rid yourself of the affliction<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/the-elder-scrolls\/oblivion-thieves-guild-join\/\" target=\"_blank\"><strong>Oblivion thieves guild<\/strong><\/a>: How to join the crew<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/the-elder-scrolls\/oblivion-persuasion-minigame\/\" target=\"_blank\"><strong>Oblivion persuasion<\/strong><\/a>: Master the minigame<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/original-oblivion-developers-gather-to-watch-the-2006-documentary-on-the-making-of-the-game-and-todd-howard-sums-up-the-feeling-this-is-going-to-be-really-f-king-awkward-watching-this\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Back in 2006, Bethesda Softworks made a documentary about the making of The Elder Scrolls 4: Oblivion, capturing the scale of the effort behind what was then the studio&#8217;s biggest and most ambitious game. And now, to celebrate the recent (and tremendously successful) release of Oblivion Remastered, Bethesda got a whole bunch of the original team back together and made them all watch it. &#8220;Made them&#8221; is a bit of a comedic overstatement, but Todd Howard clearly has some feelings in that regard. &#8220;How awesome is it to see this group together?&#8221; he says to the assembled audience. &#8220;I&#8217;m more moved than I thought. It&#8217;s been a long road, everybody.&#8221; And then, his deeper feelings stand exposed: &#8220;This is going to be really fucking awkward,&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/original-oblivion-developers-gather-to-watch-the-2006-documentary-on-the-making-of-the-game-and-todd-howard-sums-up-the-feeling-this-is-going-to-be-really-fking-awkward-watching-this\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1189624,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,34],"class_list":["post-1189623","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-rpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Original Oblivion 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