{"id":1189542,"date":"2026-02-17T01:54:37","date_gmt":"2026-02-17T01:54:37","guid":{"rendered":"http:\/\/vpNDCVA8fwSGQZA3KJzJKH"},"modified":"2026-02-17T01:54:37","modified_gmt":"2026-02-17T01:54:37","slug":"skyrim-lead-designer-makes-it-sound-like-theres-gonna-be-loading-screens-in-bethesda-games-for-years-to-come-yet-bucko-we-just-didnt-have-a-choice-really","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/skyrim-lead-designer-makes-it-sound-like-theres-gonna-be-loading-screens-in-bethesda-games-for-years-to-come-yet-bucko-we-just-didnt-have-a-choice-really\/","title":{"rendered":"Skyrim lead designer makes it sound like there&#8217;s gonna be loading screens in Bethesda games for years to come yet, bucko: &#8216;We just didn\u2019t have a choice, really&#8217;"},"content":{"rendered":"<article>\n<p>Add together all the minutes of my life I&#8217;ve spent in loading screens and you could, well, send me into quite a grim depressive spiral, probably. And since I&#8217;m someone with several hundred hours invested across various Bethesda games, how many of those minutes were spent twiddling Daedric artifacts in Skyrim&#8217;s load screens or looking at cool Netch concept art in Morrowind?<\/p>\n<p>More than I&#8217;d care to count, most likely, given that Bethesda loves hitting you with a loading screen before you transition to an interior. Here&#8217;s the kicker: it doesn&#8217;t sound like anything&#8217;s going to change in The Elder Scrolls 6 or after, either. Former Bethesda dev and Skyrim lead designer Bruce Nesmith recently spoke to <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.videogamer.com\/features\/former-skyrim-lead-defends-bethesda-loading-screens-necessary-bane\/\" target=\"_blank\">VideoGamer<\/a> to tell you that, sorry friend, you&#8217;re gonna be loading for a long time yet.<\/p>\n<p>&#8220;It\u2019s not that anybody at Bethesda ever wanted to do it. We just didn\u2019t have a choice, really,&#8221; said Nesmith. &#8220;Everybody who complains about them assumes that it\u2019s done because we\u2019re lazy or we don\u2019t want to follow the modern thinking on stuff,&#8221; but he explains that the fact of the matter is that &#8220;Bethesda games are so detailed and so graphics intensive\u2026 you just can&#8217;t have both present at the same time.&#8221;<\/p>\n<p>Specifically, it&#8217;s really hard to keep track of all those weird physics and the precise spot you left your cheesewheels across Bethesda&#8217;s enormous open worlds if you aren&#8217;t giving the game a breather every so often, and trying to make &#8216;seamless&#8217; loading screens apparently\u2014says Nesmith\u2014caused unacceptable performance woes.<\/p>\n<p>&#8220;I can\u2019t have the interiors of all these places loaded at the same time as the exteriors,&#8221; said Nesmith, &#8220;that&#8217;s just not an option.All the fancy tricks for streaming and loading and all that, you end up with hitching. So you\u2019re actually better off stopping the game briefly, doing a loading screen and then continuing on.&#8221;<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"CYxLV7sVRNxkc6KDDXmBYJ\" name=\"Hello Darkness My Old Friend\" alt=\"A Skyrim loading screen, showing a stone monolith.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/05\/skyrim-lead-designer-makes-it-sound-like-theres-gonna-be-loading-screens-in-bethesda-games-for-years-to-come-yet-bucko-we-just-didnt-have-a-choice-really.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"2560\" height=\"1440\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"caption-text\">Hello darkness my old friend. <\/span><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Bethesda)<\/span><\/figcaption><\/figure>\n<p>The alternative is to make games with &#8220;less going on,&#8221; but then that would hardly be a Bethesda game, would it? &#8220;So it&#8217;s just one of those necessary evils\u2026 if the game was going to have the experience we wanted it to have.&#8221;<\/p>\n<p>I see Nesmith&#8217;s point, and it certainly makes me think about Starfield&#8217;s immersion-breaking spaceflight loads in a new light, but I have to admit: the ability to pick up every item on a shelf has never really <em>done <\/em>much for me in Bethesda games. It can lead to some fun outcomes\u2014like the famous Skyrim trick of robbing shops by putting a bucket on the owner&#8217;s head\u2014but it usually just feels a bit purposeless. If the choice is between that kind of complexity and fewer loading screens? I&#8217;d take fewer loading screens. Bethesda would have to lean a lot more into the systemic weirdness it&#8217;s spent a lot of games stamping down on to make that complexity something I care to preserve.<\/p>\n<div class=\"product\"><a data-dimension112=\"f33a421f-4e82-4b61-abd0-3fd14ecfc05f\" data-action=\"Deal Block\" data-label=\"Oblivion console commands\" data-dimension48=\"Oblivion console commands\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:847px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"Bx3x5ENSAUdput6Vqj9USS\" name=\"oblivion remastered maiq the liar\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/05\/skyrim-lead-designer-makes-it-sound-like-theres-gonna-be-loading-screens-in-bethesda-games-for-years-to-come-yet-bucko-we-just-didnt-have-a-choice-really-1.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"847\" height=\"847\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/oblivion-console-commands-cheats\/\" target=\"_blank\" data-dimension112=\"f33a421f-4e82-4b61-abd0-3fd14ecfc05f\" data-action=\"Deal Block\" data-label=\"Oblivion console commands\" data-dimension48=\"Oblivion console commands\" data-dimension25=\"\"><strong>Oblivion console commands<\/strong><\/a>: Cheats new and old<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/the-elder-scrolls\/oblivion-how-to-get-lockpicks\/\" target=\"_blank\"><strong>Oblivion lockpicks<\/strong><\/a>: Where and how to use them<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/the-elder-scrolls\/oblivion-vampirism-cure-benefits\/\" target=\"_blank\"><strong>Oblivion vampirism cure<\/strong><\/a>: Rid yourself of the affliction<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/the-elder-scrolls\/oblivion-thieves-guild-join\/\" target=\"_blank\"><strong>Oblivion thieves guild<\/strong><\/a>: How to join the crew<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/the-elder-scrolls\/oblivion-persuasion-minigame\/\" target=\"_blank\"><strong>Oblivion persuasion<\/strong><\/a>: Master the minigame<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/the-elder-scrolls\/skyrim-lead-designer-makes-it-sound-like-theres-gonna-be-loading-screens-in-bethesda-games-for-years-to-come-yet-bucko-we-just-didnt-have-a-choice-really\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Add together all the minutes of my life I&#8217;ve spent in loading screens and you could, well, send me into quite a grim depressive spiral, probably. And since I&#8217;m someone with several hundred hours invested across various Bethesda games, how many of those minutes were spent twiddling Daedric artifacts in Skyrim&#8217;s load screens or looking at cool Netch concept art in Morrowind? More than I&#8217;d care to count, most likely, given that Bethesda loves hitting you with a loading screen before you transition to an interior. Here&#8217;s the kicker: it doesn&#8217;t sound like anything&#8217;s going to change in The Elder Scrolls 6 or after, either. Former Bethesda dev and Skyrim lead designer Bruce Nesmith recently spoke to VideoGamer to tell you that, sorry friend, you&#8217;re&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/skyrim-lead-designer-makes-it-sound-like-theres-gonna-be-loading-screens-in-bethesda-games-for-years-to-come-yet-bucko-we-just-didnt-have-a-choice-really\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1189543,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,34,1222],"class_list":["post-1189542","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-rpg","tag-the-elder-scrolls"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Skyrim lead designer makes it sound like there&#039;s gonna be loading screens in Bethesda games for years to come yet, bucko: &#039;We just didn\u2019t have a choice, really&#039; | Arcader News<\/title>\n<meta name=\"description\" content=\"Add together all the minutes of my life I&#039;ve spent in loading screens and you could, well, send me into quite a grim depressive spiral, probably. 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