{"id":1187643,"date":"2026-02-16T12:43:30","date_gmt":"2026-02-16T12:43:30","guid":{"rendered":"http:\/\/YR89iyG4BrRPmJUvsaR2Md"},"modified":"2026-02-16T12:43:30","modified_gmt":"2026-02-16T12:43:30","slug":"with-larian-finally-at-the-end-of-its-journey-with-baldurs-gate-3-what-do-we-want-next-from-the-new-kings-of-the-rpg","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/with-larian-finally-at-the-end-of-its-journey-with-baldurs-gate-3-what-do-we-want-next-from-the-new-kings-of-the-rpg\/","title":{"rendered":"With Larian finally at the end of its journey with Baldur&#8217;s Gate 3, what do we want next from the new kings of the RPG?"},"content":{"rendered":"<article>\n<p>Larian&#8217;s journey with Baldur&#8217;s Gate is officially over. Oh, I&#8217;m sure there&#8217;ll still be the odd bug fix, and who knows what might happen in the far future, but for now the studio is finally <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/baldurs-gate\/this-is-it-our-final-major-game-patch-for-baldurs-gate-3-the-colossal-patch-8-is-finally-here-marking-the-end-of-non-bug-fix-updates-for-larians-triumphant-rpg\/\" target=\"_blank\">done adding free content to Baldur&#8217;s Gate 3<\/a>, there&#8217;s <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/baldurs-gate\/lets-just-have-closure-on-baldurs-gate-3-its-been-great-weve-done-our-job-larian-ceo-says-he-hit-the-brakes-on-dlc-plans-because-the-teams-heart-wasnt-in-it\/\" target=\"_blank\">no DLC or expansions coming<\/a>, and it&#8217;s <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/baldurs-gate\/larian-nearly-made-baldurs-gate-4-it-was-partially-playable-and-something-that-you-all-would-have-liked-but-the-studio-didnt-want-to-spend-another-3-years-on-it\/\" target=\"_blank\">not making Baldur&#8217;s Gate 4<\/a>. <\/p>\n<p>So the question is, what comes next? And in the wake of one of the greatest RPGs ever made, what do we actually <em>want <\/em>next?<\/p>\n<p><a target=\"_blank\"><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"2zykS8eNX3zyNmMwibjadd\" name=\"20230806012554_1.jpg\" alt=\"Baldur's Gate 3's trio of villains\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/04\/with-larian-finally-at-the-end-of-its-journey-with-baldurs-gate-3-what-do-we-want-next-from-the-new-kings-of-the-rpg.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"2560\" height=\"1440\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Larian Studios)<\/span><\/figcaption><\/figure>\n<p><\/a><\/p>\n<p>Details of what Larian&#8217;s working on now are understandably scarce at the moment, but here&#8217;s what we do know:<\/p>\n<ul>\n<li>The studio has<a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/instead-of-making-baldurs-gate-4-larian-is-working-on-two-new-projects-based-on-its-own-ips-and-ceo-swen-vincke-reckons-itll-result-in-the-studios-best-work-ever\/\" target=\"_blank\"> two new projects<\/a> in development.<\/li>\n<li>They&#8217;re not licensed projects like Baldur&#8217;s Gate 3\u2014they&#8217;ll be Larian&#8217;s own IP.<\/li>\n<li>Larian&#8217;s <a href=\"https:\/\/www.pcgamer.com\/games\/baldurs-gate\/stories-are-our-bread-and-butter-larian-is-building-a-special-team-to-lay-out-the-plot-of-its-games-years-in-advance\/?utm_source=facebook&#038;utm_medium=social&#038;utm_campaign=dhfacebook&#038;utm_content=null&#038;fbclid=IwY2xjawJ8MXVleHRuA2FlbQIxMQBicmlkETBiRllFUFFqTElKc0czNURFAR4BIQ1jsYJDb-aSi5BOw4veOcIW7NDi4S8zdS0BOGyQgw0AffeEMFRrq6zTkg_aem_0ReSBarc4Qp6B4yHfguigw\" target=\"_blank\">building a &#8220;storytelling team&#8221;<\/a> to work with its writing team to create narratives for future games.<\/li>\n<li>We can expect to see one of the two projects <a href=\"https:\/\/www.pcgamer.com\/games\/baldurs-gate\/larian-boss-swen-vincke-says-the-studio-is-deep-in-the-trenches-on-its-crazy-ambitious-follow-up-to-baldurs-gate-3-hopes-to-show-it-off-no-later-than-2030-because-my-wife-will-divorce-me-if-it-takes-longer\/\" target=\"_blank\">&#8220;before 2030&#8221;<\/a>, and it&#8217;s &#8220;crazy ambitious&#8221;.<\/li>\n<\/ul>\n<p>So what does all that suggest?<\/p>\n<h2 id=\"something-old-6\">Something old?<\/h2>\n<p><a target=\"_blank\"><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1446px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.71%;\"><img loading=\"lazy\" decoding=\"async\" id=\"WcoDZL3RsCDknFQGV33nbK\" name=\"Divinity Original Sin key art.jpg\" alt=\"Divinity: Original Sin\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/04\/with-larian-finally-at-the-end-of-its-journey-with-baldurs-gate-3-what-do-we-want-next-from-the-new-kings-of-the-rpg-1.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1446\" height=\"820\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Larian Studios)<\/span><\/figcaption><\/figure>\n<p><\/a><\/p>\n<p>Baldur&#8217;s Gate 3 was a revelation, and a huge breakout hit\u2014but really, it was very much just another step along a path Larian has been walking for over a decade now. With 2014&#8217;s <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/divinity-original-sin-review\/\" target=\"_blank\">Divinity: Original Sin<\/a>, the studio demonstrated how good it was at old-school RPG design, immersive sim-inspired worlds and systems, turn-based combat, and creative encounter design.<\/p>\n<p><a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/divinity-original-sin-2-review\/\" target=\"_blank\">Original Sin 2<\/a> refined that formula and broadened its ambitions. Outside of its specific D&#038;D connections, Baldur&#8217;s Gate 3 simply took the same ideas even further\u2014more detail, better animation, more fully-realised companions, but very recognisably still an Original Sin follow-up at its core.<\/p>\n<p><a target=\"_blank\"><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1476px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.23%;\"><img loading=\"lazy\" decoding=\"async\" id=\"SYjKtM2xuc9yJdaBAecTfP\" name=\"DOS2_DE_Portrait_Key_Art_lr_1526285705.png\" alt=\"The heroes of Divinity: Original Sin 2.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/04\/with-larian-finally-at-the-end-of-its-journey-with-baldurs-gate-3-what-do-we-want-next-from-the-new-kings-of-the-rpg.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1476\" height=\"830\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Larian Studios)<\/span><\/figcaption><\/figure>\n<p><\/a><\/p>\n<p>I think I speak for most Baldur&#8217;s Gate 3 and Original Sin fans when I say: I hope that trend continues. At least one of those two new projects should continue to iterate on what Larian&#8217;s proved it&#8217;s so good at and capitalise on this huge new audience for old fashioned isometric RPGs. And when you hear things like the studio building a dedicated &#8220;storytelling team&#8221;, it certainly seems to point in that direction.<\/p>\n<p>Does that mean we should expect Divinity: Original Sin 3? It would certainly make some sense\u2014though they weren&#8217;t successes on the same level as Baldur&#8217;s Gate 3, those first two games are very well-loved, and this could be an opportunity to introduce BG3 fans to that foundational universe.<\/p>\n<h2 id=\"something-new-6\">Something new?<\/h2>\n<p><a target=\"_blank\"><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"RCDq3F4Qo5jgAfedRrPQrj\" name=\"PARTY_png_jpgcopy\" alt=\"The party standing on a ridge looking out at the landscape in Baldur's Gate 3.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/04\/with-larian-finally-at-the-end-of-its-journey-with-baldurs-gate-3-what-do-we-want-next-from-the-new-kings-of-the-rpg-2.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Larian Studios)<\/span><\/figcaption><\/figure>\n<p><\/a><\/p>\n<p>The thing is\u2026 this might be blasphemous to say, but much as I do love the Original Sin games, <em>I don&#8217;t actually think their setting is very interesting. <\/em>When I think about what&#8217;s cool about those games, it&#8217;s their systems and their style, not their setting. The actual world of Rivellon I don&#8217;t feel any connection to really, and I didn&#8217;t leave either game eager to see what happens next in the overarching lore.<\/p>\n<p>Baldur&#8217;s Gate 3&#8217;s Faer\u00fbn is a setting with so much accumulated history, that so many fans have a powerful connection to, both via tabletop games and videogames. It has all these distinctive features and quirks inherited from D&#038;D\u2014unique monsters, iconic character classes, a long-standing pantheon.<\/p>\n<p><a target=\"_blank\"><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:55.05%;\"><img loading=\"lazy\" decoding=\"async\" id=\"jhVAyEnuBaRJLq2RH2RtLM\" name=\"Pasted image at 2017_10_12 04_08 PM.png\" alt=\"dos 2\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/04\/with-larian-finally-at-the-end-of-its-journey-with-baldurs-gate-3-what-do-we-want-next-from-the-new-kings-of-the-rpg-1.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1057\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Larian Studios)<\/span><\/figcaption><\/figure>\n<p><\/a><\/p>\n<p>A follow-up set in Rivellon can only invite direct comparisons\u2014and despite its own respectably long history in the Divinity series, I don&#8217;t think it can stand up well to that. Unless Larian does something really boldly new with it, it will just feel like a step down to a less appealing world.<\/p>\n<p>In fact, I&#8217;d love to see the studio get away from traditional fantasy altogether. How interesting would it be to see Larian create its own sci-fi world? It worked for BioWare, when it created Mass Effect off the back of its own licensed game success with Knights of the Old Republic. It&#8217;s easy to imagine how futuristic technologies and alien powers could be used to add new layers to the game&#8217;s elemental interactions and layered systems.<\/p>\n<p>Or perhaps it could even try a horror setting? There&#8217;s certainly enough Lovecraftian vileness and gore in Baldur&#8217;s Gate 3 to show the studio&#8217;s interest in the darker side of storytelling.<\/p>\n<p><a target=\"_blank\"><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"rZ3SW6MG2hCrEKUNgSFUJ7\" name=\"Baldur's Gate 3.jpg\" alt=\"Protagonists from the upcoming Baldur's Gate 3 pose dramatically in front of stormclouds, with a flying ship crashing to the earth behind them.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/04\/with-larian-finally-at-the-end-of-its-journey-with-baldurs-gate-3-what-do-we-want-next-from-the-new-kings-of-the-rpg-3.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Larian Studios)<\/span><\/figcaption><\/figure>\n<p><\/a><\/p>\n<p>There being <em>two <\/em>projects in development opens up some interesting possibilities, too. If we accept that one of them is almost certainly another traditional RPG, then what&#8217;s the other? Surely even Larian wouldn&#8217;t develop two such games at once?<\/p>\n<p>It seems likely to me that the second project is something smaller and more experimental. Given this is the same studio that once brought us <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/dragon-commander-review\/\" target=\"_blank\">an RTS where you fight in battle alongside your troops as a dragon with a jetpack<\/a>, the possibilities there seem endless. Perhaps this could be how the studio returns to Rivellon, with some kind of left-field spin-off\u2014keeping that world alive and showing off its stranger side, without committing to an entire 100 hour RPG in the setting.<\/p>\n<h2 id=\"what-do-you-think-6\">What do you think?<\/h2>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1649px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:58.16%;\"><img loading=\"lazy\" decoding=\"async\" id=\"MKpYyxdu4xwnP5ntWe4nJD\" name=\"volo.jpg\" alt=\"Volo\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/04\/with-larian-finally-at-the-end-of-its-journey-with-baldurs-gate-3-what-do-we-want-next-from-the-new-kings-of-the-rpg-4.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1649\" height=\"959\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Larian Studios)<\/span><\/figcaption><\/figure>\n<p>There you go\u2014that&#8217;s my speculation, and what I&#8217;d like to see. Do you agree? Disagree? What would you like to see them make next? Let me know in the comments\u2014and you never know, maybe Sven will be reading.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/baldurs-gate\/with-larian-finally-at-the-end-of-its-journey-with-baldurs-gate-3-what-do-we-want-next-from-the-new-kings-of-the-rpg\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Larian&#8217;s journey with Baldur&#8217;s Gate is officially over. Oh, I&#8217;m sure there&#8217;ll still be the odd bug fix, and who knows what might happen in the far future, but for now the studio is finally done adding free content to Baldur&#8217;s Gate 3, there&#8217;s no DLC or expansions coming, and it&#8217;s not making Baldur&#8217;s Gate 4. So the question is, what comes next? And in the wake of one of the greatest RPGs ever made, what do we actually want next? (Image credit: Larian Studios) Details of what Larian&#8217;s working on now are understandably scarce at the moment, but here&#8217;s what we do know: The studio has two new projects in development. They&#8217;re not licensed projects like Baldur&#8217;s Gate 3\u2014they&#8217;ll be Larian&#8217;s own IP. Larian&#8217;s&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/with-larian-finally-at-the-end-of-its-journey-with-baldurs-gate-3-what-do-we-want-next-from-the-new-kings-of-the-rpg\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1187644,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[584,748,34],"class_list":["post-1187643","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-baldurs-gate","tag-games","tag-rpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>With Larian finally at the end of its journey with Baldur&#039;s Gate 3, what do we want next from the new kings of the RPG? | Arcader News<\/title>\n<meta name=\"description\" content=\"Larian&#039;s journey with Baldur&#039;s Gate is officially over. 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